Electricity Manipulation: Difference between revisions

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{{Powers_LevelHeader}}
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=ElectricityManipulation_ElectricFence.png|Power=Electric Fence|Level=1|Effect=Ranged, Moderate DoT(Energy), Foe Immobilize, -End, -Recovery|Border=1}}
{{Powers_LevelRow|Icon=ElectricityManipulation_ElectricFence.png|Power=Electric Fence|Level=1|Effect=Ranged, Moderate DoT(Energy), Foe Immob, -End|Border=1}}
{{Powers_LevelRow|Icon=ElectricityManipulation_ChargedBrawl.png|Power=Charged Brawl|Level=2|Effect=Melee, Moderate DMG(Smash/Energy), Foe Sleep, -End, -Recovery|Border=1}}
{{Powers_LevelRow|Icon=ElectricityManipulation_ChargedBrawl.png|Power=Charged Brawl|Level=1|Effect=Melee, Moderate DMG(Smash/Energy), Foe Sleep, -End|Border=1}}
{{Powers_LevelRow|Icon=ElectricityManipulation_LightningField.png|Power=Dynamo|Level=4|Effect=Toggle: PBAoE, Minor DoT(Energy), Foe -End|Border=1}}
{{Powers_LevelRow|Icon=ElectricityManipulation_BuildUp.png|Power=Build Up|Level=4|Effect=Self +DMG, +To-Hit|Border=1}}
{{Powers_LevelRow|Icon=ElectricityManipulation_HavokPunch.png|Power=Havoc Punch|Level=10|Effect=Melee, High DMG(Smash/Energy), Foe Sleep, -End, -Recovery, Knockback|Border=1}}
{{Powers_LevelRow|Icon=ElectricityManipulation_HavokPunch.png|Power=Havoc Punch|Level=10|Effect=Melee, High DMG(Smash/Energy), Foe Sleep, -End, Knockback|Border=1}}
{{Powers_LevelRow|Icon=ElectricityManipulation_BuildUp.png|Power=Build Up|Level=16|Effect=Self +DMG, +To-Hit|Border=1}}
{{Powers_LevelRow|Icon=ElectricityManipulation_ThunderStrike.png|Power=Thunder Strike|Level=16|Effect=PBAoE, High DMG(Smash/Energy), Foe Disorient, Knockback|Border=1}}
{{Powers_LevelRow|Icon=ElectricityManipulation_LightningClap.png|Power=Force of Thunder|Level=20|Effect=PBAoE, Foe Disorient, Knockback, Self +Regeneration, +Recovery|Border=1}}
{{Powers_LevelRow|Icon=ElectricityManipulation_LightningField.png|Power=Dynamo|Level=20|Effect=Toggle: PBAoE, Minor DoT(Energy), Foe -End, +Regen, +Rec|Border=1}}
{{Powers_LevelRow|Icon=ElectricityManipulation_ThunderStrike.png|Power=Thunder Strike|Level=28|Effect=Melee (Targeted AoE), High DMG(Smash/Energy), Foe Disorient, -Recovery, Knockback|Border=1}}
{{Powers_LevelRow|Icon=ElectricityManipulation_PowerSink.png|Power=Power Sink|Level=24|Effect=PBAoE, Foe -End, Self +End|Border=1}}
{{Powers_LevelRow|Icon=ElectricityManipulation_PowerSink.png|Power=Power Sink|Level=35|Effect=PBAoE, Foe -End, -Recovery, Self +End|Border=1}}
{{Powers_LevelRow|Icon=ElectricityManipulation_LightningClap.png|Power=Force of Thunder|Level=28|Effect=PBAoE, Foe Disorient, Knockback|Border=1}}
{{Powers_LevelRow|Icon=ElectricityManipulation_ShockingGrasp.png|Power=Shocking Grasp|Level=38|Effect=Melee, High DoT(Energy), Foe Hold, -End, -Recovery|Border=1}}
{{Powers_LevelRow|Icon=ElectricityManipulation_ShockingGrasp.png|Power=Shocking Grasp|Level=30|Effect=Melee, High DoT(Energy), Foe Hold, -End|Border=1}}
{{Powers_Footer}}
{{Powers_Footer}}


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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 16 (Blaster)}}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 4 (Blaster)}}}
{{PowerBlock_Effects|Self +Damage, +To-Hit}}
{{PowerBlock_Effects|Self +Damage, +To-Hit}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
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=== [[File:ElectricityManipulation_ChargedBrawl.png]] Charged Brawl ===
=== [[File:ElectricityManipulation_ChargedBrawl.png]] Charged Brawl ===
Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving them writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release them.
Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving them writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release them.
{{EdNote|note=Charged Brawl builds 1 Static if you own [[Electrical Blast#Tesla Cage|Tesla Cage]].}}


