Issue 25 - Patch Notes for 2014

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Overview

This is the list of all patch notes that were applied between January 19th, 2014 and December 31st, 2014.

The list of consolidated patch notes that were applied before January 19th, 2014 can be found here.

Patch Notes for February 21st, 2014

Maps

Fixed a number of floating geometry issues.

The Circle of Thorn portals inside mission maps will now always teleport players to the closest destination portal, rather than a random match. Teams should no longer break up when going through those portals.

Powers

The Reveal power should now only clear the fog of war in a map for the player that used the power. Players entering the mission after the use of Reveal will no longer see a completely cleared map.

Scrapper and Brute Quills.Barb_Swipe should now play the correct animation on the foe hit when using customized Spines.

Beam Rifle should now properly display the weapon while using the No Redraw theme.

Dual Blades should now have a No Redraw theme

The following powers can now be used while flying, provided you are near the ground:

  • Fiery Aura/Fire Manipulation > Burn
  • Super Strength > Foot Stomp
  • Stone Melee > Tremor
  • Ice Melee/Manipulation > Ice Patch
  • Radiation Melee/Assault/Atomic Assault > Atom Smasher

Critters

Diabolique:

  • Phase Shift FX will now last 5 seconds, matching the actual duration of the Phase power, instead of 20.25 seconds.

Council Goliath War Walker:

  • Nano Reconstruction power should now also grant the Goliath a resistance to healing, making every use of its heal weaker and weaker.
  • Increased knockback capabilities. It should be able to knock back even tankers, but will never knockback anyone more often than every 30 seconds.

Supergroup Base Editor

The client will no longer crash when attempting to place a room in a location that would generate more than 4 doorways.

Patch Notes for March 31st, 2014

Powers

Broad Sword and Spines Tanker attacks should no longer splash procs on single target attacks.

Atomic Manipulation > Beta Decay will now grant the base 10% recharge bonus.

Controller's Traps > Poison Trap and Web Grenade now accept ATOs.

Sentinel's Psionic Blast now accepts Universal Damage Enhancements and ATOs.

  • Tripled the Up-front damage of Ball Lightning, lowered the damage done by the DOT to compensate. The result should be a slight increase in damage.
  • Accelerated the DOT of Short Circuit so it is delivered in full within 2 seconds instead of 4.
  • This only applies to Blaster, Defender, Corruptor and Sentinel versions. Epic pool versions are not affected by this change.

Nature Affinity's Wild Growth resistance buff is no longer resistible.

Lower the recharge of Rest and Reveal to 30 seconds.

Sentinel Archetype

Renamed the Sentinel inherent from Scrutiny to Opportunity.

Removed the non-stackable resist debuff from regular Sentinel attacks (5%)

Increased base Sentinel damage to 0.95 from 0.90

Powexec_Location

Added /powexec_location, a client-side slash command to allow use of location targeted powers without having to click.

Usage: /powexec_location loc power

  • loc is a location specifier. There's several different things you can use here:
    • me or self - Both target the power on yourself.
    • target - Your currently selected target. If you have no target, the power is not activated.
    • direction:distance - direction can either be one of six cardinal directions relative to the player: forward, back, left, right, up, down, -or- it can be a number. If it's a number, it is taken as an angle in degrees. 0 is straight in front of you, 90 is right, etc. It can also be camera, to indicate the direction the camera is facing, including elevation.
    • distance is either a number in world units (feet), or the keyword max, which means to use the maximum range of the power.
  • power is the name of the power, just like what you'd use with /powexec_name. You can put quotes around the name to make it look cleaner if you want, but they are optional.

Useful examples:

  • /powexec_location me Fire Imps
  • /powexec_location target Tar Patch
  • /powexec_location camera:max Teleport

Costume Pieces

Swan has a new costume.

The following pieces are now available:

  • Carnival of Light: Chest with Skin, Gloves, Shoulders
  • Labeaux: Belt, Bottoms with Skin, Boots
  • Roman Sybil: Belt
  • Carnival of Light 1: Bottoms with Skin
  • Carnival of Light 2: Bottoms with Skin
  • Labeaux Thong: Bottoms with Skin
  • More Roman Sandals: Boots

Combat Monitor

Added Inherent (kRage) and fix "Knockback Distance Resistance" display to the Combat Monitor.

Fixed the display of experience to next level in combat monitor and profile page when level 50 working towards the permading.

