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{{TOCright}}
== Overview ==
== Overview ==
{{TOCright}}
{{Power Set Icon|Freem}}
You can control the essence of fire to entrap, scorch, and manipulate your foes with smoke and flame. '''Fire Control''' is a [[Controller]] and [[Dominator]] primary power set.
'''Fire Control''' is a standard power set that is a primary set for [[Controller]]s and [[Dominator]]s.
 
== Power Tables ==


=== Controller/Dominator ===
"You can control the essence of fire to entrap, scorch, and manipulate your foes with smoke and flame."
{{clrl}}


The Fire Control powerset is available as a primary powerset for [[Controller]]s and [[Dominator]]s. The following table shows which powers are available and at what level:
== Power Table ==
The Fire Control power set is available as a primary set for [[Controller]]s and [[Dominator]]s. The following table shows the level at which each power is available:


{{Powers_LevelHeader}}
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=FireTrap_RingOfFire.png|Power=Ring of Fire|Level=1|Effect=Ranged, Moderate DoT(Fire), Foe Immobilize|Border=1}}
{{Powers_LevelRow|Icon=FireTrap_RingOfFire.png|Power=Ring of Fire|Level=1|Effect=Ranged, Moderate DoT(Fire), Foe Immob|Border=1}}
{{Powers_LevelRow|Icon=FireTrap_Soot.png|Power=Char|Level=1|Effect=Ranged, Moderate DoT(Fire), Foe Hold|Border=1}}
{{Powers_LevelRow|Icon=FireTrap_Soot.png|Power=Char|Level=1|Effect=Ranged, Moderate DoT(Fire), Foe Hold|Border=1}}
{{Powers_LevelRow|Icon=FireTrap_FireCage.png|Power=Fire Cages|Level=2|Effect=Ranged (Targeted AoE), Minot DoT(Fire), Foe Immobilize|Border=1}}
{{Powers_LevelRow|Icon=FireTrap_FireCage.png|Power=Fire Cages|Level=2|Effect=Ranged (Targeted AoE), Minor DoT(Fire), Foe Immob|Border=1}}
{{Powers_LevelRow|Icon=FireTrap_Smoke.png|Power=Smoke|Level=6|Effect=Targeted AoE, -ACC, -Perception|Border=1}}
{{Powers_LevelRow|Icon=FireTrap_Smoke.png|Power=Smoke|Level=6|Effect=Ranged (Targeted AoE),Foe -Perception, -To-Hit|Border=1}}
{{Powers_LevelRow|Icon=FireTrap_HotFeet.png|Power=Hot Feet|Level=8|Effect=Toggle, PBAoE, Minor Damage (Fire), Foe Slow|Border=1}}
{{Powers_LevelRow|Icon=FireTrap_HotFeet.png|Power=Hot Feet|Level=8|Effect=Toggle: PBAoE, Minor DoT(Fire), Foe -SPD|Border=1}}
{{Powers_LevelRow|Icon=FireTrap_Flashfire.png|Power=Flashfire|Level=12|Effect=Targeted AoE, Minor Damage (Fire), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=FireTrap_Flashfire.png|Power=Flashfire|Level=12|Effect=Ranged (Targeted AoE), Minor DoT(Fire), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=FireTrap_Cinders.png|Power=Cinders|Level=18|Effect=PBAoE, Foe Hold|Border=1}}
{{Powers_LevelRow|Icon=FireTrap_Cinders.png|Power=Cinders|Level=18|Effect=PBAoE, Foe Hold|Border=1}}
{{Powers_LevelRow|Icon=FireTrap_Bonfire.png|Power=Bonfire|Level=26|Effect=Targeted Location, Knockback|Border=1}}
{{Powers_LevelRow|Icon=FireTrap_Bonfire.png|Power=Bonfire|Level=22|Effect=Ranged (Location AoE), Minor DMG(Fire), Foe Knockback|Border=1}}
{{Powers_LevelRow|Icon=FireTrap_FireImps.png|Power=Fire Imps|Level=32|Effect=Summon three Imps|Border=1}}
{{Powers_LevelRow|Icon=FireTrap_FireImps.png|Power=Fire Imps|Level=26|Effect=Summon Imps: Melee Minor DMG(Fire)|Border=1}}
{{Powers_Footer}}
{{Powers_Footer}}


== Powers ==
== Powers ==
 
=== [[File:FireTrap_Bonfire.png]] Bonfire ===
The following are powers in the Fire Control powerset.
 