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Minor (Smashing/Energy)}}
{{PowerBlock_Damage|Moderate(Smashing/Energy)}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 2 (Blaster)}}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 1 (Blaster)}}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Blank|Foe Sleep, -Endurance, -Recovery}}
{{PowerBlock_Blank|Foe Sleep, -Endurance}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
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{{PowerBlock_Blank|{{Enhance Sleep}}}}
{{PowerBlock_Blank|{{Enhance Sleep}}}}
{{PowerBlock_Sets|{{Set Melee Damage}}}}
{{PowerBlock_Sets|{{Set Melee Damage}}}}
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
{{PowerBlock_Blank|{{Set Sleep}}}}
{{PowerBlock_Blank|{{Set Sleep}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
=== [[File:ElectricityManipulation_LightningField.png]] Dynamo ===
While active, you regenerate health and recover endurance very quickly. Overflow energy generated by this power can damage all nearby foes.
{{PowerBlock_Start}}
{{PowerBlock_Damage|Minor Damage over Time(Energy)}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 20 (Blaster)}}}
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}
{{PowerBlock_Blank|Foe -Endurance}}
{{PowerBlock_Blank|Self +Regeneration, +Recovery}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_Blank|{{Reduce Recharge}}}}
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
{{PowerBlock_Blank|{{Set Healing}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[File:ElectricityManipulation_ElectricFence.png]] Electric Fence ===
=== [[File:ElectricityManipulation_ElectricFence.png]] Electric Fence ===
Surrounds and Immobilizes a single target in an Electric Fence. Deals some damage over time and slowly drains some Endurance. Useful for keeping villains at bay.
Surrounds and Immobilizes a single target in an Electric Fence. Deals some damage over time and slowly drains some Endurance. Useful for keeping villains at bay.
{{EdNote|note=Electric Fence builds 1 Static if you own [[Electrical Blast#Tesla Cage|Tesla Cage]].}}


{{PowerBlock_Start}}
{{PowerBlock_Start}}
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{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 1 (Blaster)}}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 1 (Blaster)}}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe Immobilize, -Endurance, -Recovery}}
{{PowerBlock_Blank|Foe Immobilize, -Endurance}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
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{{PowerBlock_Blank|{{Reduce Recharge}}}}
{{PowerBlock_Blank|{{Reduce Recharge}}}}
{{PowerBlock_Sets|{{Set Ranged Damage}}}}
{{PowerBlock_Sets|{{Set Ranged Damage}}}}
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
{{PowerBlock_Blank|{{Set Immobilize}}}}
{{PowerBlock_Blank|{{Set Immobilize}}}}
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[File:ElectricityManipulation_HavokPunch.png]] Havoc Punch ===
=== [[File:ElectricityManipulation_LightningClap.png]] Force of Thunder ===
The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can knock down targets, drain some Endurance from your target, or even overload their synapses, leaving them writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release them.
You can channel the raw force of a thunderbolt through you knocking enemies back and potentially disorienting them.
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|High (Smashing/Energy)}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 10 (Blaster)}}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Blank|Foe Sleep, -Endurance, -Recovery, Knockback}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|{{Reduce Recharge}}}}
{{PowerBlock_Blank|{{Enhance Sleep}}}}
{{PowerBlock_Sets|{{Set Melee Damage}}}}
{{PowerBlock_Blank|{{Set Sleep}}}}
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_End}}
 
=== [[File:ElectricityManipulation_LightningClap.png]] Lightning Clap ===
You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 20 (Blaster)}}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 28 (Blaster)}}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Foe Disorient, Knockback}}
{{PowerBlock_Blank|Foe Disorient, Knockback}}
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{{PowerBlock_Blank|{{Reduce Recharge}}}}
{{PowerBlock_Blank|{{Reduce Recharge}}}}
{{PowerBlock_Blank|{{Enhance Disorient}}}}
{{PowerBlock_Blank|{{Enhance Disorient}}}}
{{PowerBlock_Sets|{{Set Stuns}}}}
{{PowerBlock_Sets|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Stuns}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[File:ElectricityManipulation_LightningField.png]] Lightning Field ===
=== [[File:ElectricityManipulation_HavokPunch.png]] Havoc Punch ===
While active, you emit a storm of electricity that constantly damages all nearby foes.  
The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can knock down targets, drain some Endurance from your target, or even overload their synapses, leaving them writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release them.
 
