Martial Arts: Difference between revisions

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{{Powers_LevelHeader}}
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=MartialArts_ThunderKick.png|Power=Thunder Kick|Level=1|Effect=Melee, Minor DMG(Smash), Foe Minor Disorient, -Res(All)|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_ThunderKick.png|Power=Thunder Kick|Level=1|Effect=Melee, Minor DMG(Smash), Foe Minor Disorient|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_StormKick.png|Power=Storm Kick|Level=1|Effect=Melee, Moderate DMG(Smash), Self +DEF(Melee, Ranged, AoE)|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_StormKick.png|Power=Storm Kick|Level=1|Effect=Melee, Light DMG(Smash), Self +DEF(Melee, Ranged, AoE)|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_CobraStrike.png|Power=Cobra Strike|Level=4|Effect=Melee, High DMG(Smash), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_CobraStrike.png|Power=Cobra Strike|Level=4|Effect=Melee, High DMG(Smash), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_WarriorsProvocation.png|Power=Warrior's Provocation|Level=10|Effect=Ranged(Targeted AoE), Foe Taunt|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_WarriorsProvocation.png|Power=Warrior's Provocation|Level=10|Effect=Ranged(Targeted AoE), Foe Taunt|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_CraneKick.png|Power=Crane Kick|Level=16|Effect=Melee, High DMG(Smash), Foe Knockback|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_CraneKick.png|Power=Crane Kick|Level=16|Effect=Melee, High DMG(Smash), Foe Knockback|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_MonkeySweep.png|Power=Dragon's Tail|Level=20|Effect=PBAoE, Moderate DMG(Smash), Foe Knockback|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_MonkeySweep.png|Power=Dragon's Tail|Level=20|Effect=PBAoE, Light DMG(Smash), Foe Knockback|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_FocusChi.png|Power=Focus Chi|Level=24|Effect=Self +DMG, +To-Hit|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_FocusChi.png|Power=Focus Chi|Level=24|Effect=Self +DMG, +To-Hit|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_CripplingHookKick.png|Power=Crippling Axe Kick|Level=28|Effect=Melee, Superior DMG(Smash), Foe Immob, -SPD, -Fly, -DEF|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_CripplingHookKick.png|Power=Crippling Axe Kick|Level=28|Effect=Melee, Hight DMG(Smash), Foe Immob, -SPD, -Fly, -DEF|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_EaglesClaw.png|Power=Eagle's Claw|Level=30|Effect=Melee, Superior DMG(Smash), Foe Minor Disorient, +DMG(All)|Border=0}}
{{Powers_LevelRow|Icon=MartialArts_EaglesClaw.png|Power=Eagle's Claw|Level=30|Effect=Melee, High DMG(Smash), Foe Minor Disorient, +DMG(All)|Border=0}}
{{Powers_Footer}}
{{Powers_Footer}}


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=== [[File:MartialArts_CobraStrike.png]] Cobra Strike ===
=== [[File:MartialArts_CobraStrike.png]] Cobra Strike ===
Using intense martial arts focus, you can perform a Cobra Strike that deals high damage (medium damage for Stalkers), but has a great chance of Disorienting your target.
Using intense martial arts focus, you can perform a Cobra Strike that deals high damage (medium damage for [[Stalker]]s), but has a great chance of Disorienting your target.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|High(Smashing)}}
{{PowerBlock_Damage|High(Smashing)}}
{{PowerBlock_Blank|'''[[Stalker]] only:''' Medium(Smashing)}}
{{PowerBlock_Blank|'''Stalkers only:''' Medium(Smashing)}}
{{PowerBlock_Recharge|Medium}}
{{PowerBlock_Recharge|Medium}}
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 2 (Brute)}}
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 2 (Brute)}}
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=== [[File:MartialArts_CripplingHookKick.png]] Crippling Axe Kick ===
=== [[File:MartialArts_CripplingHookKick.png]] Crippling Axe Kick ===
You can perform a Crippling Axe Kick that deals moderate smashing damage, reduces the target's defense, may immobilize, and Slowing their run speed. Crippling Axe Kick may also knock some flying entities out of the sky.
You can perform a Crippling Axe Kick that deals Superior (Moderate for [[Stalker]]s) smashing damage, reduces the target's defense, may immobilize, and Slowing their run speed. Crippling Axe Kick may also knock some flying entities out of the sky.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Superior(Smashing)}}
{{PowerBlock_Damage|Superior(Smashing)}}
{{PowerBlock_Blank|'''[[Stalker]] only:''' Moderate(Smashing)}}
{{PowerBlock_Blank|'''[[Stalker]] only:''' Moderate(Smashing)}}
{{PowerBlock_Blank|'''Tankers only:''' High(Smashing)}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Blank|'''Tankers only:''' Slow}}
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 18 (Brute)}}
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 18 (Brute)}}
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 18 (Scrapper)}}
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 18 (Scrapper)}}
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate(Smashing)}}
{{PowerBlock_Damage|Moderate(Smashing)}}
{{PowerBlock_Blank|'''Tankers only:''' Light(Smashing)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 22 (Brute)}}
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 22 (Brute)}}
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You can perform a devastating kick that can severely Disorient most opponents. After using Eagle's Claw your damage will be increased for a brief moment allowing the next attack or two to cause additional damage.
You can perform a devastating kick that can severely Disorient most opponents. After using Eagle's Claw your damage will be increased for a brief moment allowing the next attack or two to cause additional damage.


