Mercenaries: Difference between revisions

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imported>Baalus Seth
(→‎Notes: This bug has been fixed after Issue 12.)
imported>Eabrace
(updating IO set info)
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{{Powers_LevelRow|Icon=Paramilitary AssaultRifleGrenade.png|Power=M30 Grenade|Level=8|Effect=Ranged(Targeted Area of Effect), Moderate Damage(Lethal/Smash), Knockback}}
{{Powers_LevelRow|Icon=Paramilitary AssaultRifleGrenade.png|Power=M30 Grenade|Level=8|Effect=Ranged(Targeted Area of Effect), Moderate Damage(Lethal/Smash), Knockback}}
{{Powers_LevelRow|Icon=Paramilitary EnlistSpecialForces.png|Power=Spec Ops|Level=12|Effect=Summon Spec Ops}}
{{Powers_LevelRow|Icon=Paramilitary EnlistSpecialForces.png|Power=Spec Ops|Level=12|Effect=Summon Spec Ops}}
{{Powers_LevelRow|Icon=Paramilitary Serum.png|Power=Serum|Level=18|Effect=Buff Mercenary +Damage, +Resistance, +Accuracy, +Recovery}}
{{Powers_LevelRow|Icon=Paramilitary Serum.png|Power=Serum|Level=18|Effect=Buff Mercenary +Damage, +Resistance, +To Hit, +Recovery}}
{{Powers_LevelRow|Icon=Paramilitary SuperSoldier.png|Power=Commando|Level=26|Effect=Summon Commando}}
{{Powers_LevelRow|Icon=Paramilitary SuperSoldier.png|Power=Commando|Level=26|Effect=Summon Commando}}
{{Powers_LevelRow|Icon=Paramilitary TacticalUpgrade.png|Power=Tactical Upgrade|Level=32|Effect=Ranged Upgrade Mercenary Henchman}}
{{Powers_LevelRow|Icon=Paramilitary TacticalUpgrade.png|Power=Tactical Upgrade|Level=32|Effect=Ranged Upgrade Mercenary Henchman}}
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{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe -Defense}}
{{PowerBlock_Blank|Foe -Defense}}
{{PowerBlock_Enhancements|-}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|-}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge}}}}
{{PowerBlock_Sets|{{Set Ranged Damage}}}}
{{PowerBlock_Blank|{{Set Defense Debuff}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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{{PowerBlock_Blank|[[Image:AssaultWeapons_ARFlamethrower.png|18px]] [[Assault Rifle#Flamethrower|Flamethrower]] (Extreme DoT)}}
{{PowerBlock_Blank|[[Image:AssaultWeapons_ARFlamethrower.png|18px]] [[Assault Rifle#Flamethrower|Flamethrower]] (Extreme DoT)}}
{{PowerBlock_Blank|[[Image:MunitionsMastery_LRMRocket.png|18px]] [[Munitions Mastery#LRM Missile|LRM Rocket Launcher]] (Superior Damage, Knockback)}}
{{PowerBlock_Blank|[[Image:MunitionsMastery_LRMRocket.png|18px]] [[Munitions Mastery#LRM Missile|LRM Rocket Launcher]] (Superior Damage, Knockback)}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Defense DeBuff}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|{{Enhance Defense DeBuff}}}}
{{PowerBlock_Sets|{{Set Pet Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Set Defense Debuff}}}}
{{PowerBlock_Blank|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Sets|None}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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{{PowerBlock_Effects|Ranged Targeted area of effect}}
{{PowerBlock_Effects|Ranged Targeted area of effect}}
{{PowerBlock_Blank|Foe Knockback}}
{{PowerBlock_Blank|Foe Knockback}}
{{PowerBlock_Enhancements|-}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|-}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge}}}}
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:Paramilitary Serum.png]] Serum ===
=== [[Image:Paramilitary Serum.png]] Serum ===


