Dofweight (Slash Command): Difference between revisions

From Unofficial Homecoming Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 2: Line 2:
{{SlashCommandArticle|command=dofweight|options=[0.0-2.0]|note=Sets DOF (Depth Of Field) scale.}}
{{SlashCommandArticle|command=dofweight|options=[0.0-2.0]|note=Sets DOF (Depth Of Field) scale.}}


* Controls the distance for how 'blurry' Depth of Field effects are.
* Controls the distance for how 'blurry' Depth of Field effects are. In general, the farther away the subject is, the greater the blur. A small number (0.5) means less blur, and a larger number (2.0) means more blur. To put it another way, a smaller number means the view will stay sharp and in focus for a longer distance, whereas a larger number means the view will remain sharp and in focus for a shorter distance.
* Setting used only if {{slashcommand|usedof}} is enabled.
* Default = 1.0.
 
* This command is effective only if {{slashcommand|usedof}} (Depth of Field Effects) is enabled.
<span style="color:red">Editor's Note: This command does not appear to be functional at Homecoming.</span>




==Example==
==Example==
  /dofweight 1.0
  /dofweight 1.0




{{Navbox Graphic Commands}}
{{Navbox Graphic Commands}}
[[Category:Slash Commands]]
[[Category:Slash Commands]]
[[Category:Graphic Commands]]
[[Category:Graphic Commands]]

Revision as of 00:16, 6 June 2023

Slash command

/dofweight [0.0-2.0]

Sets DOF (Depth Of Field) scale.

  • Controls the distance for how 'blurry' Depth of Field effects are. In general, the farther away the subject is, the greater the blur. A small number (0.5) means less blur, and a larger number (2.0) means more blur. To put it another way, a smaller number means the view will stay sharp and in focus for a longer distance, whereas a larger number means the view will remain sharp and in focus for a shorter distance.
  • Default = 1.0.
  • This command is effective only if /usedof (Depth of Field Effects) is enabled.


Example

/dofweight 1.0