=== [[Image:FireTrap_Bonfire.png]] Bonfire ===
 
You can create a Bonfire that knocks back and burns any foes who try to pass through it.
You can create a Bonfire that knocks back and burns any foes who try to pass through it.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Minor Damage (Fire)}}
{{PowerBlock_Damage|Minor(Fire)}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 26 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 22 (Controller)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_dominator.png|18px]] 26 (Dominator)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 22 (Dominator)}}
{{PowerBlock_Effects|Ranged (Location Area of Effect)}}
{{PowerBlock_Effects|Ranged (Location Area of Effect)}}
{{PowerBlock_Blank|Foe Knockback}}
{{PowerBlock_Blank|Foe Knockback}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock Sets|{{Set Targeted AoE Damage}}}}
{{PowerBlock Sets|{{Set Targeted AoE Damage}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:FireTrap_Soot.png]] Char ===
=== [[File:FireTrap_Soot.png]] Char ===
 
Incapacitates a distant foe by Charring them with smoldering soot and cinders. The target is left helpless, choking on the soot.
Incapacitates a distant foe by Charring him with smoldering soot and cinders. The target is left helpless, choking on the soot.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate Damage over Time (Fire)}}
{{PowerBlock_Damage|Moderate Damage over Time(Fire)}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 1 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 1 (Controller)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_dominator.png|18px]] 1 (Dominator)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 1 (Dominator)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe Hold}}
{{PowerBlock_Blank|Foe Hold}}
{{PowerBlock_Enhancements|{{Enhance Hold}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Hold}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock Sets|{{Set Ranged Damage}}}}
{{PowerBlock_Blank|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Set Holds}}}}
{{PowerBlock Sets|{{Set Holds}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_Blank|{{Set Ranged Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:FireTrap_Cinders.png]] Cinders ===
=== [[File:FireTrap_Cinders.png]] Cinders ===
 
Incapaciates foes around the caster by whirling Cinders around them. The targets are left helpless, choking on the soot.
Incapaciates foes around the caster by whirling Cinders around them. The targets are left helpless, choking on the soot.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 18 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 18 (Controller)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_dominator.png|18px]] 18 (Dominator)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 18 (Dominator)}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Foe Hold}}
{{PowerBlock_Blank|Foe Hold}}
{{PowerBlock_Enhancements|{{Enhance Hold}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Hold}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Accuracy}}}}
{{PowerBlock Sets|{{Set Holds}}}}
{{PowerBlock Sets|{{Set Holds}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:FireTrap_FireCage.png]] Fire Cages ===
=== [[File:FireTrap_FireCage.png]] Fire Cages ===
 
Immobilizes a group of foes in Fire Cages, dealing Fire damage over time. More resilient foes may require multiple Fire Cages to Immobilize. Fire Cages is slower and less damaging than Ring of Fire, but can capture multiple targets.
Immobilizes a group of foes in Fire Cages, dealing Fire damage over time. More resilient foes may require multiple Fire Cages to Immobilize. Fire Cages is slower and less damaging than Ring of Fire, but can capture multiple targets.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Minor Damage over Time (Fire)}}
{{PowerBlock_Damage|Minor Damage over Time(Fire)}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 2 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 2 (Controller)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_dominator.png|18px]] 2 (Dominator)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 2 (Dominator)}}
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock_Blank|Foe Immobilize}}
{{PowerBlock_Blank|Foe Immobilize}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Immobilization}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Immobilization}}}}
{{PowerBlock Sets|{{Set Targeted AoE Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Set Immobilize}}}}
{{PowerBlock_Blank|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock Sets|{{Set Immobilize}}}}
{{PowerBlock_Blank|{{Set Targeted AoE Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:FireTrap_FireImps.png]] Fire Imps===
=== [[File:FireTrap_FireImps.png]] Fire Imps ===
 