You can use a special Serum to turn one mercenary into a virtually Unstoppable killing machine for a short time.  Once the Mercenary is injected with this Serum, his Damage, Accuracy, Endurance Recovery, and Damage Resistance to all damage except Psionics, will be greatly increased.  The target Mercenary will also be virtually immune to controlling effects including Disorient, Sleep, Hold, Immobilize, and Knockback.  After the Serum wears off, the Mercenary will be exhausted and drained of all Endurance for a while.
You can use a special Serum to turn one mercenary into a virtually Unstoppable killing machine for a short time.  Once the Mercenary is injected with this Serum, his Damage, chance to hit, Endurance Recovery, and Damage Resistance to all damage except Psionics, will be greatly increased.  The target Mercenary will also be virtually immune to controlling effects including Disorient, Sleep, Hold, Immobilize, and Knockback.  After the Serum wears off, the Mercenary will be exhausted and drained of all Endurance for a while.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
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{{PowerBlock_Blank|+Damage}}
{{PowerBlock_Blank|+Damage}}
{{PowerBlock_Blank|+Resistance}}
{{PowerBlock_Blank|+Resistance}}
{{PowerBlock_Blank|+Accuracy}}
{{PowerBlock_Blank|+To Hit}}
{{PowerBlock_Blank|+Recovery}}
{{PowerBlock_Blank|+Recovery}}
{{PowerBlock_Enhancements|-}}
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|-}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge}}}}
{{PowerBlock_Blank|{{Enhance Resistance}}}}
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}
{{PowerBlock_Sets|{{Set Resist Damage}}}}
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
{{PowerBlock_Blank|{{Set To Hit Buff}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe Knockback}}
{{PowerBlock_Blank|Foe Knockback}}
{{PowerBlock_Enhancements|-}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|-}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge}}}}
{{PowerBlock_Sets|{{Set Ranged Damage}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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{{PowerBlock_Other|Header=Upgrade Powers|Text=[[Image:Medicine_Stimulant.png|18px]] Stimulant (Resist Effects)}}
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[Image:Medicine_Stimulant.png|18px]] Stimulant (Resist Effects)}}
{{PowerBlock_Blank|[[Image:AssaultWeapons_ARM30grenade.png|18px]] Frag Grenade (Moderate Damage, Knockback)}}
{{PowerBlock_Blank|[[Image:AssaultWeapons_ARM30grenade.png|18px]] Frag Grenade (Moderate Damage, Knockback)}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Defense DeBuff}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_Blank|{{Enhance Defense DeBuff}}}}
{{PowerBlock_Sets|{{Set Pet Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Set Defense Debuff}}}}
{{PowerBlock_Blank|{{Enhance Accuracy}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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{{PowerBlock_Blank|[[Image:Traps_DroppedAoEDebuffDamage.png|18px]] Tear Gas (Hold/Immob? -Damage)}}
{{PowerBlock_Blank|[[Image:Traps_DroppedAoEDebuffDamage.png|18px]] Tear Gas (Hold/Immob? -Damage)}}
{{PowerBlock_Blank|[[Image:Invisibility_Stealth.png|18px]] Stealth (Stealth +Defense)}}
{{PowerBlock_Blank|[[Image:Invisibility_Stealth.png|18px]] Stealth (Stealth +Defense)}}
{{PowerBlock_Enhancements|{{Enhance Hold}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Defense DeBuff}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Hold}}}}
{{PowerBlock_Blank|{{Enhance Immobilization}}}}
{{PowerBlock_Blank|{{Enhance Disorient}}}}
{{PowerBlock_Blank|{{Enhance Disorient}}}}
{{PowerBlock_Blank|{{Enhance Immobilization}}}}
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
{{PowerBlock_Blank|{{Enhance Defense DeBuff}}}}
{{PowerBlock_Sets|{{Set Pet Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Set Defense Debuff}}}}
{{PowerBlock_Blank|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Sets|None}}
{{PowerBlock_End}}
{{PowerBlock_End}}





Revision as of 17:00, 4 December 2008

Overview

Mercenaries is one of the powersets. It is a Mastermind primary power set.

Despite their reputations, Mercenaries are extremely loyal dedicated soldiers. They are the best at what they do, and they always follow orders, exactly what a Mastermind needs. Mercenaries typically use conventional weapons and all Mercenaries have body armor that gives them resistance to smashing and lethal damage and their training makes them resistant to confusion and placate.

Power Table

Mastermind

The Mercenaries powerset is available as a primary set for Masterminds. The following table shows which powers are available and at what level:

Power Level Effect
Burst 1 Ranged, Moderate Damage(Lethal), Foe -Defense
Soldiers 1 Summon Soldier
Slug 2 Ranged, High Damage(Lethal), Foe Knockback
Equip Mercenary 6 Ranged, Equip Mercenary Henchman
M30 Grenade 8 Ranged(Targeted Area of Effect), Moderate Damage(Lethal/Smash), Knockback
Spec Ops 12 Summon Spec Ops
Serum 18 Buff Mercenary +Damage, +Resistance, +To Hit, +Recovery
Commando 26 Summon Commando
Tactical Upgrade 32 Ranged Upgrade Mercenary Henchman

Powers

Paramilitary AssaultRifleBurst.png Burst

Quickly fires a Burst of rounds at a single target at very long range. Damage is average, but the fire rate is fast. Can also reduce the target's defense.