Cel Shader

A "comic book" look has been added that can be toggled on and off with the command /UseCelShader 0-1

It can be turned on permanently by adding -usecelshader 1 to the launch parameters.

Patch Notes for April 28th, 2014

Sentinel

Sentinel ATO enhancements are now available in the Rewards Merit vendor.

Fixes to several powers that weren't taking enhancement sets that they should.

The Opportunity icon will no longer constantly flash.

Invulnerability: Durability no longer displays a continuous wave of floating numbers over the character's head.

The following toggles and passives can now accumulate up to 5 stacks of Absorption buffs:

  • Ice Armor: Frigid Shield
  • Invulnerability: Durability
  • Regeneration: Instant Regeneration.

Contacts And Tasks

The Praetorian Invention Tutorial can now be completed through level 50.

Team members will now receive the CroatoaComplete, HollowsComplete, and StrigaComplete tokens when completing the relevant arcs.

Costumes

The Greek and Kanji letters no longer require a Veteran token to use.

Power Customization

Fiery Melee: Breath of Fire now has an alternate Hand Cast animation.

Cel Shader

The Cel Shader now has customizable options to tweak its look. It can be found under Graphics Settings / Experimental Options.

A bug that prevented the -uiskin command line parameter from working properly has been fixed.

Patch Notes for May 1st, 2014

Powers

Energy Manipulation's Boost Range should now be fully tintable.

Several Sentinel-specific attacks have had their default colors updated to match the rest of the set:

  • Electrical Blast/Zapping Bolt
  • Energy Blast/Focused Power Bolt
  • Radiation Blast/Proton Stream

Costumes - Auras

Ported Banished Pantheon spirit auras to players. Available on all three genders, in four variations:

  • Spirit of Death
  • Spirit of Desire
  • Spirit of Pain
  • Spirit of Sorrow

Costumes - Weapons

Added Greater Fire Sword and Greater Ice Sword for Dual Blades on all three genders.

Costumes - Female

Unlocked Fashion boots and gloves.

Unlocked longer Circle of Thorns skirt variant.

The Carnival of Light and Labeaux belts are now available under jackets.

The Carnival of Light top is now available under Robes and Jackets.

The Carnival of Light shoulders are now available under Armored, Robotic Arm and Tops/Robes/Jackets.

The Maelstrom Pistols should have use the correct scaling for females.

Costumes - Male

Added Legacy Chain helmets:

  • Legacy of Earth
  • Legacy of Fire
  • Legacy of Light
  • Legacy of Steel.

Added Legacy Chain shoulders.

Other

Sentinel ATOs now appear on the right place in the Auction House listings.

More zones will display the hero city zones correctly on the minimap for Rogues, instead of their villain city zone equivalent.

Patch Notes for June 13th, 2014

Rewards

Added Sentinel ATOs, Entomb and Avalanche to the minions drop table.

A respec and two free tailor tokens will be granted with the regular badges for reaching security levels 10, 20, 30, 40 and 50. Remember that the badges are granted after you train to that level.

All the veteran and microtransaction rewards that were being granted through the Account Server have been moved to NPC vendors, called "Pay 2 Win" (a wholly owned subsidiary of Crey Corporation) in Primal Earth and "Transact 4 Victory" (the main supplier for Powers Division) in Praetoria. The vendors also allow you to revoke powers that you don't want cluttering your powers listing. Several "Prestige" power categories have been added in order to get all those powers out of the "Inherent" powers listing.

Temporary Powers that used to drop as recipes are also available from the P2W/T4V vendors for an influence cost; multiple charges can be bought and they will stack with leftover charges. The recipes no longer drop from enemies.

Vendors are located in Destroyed Galaxy City (right after Blue Shield), Precint 5 (starting position), Atlas Park (left side of the Atlas statue), Mercy Island (near the hospital), Nova Praetoria (in the center ring), Firebase Zulu (replacing the Jetpack vendor) and Grandville (replacing the Jetpack quartermaster).

City Zones

Fixed all the geometry errors reported in Talos Island and Atlas Park.

Ouroboros and Pocket D will now display all level shifts a player has, to facilitate the formation of leagues in either zone.

Players in the Midnighter Club can now log off instantly.

After years of legal battles, the business at Sparky's Boardwalk won their case against the Paragon City Arena for blocking the beach access and removing the parking lots. The Talos Island location of the Arena has been forced to close. The Peregrine Island Arena location is now the main location in Paragon City. Paragon City construction has been tasked with the construction of a new building in the area occupied by the Arena.