You can craft 3 small Fire Imps out of pure flame in a targeted location. Fire Imps will viciously attack any nearby foes, but they only possess the most basic instincts. Fire Imps can be healed and buffed like any teammate. Type "/release_pets" in the chat window to release all your pets.
You can craft 3 small Fire Imps out of pure flame in a targeted location. Fire Imps will viciously attack any nearby foes, but they only possess the most basic instincts. Fire Imps can be healed and buffed like any teammate. Type "/release_pets" in the chat window to release all your pets. Fire Imps are resistant to Fire damage and have increased running speed and jumping height.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Minor DMG(Fire)}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 32 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 26 (Controller)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_dominator.png|18px]] 32 (Dominator)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 26 (Dominator)}}
{{PowerBlock_Effects|Summon Imps: Melee Minor Damage (Fire)}}
{{PowerBlock_Effects|Summon 3 Imps: Melee}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Other|Header=Imp|Text=[[File:Inherent Brawl.png|18px]] Brawl (Melee, Minor DMG(Fire), Light DoT(Fire))}}
{{PowerBlock_Blank|[[File:Invulnerability TemporaryInvulnerabilty.png|18px]] Resist Fire (Auto: Self {{DamResVal|0|0|40}}, +SPD, +Jump)}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Accuracy}}}}
{{PowerBlock Sets|{{Set Pet Damage}}}}
{{PowerBlock Sets|{{Set Pet Damage}}}}
{{PowerBlock Blank|{{Set Recharge Intensive Pets}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:FireTrap_Flashfire.png]] Flashfire ===
=== [[File:FireTrap_Flashfire.png]] Flashfire ===
 
You can bring forth a Flashfire to Disorient a group of foes and deal some damage over time. Target must be on the ground to activate Flashfire.
You can bring forth a Flashfire to Disorient a group of foes and deal some damage over time. Target must be on the ground to activate Flashfire.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Minor Damage (Fire)}}
{{PowerBlock_Damage|Minor Damage over Time(Fire)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 12 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 12 (Controller)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_dominator.png|18px]] 12 (Dominator)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 12 (Dominator)}}
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock_Blank|Foe Disorient}}
{{PowerBlock_Blank|Foe Disorient}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Disorient}}}}
{{PowerBlock_Blank|{{Enhance Disorient}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock Sets|{{Set Targeted AoE Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Set Stuns}}}}
{{PowerBlock_Blank|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock Sets|{{Set Stuns}}}}
{{PowerBlock_Blank|{{Set Targeted AoE Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:FireTrap_HotFeet.png]] Hot Feet===
=== [[File:FireTrap_HotFeet.png]] Hot Feet ===
 
While active, you heat the earth in a large area around yourself. Enemy movement is Slowed as they attempt to flee the immediate area. All foes in the affected area may also suffer some damage over time. You cannot fly and must be near the ground to use this power.
While active, you heat the earth in a large area around yourself. Enemy movement is Slowed as they attempt to flee the immediate area. All foes in the affected area suffer some damage over time. You cannot fly and must be near the ground to use this power.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Minor Damage over Time (Fire)}}
{{PowerBlock_Damage|Minor Damage over Time(Fire)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 8 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 8 (Controller)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_dominator.png|18px]] 8 (Dominator)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 8 (Dominator)}}
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}
{{PowerBlock_Blank|Foe: -Speed}}
{{PowerBlock_Blank|Foe -Speed}}
{{PowerBlock_Enhancements|{{Enhance Slow}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Slow}}}}
{{PowerBlock_Blank|{{Enhance Accuracy}}}}
{{PowerBlock Sets|{{Set PBAoE Damage}}}}
{{PowerBlock Sets|{{Set PBAoE Damage}}}}
{{PowerBlock_Blank|{{Set Slow Movement}}}}
{{PowerBlock_Blank|{{Set Slow Movement}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:FireTrap_RingOfFire.png]] Ring of Fire ===
=== [[File:FireTrap_RingOfFire.png]] Ring of Fire ===
 
Immobilizes your target in a Ring of Fire, dealing Fire damage over time. More resilient foes may require multiple Fire Rings to Immobilize.
Immobilizes your target in a Ring of Fire, dealing Fire damage over time. More resilient foes may require multiple Fire Rings to Immobilize.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate Damage over Time (Fire)}}
{{PowerBlock_Damage|Moderate Damage over Time(Fire)}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 1 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 1 (Controller)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_dominator.png|18px]] 1 (Dominator)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 1 (Dominator)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe Immobilize}}
{{PowerBlock_Blank|Foe Immobilize}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Immobilization}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Immobilization}}}}
{{PowerBlock Sets|{{Set Ranged Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Set Immobilize}}}}
{{PowerBlock_Blank|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock Sets|{{Set Immobilize}}}}
{{PowerBlock_Blank|{{Set Ranged Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:FireTrap_Smoke.png]] Smoke ===
=== [[File:FireTrap_Smoke.png]] Smoke ===
 
