Hybrid Slot Abilities: Difference between revisions

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imported>Cannonfodder
imported>Cannonfodder
(→‎24px|Control Common Control: Ugly, but current info there)
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=== [[File:Incarnate Hybrid Control Common.png|24px|Control Common]] Control ===
=== [[File:Incarnate Hybrid Control Common.png|24px|Control Common]] Control ===
The Control tree gives the character a toggle which, while running, gives a character's controls a chance of damaging enemies that are controlled or at low health, or increasing the [[magnitude]] of controls.
The Control tree grants most powers a chance to trigger an effect.  All powers can activate the chance to "damage to controlled enemies".  All mez powers can activate the "+1 magnitude".  All damaging powers can activate the "chance to mez".


Enemies qualify as "controlled" if under the effect of: [[confuse]], [[fear]], [[hold]], [[immobilize]], [[sleep]], [[stun]]
Enemies qualify as "controlled" if under the effect of: [[confuse]], [[fear]], [[hold]], [[immobilize]], [[sleep]], [[stun]]
Line 76: Line 76:
| {{BoostRarity|C|Hybrid|Control}} || {{BoostRarity|U|Hybrid|Control}} || {{BoostRarity|U|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|VR|Hybrid|Control}} || {{BoostRarity|VR|Hybrid|Control}}
| {{BoostRarity|C|Hybrid|Control}} || {{BoostRarity|U|Hybrid|Control}} || {{BoostRarity|U|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|VR|Hybrid|Control}} || {{BoostRarity|VR|Hybrid|Control}}
|-
|-
! Damage to Controlled Enemies
! Auto [[Resistance (Mechanics)|Status Resistance]]
| [[Lethal Damage|Lethal]] || [[Lethal Damage|Lethal]] || [[Lethal Damage|Lethal]] || [[Lethal Damage|Lethal]] || [[Psionic Damage|Psionic]] || [[Psionic Damage|Psionic]] || [[Lethal Damage|Lethal]] || [[Lethal Damage|Lethal]] || [[Psionic Damage|Psionic]]
| 10% || 20% || 20% || 30% || 30% || 30% || 30% || 40% || 40%
|-
|-
! Damage to Low-Health Enemies
! Chance of Damage to Controlled Enemies/Type
| {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />[[Lethal Damage|Lethal]]&nbsp; || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />[[Psionic Damage|Psionic]]&nbsp; || {{checkmark|yes}}<br />[[Lethal Damage|Lethal]]&nbsp; || {{checkmark|no}} || {{checkmark|yes}}<br />[[Psionic Damage|Psionic]]&nbsp;
| 10%/[[Lethal Damage|Lethal]] || 20%/Lethal || || 50%/Lethal || 35%/[[Psionic Damage|Psionic]] || || || 75%/Psionic ||
|-
|-
! +1 Magnitude to Controls
 
| {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|no}}
! +1 [[Magnitude]] to Controls
| || 20%  || || 50%  || 35%  || 45% || || 75% ||  
|-
|-
! Chance
! Chance to Mez/Type
| 10% || 20% || 20% || 50% || 35% || 35% || 50% || 75% || 75%
| || || 35%/[[Fear]] || || || 45%/Fear || 45%/Fear, 45%/[[Immobilize]] || || 70%/Fear, 70%/Immobilize, 100%/[[Stun]] (if Feared and Immobilized)
|}
|}



Revision as of 17:53, 13 May 2012

Template:Issue23

Overview

This feature required a VIP subscription, but is now available to everyone.

Hybrid Slot Abilities are powers placed in the Hybrid Slot of the Incarnate System. The Hybrid Slot Abilities grant Incarnates new powers based on the core Archetypes. Characters can choose a style that shores up a weakness, or one that further strengthens existing abilities. The Assault Tree increases damage, the Control Tree assists in locking down foes, the Melee Tree increases defense and status protection, and the Support Tree grants bonuses to the character and their teammates.

A subscription is required for players to access the Incarnate System.

Hybrid Ability Details

Auto and Toggle Powers

Slotting a Hybrid power grants an automatic, always on ability by being slotted and a toggle power.

The Hybrid toggle power has the following characteristics:

  • cost 0 endurance
  • have a 120 second recharge
  • have a maximum duration of 120 seconds
  • persist through any crowd control

Abilities come in four rarity levels. The higher the rarity level, the more Incarnate Components are needed to create them. Components to create them are currently only available by participating in Incarnate System content or upgrading Incarnate Threads.

