Doc Buzzsaw

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Overview

Doc Buzzsaw
Doc Buzzsaw.jpg
Freakshow Meat Doctor
Zone Sharkhead Isle
Coordinates (693.5, 32, -1324.5)[Copy]
Level Range 25-29
Introduced By None, she is an Unlockable Contact.
Introduces None
Enemy Groups
v  d  e

Doc Buzzsaw is a villain contact in the Crush neighborhood of Sharkhead Isle at coordinates (693.5, 32, -1324.5)[Copy] Doc Buzzsaw is a Technology origin contact. Her level range is 25-29.

Introductions

Contact Introduced By

Contact Introduces

  • None

Information

As seen in contact's information window:

Freakshow Meat Doctor

Doc Buzzsaw makes no secret that she was once a disciple of Dr. Vahzilok, but had a falling out with her mentor some time ago. Afterwards she journeyed to the Rogue Isles to continue her research, and rumor has it, escape the retribution of the Vahzilok. The Freakshow came to her looking for someone who understood both cybernetic machinery and human anatomy well enough to repair them, and she quickly formed an association with them. The Freaks love the improvements 'Doc' makes for them, and Buzzsaw sees her energetic new allies as the perfect mix of protectors and test subjects. The fact that both sides are completely deranged only makes the partnership work better.

As seen in Positron Task Force Part One:

Doc Buzzsaw is one of Dr. Vahzilok's most promising disciples. Her knowledge of cybernetics has proven invaluable to the Doctor's crusade to cure the human condition and bring humanity to the next stage of evolution. Recent difficulties with Paragon City's heroes have begun to strain their relationship, and it seems only a matter of time before Doc Buzzsaw buzzes off.

Prior to Introduction

My dear Character, I accept only a certain caliber of clientele. You will have to earn your way into my good graces.

When just beginning to earn infamy, you will get this message:

You've earned scarcely any Infamy! I will not deal with you!

After approximately 33% you will get this message:

You have begun to earn more Infamy, but I still am not ready to accept you.

+++ Missing Information +++ need more info for other progress messages

Contact Unlocked

Doc Buzzsaw has contacted you...

Hello, Character. It's a pleasure to meet you. Please, when you get a spare moment, I would much like us to have a chat. Please come see me in the Sharkhead Isles.

This contact has now been added to the active tab of your Contact window.

Initial Contact

Ah, you must be Character! I've heard so much about you. Please, call me Doctor Buzzsaw, or just 'Doc' if you prefer. My exuberant young friends within the Freakshow bequeathed the name to me following a small incident with my former fellows among the disciples of Dr. Vahzilok. Those times are behind me now, and so I chose to keep the colorful moniker to designate the start of my new life here, helping my allies. I hope that I will be able to count you amongst my associates as I continue my work.

So without further ado, let us begin.

Greeting

How are you doing, Character? Well, I hope?

Too Busy

I do not mean to be rude, Character, but you seem rather busy at the moment. Perhaps later, when you've accomplished your other tasks, I can provide you with another opportunity, hmm?

No More Missions

I'm afraid there's nothing else I need done, Character. It has been a delight to work with you, but there are no doubt other pressing concerns upon you. Go and attend them. I have much work of my own to do on my young exuberant friends.

Store

  • Inspirations
  • Level 25 Technology/Science Dual Origin Enhancements (200% base costs)

You have done quite well. It was quite a stroke of luck that we came into association. You will find items most wondrous in my store. Call me any time. You've proven quite dependable, Character. I must say I've forgotten how nice it can be to have someone whose work I can count on. Please, look at my store. I insist.

  • Level 25 Technology Single Origin Enhancements (200% base costs)
  • Level 30 Technology Single Origin Enhancements (200% base costs)

Story Arcs

Die by the Freak!

Merit Rewards: This activity awards 7 Reward Merits.

Souvenir: SuperFreak Tracking Device

This small device is useless now, but once you used it to track down Doc Buzzsaw's insane coral crystal powered creation, the SuperFreak. It was all a part of a little exploit you remember as:

Die by the Freak!