Costumes And Powers

Crab and Widow costume fixes:

  • Fixed NPC Widow hip texture.
  • Adjusted NPC Night Widow glove color to match the rest of the outfit.
  • Re-enabled crab backpacks for non-VEATs. [EDIT: Any AT can select Crab backpack in costume creation, but it will only show up in game for Soldiers of Arachnos.]
  • Crab Spiders should now be able to make/edit non-VEAT costumes again.

Tweaked player Arachnos Widow claw visuals to be smoother and more consistent with their NPC counterparts. Animations, animation times and other power attributes have not been modified.

Added "FX in PvP only" options to VEAT toggles.

  • Widow Indomitable Will
  • Fortunata Mask Presence
  • Night Widow Mask Presence
  • Bane Spider Cloaking Device
  • Crab Spider Fortification

Added Labeaux chests and gloves. Tops with Skin > Labeaux 1, Labeaux 2; Gloves > Smooth / Bare > Labeaux.

Added new Tank Top with tattoos for females (made by Poison). Tops with Skin > Tattooed Tank Top

Unlocked Yakuza chests for females. Tops with Skin > Yakuza 1, Yakuza 2.

Arena

The Sentinel AT can now be selected as a valid AT for any Arena slot.

The Septad options have been replaced with a "Custom Pentad" option that allows any AT in, with teams from 5 to 8 players.

Patch Notes for June 20th, 2014

General

Enhancement Stores in Paragon City will now sell SOs of the proper origin all the way to 50. Vanguard, Midnighter, and Freedom Corps SO stores will sell all SOs from 25 to 50.

All medical items in bases will sell all the small inspirations and buy inspirations; the SO stores in bases will sell all SOs from 25 to 50.

Secondary Mutation will now recharge immediately after the Monkey period ends.

Players who won the Hamidon Bud Vanity Pet can claim it for free from any P2W vendor. It will no longer automatically grant to all new characters.

Azuria will once again talk to players in order to give them low level missions or introduce them to higher level contacts.

Ajax will be invulnerable again in the first mission in that arc where he's supposed to be invulnerable.

The Living Armor will once again be untargetable until they get angry in the mission where that happens.

Null the Gull has a new option to teleport RPers to the Talos Luau map.

Patch Notes for July 1st, 2014

Flood The Market

Available until July 14th

The Sky Raiders have broken into the main warehouse of Wentworth's Fine Consignments in Talos Island! In an unusual move, Captain Castillo is looting the place clean of everything, with no clear objective. Heroes are being called to help... and the occasional villain might want to join the rescue team and grab some of the loot lying around. This mission is available in the Holiday section of the LFG window, for 8 to 16 players level 20 and up.

The Sky Raiders seem to be only looking for very specific robotic components, and everything else is being dumped and distributed across enemy factions. Heroes and villains alike can recover the loot by defeating enemies. Drop rates for common, uncommon, rare and very rare recipes have been MASSIVELY increased.

In an effort to get their stock back, Wentworth's Consignments has decided to forgo listing fees. Their system was coded by interns and is barely functional, though, so it can't actually process transactions with no fees; instead, all listings have a fee of 1 inf. Since bids are piling up for the lack of stock, Wentworth's is rewarding sellers by granting Patrol XP for every item sold. Listing an item costs 1 inf, regardless of listing price. Selling an item will grant Patrol XP based on sale fees; one bar of Patrol XP every 100,000 inf in fees. This means a full level of Patrol XP every ~10,000,000 inf in item sales. The Patrol XP is granted when collecting the influence, so you can collect the patrol XP between missions using the /ah command and retrieving the stored influence.

Stores

Reorganized stores. Generic low-level stores will sell TOs and all DOs; High-level stores will sell all SOs; origin-specific stores will sell both DOs and SOs of the given origin.

All stores will sell and buy Enhancements and Inspirations at the same price.

TOs and DOs will now sell to stores for 80% and 60% of their sale value, over twice their previous "best" price. This is meant to help lowbies afford their SOs without twinking.

All legacy mission contacts will sell Inspirations in their stores; only exception is for the SO mission contacts (Agent Six, General Hammond, Serafina, etc.) that will still sell SOs.

The price of Enhancements Converter in Reward Merits stores has been lowered to match the previous Azuria price: 3 converters for 1 merit, 30 converters for 10 merits.

Tasks

Lady Grey Task Force: The third mission ends when Dra'Gon is defeated, ignoring any remaining hostages. Trying to encourage people to actually complete the mission instead of killing Glacia and Infernia to fail it. Fixed the crotch-shot cutscene.

