Nemesis Core Ally: Difference between revisions

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[[Category:Uncommon Incarnate Abilities]]
[[Category:Uncommon Incarnate Abilities]]
[[Category:Lore Incarnate Abilities]]

Latest revision as of 14:17, 12 May 2022

File:Incarnate_Lore_Nemesis_Uncommon.png

Overview

Nemesis Core Ally is one of the abilities that can be used with the Lore Slot, part of the Incarnate System. This ability is Uncommon.

Description

Draws forth an essence of a vanquished Nemesis War Hulk from the Well of the Furies to serve you for 5 minutes.

Recharge 15 min
Effects Summon War Hulk Essence

Summoned Entities

War Hulk Essence

This Nemesis Essence has been conjured out of the mists of the Well of the Furies, a study of an enemy made substance and brought to heel.

Powers

SuperReflexes Lucky.png Lore Evasion Auto: +DEF(AoE), +Res(All)
Lore Allies have very high defense versus area of effect attacks and moderate damage resistance.

Jump LongJump.png Super Leap Self Leap
These essences are capable of Super Leaping.

Inherent Brawl.png Pummel Melee Heavy Lethal
The WarHulk has a built in Claw that can shred foes.

DarkCast DarkPit.png Storm Cannon Disorient
You are Disoriented.

AssaultWeapons ARFlamethrower.png Flamethrower DoT(Fire)
The Warhulk's Flamethrower is doing Fire damage over time to you.

FireBlast Inferno.png Explode Post Death Special
When Warhulks are destroyed, they tend to explode.

Temporary PVP BuffDefense.png Resistance Resistance
Reflections Resistance

How to Get

Nemesis Core Ally is created with the following Incarnate Components:

1 Meditation Techniques
1 Enchanted Sand
1 Dimensional Pocket

Used In

Lore Incarnate Abilities

See Also