The first thing Doc Buzzsaw asked of you was innocuous, if a bit grizzly. Doc needed some cybernetic parts from old patients who were no longer using them, and sent you to get them for her. After you delivered the pieces, she seemed very interested in one piece in particular. An artificial heart that was now drawing power from a shard of red crystal embedded in it.

Doc needed a large shard of Coral Crystal in order to continue her work, and was willing to pay to get it. She asked you to find a leader among the Slag Golems the Freakshow had dubbed 'Big Rocky,' and take the red coral crystal shard at its heart. She also needed you to get some spare parts off of fallen Freaks. The Freaks on the scene didn't seem to mind, and even helped you on Buzzsaw's word.

Doc Buzzsaw created her Superfreak, powered by the mysterious energy of the Red Coral Crystal, and seemed to somehow be surprised when it went insane, vowed to destroy her and began building up an army of Slag Golems to do so. Lucky for her, she had you on retainer. Using a tracking device Buzzsaw had put in the Superfreak's chassis, you tracked him down and defeated him.

Doc Buzzsaw seemed briefly chastened by the near disaster and decided to put off work on the Superfreak to pursue a less dangerous goal: Mass producing Tank Freaks.


Recover parts for Doc Buzzsaw

Recover 1st item for Buzzsaw

Briefing

I do a great deal of work, and not just for my friends within the Freakshow. Miners, workers, even members of groups such as the Sky Raiders and Arachnos; I give the aid of my skills to all. Unfortunately, often the desperate men who hire my services cannot afford to pay when the bill comes due. So sometimes I must recover my work from its current owners. Many of them are, understandably I think, reluctant to return the very valuable merchandise they now have, and so I like to employ the occasional freelancer to do this sort of work for me. All you will need to do is recover everything on my list from the current owners.

  • Recover parts for Doc Buzzsaw

There are five items I need returned. Defeat the current owners to recover them, or, in two separate and sad cases, recover the items from their perished bodies. The first item is a pair of cybernetic eyes I implanted in a Lt. Rafferty of the Council.

I've tried to have my friends among the Freakshow do this sort of thing for me in the past, but in all their exuberance a simple collection all too often ends up as a firefight and then things get damaged. They are quite entertaining, but a bit too rambunctious.

This is a list of all the specific parts and where they are located..

Clue
A Grisly List

This is a list of all the items Doc Buzzsaw wants you to recover from her previous clients. The list describes what each item is, and where it can be found.

Unnecessary Solicitation

The first item is a pair of cybernetic eyes I installed for one of those Council fellows. I'm surprised he didn't pay. The Council are usually very good about that kind of thing.

Mission Objective(s)

Lt. Rafferty should be in here.

  • Recover 1st item for Buzzsaw
    • Get eyes from Rafferty

You got the first item on Doc Buzzsaw's list.

Enemies

Council

Notable NPCs

Clue
A light collection sack

This sack contains the first item on Doc Buzzsaw's list:

Two cybernetic eyes with infra-red and low-light filters.

Recover 2nd item for Buzzsaw

Unnecessary Solicitation

It is unfortunate, but the second item I need is no longer of any use to it's previous owner.

Mission Objective(s)

Apparently, this guy died before he could pay. Time to recycle!

  • Recover 2nd item for Buzzsaw
    • Search body for part

You got the second item on Doc Buzzsaw's list.

Enemies

Scrapyarders

You found the part Buzzsaw needed!

Clue
A hefty collection sack

This sack contains a couple of the items on Doc Buzzsaw's list:

Two cybernetic eyes with infra-red and low-light filters,
And a robotic spinal column, braced for heavy lifting.

Recover 3rd item for Buzzsaw

Unnecessary Solicitation

Sometimes even my Freaks forget, as in the case of one Mr. W@nG0-T@nG0. Such a colorful moniker. It's unfortunate that he was unable to pay on time.