Katie Hannon Task Force: Increased reward merits to 26 for TF completion, based on current datamined times.

Other

Powers bought from the P2W vendor will no longer be disabled when you exemplar.

Known Issues

The Permanent Sky Raider NPC Costume Power is not awarding properly.

Glowies in the warehouse and cave of Flood the Market are only awarding their rewards to the player who clicked them and not the whole team.

Crimson Prototype has no mez protection.

Crimson Prototype's pets are spawning as regular enemies, which results in TONS of Sky Skiffs spawning that don't count for the badge.

Crimson Prototype has a power that can damage Phantom Army.

Patch Notes for July 2nd, 2014

Flood The Market

The event has been changed to require 4 players minimum to start, and holds 8 players maximum; same as Death from Below and Drowning in Blood. Initial preparations have been made to rename it to "Market Crash" once the event period is over.

The initial phase now has an additional objective: protect the vehicles around Wentworth's. They will be invincible for 60 seconds after the mission starts in order to give players time to prepare, afterwards the various enemy groups will be able to damage them. If the stage ends with all vehicles intact, an AV-quality drop will be awarded to all players.

The second phase now has a counter for all 10 glowies. When they are all clicked, an AV-quality drop will be awarded to all players. Note that the crates despawn after you defeat Castillo and the cutscene plays.

In the third phase, Crimson has mez protection now.

The zone event has a new minimap that works both in the outdoors area and inside the cave.

The Sky Skiffs inside the cave have been replaced with various flavors of Jumpbots.

The Sky Raiders costume reward should be granted properly now.

Added one hour of Windfall as an option to the end-of-trial rewards.

Both Crimson and Castillo have been given the "NeverAfraid" AI configuration so they don't run away from players when scared.

Modified the map slightly. Cars and pedestrians will no longer drive or walk into the danger zone.

Other

Crimson's Sky Skiffs pets will no longer spawn as normal enemies in Sky Raider missions (including the Market Crash).

High level Sky Skiffs from the SSA2 arc and Crimson's Sky Skiff pets will count towards the Privateer badge.

Dispersion Bubble now has a Minimal FX option.

Patch Notes for July 3rd, 2014

Flood The Market

Changed the drop rates; the distribution is now 3:2:1 for common:uncommon:rare at levels 1-49 (2:1 for uncommon:rare for drops that exclude commons) and 4:3:2:1 common:uncommon:rare:very rare at level 50 (3:2:1 for drops that exclude commons). Once again Windfall won't affect the drop distribution, but it still has the inf gain bonus.

Market Crash

Completing the trial grants the badge "Loyal Customer".

The Sky Raider critters that spawned up to level 44 have been bumped to level 50.

Added some Paragon Police at the beginning of the mission that you can drag villains to. On small teams, this might make the difference to defeat Crimson.

The first phase will end when there are less than 5 Sky Raiders and 5 Freakshow remaining. This change is to avoid getting stuck because of a couple of runners or an Airstrike pet that refuses to despawn.

The cars have been given the Archvillain rank, which should make them tougher. The grace period of 60 seconds at the beginning was removed.

The Freakshow and Sky Raiders within the trial will now actually fight each other, not just pretend to. This means that you can distract the mobs attacking the cars by dragging them to someone of the other faction.

Added Wentworth contacts to Kallisti Wharf. The female one located at 6798 95 450 will give Market Crash as a mission that you can enter with any team size, even solo. Note that Castillo and Crimson will still spawn as AVs. The internal level of the critters will adapt to the mission owner; if a level 22 gets the task, all the critters should be level 22 internally and drop recipes and salvage for that level.

Patch Notes for July 14th, 2014

Fixes 'N' Stuff

The Flood the Market event is over. Drop rates have returned to normal.

The Market Crash trial has been moved to the Trials tab in the LFG interface. The purple recipe and windfall rewards choices are gone.

Luminary will spawn at full AV strength if there are 10 player deaths during the final phase of the Market Crash trial.

The Wentworths, Black Market, Arbiter (trainer) and Fortunata (difficulty) contacts in Kallisti Wharf are no longer invisible.

Adamastor (GM version) will no longer run away when the AI morale breaks.

Crimson Prototype can no longer hit through Untouchable with its AOE attack.

Black Helicopters are now marked with a red "H" in the minimaps.

The Perez Park and Eden maps will now display the forest paths.

Another attempt at getting the Account Server to stop marking accounts as non-VIP randomly.

