Darkness Manipulation

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Revision as of 21:28, 18 August 2011 by imported>GuyPerfect (→‎Blaster: -Extra "Effect=")
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Template:Issue21

Overview

Assail your foes with powers drawn from the abyss. Darkness Manipulation offers powers that can both control and heavily damage their targets while reducing their chance to hit. Darkness Manipulation is a secondary power set for Blasters.

Power Tables

Blaster

The Darkness Manipulation power set is available as a secondary set for Blasters. The following table shows which powers are available and at what level:

Power Level Effect
Penumbral Grasp 1 Ranged, Moderate DoT(Negative Energy), Foe Immobilize, -ToHit
Smite 2 Melee, High DMG(Smashing/Negative Energy), -ToHit
Death Shroud 4 Toggle: PBAoE, Minor DoT(Negative)
Shadow Maul 10 Melee (Cone), High DoT(Smash/Negative), Foe -To-Hit
Soul Drain 16 PBAoE, Moderate DMG(Negative), Self +DMG, +To-Hit
Touch Of Fear 20 Melee, Foe Fear, -To-Hit
Dark Consumption 28 PBAoE, Moderate DMG(Negative), Self +End
Dark Pit 35 Ranged (Targeted AoE), Foe Disorient
Midnight Grasp 38 Melee, Superior DMG(Negative), Foe Immobilize, -To-Hit

Powers

The following are powers in the Darkness Manipulation powerset.

DarknessManipulation DarkConsumption.png Dark Consumption

The dark power of the Netherworld allows you to tap the essence of your foe's soul and transfer it to yourself. This will drain the Hit Points of your enemy and add to your Endurance.

Damage Moderate (Negative)
Recharge Very Long
Minimum Level Archetypeicon blaster.png 28 (Blaster)
Effects Point Blank Area of Effect
Self +Endurance
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Increase Attack Rate
Set Categories Melee AoE Damage
Endurance Modification

DarknessManipulation DarkPit.png Dark Pit

Envelops a targeted foe and any nearby enemies in a pit of Negative Energy. The attack deals no damage, but disorients all affected foes for a good while.

Recharge Slow
Minimum Level Archetypeicon blaster.png 35 (Blaster)
Effects Ranged (Targeted Area of Effect)
Foe Disorient
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Disorient Duration
Set Categories Stuns

DarknessManipulation DeathShroud.png Death Shroud

You become a focus point for the Netherworld, allowing its Negative Energy to seep from your body. This will continuously damage all foes in melee range.

Damage Minor Damage over Time(Negative)
Recharge Fast
Minimum Level Archetypeicon blaster.png 4 (Blaster)
Effects Toggle: Point Blank Area of Effect
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Set Categories Melee AoE Damage

DarknessManipulation MidnightGrasp.png Midnight Grasp

Mastery over the forces of the Netherworld allows you to create dark tentacles that can Immobilize a foe, reduce their chance to hit and continuously drain their life force.

Damage Superior Damage over Time(Negative)
Recharge Slow
Minimum Level Archetypeicon blaster.png 38 (Blaster)
Effects Melee
Foe Immobilize, -To-Hit
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Immobilization Duration
Increase Attack Rate
Enhance ToHit Debuff
Set Categories Immobilize
Melee Damage
ToHit Debuff
Accurate ToHit Debuff


DarknessManipulation PenumbralGrasp.png Penumbral Grasp

Penumbral Grasp deals moderate Negative Energy damage, reduces their chance to hit and may leave the target for Immobilized for a brief time. Immobilized foes cannot move but can still attack. Damage: Moderate Recharge: Fast

Damage Moderate DoT(Negative Energy)
Recharge Fast
Minimum Level Archetypeicon blaster.png 1 (Blaster)
Effects Ranged
Foe Immobilize, -ToHit
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Immobilization Duration
Increase Attack Rate
Enhance ToHit Debuff
Set Categories Immobilize
Ranged Damage
ToHit Debuff
Accurate ToHit Debuff

DarknessManipulation ShadowMaul.png Shadow Maul

You wrap your entire arms with Negative Energy channeled from the Netherworlds, then perform a series of blows that deal a lot of damage over a short period of time to multiple targets in front of you. These blows cloud your targets' vision, lowering their chance to hit for a short time.

Damage High Damage over Time(Smashing/Negative)
Recharge Moderate
Minimum Level Archetypeicon blaster.png 10 (Blaster)
Effects Melee (Cone)
Foe -To-Hit
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Debuff
Set Categories Melee AoE Damage
ToHit Debuff
Accurate ToHit Debuff


DarknessManipulation Smite.png Smite

You wrap your fists with Negative Energy channeled from the Netherworlds, then perform a Smite that deals more damage than Shadow Punch, but has a longer recharge time. Smite clouds the target's vision, lowering their chance to hit for a short time.

Damage Moderate (Smashing/Negative)
Recharge Moderate
Minimum Level Archetypeicon blaster.png 2 (Blaster)
Effects Melee
Foe -To-Hit
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Debuff
Set Categories Melee Damage
ToHit Debuff
Accurate ToHit Debuff


DarknessManipulation SoulDrain.png Soul Drain

Using this power, you can drain the essence of all nearby foes' souls, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your Damage and chance to hit.

Damage Moderate (Negative)
Recharge Very Long
Minimum Level Archetypeicon blaster.png 16 (Blaster)
Effects Point Blank Area of Effect
Self +Damage, +To-Hit
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Buff
Set Categories Melee AoE Damage
To Hit Buff

DarknessManipulation TouchofFear.png Touch of Fear

The Netherworld is one scary place, and with but a touch, you can give your enemy a glimpse into this dark world. This will cause them to helplessly tremble in Fear. Foes in this state of panic have their chance to hit reduced.

Recharge Moderate
Minimum Level Archetypeicon blaster.png 16 (Blaster)
Effects Melee
Foe Fear, -To-Hit
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Fear Duration
Increase Attack Rate
Enhance ToHit Debuff
Set Categories Fear
ToHit Debuff
Accurate ToHit Debuff

Historical

This section contains information about changes that took place in City of Heroes/Villains. It is provided for historical purposes.

  • This set was added to the game in Issue 21.

External Links