Damage Moderate damage over time
Recharge Fast
Minimum Level V archetypeicon mastermind.png 1 (Mastermind)
Effects Ranged
Foe -Defense
Enhancements Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Defense Debuff

Paramilitary SuperSoldier.png Commando

Enlists one highly trained Commando. The Commando is a seasoned professional who favors heavy assault weapons. He is simply a one man army that can leave a wake of destruction in his path. In addition to the standard Soldier resistance, the Commando's experience also makes him resistant to Fear and his rugged advanced training makes him slightly resistant to Fire, Cold, and Toxic damage. You may only have 1 Commando under your control at any given time. If you attempt to summon another Commando the power will fail.

Recharge Long
Minimum Level V archetypeicon mastermind.png 26 (Mastermind)
Effects Summon Commando
Basic Powers Inherent Brawl.png Brawl (Moderate (Smashing))
AssaultWeapons ARBurst.png Burst (Moderate DoT, -Def)
AssaultWeapons ShotgunSlug.png Slug (Heavy Damage, Knockback)
Equip Powers AssaultWeapons ShotgunBuckShot.png Buckshot (Moderate Damage, Knockback)
AssaultWeapons ARFullAuto.png Full Auto (Superior DoT)
Upgrade Powers AssaultWeapons ARM30grenade.png M30 Grenade (Moderate Damage, Knockback)
AssaultWeapons ARFlamethrower.png Flamethrower (Extreme DoT)
MunitionsMastery LRMRocket.png LRM Rocket Launcher (Superior Damage, Knockback)
Enhancements Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Knockback Distance
Set Categories Pet Damage
Defense Debuff
Knockback

Paramilitary EquipSoldier.png Equip Mercenary

Equip your Mercenary Henchmen with more advanced munitions and weaponry. This power permanently bestows new weapons and abilities to one Mercenary Henchman. The powers gained are unique and dependant upon the target Mercenary Henchman. This power only works on your Mercenary Henchmen and you can only equip any given Mercenary Henchman once.

Recharge Fast
Minimum Level V archetypeicon mastermind.png 6 (Mastermind)
Effects Ranged
Equip Mercenary Henchman
Soldiers:  
Visual Change: Military helmet
Powers added: AssaultWeapons ARBurst.png Advanced SMG Heavy Burst (Heavy DoT)
AssaultWeapons ARBurst.png Heavy Burst (Lethal)
Medic:  
Visual Change: Military helmet
Powers added: AssaultWeapons ARBurst.png SMG Heavy Burst (Heavy DoT)
Spec Ops:  
Visual Change: Military helmet, night vision goggles
Powers added: Inherent Brawl.png Rifle Butt (Moderate Damage, Disorient)
AssaultWeapons ShotgunBeanbag.png Flash Bang (Disorient -Acc)
Commando:  
Visual Change: -
Powers added: AssaultWeapons ShotgunBuckShot.png Buckshot (Moderate Damage, Knockback)
AssaultWeapons ARFullAuto.png Full Auto (Superior DoT)
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories None

Paramilitary AssaultRifleGrenade.png M30 Grenade

Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back.

Damage Moderate Lethal/Smashing
Recharge Slow
Minimum Level V archetypeicon mastermind.png 8 (Mastermind)
Effects Ranged Targeted area of effect
Foe Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Set Categories Ranged AoE Damage
Knockback

Paramilitary Serum.png Serum

You can use a special Serum to turn one mercenary into a virtually Unstoppable killing machine for a short time. Once the Mercenary is injected with this Serum, his Damage, chance to hit, Endurance Recovery, and Damage Resistance to all damage except Psionics, will be greatly increased. The target Mercenary will also be virtually immune to controlling effects including Disorient, Sleep, Hold, Immobilize, and Knockback. After the Serum wears off, the Mercenary will be exhausted and drained of all Endurance for a while.

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 18 (Mastermind)
Effects Buff Mercenary
+Damage
+Resistance
+To Hit
+Recovery
Enhancements Enhance Endurance Modification
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Damage Resistance
Enhance ToHit Buff
Set Categories Resist Damage
Endurance Modification
To Hit Buff

Paramilitary AssaultRifleSlug.png Slug

Fires a single Slug at a targeted foe. Firing a single Slug is slower than firing a Burst, but deals more damage, is longer range, and can knock down foes.

Damage High Lethal
Recharge Moderate
Minimum Level V archetypeicon mastermind.png 2 (Mastermind)
Effects Ranged
Foe Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Knockback

Paramilitary DraftArmy.png Soldiers

Calls forth one to three Mercenary Soldiers (the second is available at level six, the third at level eighteen) to do your bidding. The third Soldier you gain will be a Medic. All sodiers use Sub Machine Guns, but these can be upgraded. You may only have 3 Soldiers under your control at any give time. If you attempt to call Soldiers, you can only replace the ones you have lost in battle. If you already have three, the power will fail.