Patch Notes for July 28th, 2014

Crash Reporting

Because of crashing issues on the training room I am re-enabling the crash reporting functionality, pointing it to our own server. If your game crashes, you will see this:

File:Captura de pantalla 2014-07-29 00.31.04.png

Note that the link at the bottom is pointing to unity.rpcongress.com and not support.cityofheroes.com. Also, the icon is the regular City of Heroes icon instead of the Cryptic one. That lets you know that your report is being sent to the right place. Write a bit of info on what you were doing when you crashed (that's important), click "Send" and wait while it uploads; the main game window will go away once it's done.

You might also want to post on the forums when such a crash happens to let me know to go look for crash dumps.

Patch Notes for August 4th, 2014

Kheldians

Warshade and Peacebringer powers are now customizable:

  • For human forms, there is a No Bubble theme that will remove the big bubble from the toggles that have it.
  • For new builds, or characters that have not taken the shape shifts in their builds yet, the shape-shift attacks will now be part of the main powersets, not the Inherent powerset.
  • Energy Light, Combat Flight, Shadow Step and Shadow Recall are also customizable and now part of the secondary Aura sets.

Power changes:

  • Respecs will move Nova/Dwarf attacks and travel powers into the Primary and Secondary powersets as appropriate.
  • The T1 attack of the offensive sets can now be used while in Dwarf form at a reduced range. This should give Dwarf form a new attack to fill in gaps in attack chains.
  • The T2 attack of the offensive sets can now be used while in Nova form, at a higher recharge and for more damage. This should slightly help with Nova form Single Target damage output.

Shapeshift tray: An option to hide the extra power tray that appears while in Nova or Dwarf form has been added to Null the Gull.

Respec

The second phase of a respec will now allow you to place all the enhancements for your level in one go in any power. You can click on any placed slot to undo its placement during the entire process. This allows a little bit more flexibility in placement that wasn't possible before, like 6-slotting the power you picked at level 50 or not putting any slots in the first few powers of your primary and secondary.

The enhancement scrollbar in the last screen of the respec was fixed and now lets you actually see them all.

Powers

Proliferated Beam Rifle to Sentinels.

Dominator > Martial assault > Masterful Throw no longer accepts ToHit debuff enhancements.

Blaster > Temporal Manipulation > Future Pain should now be available at level 28.

Buoyant Membrane no longer ignores Power_DisallowGroupFly.

Fixed a long standing issue with Absorb that was causing certain types of HP heals to turn into Absorb instead.

Tactical Arrow's "EMP Arrow" was renamed to "ESD Arrow" (Electrostatic Discharge Arrow) and its recharge increased as per this post.

Atomic Manipulation's Radioactive Cloud's accuracy was adjusted to match the accuracy of other AoE crowd control powers like Illusion's Flash and Martial Combat's Throw Sand.

Badges

Sorted the Achievements list to keep badges of the same type together.

Normalized all "time in zone" badges to one hour and moved them to Achievements.

Pocket D Gold Club badge awards the Prestige teleporter instantly in addition to making it free in P2W.

Moved "Annihilator" to Defeats.

Moved "The Really Hard Way" to Achievements.

Moved "Ten Times the Victor" to Accomplishments.

Enable Tempus Fugitive / Destroyer of Worlds for winning Recluse's Victory with 1000 temporal points.

Fixed image for Trailblazer.

Fixed hint text for Cold Hearted.

Maps

  • SL5_SI_Darrin_Wade_StorArc_Mission5: removed extra MissionStart spawn locations that put players outside the map.
  • IOM_Peregrine_Island_Naval_Attack: removed hospital and police station interiors.
  • IOM_Founders_Falls_Attack: removed hospital and university interior.
  • RP/Luau: added a portal to leave the map. Removed the kill field around Wentworth's and all building interiors.

Other

Added combat feedback text to a lot of pets and pseudopets that were missing it.

Sky Raiders' Crimson receives battle damage and summons shield generators.

Removed the forced Paragon Store tutorial from Galaxy City.

Patch Notes for August 13th, 2014

Implemented button to show / hide unowned powers during power customization.

Made the "Wake" path aura available to Female and Huge characters. Previously Male-only.

Added icons to all Winter enhancements and Winter Super Pack, see here and here.

Added Brain Storm Ideas, Character Respec and Free Tailor Sessions to all super packs; Sentinel ATOs to H&V / R&V, Build Snow Beast to LoW.