{{EdNote|note=Havok Punch builds 1 Static if you own [[Electrical Blast#Tesla Cage|Tesla Cage]].}}
 
{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Minor Damage over Time(Energy)}}
{{PowerBlock_Damage|High(Smashing/Energy)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 4 (Blaster)}}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 10 (Blaster)}}}
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Blank|Foe -Endurance}}
{{PowerBlock_Blank|Foe Sleep, -Endurance, Knockback}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|{{Reduce Recharge}}}}
{{PowerBlock_Blank|{{Reduce Recharge}}}}
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}
{{PowerBlock_Blank|{{Enhance Sleep}}}}
{{PowerBlock_Sets|{{Set Melee Damage}}}}
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Sleep}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 35 (Blaster)}}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 24 (Blaster)}}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Foe -Endurance, -Recovery}}
{{PowerBlock_Blank|Foe -Endurance}}
{{PowerBlock_Blank|Self +Endurance}}
{{PowerBlock_Blank|Self +Endurance}}
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}
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=== [[File:ElectricityManipulation_ShockingGrasp.png]] Shocking Grasp ===
=== [[File:ElectricityManipulation_ShockingGrasp.png]] Shocking Grasp ===
Shocking Grasp causes the target to be overcome with a violent electrical charge. The seized target is left writhing in agony and is unable to defend themselves. Shocking Grasp also drains a significant amount of Endurance from the target and may return a portion of it to you.
Shocking Grasp causes the target to be overcome with a violent electrical charge. The seized target is left writhing in agony and is unable to defend themselves. Shocking Grasp also drains a significant amount of Endurance from the target and may return a portion of it to you.
{{EdNote|note=Shocking Grasp builds 1 Static if you own [[Electrical Blast#Tesla Cage|Tesla Cage]].}}


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|High Damage over Time(Energy)}}
{{PowerBlock_Damage|High Damage over Time(Energy)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 38 (Blaster)}}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 30 (Blaster)}}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Blank|Foe Hold, -Endurance, -Recovery}}
{{PowerBlock_Blank|Foe Hold, -Endurance}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
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{{PowerBlock_Blank|{{Reduce Recharge}}}}
{{PowerBlock_Blank|{{Reduce Recharge}}}}
{{PowerBlock_Sets|{{Set Melee Damage}}}}
{{PowerBlock_Sets|{{Set Melee Damage}}}}
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
{{PowerBlock_Blank|{{Set Holds}}}}
{{PowerBlock_Blank|{{Set Holds}}}}
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|High (Smashing/Energy)}}
{{PowerBlock_Damage|High(Smashing/Energy)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 28 (Blaster)}}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 16 (Blaster)}}}
{{PowerBlock_Effects|Melee (Targeted Area of Effect)}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Foe Disorient, -Recovery, Knockback}}
{{PowerBlock_Blank|Foe Disorient, Knockback}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
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{{PowerBlock_Blank|{{Enhance Disorient}}}}
{{PowerBlock_Blank|{{Enhance Disorient}}}}
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Stuns}}}}
{{PowerBlock_Blank|{{Set Stuns}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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{{Historical|type=section|reason=change}}
{{Historical|type=section|reason=change}}
* This set has been in the game for [[Blaster]]s since [[Issue 0]].
* This set has been in the game for [[Blaster]]s since [[Issue 0]].
* This set was reworked in  [[Issue 27 Page 1|Issue 27, Page 1]].
* This set was given synergy with the Static mechanic in [[Issue 27 Page 3|Issue 27, Page 3]]


== External Links ==
== External Links ==
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Blaster|Type=Support}}
* {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Blaster|Type=Support}}


[[Category:Power Sets]]
[[Category:Power Sets]]
[[Category:Blaster Secondary]]
[[Category:Blaster Secondary]]

Latest revision as of 04:08, 6 November 2022

Overview

Electricity Manipulation is a standard power set that is a secondary set for Blasters.

"Electricity Manipulation empowers you with various electrical melee attacks and support powers. Electricity Manipulation powers can drain foes' Endurance and temporarily halt their Endurance recovery. Some powers return a portion of drained Endurance to you."

Power Table

The Electricity Manipulation power set is available as a secondary set for Blasters. The following table shows the level at which each power is available:

Power Level Effect
Electric Fence 1 Ranged, Moderate DoT(Energy), Foe Immob, -End
Charged Brawl 1 Melee, Moderate DMG(Smash/Energy), Foe Sleep, -End
Build Up 4 Self +DMG, +To-Hit
Havoc Punch 10 Melee, High DMG(Smash/Energy), Foe Sleep, -End, Knockback
Thunder Strike 16 PBAoE, High DMG(Smash/Energy), Foe Disorient, Knockback
Dynamo 20 Toggle: PBAoE, Minor DoT(Energy), Foe -End, +Regen, +Rec
Power Sink 24 PBAoE, Foe -End, Self +End
Force of Thunder 28 PBAoE, Foe Disorient, Knockback
Shocking Grasp 30 Melee, High DoT(Energy), Foe Hold, -End

Powers

ElectricityManipulation BuildUp.png Build Up

Greatly boosts your attacks for a few seconds. Slightly increases chance to hit.