Common   Common   Common   Common   Common  
Uncommon   Uncommon   Uncommon   Uncommon   Uncommon  
Rare   Rare   Rare   Rare   Rare  
Very Rare   Very Rare   Very Rare   Very Rare   Very Rare  

Hybrid Ability Types

Assault Common Assault

The Assault tree grants all damaging powers a chance to trigger an effect.

  Genome Core Genome Radial Genome Total Core Graft Partial Core Graft Partial Radial Graft Total Radial Graft Core Embodiment Radial Embodiment
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Auto +DMG Buff 2.5% 5% 5% 7.5% 7.5% 7.5% 7.5% 10% 10%
Chance of +DMG 20% 35% 55% 40% 30% 65%
Stacks of +DMG 3 3 3 3 3 5
Chance of DoubleHit Moderate Moderate Moderate High High
Amount of Triggering Power's Damage Moderate Small Moderate Moderate Large
Damage Type Smashing Smashing Smashing Energy Energy

Control Common Control

The Control tree grants most powers a chance to trigger an effect. All powers can activate the chance to "damage to controlled enemies". All mez powers can activate the "+1 magnitude". All damaging powers can activate the "chance to mez".

Enemies qualify as "controlled" if under the effect of: confuse, fear, hold, immobilize, sleep, stun

  Genome Core Genome Radial Genome Total Core Graft Partial Core Graft Partial Radial Graft Total Radial Graft Core Embodiment Radial Embodiment
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Auto Status Resistance 10% 20% 20% 30% 30% 30% 30% 40% 40%
Chance of Damage to Controlled Enemies/Type 10%/Lethal 20%/Lethal 50%/Lethal 35%/Psionic 75%/Psionic
+1 Magnitude to Controls 20% 50% 35% 45% 75%
Chance to Mez/Type 35%/Fear 45%/Fear 45%/Fear, 45%/Immobilize 70%/Fear, 70%/Immobilize, 100%/Stun (if Feared and Immobilized)

Melee Common Melee

The Melee tree grants a regeneration buff plus either a defense or resistance buff, and higher levels may grant some Status Effect protection. These buffs stack based on the number of enemies within melee range.

  Genome Core Genome Radial Genome Total Core Graft Partial Core Graft Partial Radial Graft Total Radial Graft Core Embodiment Radial Embodiment
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Regeneration Buff 7.5% 15% 15% 22.5% 22.5% 22.5% 22.5% 30% 30%
Resistance Buff No Yes
1.0%
No Yes
2.0%
Yes
2.0%
No No Yes
3.0%
No
Defense Buff No No Yes
0.5%
No No Yes
1.0%
Yes
1.0%
No Yes
1.5%
Increased Status Protection No No No Yes
0.5
No No Yes
0.5
Yes
1.0
Yes
1.0
Stacks 5 5 5 5 8 8 5 10 10
Radius 8ft 8ft 8ft 8ft 8ft 8ft 8ft 10ft 10ft

Support Common Support

The Support tree gives the character a league- and teammate affecting toggle which, while running, gives a damage and defense buff, and may also buff accuracy. Higher tiers may grant enhancement bonuses to stuns, sleeps, immobilizes, holds, confuses, fears, terrorizes, and heals. Core versions of the Support tree double the bonuses for pets.

  Genome Core Genome Radial Genome Total Core Graft Partial Core Graft Partial Radial Graft Total Radial Graft Core Embodiment Radial Embodiment
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Damage Buff Yes
Defense Buff Melee
S/L
Melee, AoE
S/L/E/NE
Melee, AoE
S/L/E/NE
Melee, AoE
S/L/E/NE/F/C
Melee, AoE
S/L/E/NE/F/C
Melee, AoE
S/L/E/NE
Melee, AoE
S/L/E/NE/F/C
Def(All) Def(All)
Accuracy Buff No No Yes Yes No Yes Yes Yes Yes
Mez and Healing Buff No No No No Yes No Yes Yes Yes
Doubled for Pets No Yes No Yes Yes No No Yes No
Buff Amount 1% 2% 1% 4% 3% 4% 3% 6% 4%
Maximum targets 8 12 12 16 16 16 16 24 32
Radius 50ft 50ft 50ft 50ft 50ft 50ft 50ft 50ft 80ft

See Also

External Links


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