MAGI: Difference between revisions

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== Overview ==
== Overview ==


'''MAGI''' is the Modern Arcane Guild of Investigation, a division of the Paragon City government that researches and investigates issues of a magical nature. It is one of five organizations that serves as the initial contact point for new heroes. There are two MAGI offices in Paragon City. The office in [[Atlas Park]] is led by [[Azuria]], a very powerful sorceress. The office in [[Galaxy City]] is led by [[Gregor Richardson]], an artist who also possesses mystic abilities.
'''MAGI''' is the Modern Arcane Guild of Investigation, a division of the Paragon City government that researches and investigates issues of a magical nature. It is one of five organizations that formerly served as the initial contact point for new heroes. The MAGI office in [[Atlas Park]] is led by [[Azuria]], a very powerful sorceress, and is located in Paragon City Hall. The office in [[Galaxy City (Pre-Issue 21)|Galaxy City]] was led by [[Gregor Richardson]], an artist who also possesses mystic abilities.  After the destruction of that zone in [[Issue 21]], Gregor was "rescued" and relocated to the Atlas Park office.


MAGI is headed by a group that calls itself the High Council.
MAGI is headed by a group that calls itself the High Council.


[[File:MAGI.jpg|center|frame|MAGI office in [[Galaxy City]]]]
[[File:MAGI.jpg|center|frame|MAGI office in [[Atlas Park]]]]
== Mystics in service to MAGI ==
== Mystics in service to MAGI ==
* [[Ahlana]], a fortune teller kidnapped by the [[Circle of Thorns]].
* [[Ahlana]], a fortune teller kidnapped by the [[Circle of Thorns]].
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* [[FBSA]], the umbrella organization that provides initial contacts to all new heroes.
* [[FBSA]], the umbrella organization that provides initial contacts to all new heroes.
* [[GIFT]], the organization that serves as a contact point for new heroes of a [[mutant]] origin
* [[GIFT]], the organization that formerly served as a contact point for new heroes of [[mutant]] origin
* [[SERAPH]], the organization that serves as a contact point for new heroes of a [[science]] origin
* [[ELITE]], the organization that formerly served as a contact point for new heroes of [[natural]] origin
* [[DATA]], the organization that serves as a contact point for new heroes of a [[Technology|technological]] origin
* [[SERAPH]], the organization that formerly served as a contact point for new heroes of [[science|scientific]] origin
* [[ELITE]], the organization that serves as a contact point for new heroes of a [[natural]] origin
* [[DATA]], the organization that formerly served as a contact point for new heroes of [[Technology|technological]] origin


[[Category:Game Background]]
[[Category:Game Background]]

Revision as of 00:38, 19 August 2011

Overview

MAGI is the Modern Arcane Guild of Investigation, a division of the Paragon City government that researches and investigates issues of a magical nature. It is one of five organizations that formerly served as the initial contact point for new heroes. The MAGI office in Atlas Park is led by Azuria, a very powerful sorceress, and is located in Paragon City Hall. The office in Galaxy City was led by Gregor Richardson, an artist who also possesses mystic abilities. After the destruction of that zone in Issue 21, Gregor was "rescued" and relocated to the Atlas Park office.

MAGI is headed by a group that calls itself the High Council.

MAGI office in Atlas Park

Mystics in service to MAGI

  • Ahlana, a fortune teller kidnapped by the Circle of Thorns.
  • Yanamahri, a mystic artifacter kidnapped by the hellions. Her creations have unique magical properties and are highly sought after.
  • Walter Daschle, A Member of MAGI operating in Croatoa. Walter has the unique ability to summon soldier class Fir Bolg to come and assist him. First of the four mystics investigating in Salamanca.
  • Gregori Romanov, one of a group of four mystics who were investigating the strange transformation of Salamanca.
  • Janet Taylor, one of a group of four mystics who were investigating the strange transformation of Salamanca.
  • William Speirs, one of a group of four mystics who were investigating the strange transformation of Salamanca.

See Also

  • FBSA, the umbrella organization that provides initial contacts to all new heroes.
  • GIFT, the organization that formerly served as a contact point for new heroes of mutant origin
  • ELITE, the organization that formerly served as a contact point for new heroes of natural origin
  • SERAPH, the organization that formerly served as a contact point for new heroes of scientific origin
  • DATA, the organization that formerly served as a contact point for new heroes of technological origin