Hybrid Slot Abilities: Difference between revisions

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imported>Aggelakis
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imported>Aggelakis
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The Control tree gives the character a toggle which, while running, gives a chance of damaging enemies that are controlled or at low health, or increasing the [[magnitude]] of controls.
The Control tree gives the character a toggle which, while running, gives a chance of damaging enemies that are controlled or at low health, or increasing the [[magnitude]] of controls.


Enemies qualify as "controlled" if under the effect of: Hold, Immobilize, Sleep, {{red|??others??}}
Enemies qualify as "controlled" if under the effect of: [[Hold]], [[Immobilize]], [[Sleep]], {{red|?? others ?? Disorient, Fear, Confuse ??}}


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Revision as of 18:19, 7 April 2012

Template:Issue23

Overview

This feature required a VIP subscription, but is now available to everyone.

Hybrid Slot Abilities are powers placed in the Hybrid Slot of the Incarnate System. The Hybrid Slot Abilities grant Incarnates new powers based on the core Archetypes. Characters can choose a style that shores up a weakness, or one that further strengthens existing abilities. The Assault Tree increases damage, the Control Tree assists in locking down foes, the Melee Tree increases defense and status protection, and the Support Tree grants bonuses to the character and their teammates.

A subscription is required for players to access the Incarnate System.

Hybrid Ability Details

Auto and Toggle Powers

Abilities come in four rarity levels. The higher the rarity level, the more Incarnate Components are needed to create them. Components to create them are currently only available by participating in Incarnate System content or upgrading Incarnate Threads.

Common   Common   Common   Common   Common  
Uncommon   Uncommon   Uncommon   Uncommon   Uncommon  
Rare   Rare   Rare   Rare   Rare  
Very Rare   Very Rare   Very Rare   Very Rare   Very Rare  

Hybrid Ability Types

Assault Common Assault

The Assault tree grants all damaging powers a chance to trigger a stacking damage buff for some or all damage types.

  Genome Core Genome Radial Genome Total Core Graft Partial Core Graft Partial Radial Graft Total Radial Graft Core Embodiment Radial Embodiment
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
?Amount?%
Damage Buff
S/L S/L/F/C S/L/E/NE S/L/F/C S/L/F/C/E/NE S/L/E/NE/P/T S/L/E/NE S/L/F/C/E/NE/P/T S/L/F/C/E/NE/P/T
Stacks 3 3 3 3 3 3 3 5 3
Chance 20% 35% 35% 55% 40% 40% 55% 60% 80%

Control Common Control

The Control tree gives the character a toggle which, while running, gives a chance of damaging enemies that are controlled or at low health, or increasing the magnitude of controls.

Enemies qualify as "controlled" if under the effect of: Hold, Immobilize, Sleep, ?? others ?? Disorient, Fear, Confuse ??

  Genome Core Genome Radial Genome Total Core Graft Partial Core Graft Partial Radial Graft Total Radial Graft Core Embodiment Radial Embodiment
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Damage to Controlled Enemies Lethal Lethal Lethal Lethal Psionic Psionic Lethal Lethal Psionic
Damage to Low-Health Enemies No No Yes
Lethal 
No No Yes
Psionic 
Yes
Lethal 
No Yes
Psionic 
+1 Magnitude to Controls No Yes No Yes Yes No No Yes No
Chance 10% 20% 20% 50% 35% 35% 50% 75% 75%

Melee

  • T1: Melee Genome: Regeneration buff per enemy within an 8ft radius, stacks up to 5 times.
  • T2: Melee Radial Genome: Regeneration and defense buffs per enemy within an 8ft radius, stacks up to 5 times.
  • T2: Melee Core Genome: Regeneration and resistance buffs per enemy within an 8ft radius, stacks up to 5 times.
  • T3: Melee Total Radial Graft: Regeneration, defense, and status protection buffs per enemy within an 8ft radius, stacks up to 5 times.
  • T3: Melee Partial Radial Graft: Regeneration and defense buffs per enemy within an 8ft radius, stacks up to 8 times.
  • T3: Melee Partial Core Graft: Regeneration and resistance buffs per enemy within an 8ft radius, stacks up to 8 times.
  • T3: Melee Total Core Graft: Regeneration, resistance, and status protection buffs per enemy within an 8ft radius, stacks up to 5 times.
  • T4: Melee Radial Embodiment: Regeneration, defense, and status protection buffs per enemy within a 10ft radius, stacks up to 10 times.
  • T4: Melee Core Embodiment: Regeneration, resistance, and status protection buffs per enemy within a 10ft radius, stacks up to 10 times.

Support

  • T1: Support Genome: Toggle with 50ft radius that provides a small boost to all damage, plus Def(Melee, S/L), to all team and league mates.
  • T2: Support Radial Genome: Toggle with 50ft radius that provides a small boost to all damage, plus accuracy, plus Def(Melee, AoE, S/L/E/NE), to all team and league mates.
  • T2: Support Core Genome: Toggle with 50ft radius that provides a small boost to all damage, plus Def(Melee, AoE, S/L/E/NE), to all team and league mates. Effect is doubled for pets.
  • T3: Support Total Radial Graft: Toggle with 50ft radius that provides a small boost to all damage, plus accuracy, plus Def(Melee, AoE, S/L/E/NE/F/C), plus "Special", to all team and league mates. "Special" is???
  • T3: Support Partial Radial Graft: Toggle with 50ft radius that provides a small boost to all damage, plus accuracy, plus Def(Melee, AoE, S/L/E/NE), to all team and league mates.
  • T3: Support Partial Core Graft: Toggle with 50ft radius that provides a small boost to all damage, plus Def(Melee, AoE, S/L/E/NE/F/C), plus "Special", to all team and league mates. "Special" is??? Effect is doubled for pets.
  • T3: Support Total Core Graft: Toggle with 50ft radius that provides a small boost to all damage, plus accuracy, plus Def(Melee, AoE, S/L/E/NE/F/C), to all team and league mates. Effect is doubled for pets.
  • T4: Support Radial Embodiment: Toggle with 80ft radius that provides a small boost to all damage, plus accuracy, plus Def(All), plus "Special", to all team and league mates. "Special" is???
  • T4: Support Core Embodiment: Toggle with 50ft radius that provides a small boost to all damage, plus accuracy, plus Def(All), plus "Special", to all team and league mates. "Special" is??? Effect is doubled for pets.

X Common X

Fill in the blank.

  Hybrid Core Hybrid Radial Hybrid Total Core Hybrid Partial Core Hybrid Partial Radial Hybrid Total Radial Hybrid Core Final Hybrid Radial Final Hybrid
Rarity Unknown Unknown Unknown Unknown Unknown Unknown Unknown Unknown Unknown
X No No No No No No No No No
Y Yes Yes Yes Yes Yes Yes Yes Yes Yes
Z No No No No No No No No No
Max targets # # # # # # # # #
Range/radius XYZ XYZ XYZ XYZ XYZ XYZ XYZ XYZ XYZ
ED Bypass 16One-Sixth 13One-Third 13One-Third 12One-Half 12One-Half 12One-Half 12One-Half 23Two-Thirds 23Two-Thirds
Level Shift No No No Yes Yes Yes Yes Yes Yes

See Also

External Links