''For [[Stalker]]s:'' You can perform a devastating smashing damage kick that can severely Disorient most opponents. Eagle's Claw has an exceptionally good critical hit capability. In addition to the normal Critical from attacking while Hidden, there is also a small chance you may land a Critical hit even if you are not Hidden.
{{EdNote|note='''[[Scrapper]]s only:''' You can perform a devastating kick that can severely Disorient most opponents. Eagle's Claw has an exceptionally good critical hit capability, better than other Martial Arts attacks, that can sometimes deal double damage.}}
 
{{EdNote|note='''[[Stalker]]s only:''' You can perform a devastating smashing damage kick that can severely Disorient most opponents. Eagle's Claw has an exceptionally good critical hit capability. In addition to the normal Critical from attacking while Hidden, there is also a small chance you may land a Critical hit even if you are not Hidden.}}


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Superior(Smashing)}}
{{PowerBlock_Damage|Superior(Smashing)}}
{{PowerBlock_Blank|'''Tankers only:''' High(Smashing)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 26 (Brute)}}
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 26 (Brute)}}
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{{PowerBlock_Effects|Melee}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Blank|Foe Minor Disorient}}
{{PowerBlock_Blank|Foe Minor Disorient}}
{{PowerBlock_Blank|Self +Damage(All) (except Stalkers), +Special (Stalkers only)}}
{{PowerBlock_Blank|Self +Damage(All) ([[Brute]]s/[[Tanker]]s only), +Special (Scrappers/Stalkers only)}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}  
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}  
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
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{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Disorient Duration}}}}
{{PowerBlock_Blank|{{Enhance Disorient Duration}}}}
{{PowerBlock_Blank|{{Enhance Taunt}} ([[Brute]]/[[Tanker]] only)}}
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}}
{{PowerBlock_Sets|{{Set Melee Damage}}}}
{{PowerBlock_Sets|{{Set Melee Damage}}}}
{{PowerBlock_Blank|{{Set Stuns}}}}
{{PowerBlock_Blank|{{Set Stuns}}}}
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=== [[File:MartialArts_StormKick.png]] Storm Kick ===
=== [[File:MartialArts_StormKick.png]] Storm Kick ===
You can unleash a roundhouse kick that pummels your foe for moderate damage. Storm Kick boosts Brute & Tanker defense against melee, ranged and area of effect damage slightly for a short period of time after hitting their foe. This bonus defense doesn't stack with itself and is unenhanceable.
You can unleash a roundhouse kick that pummels your foe for moderate damage. Storm Kick boosts defense against melee, ranged and area of effect damage slightly for a short period of time after hitting their foe. This bonus defense doesn't stack with itself and is unenhanceable.
 
{{EdNote|note='''[[Scrapper]]s/[[Stalker]]s only:''' You can unleash a roundhouse kick that pummels your foe for moderate damage. Storm Kick has a greater than average chance to score a critical hit.}}


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate(Smashing)}}
{{PowerBlock_Damage|Moderate(Smashing)}}
{{PowerBlock_Blank|'''Tankers only:''' Light(Smashing)}}
{{PowerBlock_Recharge|Medium}}
{{PowerBlock_Recharge|Medium}}
{{PowerBlock_Blank|'''Tankers only:''' Fast}}
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 1 (Brute)}}
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 1 (Brute)}}
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 1 (Scrapper)}}
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 1 (Scrapper)}}
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=== [[File:MartialArts_ThunderKick.png]] Thunder Kick ===
=== [[File:MartialArts_ThunderKick.png]] Thunder Kick ===
You can perform a strong Thunder Kick that hits so hard it can disorient your target. This power can bruise an enemy, making them more vulnerable to damage.
You can perform a strong Thunder Kick that hits so hard it can disorient your target. This power can bruise an enemy, making them more vulnerable to damage (Brutes only).