Recharge Long
Minimum Level Archetypeicon blaster.png 4 (Blaster)
Effects Self +Damage, +To-Hit
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Buff
Set Categories To Hit Buff

ElectricityManipulation ChargedBrawl.png Charged Brawl

Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving them writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release them.

Editor's Note:

Charged Brawl builds 1 Static if you own Tesla Cage.

Damage Moderate(Smashing/Energy)
Recharge Fast
Minimum Level Archetypeicon blaster.png 1 (Blaster)
Effects Melee
Foe Sleep, -Endurance
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Enhance Sleep Duration
Set Categories Melee Damage
Endurance Modification
Sleep
Universal Damage

ElectricityManipulation LightningField.png Dynamo

While active, you regenerate health and recover endurance very quickly. Overflow energy generated by this power can damage all nearby foes.

Damage Minor Damage over Time(Energy)
Recharge Moderate
Minimum Level Archetypeicon blaster.png 20 (Blaster)
Effects Toggle: Point Blank Area of Effect
Foe -Endurance
Self +Regeneration, +Recovery
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Enhance Heal
Increase Attack Rate
Set Categories Melee AoE Damage
Endurance Modification
Healing/Absorb
Universal Damage

ElectricityManipulation ElectricFence.png Electric Fence

Surrounds and Immobilizes a single target in an Electric Fence. Deals some damage over time and slowly drains some Endurance. Useful for keeping villains at bay.

Editor's Note:

Electric Fence builds 1 Static if you own Tesla Cage.

Damage Moderate Damage over Time(Energy)
Recharge Fast
Minimum Level Archetypeicon blaster.png 1 (Blaster)
Effects Ranged
Foe Immobilize, -Endurance
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Immobilization Duration
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Endurance Modification
Immobilize
Universal Damage

ElectricityManipulation LightningClap.png Force of Thunder

You can channel the raw force of a thunderbolt through you knocking enemies back and potentially disorienting them.

Recharge Slow
Minimum Level Archetypeicon blaster.png 28 (Blaster)
Effects Point Blank Area of Effect
Foe Disorient, Knockback
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Disorient Duration
Set Categories Knockback
Stuns

ElectricityManipulation HavokPunch.png Havoc Punch

The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can knock down targets, drain some Endurance from your target, or even overload their synapses, leaving them writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release them.

Editor's Note:

Havok Punch builds 1 Static if you own Tesla Cage.

Damage High(Smashing/Energy)
Recharge Moderate
Minimum Level Archetypeicon blaster.png 10 (Blaster)
Effects Melee
Foe Sleep, -Endurance, Knockback
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Sleep Duration
Set Categories Melee Damage
Endurance Modification
Knockback
Sleep
Universal Damage

ElectricityManipulation PowerSink.png Power Sink

Power Sink leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance. If there are no foes within range, you will not gain any Endurance.

Recharge Long
Minimum Level Archetypeicon blaster.png 24 (Blaster)
Effects Point Blank Area of Effect
Foe -Endurance
Self +Endurance
Enhancements Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Set Categories Endurance Modification

ElectricityManipulation ShockingGrasp.png Shocking Grasp

Shocking Grasp causes the target to be overcome with a violent electrical charge. The seized target is left writhing in agony and is unable to defend themselves. Shocking Grasp also drains a significant amount of Endurance from the target and may return a portion of it to you.

Editor's Note:

Shocking Grasp builds 1 Static if you own Tesla Cage.

Damage High Damage over Time(Energy)
Recharge Slow
Minimum Level Archetypeicon blaster.png 30 (Blaster)
Effects Melee
Foe Hold, -Endurance
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Hold Duration
Increase Attack Rate
Set Categories Melee Damage
Endurance Modification
Holds
Universal Damage

ElectricityManipulation ThunderStrike.png Thunder Strike

A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.

Damage High(Smashing/Energy)
Recharge Slow
Minimum Level Archetypeicon blaster.png 16 (Blaster)
Effects Point Blank Area of Effect
Foe Disorient, Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Disorient Duration
Set Categories Melee AoE Damage
Knockback
Stuns
Universal Damage

Historical

This section contains information about changes that took place in City of Heroes/Villains. It is provided for historical purposes.

External Links