Darkness Manipulation

From Unofficial Homecoming Wiki
Jump to navigation Jump to search

Overview

Darkness Manipulation is a standard power set that is a secondary set for Blasters.

"Assail your foes with powers drawn from the abyss. Darkness Manipulation offers powers that can both control and heavily damage their targets while reducing their chance to hit."

Power Table

The Darkness Manipulation power set is available as a secondary set for Blasters. The following table shows the level at which each power is available:

Power Level Effect
Penumbral Grasp 1 Ranged, Moderate DoT(Neg), Foe Immob, -To-Hit
Smite 1 Melee, High DMG(Smash/Neg), Foe -To-Hit
Death Shroud 4 Toggle: PBAoE, Minor DoT(Neg)
Shadow Maul 10 Melee (Cone), Superior DoT(Smash/Neg), Foe -To-Hit
Soul Drain 16 PBAoE, Moderate DMG(Neg), Self +DMG, +To-Hit
Touch of the Beyond 20 Fear, Foe -To-Hit, Self +Regen, +Rec
Dark Consumption 24 PBAoE, Moderate DMG(Neg), Self +End
Dark Pit 28 Ranged (Targeted AoE), Foe Disorient
Midnight Grasp 30 Melee, Superior DMG(Neg), Foe Immob, -To-Hit

Powers

DarknessManipulation DarkConsumption.png Dark Consumption

The dark power of the Netherworld allows you to tap the essence of your foe's soul and transfer it to yourself. This will drain the Hit Points of your enemy and add to your Endurance.

Damage Moderate(Negative)
Recharge Very Long
Minimum Level Archetypeicon blaster.png 24 (Blaster)
Effects Point Blank Area of Effect
Self +Endurance
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Increase Attack Rate
Set Categories Melee AoE Damage
Endurance Modification
Universal Damage

DarknessManipulation DarkPit.png Dark Pit

Envelops a targeted foe and any nearby enemies in a pit of Negative Energy. The attack deals no damage, but Disorients all affected foes for a good while.

Recharge Slow
Minimum Level Archetypeicon blaster.png 28 (Blaster)
Effects Ranged (Targeted Area of Effect)
Foe Disorient
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Disorient Duration
Set Categories Stuns

DarknessManipulation DeathShroud.png Death Shroud

You become a focus point for the Netherworld, allowing its Negative Energy to seep from your body. This will continuously damage all foes in melee range.

Damage Minor Damage over Time(Negative)
Recharge Fast
Minimum Level Archetypeicon blaster.png 4 (Blaster)
Effects Toggle: Point Blank Area of Effect
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Set Categories Melee AoE Damage
Universal Damage

DarknessManipulation MidnightGrasp.png Midnight Grasp

Mastery over the forces of the Netherworld allows you to create dark tentacles that can Immobilize a foe and continuously drain his life force.

Damage Superior Damage over Time(Negative)
Recharge Slow
Minimum Level Archetypeicon blaster.png 30 (Blaster)
Effects Melee
Foe Immobilize, -To-Hit
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Immobilization Duration
Increase Attack Rate
Enhance ToHit Debuff
Set Categories Melee Damage
Immobilize
ToHit Debuff
Accurate ToHit Debuff
Universal Damage

DarknessManipulation PenumbralGrasp.png Penumbral Grasp

Penumbral Grasp deals moderate Negative Energy damage, reduces their chance to hit and may leave the targeted foe Immobilized for a brief time. Immobilized foes cannot move but can still attack.

Damage Moderate Damage over Time(Negative)
Recharge Fast
Minimum Level Archetypeicon blaster.png 1 (Blaster)
Effects Ranged
Foe Immobilize, -To-Hit
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Immobilization Duration
Enhance Range
Increase Attack Rate
Enhance ToHit Debuff
Set Categories Ranged Damage
Immobilize
ToHit Debuff
Accurate ToHit Debuff
Universal Damage

DarknessManipulation ShadowMaul.png Shadow Maul

You wrap your entire arms with Negative Energy channeled from the Netherworlds, then perform a series of blows that deal a lot of damage over a short period of time to multiple targets in front of you. These blows cloud your target's vision, lowering his chance to hit for a short time.

Damage Superior Damage over Time(Smashing/Negative)
Recharge Moderate
Minimum Level Archetypeicon blaster.png 10 (Blaster)
Effects Melee (Cone)
Foe -To-Hit
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Debuff
Set Categories Melee AoE Damage
ToHit Debuff
Accurate ToHit Debuff
Universal Damage

DarknessManipulation Smite.png Smite

You wrap your fists with Negative Energy channeled from the Netherworlds, then perform a Smite that deals High negative energy damage. Smite clouds the target's vision, lowering its chance to hit for a short time.

Damage High(Smashing/Negative)
Recharge Moderate
Minimum Level Archetypeicon blaster.png 1 (Blaster)
Effects Melee
Foe -To-Hit
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Debuff
Set Categories Melee Damage
ToHit Debuff
Accurate ToHit Debuff
Universal Damage

DarknessManipulation SoulDrain.png Soul Drain

Using this power, you can drain the essence of all nearby foes' souls, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your Damage and chance to hit.

Damage Moderate(Negative)
Recharge Very Long
Minimum Level Archetypeicon blaster.png 16 (Blaster)
Effects Point Blank Area of Effect
Self +Damage, +To-Hit
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Buff
Set Categories Melee AoE Damage
To Hit Buff
Universal Damage

DarknessManipulation TouchofFear.png Touch of the Beyond

The Netherworld is one scary place, and with but a touch, you can give your enemy a glimpse into this dark world. This will cause them to helplessly tremble in Fear. Foes in this state of panic have reduced chance to hit. Additionally, drawing upon this connection to the Netherworld causes you to rapidly regenerate health and recover endurance for a short time.

Recharge Moderate
Minimum Level Archetypeicon blaster.png 20 (Blaster)
Effects Foe Fear, -To-Hit
Self +Regeneration, +Recovery
Enhancements Enhance Accuracy
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Fear Duration
Enhance Heal
Enhance Range
Increase Attack Rate
Enhance ToHit Debuff
Set Categories Endurance Modification
Fear
Healing/Absorb
ToHit Debuff
Accurate ToHit Debuff

Historical

This section contains information about changes that took place in City of Heroes/Villains. It is provided for historical purposes.

External Links