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Minor(Smashing)}}
{{PowerBlock_Damage|Minor(Smashing)}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Blank|'''Tankers only:''' Very Fast}}
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 1 (Brute)}}
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 1 (Brute)}}
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 1 (Scrapper)}}
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 1 (Scrapper)}}
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{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 1 (Tanker)}}
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 1 (Tanker)}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Blank|Foe Minor Disorient, -Resistance ([[Brute]]/[[Tanker]] only)}}
{{PowerBlock_Blank|Foe Minor Disorient, -Resistance (Brutes only)}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}  
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}  
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
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{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Disorient Duration}}}}
{{PowerBlock_Blank|{{Enhance Disorient Duration}}}}
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}}
{{PowerBlock_Blank|{{Enhance Taunt}} ([[Brute]]/[[Tanker]] only)}}
{{PowerBlock_Sets|{{Set Melee Damage}}}}
{{PowerBlock_Sets|{{Set Melee Damage}}}}
{{PowerBlock_Blank|{{Set Stuns}}}}
{{PowerBlock_Blank|{{Set Stuns}}}}
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Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.
Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.


''[[Tanker]] only:'' Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. Taunted foes tend to ignore other Heroes and focus on you for quite a while, so use this power cautiously. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.
{{EdNote|note='''[[Tanker]]:''' Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. Taunted foes tend to ignore other Heroes and focus on you for quite a while, so use this power cautiously. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.}}


{{PowerBlock_Start}}
{{PowerBlock_Start}}

Latest revision as of 03:03, 24 May 2023

Overview

Martial Arts is a standard power set that is a primary set for Brutes, Scrappers, and Stalkers, and a secondary set for Tankers.

"A compilation of various fighting techniques from around the world, Martial Arts makes you a master in the art of hand to hand combat. Martial Artists tend to be very accurate with their strikes."

Power Tables

Brute

The Martial Arts power set is available as a primary set for Brutes. The following table shows the level at which each power is available:

Power Level Effect
Thunder Kick 1 Melee, Minor DMG(Smash), Foe Minor Disorient, -Res(All)
Storm Kick 1 Melee, Moderate DMG(Smash), +DEF(Melee, Ranged, AoE)
Cobra Strike 2 Melee, High DMG(Smash), Foe Disorient
Focus Chi 6 Self +DMG, +To-Hit
Crane Kick 8 Melee, High DMG(Smash), Foe Knockback
Warrior's Provocation 12 Ranged (Targeted AoE), Foe Taunt
Crippling Axe Kick 18 Melee, Moderate DMG(Smash), Foe Immob, -SPD, -Fly, -DEF
Dragon's Tail 22 PBAoE Melee, Moderate DMG(Smash), Foe Knockback
Eagle's Claw 26 Melee, Superior DMG(Smash), Foe Minor Disorient, +DMG(All)

Scrapper

The Martial Arts power set is available as a primary set for Scrappers. The following table shows the level at which each power is available:

Power Level Effect
Thunder Kick 1 Melee, Minor DMG(Smash), Foe Minor Disorient
Storm Kick 1 Melee, Moderate DMG(Smash)
Cobra Strike 2 Melee, High DMG(Smash), Foe Disorient
Focus Chi 6 Self +DMG, +To-Hit
Crane Kick 8 Melee, High DMG(Smash), Foe Knockback
Warrior's Challenge 12 Ranged, Foe Taunt
Crippling Axe Kick 18 Melee, Moderate DMG(Smash), Foe Immob, -SPD, -Fly, -DEF
Dragon's Tail 22 PBAoE, Moderate DMG(Smash), Foe Knockback
Eagle's Claw 26 Melee, Superior DMG(Smash), Foe Minor Disorient, +Special

Stalker

The Martial Arts power set is available as a primary set for Stalkers. The following table shows the level at which each power is available:

Power Level Effect
Thunder Kick 1 Melee, Minor DMG(Smash), Foe Minor Disorient
Storm Kick 1 Melee, Moderate DMG(Smash)
Crippling Axe Kick 2 Melee, Moderate DMG(Smash), Foe Immob, -SPD, -Fly, -DEF
Assassin's Blow 6 Melee, Special DMG(Smash)
Focus Chi 8 Self +DMG, +To-Hit
Placate 12 Ranged, Foe Placate, Self Stealth/Hide
Cobra Strike 18 Melee, Medium DMG(Smash), Foe Disorient
Crane Kick 22 Melee, High DMG(Smash), Foe Knockback
Eagle's Claw 26 Melee, Superior DMG(Smash), Foe Minor Disorient, +Special

