Lore AMA: Difference between revisions

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m (→‎City of Heroes AMA 2: Aaaaah!!! What am I doing with my life?? Ridiculous. I think all the non-line breaks should be fixed. I hope.)
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'''Q) Why did we not see more active costumed villains and villain groups or development into nemesis/usual suspects written into the content proper (We always millions of vanilla villains)? (@AlabasterKnight)'''<br>
'''Q) Why did we not see more active costumed villains and villain groups or development into nemesis/usual suspects written into the content proper (We always millions of vanilla villains)? (@AlabasterKnight)'''<br>
A) It’s easier to justify the defeat of countless hordes of faceless badguys than constantly throwing Boss X into the Zig every other mission. (Plus, easier to develop) (Matt)
A) It’s easier to justify the defeat of countless hordes of faceless badguys than constantly throwing Boss X into the Zig every other mission. (Plus, easier to develop) (Matt)
'''
 
Q) If CoH could have had some sort of crossover with another property(comic, movie, TV, whatever!), what would have been your first choice?'''<br>
'''Q) If CoH could have had some sort of crossover with another property(comic, movie, TV, whatever!), what would have been your first choice?'''<br>
A) COH vs Arrested Development. Then COH vs. Chuck. And finally COH vs. Big Bang Theory. (Hosun)<br>
A) COH vs Arrested Development. Then COH vs. Chuck. And finally COH vs. Big Bang Theory. (Hosun)<br>
A) Whoever picked up the IP... (Tim)
A) Whoever picked up the IP... (Tim)
'''
 
Q) Were there any more future plans for integrating Praetorian stuff into Primal Earth? In the i24 beta, it introduced the New Praetorians, and gave some groups more futuristic tech, but I was curious if it was going to be an ongoing plotline. (@Scitenik)'''<br>
'''Q) Were there any more future plans for integrating Praetorian stuff into Primal Earth? In the i24 beta, it introduced the New Praetorians, and gave some groups more futuristic tech, but I was curious if it was going to be an ongoing plotline. (@Scitenik)'''<br>
A) Players complained of “Praetorian Fatigue” so we moved away from anything to do with Praetoria starting with Issue 25. (Matt)
A) Players complained of “Praetorian Fatigue” so we moved away from anything to do with Praetoria starting with Issue 25. (Matt)


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A) We scrapped the idea of going after Praetorian Hamidon when players voiced their “Praetorian Fatigue”. So we moved onto Kallisti Wharf, Battalion, and the Moon.<br>
A) We scrapped the idea of going after Praetorian Hamidon when players voiced their “Praetorian Fatigue”. So we moved onto Kallisti Wharf, Battalion, and the Moon.<br>
A) Too big, actually. If we came back it would have been years later. (Tim)
A) Too big, actually. If we came back it would have been years later. (Tim)
'''
 
Q) Was Praetoria always intended to be a 1-20 zone, or was it originally meant for higher levels? Some of the content felt challenging for lower levels, and having the story originally stop at 20 seemed a bit odd, and made more sense for later on in the game after encountering Portal Corp in Peregrine Island. (@Scitenik)'''<br>
'''Q) Was Praetoria always intended to be a 1-20 zone, or was it originally meant for higher levels? Some of the content felt challenging for lower levels, and having the story originally stop at 20 seemed a bit odd, and made more sense for later on in the game after encountering Portal Corp in Peregrine Island. (@Scitenik)'''<br>
A) Praetoria was originally intended to be a revamped newbie experience from 1-20. After we had designed to have the players leave and not return until incarnate, however, we added First Ward back in from 20-30 and then Night Ward (which was originally supposed to be a part of First Ward itself) as 30-40 content. This was in response to players wanting to have a Praetoria only Praetorian. I believe the challenge level of some of the early Praetoria stuff was simply a case of getting to work with new tools and have missions do things we hadn’t done before combined with some power creep on the villain groups that ended up getting out of control due to the small margin of error allowable at such low levels. (John)<br>
A) Praetoria was originally intended to be a revamped newbie experience from 1-20. After we had designed to have the players leave and not return until incarnate, however, we added First Ward back in from 20-30 and then Night Ward (which was originally supposed to be a part of First Ward itself) as 30-40 content. This was in response to players wanting to have a Praetoria only Praetorian. I believe the challenge level of some of the early Praetoria stuff was simply a case of getting to work with new tools and have missions do things we hadn’t done before combined with some power creep on the villain groups that ended up getting out of control due to the small margin of error allowable at such low levels. (John)<br>
B)I know at one point Praetoria was supposed to be just the tutorial, then it lets you out in Primal Earth. Then at a different point, Praetoria was supposed to be nuked at the end, which was part of the reason it looked like heck when you visited in the Portal Corp missions. (Hosun)
B)I know at one point Praetoria was supposed to be just the tutorial, then it lets you out in Primal Earth. Then at a different point, Praetoria was supposed to be nuked at the end, which was part of the reason it looked like heck when you visited in the Portal Corp missions. (Hosun)
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A) Positron: A Brief History of Time. Infernal: Excalibur. Statesman: The Day the Earth Stood Still. Synapse: Die Hard. (Matt)<br>
A) Positron: A Brief History of Time. Infernal: Excalibur. Statesman: The Day the Earth Stood Still. Synapse: Die Hard. (Matt)<br>
A) Lord Recluse: Citizen Kane, Ghost Widow: An Affair to Remember, Scirocco: Lawrence of Arabia, Black Scorpion: Moulin Rouge!, Captain Mako: Jaws 3D, Citadel: Short Circuit, Numina: Schindler’s List, Manticore: The Third Man, Penelope Yin: Mononoke-hime, Woofers: Homeward Bound, BOTLER: Dead Poet’s Society
A) Lord Recluse: Citizen Kane, Ghost Widow: An Affair to Remember, Scirocco: Lawrence of Arabia, Black Scorpion: Moulin Rouge!, Captain Mako: Jaws 3D, Citadel: Short Circuit, Numina: Schindler’s List, Manticore: The Third Man, Penelope Yin: Mononoke-hime, Woofers: Homeward Bound, BOTLER: Dead Poet’s Society
'''
 