Mission Objective(s)

You're kind of surprised Buzzsaw is sending you to collect from the Freakshow, but, that's just business.

  • Recover 3rd item for Buzzsaw
    • Get arm from Mr. W@nG0-T@nG0

You got the third item on Doc Buzzsaw's list.

Enemies

Freakshow

Notable NPCs

Clue
A heavy collection sack

This sack contains many of the items on Doc Buzzsaw's list:

Two cybernetic eyes with infra-red and low-light filters,
A robotic spinal column, braced for heavy lifting.
And a cybernetic arm with heavy hydraulics.

Recover 4th item for Buzzsaw

Unnecessary Solicitation

I next need a pair of legs, currently attached to a lovely young nightwidow named Shaderix who felt a need for enhancement. You can tell the dear girl that I still have her old legs, if she wants them.

Mission Objective(s)

The next item on the list is a pair of cybernetic legs, currently attached to a Nightwidow called 'Shaderix'.

  • Recover 4th item for Buzzsaw
    • Get legs from Shaderix

You got the fourth item on Doc Buzzsaw's list.

Enemies

Arachnos

Notable NPCs

Clue
A bulging collection sack

This sack contains many of the items on Doc Buzzsaw's list:

Two cybernetic eyes with infra-red and low-light filters,
A robotic spinal column, braced for heavy lifting,
A cybernetic arm with heavy hydraulics,
And a shapely pair of cybernetic legs, modified for stealth and combat.

Recover last item for Buzzsaw

Unnecessary Solicitation

I find myself rather intrigued that the Legacy Chain took the cybernetic heart I had custom built for a late client, but discovering the reason for their interest is not as important as getting that heart back at this time.

Mission Objective(s)

Doc's list says this last one is more a recovery than a collection. Seems the last part, a cybernetic heart, was stolen by the Legacy Chain after the previous owner died.

  • Recover last item for Buzzsaw
    • Get heart from Reliquary

You got the last item on Doc Buzzsaw's list

Enemies

Legacy Chain

You found the part Buzzsaw needed!

Clue
A bulging collection sack

This sack contains many of the items on Doc Buzzsaw's list:

Two cybernetic eyes with infra-red and low-light filters,
A robotic spinal column, braced for heavy lifting,
A cybernetic arm with heavy hydraulics,
A shapely pair of cybernetic legs, modified for stealth and combat,
And an artificial heart with a red coral fragment embedded in it. Though the heart has no power, its motors hum and its valves contract.

Debriefing

You return at last, my collector. Excellent! Let me see what you've recovered.

I was wondering where these had gotten to.
Ah, this one should be quite useful.
A bit of cleaning, and this will be ready for re-sale and re-use.
Now I see where the design flaw was on this. I'll have to repair and improve that. So much to do.
Now what's this? A shard of red crystal, impaled through this artificial heart. Yet it still works, even after its power supply has long gone dead. If you'll excuse me, I'll have to take some time to examine this. Speak to me again shortly, I may have some more work based on this.

Absolutely fascinating...

Get cybernetic parts and a large coral crystal for Doc Buzzsaw's project.

Briefing

Character, I tell you, I have discovered something astonishing! It seems that many of the items you recovered had microscopic fragments of red coral crystals embedded within them. No doubt, from exposure to red coral crystal found within the mines, or from battling with the unnatural 'Slag Golems' that infest certain parts of the island. Well, what I discovered was that the crystals were amplifying the power of those parts. Isn't it fantastic? It put me in mind of a new project, but in order to complete it, I will need both more cybernetic parts and a very large fragment of red coral crystal. Fortunately, I know where both can be obtained.

Mission Acceptance

Very good! With your assistance, my SuperFreak will be ready in no time at all! Now, to business:

The Slag Golems are massing to attack the HellForge, led by one of their number whom my energetic Freakshow friends have termed 'Big Rocky.' I strongly suspect that this 'Big Rocky' may contain a massive fragment of red coral in order to hold such a great sway over others of its kind. I want you to retrieve this crystal for me. Also, it is likely that several Freakshow have fallen in the fighting. If you run across any, please use this list to gather the components I'm going to need. They won't miss them any longer, and each piece you find will get a second chance at life in my next project: The crystal powered SuperFreak!