Tanker

The Martial Arts power set is available as a secondary set for Tankers. The following table shows the level at which each power is available:

Power Level Effect
Thunder Kick 1 Melee, Minor DMG(Smash), Foe Minor Disorient
Storm Kick 1 Melee, Light DMG(Smash), Self +DEF(Melee, Ranged, AoE)
Cobra Strike 4 Melee, High DMG(Smash), Foe Disorient
Warrior's Provocation 10 Ranged(Targeted AoE), Foe Taunt
Crane Kick 16 Melee, High DMG(Smash), Foe Knockback
Dragon's Tail 20 PBAoE, Light DMG(Smash), Foe Knockback
Focus Chi 24 Self +DMG, +To-Hit
Crippling Axe Kick 28 Melee, Hight DMG(Smash), Foe Immob, -SPD, -Fly, -DEF
Eagle's Claw 30 Melee, High DMG(Smash), Foe Minor Disorient, +DMG(All)

Powers

MartialArts AssassinStrike.png Assassin's Blow

A signature Stalker attack. This attack does superior smashing damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous damage, as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden as a chance to critically hit equal to 33.3% time the number of stacks of Assassin's Focus. Using Assassin's Blow when not hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not.

Damage Special(Smashing)
Recharge Slow
Minimum Level V archetypeicon stalker.png 6 (Stalker)
Effects Melee
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Set Categories Melee Damage
Universal Damage

MartialArts CobraStrike.png Cobra Strike

Using intense martial arts focus, you can perform a Cobra Strike that deals high damage (medium damage for Stalkers), but has a great chance of Disorienting your target.

Damage High(Smashing)
Stalkers only: Medium(Smashing)
Recharge Medium
Minimum Level V archetypeicon brute.png 2 (Brute)
Archetypeicon scrapper.png 2 (Scrapper)
V archetypeicon stalker.png 18 (Stalker)
Archetypeicon tanker.png 4 (Tanker)
Effects Melee
Foe Disorient
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee Damage
Stuns
Taunt (Brute/Tanker only)
Universal Damage

MartialArts CraneKick.png Crane Kick

You can perform a slow, high smashing damage kick that will likely knock your target back.

Damage High(Smashing)
Recharge Moderate
Minimum Level V archetypeicon brute.png 8 (Brute)
Archetypeicon scrapper.png 8 (Scrapper)
V archetypeicon stalker.png 22 (Stalker)
Archetypeicon tanker.png 16 (Tanker)
Effects Melee
Foe Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee Damage
Knockback
Taunt (Brute/Tanker only)
Universal Damage

MartialArts CripplingHookKick.png Crippling Axe Kick

You can perform a Crippling Axe Kick that deals Superior (Moderate for Stalkers) smashing damage, reduces the target's defense, may immobilize, and Slowing their run speed. Crippling Axe Kick may also knock some flying entities out of the sky.

Damage Superior(Smashing)
Stalker only: Moderate(Smashing)
Tankers only: High(Smashing)
Recharge Moderate
Tankers only: Slow
Minimum Level V archetypeicon brute.png 18 (Brute)
Archetypeicon scrapper.png 18 (Scrapper)
V archetypeicon stalker.png 2 (Stalker)
Archetypeicon tanker.png 28 (Tanker)
Effects Melee
Foe Immobilize, -Speed, -Fly, -Defense
Enhancements Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Immobilization Duration
Increase Attack Rate
Enhance Slow
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee Damage
Defense Debuff
Immobilize
Slow Movement (except Brute)
Taunt (Brute/Tanker only)
Universal Damage

MartialArts MonkeySweep.png Dragon's Tail

This low spinning kick deals slightly more damage than Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits may trip and knock down your opponents.

Damage Moderate(Smashing)
Tankers only: Light(Smashing)
Recharge Slow
Minimum Level V archetypeicon brute.png 22 (Brute)
Archetypeicon scrapper.png 22 (Scrapper)
Archetypeicon tanker.png 20 (Tanker)
Effects Point Blank Area of Effect
Foe Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee AoE Damage
Knockback
Taunt (Brute/Tanker only)
Universal Damage

MartialArts EaglesClaw.png Eagle's Claw

You can perform a devastating kick that can severely Disorient most opponents. After using Eagle's Claw your damage will be increased for a brief moment allowing the next attack or two to cause additional damage.