Powers

Powers that reference other powers were failing to work if the referenced power was in a category that started with the letter P or higher. The main visible effect of this was Burnout not working for Stalkers, Scrappers, Sentinels, Tankers and Warshades.

Corrected PvP damage for Corruptors and Blasters, both versions are using the PVP formula properly now.

Fixed: Procs were not applying on all damage types because it was counting each damage type as a different proc for the stacking rules.

Fixed: Sentinel's Opportunity was refusing to work when the player sidekicked more than 3 levels up, died, and was resurrected.

Fixed: Pseudopets were not spawning from redirected powers. Fixes the Beam Rifle insta-snipe not applying Disintegrate.

Arachnobot Disruptors will no longer crash the client when summoning Spiderlings.

Fixed some powers that were generating error messages in the console under the new power system.

Removed SKU requirements from player power sets.

Enhancements

PVP enhancements start at level 10 but were incorrectly flagged to be unslottable until level 12. They can now be slotted at level 7 as intended.

Super Packs

The Amplifiers and XP Boosters will now add their duration to the existing Amplifiers and Boosters bought from P2W instead of stacking for twice the strength.

Patch Notes for August 18th, 2014

Contacts

This is the initial test application of combat contacts. Positron and Valkyrie will both react to nearby enemies and attack them, and return to their posts when the fight is over. They can still be clicked to obtain their contact dialog at any time.

Other

Beam Rifle's quick Snipe now has a 55% chance of Disintegration spread; regular slow Snipe chance remains at 100%.

Wind Control is locked again. You won't be able to log in any characters with that power set, and they'll probably poof out of existence in a future patch.

Patch Notes for September 5th, 2014

Market

Wentworth's Fine Consignments has started providing level adjusting services for Invention Set recipes and enhancements. The Black Market and Consignment House are called have followed in their footsteps to remain competitive.

  • This means that when you list an Invention Set recipe or enhancement, it will be sold to whoever has the highest bid at any level. For example, if there are lots of bids for LOTG:Defense at level 50 and you happen to get a level 48 LOTG:Defense, it will be sold to one of the level 50 bidders, and they will receive a level 50 recipe. Same thing for enhancements. In effect, this means you can change the level of an Invention Set recipe or enhancement just by selling it through the market.
  • It works both ways. If you want a level 25 recipe and someone lists a level 37, your sale goes through, and you get a level 25 recipe.
  • This only applies to Invention Set recipes and enhancements. Common recipes are not included or Enhancements or regular enhancements. This is strictly designed to improve the supply of Invention Set recipes.
  • Some recipes go to level 53, even though they have level 50 numbers. The market will NOT convert recipes to levels above 50. The listings for level 51 to 53 recipes will be converted to level 50 recipes.
  • The client won't ask the server for the price history for the selected item for every single frame drawn anymore. It will be refreshed whenever you click the 'Find' button to request the recipe again.

Enhancements

Attuned enhancements will be forced to be level 1 whenever the player acquires them. This should eventually collapse all the listings for Overwhelming Force into a single one per enhancement, and prepares all the other other (catalyzed) attuned enhancements to be tradable in the Auction House, though they can't be put in the auction house in this patch.

Contacts

Scripted NPCs in missions should no longer display their name in Contact green.

Helper NPCs will now attach to you as pets. Their reticle will show in green, and they will follow you even if you're stealthed or move away. They can still detach if you move too far away while they're busy with combat.

Patch Notes for September 12th, 2014

Powers

Redirector powers will no longer accidentally be flagged as NearGround.

Toggles will no longer be doubled up when logging in after more than 15 minutes offline.

Patch Notes for September 19th, 2014

Yaaaar

It's Talk Like a Pirate Day, and the Spectral Pirates are invading! This event will last until Monday morning.

City Zones

Kallisti Wharf: fixed most of the map issues with the zone. Report any new ones in this post.

Market

Listings for Hamidon and Synthetic Hamidon enhancements have been combined. If you bid for a Nucleolus and someone lists a Synthetic Nucleolus (or vice versa), you'll receive it.

Listings for Titan and Hydra enhancements have been combined as well.

Note that you can't sell to yourself, so listing a Titan Diamond Shard (Acc/Dam) on one character will not allow you to buy a Neutrino Exposure (Acc/Dam) from the same character.

Base Items

Addition of 55 new base items

Patch Notes for September 26th, 2014

General

Removed the level 10 restriction on supergroup creation.

Changed max emails that can be sent per day from 150 to 10,000.