Oh, excuse me. I got a bit excited there. Most uncharacteristic. My apologies. I will warn the Freaks there that you will be on scene, and request that they consider you a friend during the battle. That should help to lower the degree of interruption.

This list has all the Freakshow parts you need.

Clue
A list of Freak components

This is a list from Doc Buzzsaw of specific components she needs to complete her 'SuperFreak.' Most of these parts can be found on fallen members of the Freakshow.

Unnecessary Solicitation

You'll likely have to destroy 'Big Rocky' in order to get the crystal.

Mission Objective(s)

You can feel the oppressive heat of the Hellforge even from here.

  • Recover Parts for Doc Buzzsaw
    • 5 Freak parts to collect
    • Defeat 'Big Rocky'

You got all the parts Doc Buzzsaw needs.

Enemies

Slag Golems

Neutral

Freakshow

Notable NPCs

You found some of the parts on Doc Buzzsaw's list

Clue
Collection Sack

This sack contains components Doc Buzzsaw will need to complete her 'SuperFreak.'

You defeated 'Big Rocky' and took the massive red coral crystal shard that was in his heart.

Clue
'Big Rocky's crystal heart

This large red crystal used to be the central core of the Slag Golem called 'Big Rocky'. Doc Buzzsaw wants to use it to power her 'SuperFreak'.

Ambush! When 'Big Rocky' is defeated, there will be three ambushes by Slag Golems.
"We're Slag Golems, and we're attacking!"

Debriefing

Excellent! I've been quite busy working on my latest creation while you were out. With all that you've gathered, I should be able complete my 'SuperFreak' post-haste. If you'll excuse me, I must finish my creation while the genius of inspiration is still upon me.

Destroy the SuperFreak

Briefing

Ah. Well. You see, Character, there's been a minor set-back. My test subject, my first SuperFreak, has cruelly betrayed my work and my trust. He has gone renegade, and even now, he gathers together the Slag Golems to destroy me! I fear that he's no longer himself. Perhaps the Coral shard itself has taken control? Oh, what has science wrought? I sought only to turn a man into a metal-encased juggernaut of destruction powered by the unknown properties of a mysterious living crystal. How could this have all gone wrong? Regardless, the necessary solution is clear: Character, my SuperFreak must be destroyed!

It will be difficult to destroy my creation. I don't mean emotionally, I mean it will be physically quite challenging. I'd suggest gathering some cronies to assist you.

Mission Acceptance

I thank you for your assistance, and assure you that you will be compensated. Fortunately, I emplaced a tracking device within my creation's chassis, and so I know his approximate location. You must destroy my SuperFreak, and put an end to this madness.

By the way, if you are planning on charging into this without a small to medium sized group of rogues, I was wondering if you'd thought of what you'd like to have happen to your internal organs once the SuperFreak has ripped them out? I don't want to be rude, but I could make sure that whatever remains of your body finds one or more new uses through my experiments. Well, think about it, won't you?

Unnecessary Solicitation

I fear none of us will be safe until the SuperFreak is destroyed.

Mission Objective(s)

The sound of crashing rocks and mad laughter echo over this desolate place.

  • Destroy the SuperFreak
    • Defeat the Superfreak

You defeated the Superfreak.

Enemies

Slag Golems

Notable NPCs

Debriefing

She who lives by the cybernetic monstrosity powered by living coral, all too often dies by the cybernetic monstrosity powered by living coral. Fortunately, you have helped me to avoid this fate. I think I shall shelve my plans for the Superfreak for a time, and instead concentrate on another project. Perhaps mass-producing an army of Tank Freaks? Yes, that would likely be much safer, and far more useful.


Heavy Metal Doctoring

Merit Rewards: This activity awards 7 Reward Merits.