Q) A lot of the hero contacts had really interesting backstories, but either no storylines, or the exact same as other contacts. Was there ever plans to give them missions to give out that suited them? (MisterMagpie)'''<br>
'''Q) A lot of the hero contacts had really interesting backstories, but either no storylines, or the exact same as other contacts. Was there ever plans to give them missions to give out that suited them? (MisterMagpie)'''<br>
A) No plans, sorry (Matt)
A) No plans, sorry (Matt)


'''Q) What was the deal with Mender Tesseract? All of the Ouroboros Menders had some kind of darker side to them (Twilight Sun sold out his race, Mender Lazarus did crazy Multiple Man-esque things in the timestream, and Mender Silos was an anagram), but Tesseract was only really alluded to being really ruthless. What was her backstory? (Isawa Koi)'''<br>
'''Q) What was the deal with Mender Tesseract? All of the Ouroboros Menders had some kind of darker side to them (Twilight Sun sold out his race, Mender Lazarus did crazy Multiple Man-esque things in the timestream, and Mender Silos was an anagram), but Tesseract was only really alluded to being really ruthless. What was her backstory? (Isawa Koi)'''<br>
A) Answered above (Matt)
A) Answered above (Matt)
'''
 
Q.) Was there ever a plan for a Praetorian Hamidon vs Primal Hamidon showdown? (@Zombie Fryer)'''<br>
'''Q.) Was there ever a plan for a Praetorian Hamidon vs Primal Hamidon showdown? (@Zombie Fryer)'''<br>
A) Answered above (Matt)
A) Answered above (Matt)



Revision as of 18:24, 6 February 2014

Overview

The Lore AMA (Ask Me Anything), or "Loregasm", is a series of documents document created by Positron to answer questions City of Heroes players had about the game's story following the Sunset announcement. In the thread announcing its creation, Positron stated that anything it contains "SHOULD be considered canon when concerning anything to do with Issue 24 and previous. Anything after that is speculative and should be treated as such. We'll note in the answer if it's anything different." On September 18th, 2012, Positron posted a link to the first Lore AMA as a Google Doc in a City of Heroes forums thread.

In an interview of Positron and War Witch at OnRPG discussing the closure of the game, Positron stated that he would do yearly AMAs as long as people had questions:

MeticulousMeta: There are still a lot of questions after the Lore AMA. Is there any chance of getting another?

Matt: I’ll make a deal: I’ll do AMA’s about CoH lore every April 28th until the questions stop coming in. I’ll give more details as we get closer to that date, and I can’t promise everyone who should be involved will be.

After taking questions in a now closed Google Doc, the first of the yearly AMAs was announced at OnRPG on May 3rd, 2013, and released as another Google Doc.

City of Heroes AMA 1

The first Lore AMA was linked in a forum post by Positron titled "Loregasm" and includes a key of the answering developers' initials:

City of Heroes AMA (part 1?)

That's a link to the doc, in case these boards get shut down, and because I don't want to clean it up for our forum posting format (if someone ELSE does, feel free to pad your postcount).

Some answers are not satisfying. Some answers are made up, and that answer only exists in that doc. I tried to get everyone who was involved in the stuff at the end to answer the questions as best they could.

MM: Matt Miller (Positron)
JH: John Hegner (Protean)
JAH: Jeff Hamilton (Arbiter Hawk)
SM: Sean McCann (Dr. Aeon)
RG: Ryan Greene (Viridian)
TS: Tim Sweeney (Black Scorpion)

If there is a miracle and somehow CoH is saved, we reserve the right to change any and all answers given in the doc, to maintain suspense and surprise.

The Lore AMA itself at its time of release is as follows:

Notable Quotes

City of Heroes AMA 2

After taking questions in an open Google Doc, the first of the yearly AMAs was announced at OnRPG on May 3rd, 2013, and released as a closed Google Doc. The names of the dev giving an answer is listed after the answer in most cases. The devs that answered are:

  • Matt, a.k.a. Positron
  • Hosun, a.k.a. dev red name
  • Tim, a.k.a. dev red name
  • Sean, a.k.a. dev red name
  • John, a.k.a. dev red name
  • Keetsie, a.k.a. dev red name
  • Vince, a.k.a. dev red name
  • and more?

Some questions do not have a dev name, and it can be assumed that they were answered by Positron unless the context indicates otherwise. Several questions were unable to be answered, and are marked as "Answer hazy, ask again later (Matt because he couldn’t find someone to answer this right now)." It is unknown if they will be taken up at the next AMA, or if players will have to re-ask those questions.

The second Lore AMA at its time of last revision (May 7, 2013) is as follows:

Notable Quotes

  • "You weren't supposed to be snooping in the files anyway." ~Matt

See Also