Covers all foes near your target in clouds of Smoke. Your enemies are so blinded that they can hardly see a thing. Most foes will not be able to see past normal melee range, although some may have better perception. If the affected targets are attacked, they will be alerted to your presence, but will suffer a penalty to their chance to hit.
Covers all foes near your target in clouds of Smoke. The villains are so blinded that they can hardly see a thing. Most villains will not be able to see past normal melee range, although some may have better perception. If the villains are attacked, they will be alerted to your presence, but will suffer a penalty to Accuracy.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 6 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 6 (Controller)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_dominator.png|18px]] 6 (Dominator)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 6 (Dominator)}}
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock_Blank|Foe: -Perception, -Accuracy}}
{{PowerBlock_Blank|Foe -Perception, -To-Hit}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
{{PowerBlock_Blank|{{Enhance Accuracy}}}}
{{PowerBlock Sets|{{Set ToHit Debuff}}}}
{{PowerBlock Sets|None}}
{{PowerBlock_End}}
{{PowerBlock_End}}
== Historical ==
{{Historical|type=section|reason=change}}
* This set has been in the game for [[Controller]]s since [[Issue 0]].
* This set was included with the original release of [[Dominator]]s in [[Issue 6]].


== External Links ==
== External Links ==
* {{NoFuturePowerSet|Game=coh|Power={{PAGENAMEE}}|Archetype=Controller|Type=Control}}
* {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Controller|Type=Control}}
* {{NoFuturePowerSet|Game=cov|Power={{PAGENAMEE}}|Archetype=Dominator|Type=Control}}
* {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Dominator|Type=Control}}


[[Category:Powersets]]
[[Category:Power Sets]]
[[Category:Controller Primary]]
[[Category:Controller Primary]]
[[Category:Dominator Primary]]
[[Category:Dominator Primary]]

Latest revision as of 02:23, 13 September 2023

Overview

Fire Control is a standard power set that is a primary set for Controllers and Dominators.

"You can control the essence of fire to entrap, scorch, and manipulate your foes with smoke and flame."

Power Table

The Fire Control power set is available as a primary set for Controllers and Dominators. The following table shows the level at which each power is available:

Power Level Effect
Ring of Fire 1 Ranged, Moderate DoT(Fire), Foe Immob
Char 1 Ranged, Moderate DoT(Fire), Foe Hold
Fire Cages 2 Ranged (Targeted AoE), Minor DoT(Fire), Foe Immob
Smoke 6 Ranged (Targeted AoE),Foe -Perception, -To-Hit
Hot Feet 8 Toggle: PBAoE, Minor DoT(Fire), Foe -SPD
Flashfire 12 Ranged (Targeted AoE), Minor DoT(Fire), Foe Disorient
Cinders 18 PBAoE, Foe Hold
Bonfire 22 Ranged (Location AoE), Minor DMG(Fire), Foe Knockback
Fire Imps 26 Summon Imps: Melee Minor DMG(Fire)

Powers

FireTrap Bonfire.png Bonfire

You can create a Bonfire that knocks back and burns any foes who try to pass through it.

Damage Minor(Fire)
Recharge Long
Minimum Level Archetypeicon controller.png 22 (Controller)
V archetypeicon dominator.png 22 (Dominator)
Effects Ranged (Location Area of Effect)
Foe Knockback
Enhancements Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Set Categories Ranged AoE Damage
Knockback
Universal Damage

FireTrap Soot.png Char

Incapacitates a distant foe by Charring them with smoldering soot and cinders. The target is left helpless, choking on the soot.

Damage Moderate Damage over Time(Fire)
Recharge Moderate
Minimum Level Archetypeicon controller.png 1 (Controller)
V archetypeicon dominator.png 1 (Dominator)
Effects Ranged
Foe Hold
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Hold Duration
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Holds
Universal Damage

FireTrap Cinders.png Cinders

Incapaciates foes around the caster by whirling Cinders around them. The targets are left helpless, choking on the soot.