Internal: added SortOrder token to costume text files.

Added two-tone hair variations: Crew Cut/Genius for Male, Beau Monde/Rapturous for Female.

Removed the Account Bound restrictions on all attuned enhancements. They can be freely traded between players and in the AH.

Spider vanity pet renamed to Spiderling.

All Base, Component and Mission salvage has been put together in a "Legacy" tab.

The Lost Cure arc has been rewritten to remove the crafting of the Lost Cure wand. Instead, the player will talk to Gregor Richardson at MAGI before talking to Azuria, who will then give the player the wand directly.

Patch Notes for October 3rd, 2014

General

Enhancement Converters are available again, with support for Attuned enhancements.

  • Sets that exist both in attuned and not attuned versions will convert in kind. This means that if you convert a non-attuned enhancement, you'll get a non-attuned enhancement as the result; if you convert an attuned enhancement, you'll get an attuned enhancement as the result.
  • Because Attuned enhancements don't have a set level, the result could be any set in range.
  • When doing an out-of-set conversion, a level is randomly assigned; if the level assigned is under 30, it could convert into Regenerative Tissue or Triage; if it's above 30, it could convert into Doctored Wounds or Numina's Convalescence.
  • Because the level is randomly assigned, sets that have larger level overlaps will convert into each other more often. For example, a set with the level range 10-25 and a set with the level range 25-50 will only convert into each other if the random level assigned happens to be exactly 25, and will convert into other sets if any other level is randomly assigned.
  • Attuned enhancements that could be converted prior to this patch (ATOs and Winter enhancements) are not affected.

Added ledgesit emote variations that will always use the same pose:

  • ledgesit1
  • ledgesit2
  • ledgesit3
  • ledgesit4.

Invention Discount coupons will award again by logging off in the proper Day Job locations.

Neo Shivans (Level 1-2 and 15-25) are available in the Mission Architect.

Atlas Park: the following Persistent NPCs are now combat-capable:

  • Back Alley Brawler
  • Flambeaux
  • Henry Peter Wong
  • Hero Corps Field Analyst
  • Ms. Liberty
  • P2W Field Agent
  • Sunstorm
  • Superpowered Field Trainer
  • Twinshot
  • Wavelength.

Powers

Restored missing sound effect from the customizable version of Drain Psyche.

The pets summoned by Overwhelming Presence's "Energy Font" and Dominating Grasp's "Fiery Orb" will no longer have a collision box, so the player will be able to walk through them to avoid getting stuck.

Bloody Bay's Ore Extractor will now use the Popup Tray and revoke itself when you leave the zone. If you had any lingering copies in your characters, they'll disappear the next time you zone.

Energy Flight and Mystic Flight now have the same endurance cost as Fly.

  • Group Energy Flight now has the same endurance cost as Group Fly.
  • Quantum Acceleration now has the same endurance cost as Afterburner.
  • Afterburner and Quantum Acceleration are now mutually exclusive; toggling one on will shut the other one off.

Patch Notes for October 10th, 2014

Halloween

A new vanity pet is available in P2W: a Tarantula Spider.

The Halloween Salvage traders now have additional rewards: the Tarantula Spider, a Respec Recipe, and all the NPC costume change powers (non-permanent, 2 week duration).

Tailors are preparing for Halloween with the following new pieces:

  • Mummified tights pattern: available for face, chest, gloves, pants, and boots (under Flat).
  • Mummified capes.
  • Floating head category. Includes the following options with or without a metal base:
    • Headless
    • Sphere (glass or metal)
    • Human Skull (multiple eyeball and jaw options)
  • Human Skull face detail option
  • Jawbones face detail options
  • Tombstone backpack, with optional chains
  • Wicker Basket backpack

Other

The bank robbery in Safeguard missions will now trigger when you're 50ft from the Bank door, not 250ft.

Several Temporary powers will now show up in the Popup tray, but only in the maps where their use is relevant:

  • Clockwork_Immobilizer_MkIV > clockwork_kingdom
  • Thermite_Cannon, Particle_Cannon > trial_01_01_room
  • Coolant > trial_03_01_room
  • Power_of_the_Thorn > iom_capauvictorie
  • Dimensional_Grounding_Ray, Power_of_Scirocco_Click, Power_of_Scirocco_Summon_Click, Power_of_Ghost_Widow_Click, Power_of_Black_Scorpion_Click > reichsman_base

Added Yakuza 1 and 2 with glowing tattoos.

Added Yakuza 3 without tattoos.

