Invention Temporary Powers: Difference between revisions

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===Gabriel's Hammer===
===Gabriel's Hammer===
*Salvage required: ''(unknown)''
*Salvage required: [[Steel Salvage|Steel]], [[Thorn Tree Vine Salvage|Thorn Tree Vine]]
*Crafting price: ''(unknown)''
*Crafting price: 500 inf.
{{PowerBox|Icon=Temp Melee Heavy.png|Name=Gabriel's Hammer|Effect=Melee Smash, High Dam, Knockback|Desc=This heavy, but unwieldy and slow sledgehammer can knock down foes. It can be used 30 times before it breaks.}}
{{PowerBox|Icon=Temp Melee Heavy.png|Name=Gabriel's Hammer|Effect=Melee Smash, High Dam, Knockback|Desc=This heavy, but unwieldy and slow sledgehammer can knock down foes. It can be used 30 times before it breaks.}}



Revision as of 01:09, 8 April 2007

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Overview

The Invention System includes recipes for several Temporary Powers. They are rare recipes part of Pool A, and always drop at level 10, no matter what level was the critter that dropped it.

St. Louis Slammer

Power

Melee Smash, Med Dam, Knockback

There is nothing like slugging someone in the head with this baseball bat. This has a chance of knocking your opponents down. It can be used 30 times before it breaks.

Gabriel's Hammer

Power

Melee Smash, High Dam, Knockback

This heavy, but unwieldy and slow sledgehammer can knock down foes. It can be used 30 times before it breaks.

Revolver

Power

Ranged Lethal, Med Dam

Small caliber side arm. You have 30 bullets.

Ethereal Shift

Power

Self Intangible

You can shift yourself into the Ethereal Plane. Althought you do not become completely invisible, you are translucent and hard to see. You are intangible, and cannot affect or be affected by those in normal space. Once activated, you will remain shifted for 30 seconds. You cannot rest on the Ethereal Plane. You may only use this ability once.