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 1 (Mastermind)
Effects Summon Soldiers
Soldier Level 1 and 6 pets are Soldiers
Basic Powers Inherent Brawl.png Brawl (Smashing)
AssaultWeapons ARBurst.png Advanced SMG Burst (Moderate DoT)
Equip Powers AssaultWeapons ARBurst.png Advanced SMG Heavy Burst (Heavy DoT)
AssaultWeapons ARBurst.png Heavy Burst (Lethal)
Upgrade Powers AssaultWeapons ARFullAuto.png Auto Fire (Extreme DoT)
AssaultWeapons ARBurst.png Burst (Lethal)
Medic Level 18 pet is a Medic
Basic Powers Inherent Brawl.png Brawl (Smashing)
AssaultWeapons ARBurst.png SMG Burst (Moderate DoT)
Medicine Aid.png MedKit (Heal)
Equip Powers AssaultWeapons ARBurst.png SMG Heavy Burst (Heavy DoT)
Upgrade Powers Medicine Stimulant.png Stimulant (Resist Effects)
AssaultWeapons ARM30grenade.png Frag Grenade (Moderate Damage, Knockback)
Enhancements Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Heal
Set Categories Pet Damage
Defense Debuff

Paramilitary EnlistSpecialForces.png Spec Ops

You can enlist one to two highly skilled Spec Ops Mercenaries (the second is available at level twenty-four). Spec Ops weapons are highly accurate and long ranged, and they are adept in many different tactical weapons. Like all Henchmen, Spec Ops can be eqipped with even deadlier munitions. You may only have 2 Spec Ops under your control at any given time. If you attempt to summon more Spec Ops, you can only replace the ones you have lost in battle. If you already have two, the power will fail.

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 12 (Mastermind)
Effects Summon Spec Ops
Basic Powers Inherent Brawl.png Brawl (Smashing)
AssaultWeapons ARBurst.png SCAR Burst (Moderate DoT)
AssaultWeapons ARBurst.png SCAR Heavy Burst (Heavy DoT)
Traps TargetedImmoblize.png Web Grenade (Immobilize, -Recharge, -Fly)
Equip Powers Inherent Brawl.png Rifle Butt (Moderate Damage, Disorient)
AssaultWeapons ShotgunBeanbag.png Flash Bang (Disorient -Acc)
Upgrade Powers AssaultWeapons SniperRifle.png SCAR Snipe (?Heavy Damage)
Traps DroppedAoEDebuffDamage.png Tear Gas (Hold/Immob? -Damage)
Invisibility Stealth.png Stealth (Stealth +Defense)
Enhancements Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Hold Duration
Enhance Immobilization Duration
Enhance Disorient Duration
Enhance ToHit Debuff
Set Categories Pet Damage
Defense Debuff
ToHit Debuff

Paramilitary TacticalUpgrade.png Tactical Upgrade

Permanently Upgrade the most advanced tactical weapons and gears to one Mercenary Henchman. The Tactucally Upgraded Mercenary will gain powers, weapons, and munitions. The powers gained are unique and dependent upon the target Mercenary Henchman that is Upgraded. This power only works on your Mercenary Henchmen and you can only Tactically Upgrade any given Mercenary Henchman once.

Recharge Very Slow
Minimum Level V archetypeicon mastermind.png 32 (Mastermind)
Effects Ranged, Upgrade Mercenary Henchman
Soldiers:  
Visual Change: Tactical Belt, new Assault Rifle
Powers added: AssaultWeapons ARFullAuto.png Auto Fire (Extreme DoT)
AssaultWeapons ARBurst.png Burst (Lethal)
Medic:  
Visual Change: Tactical Belt
Powers added: Medicine Stimulant.png Stimulant (Resist Effects)
AssaultWeapons ARM30grenade.png Frag Grenade (Moderate Damage, Knockback)
Spec Ops:  
Visual Change: Grenade Harness
Powers added: AssaultWeapons SniperRifle.png SCAR Snipe (?Heavy Damage)
Traps DroppedAoEDebuffDamage.png Tear Gas (Hold/Immob? -Damage)
Invisibility Stealth.png Stealth (Stealth +Defense)
Commando:  
Visual Change: Tactical Belt
Powers added: AssaultWeapons ARM30grenade.png M30 Grenade (Moderate Damage, Knockback)
AssaultWeapons ARFlamethrower.png Flamethrower (Extreme DoT)
MunitionsMastery LRMRocket.png LRM Rocket Launcher (Superior Damage, Knockback)
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories None


External Links