Darkness Manipulation

From Unofficial Homecoming Wiki
Jump to navigation Jump to search

Overview

Darkness Manipulation is a standard power set that is a secondary set for Blasters.

"Assail your foes with powers drawn from the abyss. Darkness Manipulation offers powers that can both control and heavily damage their targets while reducing their chance to hit."

Power Table

The Darkness Manipulation power set is available as a secondary set for Blasters. The following table shows the level at which each power is available:

Power Level Effect
Penumbral Grasp 1 Ranged, DoT(Neg), Foe Immob, -To-Hit
Smite 1 Melee, DMG(Smash/Neg), Foe -To-Hit
Death Shroud 4 Toggle: PBAoE, DoT(Neg)
Shadow Maul 10 Melee (Cone), DoT(Smash/Neg), Foe -To-Hit
Soul Drain 16 PBAoE, DMG(Neg), Self +DMG, +To-Hit
Touch of the Beyond 20 Ranged, Foe Fear, -To-Hit, Self +Regen, +Rec
Dark Consumption 24 PBAoE, DMG(Neg), Self +End
Dark Pit 28 Ranged (Targeted AoE), Foe Disorient
Midnight Grasp 30 Melee, DoT(Neg), Foe Immob, -To-Hit

Powers

DarknessManipulation DarkConsumption.png Dark Consumption

The dark power of the Netherworld allows you to tap the essence of your foe's soul and transfer it to yourself. This will drain the Hit Points of your enemy and add to your Endurance.

Damage
0.8 Negative
Recharge
180 seconds
Minimum Level
24 (Blaster)
Effects
Point Blank Area of Effect
Self +Endurance
Enhancements
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Endurance Modification
Enhance Recharge Speed

DarknessManipulation DarkPit.png Dark Pit

Envelops a targeted foe and any nearby enemies in a pit of Negative Energy. The attack deals no damage, but Disorients all affected foes for a good while.

Recharge
90 seconds
Minimum Level
28 (Blaster)
Effects
Ranged (Targeted Area of Effect)
Foe Disorient
Enhancements
Enhance Accuracy
Enhance Disorient
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Set Categories

DarknessManipulation DeathShroud.png Death Shroud

You become a focus point for the Netherworld, allowing its Negative Energy to seep from your body. This will continuously damage all foes in melee range.

Damage
0.2 Negative Damage over Time every 2 seconds
Recharge
4 seconds
Minimum Level
4 (Blaster)
Effects
Toggle: Point Blank Area of Effect
Enhancements
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Recharge Speed

DarknessManipulation MidnightGrasp.png Midnight Grasp

Mastery over the forces of the Netherworld allows you to create dark tentacles that can Immobilize a foe and continuously drain his life force.

Damage
3.24 Negative Damage over Time
Recharge
18 seconds
Minimum Level
30 (Blaster)
Effects
Melee
Foe Immobilize, -To-Hit
Enhancements
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Immobilization
Enhance Recharge Speed
Enhance ToHit Debuffs

DarknessManipulation PenumbralGrasp.png Penumbral Grasp

Penumbral Grasp deals moderate Negative Energy damage, reduces their chance to hit and may leave the targeted foe Immobilized for a brief time. Immobilized foes cannot move but can still attack.

Damage
1 Negative Damage over Time
Recharge
4 seconds
Minimum Level
1 (Blaster)
Effects
Ranged
Foe Immobilize, -To-Hit
Enhancements
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Immobilization
Enhance Range
Enhance Recharge Speed
Enhance ToHit Debuffs

DarknessManipulation ShadowMaul.png Shadow Maul

You wrap your entire arms with Negative Energy channeled from the Netherworlds, then perform a series of blows that deal a lot of damage over a short period of time to multiple targets in front of you. These blows cloud your target's vision, lowering his chance to hit for a short time.

Damage
2.6 Smashing/Negative Damage over Time
Recharge
14 seconds
Minimum Level
10 (Blaster)
Effects
Melee (Cone)
Foe -To-Hit
Enhancements
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Recharge Speed
Enhance ToHit Debuffs

DarknessManipulation Smite.png Smite

You wrap your fists with Negative Energy channeled from the Netherworlds, then perform a Smite that deals High negative energy damage. Smite clouds the target's vision, lowering its chance to hit for a short time.

Damage
1.96 Smashing/Negative
Recharge
10 seconds
Minimum Level
1 (Blaster)
Effects
Melee
Foe -To-Hit
Enhancements
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Recharge Speed
Enhance ToHit Debuffs

DarknessManipulation SoulDrain.png Soul Drain

Using this power, you can drain the essence of all nearby foes' souls, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your Damage and chance to hit.

Damage
1 Negative
Recharge
120 seconds
Minimum Level
16 (Blaster)
Effects
Point Blank Area of Effect
Self +Damage, +To-Hit
Enhancements
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Recharge Speed
Enhance ToHit Buffs

DarknessManipulation TouchofFear.png Touch of the Beyond

The Netherworld is one scary place, and with but a touch, you can give your enemy a glimpse into this dark world. This will cause them to helplessly tremble in Fear. Foes in this state of panic have reduced chance to hit. Additionally, drawing upon this connection to the Netherworld causes you to rapidly regenerate health and recover endurance for a short time.

Damage
1.96 Smashing/Negative
Recharge
10 seconds
Minimum Level
20 (Blaster)
Effects
Ranged
Foe Fear, -To-Hit
Self +Regeneration, +Recovery
Enhancements
Enhance Accuracy
Reduce Endurance Cost
Enhance Endurance Modification
Enhance Fear
Enhance Heal
Enhance Range
Enhance Recharge Speed
Enhance ToHit Debuffs

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

External Links