Editor's Note:

Scrappers only: You can perform a devastating kick that can severely Disorient most opponents. Eagle's Claw has an exceptionally good critical hit capability, better than other Martial Arts attacks, that can sometimes deal double damage.

Editor's Note:

Stalkers only: You can perform a devastating smashing damage kick that can severely Disorient most opponents. Eagle's Claw has an exceptionally good critical hit capability. In addition to the normal Critical from attacking while Hidden, there is also a small chance you may land a Critical hit even if you are not Hidden.

Damage Superior(Smashing)
Tankers only: High(Smashing)
Recharge Slow
Minimum Level V archetypeicon brute.png 26 (Brute)
Archetypeicon scrapper.png 26 (Scrapper)
V archetypeicon stalker.png 26 (Stalker)
Archetypeicon tanker.png 30 (Tanker)
Effects Melee
Foe Minor Disorient
Self +Damage(All) (Brutes/Tankers only), +Special (Scrappers/Stalkers only)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee Damage
Stuns
Taunt (Brute/Tanker only)
Universal Damage

MartialArts FocusChi.png Focus Chi

Tapping into your inner Chi greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.

Recharge Long
Minimum Level V archetypeicon brute.png 6 (Brute)
Archetypeicon scrapper.png 6 (Scrapper)
V archetypeicon stalker.png 8 (Stalker)
Archetypeicon tanker.png 24 (Tanker)
Effects Self +Damage, +To-Hit
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Buff
Set Categories To Hit Buff

MartialArts Placate.png Placate

Allows you to trick a foe to no longer attack you. A successful Placate will also Hide you. This Hide is very brief, and offers no defense bonus, but it will allow you to deliver a Critical Hit or an Assassin's Blow. However, if you attack a Placated foe, he will be able to attack you back.

Recharge Long
Minimum Level V archetypeicon stalker.png 12 (Stalker)
Effects Ranged
Foe Placate
Self Stealth/Hide
Enhancements Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Taunt

MartialArts StormKick.png Storm Kick

You can unleash a roundhouse kick that pummels your foe for moderate damage. Storm Kick boosts defense against melee, ranged and area of effect damage slightly for a short period of time after hitting their foe. This bonus defense doesn't stack with itself and is unenhanceable.

Editor's Note:

Scrappers/Stalkers only: You can unleash a roundhouse kick that pummels your foe for moderate damage. Storm Kick has a greater than average chance to score a critical hit.

Damage Moderate(Smashing)
Tankers only: Light(Smashing)
Recharge Medium
Tankers only: Fast
Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon scrapper.png 1 (Scrapper)
V archetypeicon stalker.png 1 (Stalker)
Archetypeicon tanker.png 1 (Tanker)
Effects Melee
Self +Defense(Melee, Ranged, Area of Effect) (Brute/Tanker only)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee Damage
Taunt (Brute/Tanker only)
Universal Damage

MartialArts ThunderKick.png Thunder Kick

You can perform a strong Thunder Kick that hits so hard it can disorient your target. This power can bruise an enemy, making them more vulnerable to damage (Brutes only).

Damage Minor(Smashing)
Recharge Fast
Tankers only: Very Fast
Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon scrapper.png 1 (Scrapper)
V archetypeicon stalker.png 1 (Stalker)
Archetypeicon tanker.png 1 (Tanker)
Effects Melee
Foe Minor Disorient, -Resistance (Brutes only)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee Damage
Stuns
Taunt (Brute/Tanker only)
Universal Damage

MartialArts Warrior'sChallenge.png Warrior's Challenge

Challenges a foe to attack you. Useful to pull a villain off an ally who finds themselves in over their head. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.

Recharge Fast
Minimum Level Archetypeicon scrapper.png 12 (Scrapper)
Effects Ranged
Foe Taunt
Enhancements Enhance Accuracy
Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Taunt

MartialArts WarriorsProvocation.png Warrior's Provocation

Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.

Editor's Note:

Tanker: Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. Taunted foes tend to ignore other Heroes and focus on you for quite a while, so use this power cautiously. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.

Recharge Fast
Tanker only: Slow
Minimum Level V archetypeicon brute.png 12 (Brute)
Archetypeicon tanker.png 10 (Tanker)
Effects Ranged (Targeted Area of Effect)
Foe Taunt
Enhancements Enhance Accuracy
Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Taunt

Historical

This section contains information about changes that took place in City of Heroes/Villains. It is provided for historical purposes.

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