Souvenir: A Freakstarter

It's out of power now, but you once used this device to give several Tank Freaks the jump-start they needed during an escapade you remember as

Heavy Metal Doctoring

With his plan to build a SuperFreak behind him, Doc Buzzsaw decided to start building regular Tank Freaks locally, instead of bringing them over from Paragon City as the Freakshow had been doing. In order to build his first batch to prove it could be done, he needed certain supplies, which is when you came in. Doc Buzzsaw asked you to steal medical supplies from the Family for her, so he could begin.

With the medical supplies secured, Doc Buzzsaw still needed some more robotic parts. Fortunately, the Council had just shipped in a a new batch of robotic spare parts for their own machines. Once you had acquired them, Doc was ready to begin.

Unfortunately, the Family and the Council had taken some exception to the thefts, and had captured Doc's first three prototypes. Doc needed all three of them back in order to make his presentation to the other Meat Doctors. You were able to manage it, and for that Doc thanked you and paid you in full. That was the last time you worked for Doc Buzzsaw, as he soon became overwhelmed with requests for new Tank Freaks.

Note:
There seems to be confusion among the scriptwriters of this storyarc, as Doc Buzzsaw's gender seems to change randomly in mission and souvenir descriptions.

Help Doc Buzzsaw get what she needs to start building Tank Freaks.

Briefing

Ah, Character! A pleasure to see you, as always. In point of fact, it's most opportune timing. I've decided to put all of the unpleasantness with the SuperFreak behind me and concentrate my efforts on something much more practical:
I've decided to start producing Tank Freaks of my own. You see, most of the Tank Freaks here in the islands came over from Paragon City, and this puts my exuberant young friends in the Freakshow at rather a disadvantage. By building Tank Freaks here, I can correct this imbalance. However, I will need the assistance of a dependable individual to help me get what I'll need in order to begin.

Mission Acceptance

Excellent! I knew I could rely on you for able assistance! Well, to begin, the first thing I will need is more medical supplies. Fortunately, I've located a supplier. Unfortunately, the supplier will likely not be willing to part with the supplies I need. To further compound the poor fortune, the current owner of the supplies is the Family. I'll leave up to your talents as to how best to procure what I need.

This list should have all the supplies I'm looking for.

Clue
Medical Suppply List

This long list of medical supplies has everything that Doc Buzzsaw needs for major surgeries.

Unnecessary Solicitation

I suppose those medical supplies were intended for the miners. It seems sad, but then, they can always receive aid from me.

Mission Objective(s)

This warehouse is being watched closely. Any patrols that report trouble may be re-enforced.

  • Steal medical supplies
    • 4 medical supplies to steal

You got the medical supplies Doc Buzzsaw wanted.

Enemies

The Family

You found some of the medical supplies you're looking for.

Clue
Stolen Supplies

All of these stolen medicines should be just what Doc Buzzsaw needs for his work.

Ambush! Defeating a patrol will trigger two waves of ambushes by The Family.
The patrol called re-enforcements!
"A patrol's spotted something! Let's go!"

Debriefing

With all of these supplies, I am almost ready to begin. Now all I need is a great deal of robotic parts, some control circuitry, and several energetic and power-mad young fools willing to throw their bodies away to become my armor-plated cybernetic experiments. The latter is surprisingly easy, but the former may present another opportunity for gainful work for you.

Steal robotic tech for Doc Buzzsaw

Briefing

I've secured some volunteers, now all I need is a few critical parts. Fortunately, the Council is shipping in some new robotic supplies that match nicely. I need them, and would like you to procure them for me. I suppose I should use stolen Crey technology components for the classic Tank Freak, but one must make do with local 'ingredients', as it were.

Mission Acceptance

The Council's shipment is just about to come into port. Now, I don't need everything, just a few key components that I haven't been able to fabricate myself. Get them for me, and I'll reward you well, as always.

This list has all the specific components I'm looking for.

Clue
A list of robotic components

This is a short but very detailed list of the robotic components Doc Buzzsaw needs in order to build Tank Freaks.