Recharge Very Long
Minimum Level Archetypeicon controller.png 18 (Controller)
V archetypeicon dominator.png 18 (Dominator)
Effects Point Blank Area of Effect
Foe Hold
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Hold Duration
Increase Attack Rate
Set Categories Holds

FireTrap FireCage.png Fire Cages

Immobilizes a group of foes in Fire Cages, dealing Fire damage over time. More resilient foes may require multiple Fire Cages to Immobilize. Fire Cages is slower and less damaging than Ring of Fire, but can capture multiple targets.

Damage Minor Damage over Time(Fire)
Recharge Moderate
Minimum Level Archetypeicon controller.png 2 (Controller)
V archetypeicon dominator.png 2 (Dominator)
Effects Ranged (Targeted Area of Effect)
Foe Immobilize
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Immobilization Duration
Enhance Range
Increase Attack Rate
Set Categories Ranged AoE Damage
Immobilize
Universal Damage

FireTrap FireImps.png Fire Imps

You can craft 3 small Fire Imps out of pure flame in a targeted location. Fire Imps will viciously attack any nearby foes, but they only possess the most basic instincts. Fire Imps can be healed and buffed like any teammate. Type "/release_pets" in the chat window to release all your pets.

Damage Minor DMG(Fire)
Recharge Very Long
Minimum Level Archetypeicon controller.png 26 (Controller)
V archetypeicon dominator.png 26 (Dominator)
Effects Summon 3 Imps: Melee
Imp Inherent Brawl.png Brawl (Melee, Minor DMG(Fire), Light DoT(Fire))
Invulnerability TemporaryInvulnerabilty.png Resist Fire (Auto: Self Res( F40 ), +SPD, +Jump)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Pet Damage
Recharge Intensive Pets
Universal Damage

FireTrap Flashfire.png Flashfire

You can bring forth a Flashfire to Disorient a group of foes and deal some damage over time. Target must be on the ground to activate Flashfire.

Damage Minor Damage over Time(Fire)
Recharge Slow
Minimum Level Archetypeicon controller.png 12 (Controller)
V archetypeicon dominator.png 12 (Dominator)
Effects Ranged (Targeted Area of Effect)
Foe Disorient
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Disorient Duration
Set Categories Ranged AoE Damage
Stuns
Universal Damage

FireTrap HotFeet.png Hot Feet

While active, you heat the earth in a large area around yourself. Enemy movement is Slowed as they attempt to flee the immediate area. All foes in the affected area may also suffer some damage over time. You cannot fly and must be near the ground to use this power.

Damage Minor Damage over Time(Fire)
Recharge Slow
Minimum Level Archetypeicon controller.png 8 (Controller)
V archetypeicon dominator.png 8 (Dominator)
Effects Toggle: Point Blank Area of Effect
Foe -Speed
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Slow
Set Categories Melee AoE Damage
Slow Movement
Universal Damage

FireTrap RingOfFire.png Ring of Fire

Immobilizes your target in a Ring of Fire, dealing Fire damage over time. More resilient foes may require multiple Fire Rings to Immobilize.

Damage Moderate Damage over Time(Fire)
Recharge Fast
Minimum Level Archetypeicon controller.png 1 (Controller)
V archetypeicon dominator.png 1 (Dominator)
Effects Ranged
Foe Immobilize
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Immobilization Duration
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Immobilize
Universal Damage

FireTrap Smoke.png Smoke

Covers all foes near your target in clouds of Smoke. Your enemies are so blinded that they can hardly see a thing. Most foes will not be able to see past normal melee range, although some may have better perception. If the affected targets are attacked, they will be alerted to your presence, but will suffer a penalty to their chance to hit.

Recharge Slow
Minimum Level Archetypeicon controller.png 6 (Controller)
V archetypeicon dominator.png 6 (Dominator)
Effects Ranged (Targeted Area of Effect)
Foe -Perception, -To-Hit
Enhancements Enhance Accuracy
Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Debuff
Set Categories ToHit Debuff

Historical

This section contains information about changes that took place in City of Heroes/Villains. It is provided for historical purposes.

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