The Tech Knight belt can now be used with capes.

The Candy Cane vendor has been organized to put things in categories and list the duration of the various temporary powers.

Patch Notes for October 17th, 2014

Tasks

Mayhem and Safeguard missions obtained from Brokers and Detectives are back to their original level ranges; you will only get missions appropriate for your level range.

Heroes and Vigilantes with the Villain Disruptor badge will get a popup introduction to Agent Hassell; Villains and Rogues with the Hero Slayer badge will get a popup introduction to Lord Schweinzer. You must be at least level 10 to access the contacts.

Agent Hassell and Lord Schweinzer will now let you pick which Safeguard or Mayhem mission you want to run. You can only access missions when you are at their maximum level or higher (so 10+ for Atlas, 15+ for Kings Row, 45+ for Founders' Falls) and they will set you and your team to that maximum level.

Enemies in the Anti Matter Personal Story mission will no longer reward experience and drops.

City Zones

Arachnos Flyers have been added to Port Oakes (near the SG registrar building) and Nerva Archipelago (by the Arbiter trainer) in order to support the Talos Island and Peregrine Island mayhem missions in those zones.

Low-level zones now have a 1/9 chance to spawn Jack in Irons instead of Eochai; high-level zones now have a 1/3 chance, up from 1/9.

Patch Notes for November 7th, 2014

Supergroup Base Editor

Implemented item color UI for base editor. If an item is tintable, you can select its color from the detail window. Color is no longer tied to the Supergroup colors.

Bug fix: Multiple items in a base with different color tints or texture swaps will not apply them to other items by setting the swap/tint on the master copy in the object library. Neither will cursor dragging or the spinning item preview in the Object tab cause them to display incorrectly while editing.

Bug fix: Items moved within a room or to another room will not longer have their tint and texture swap overwritten by the SG colors and emblem.

It should be much easier to select a placed NPC in edit mode by clicking on them.

Filesystem Adjustments

The game will no longer try to write to hardcoded paths like c:\, c:\cryptic\scratch and similar. If you use resume_info.txt to store your password, it should now go to the base directory (where the game is installed).

Other

Emotes: The smartphone emote will now work properly with Female and Huge models. Two new emotes have been added: text and cameraphone.

Mission Architect: The Kallisti Wharf Office Set should now have the correct number of objective markers in the AE interface. Many rooms are still missing spawn points, but the set should be usable in the AE now. Any errors with the maps should be posted with the specific map used.

Salvage: The salvage icons for Essence of the Furies, Incarnate Shard, Ancient Nictus Fragment, Vanguard DNA Metamatrix and Incarnate Infused Nictus were changed to new versions from an icon pack that were patched in last year but never actually set to display.

Textures: The Motel and Theater buildings now have some windows that light up at night.

Textures: Atlas Park has a new minimap.

Costumes: Post Apocalyptic costume pieces no longer appear fully white on Minimum graphics settings.

Costumes: Unfinished Imperial Scholar and Imperial Dynasty pieces have been hidden pending completion of their geometry and textures.

Patch Notes for November 29th, 2014

Microtransactions Return

There is a new backend for the microtransactions server that allows receiving in-game items from the forums, as long as your game account is online. The reward will be granted to the account linked to your forum account, so this is yet another reason to make sure your forum and game accounts are properly linked. If you can see your own characters on this page then you're good.

The reward will show under Email > Character Items without any popup or chat warning of any sort.

Patch Notes for December 5th, 2014

WINTER EVENT

The Winter Event will run until January 2nd, 2015.

For the duration of the event, you can use the coupon WINTERGIFT in order to get a random item every day. The rewards include: Super Packs, Unslotters, Converters, Boosters, Catalysts, Candy Canes, Brain Storm Ideas, Reward Merits, Double XP Boosters, and Winter-themed Temporary Powers.

The Luau option in Null the Gull will now send you to the new Winter map that was published for Titan Icon today.

Patch Notes for December 11th, 2014

Patched to sync the Training Room with the Live server in preparation for server maintenance.

  • Removed all the checks for the Invention License (coliinvn) in order to craft items.
  • Invention tables that don't have a discount coupon checkbox will no longer apply invention coupons.
  • GMs will no longer have a Karma popup window during zone events, unless they run the Debug version of the client.
  • The badge for the Winter Event 2009 log-in (Festive) has been added to the Candy Cane vendor, for the same price as the other Log-In badges.
  • Null The Gull can now send you to any of the four RP maps.