Unnecessary Solicitation

The Council has been so busy lately, I doubt they'll miss a few extremely expensive pieces of robotics. I doubt they'll even be that upset. They'll probably only shoot at you a little, instead of hunting you down and planting explosives all around you in your sleep.

Mission Objective(s)

The Council must have heard about your robberies and stepped up security. The Patrols are certain to call for back-up if they get in trouble.

  • Steal parts for Doc Buzzsaw
    • 4 parts to take

You got the robotic parts for Doc Buzzsaw

Enemies

Council

Notable NPCs

You found some of the parts

Clue
Tank Parts

Doc Buzzsaw will need all of these robotic components in order to build his own Tank Freaks.

Ambush! Defeating a patrol will trigger two waves of ambushes by the Council.
The patrol called re-enforcements!
"A patrol's spotted something! Let's go!"

Debriefing

With these final components, my Tank Freaks will soon be ready! Now all I have to do is prepare them, install these remaining parts, and hope that the Council doesn't show up to destroy them before they're at full power. As if such an unlikely event could possibly come to pass!

Recover the 3 Tank Freaks

Briefing

Well, Character, you see, there has been a minor setback. The Council and the Family seem to have realized that I was at the root of their mutual losses, and have taken over my lab before my new Tank Freaks were complete. Now those ruffians will destroy my beautiful creations! I will pay you handsomely to recover all 3 of the Tank Freaks I've already built. If you recover all 3, I'll make certain to provide you a tidy bonus. But if even one is destroyed, well, it shall be reflected appropriately in your pay.

Mission Acceptance

Remember, you must recover all three of them! If you lose even one, my presentation to my fellow meat doctors will be ruined, and your pay will be reduced. I hate to be so harsh, but you must succeed at this task.

This will effectively 'jump start' a deactivated Tank Freak.

Clue
Tanker Booster

This odd-looking device can 'Jumpstart' Doc Buzzsaw's prototype Tank Freaks. Once active they should be able to help you, but Doc Buzzsaw will be upset if they're damaged.

Unnecessary Solicitation

Remember, you must recover all three of my creations! If you lose even one, my presentation to my fellow meat doctors will be ruined, and your pay will be reduced. I hate to be so harsh, but you must succeed at this task.

Mission Objective(s)

Rescuing all three of the Tank Freaks won't be easy. Once they've been activated, they'll be targets for the enemy.

  • Rescue all 3 Tank Freaks
    • 1 Freak to recover
      • 1 Freak to lead out
    • 1 Freak to recover
      • 1 Freak to lead out
    • 1 Freak to recover
      • 1 Freak to lead out

Failure - You allowed one of the Tank Freaks to be destroyed.
Success - You recovered all 3 of the Tank Freaks!

Enemies

Council
The Family

Notable NPCs

Editor's Note:

Tank Freak 3 cons +1 or +2 levels to enemies around him.

Ambush! Upon rescuing Prototype Tank 2, there will be two ambushes by the Council.
"They've activated the second tank freak! ATTACK!"

Ambush! Upon rescuing Prototype Tank 3, there will be two ambushes by the Council.
"ATTACK!"

Debriefing Mission Failure

I knew what occured as I watched the status lights. Now, do not worry. I assign you no particular blame. The odds were against you, and you were facing dangerous foes. However, that does not mean that I won't dock your pay. I had hoped to end our partnership on better terms, but it is not to be. I still wish you well, Character, and hope you find the destiny you seek.

Debriefing Mission Successful

I congratulate you on a job well done, Character! With all three of my new Tank Freaks, I will be ready to make a stunning presentation to my fellow Meat Doctors. And I have you to thank! Please, accept your rewards.
But alas, this must be my final payment to you. I'm afraid that I will soon be so busy with building more Tank Freaks out of my exuberant young allies that I won't have the time for the sort of field work you've helped me with so much. Let us part on this happy note, then. I wish you will in your future endeavors, and hope you find the destiny you seek.

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