Placate (Status Effect): Difference between revisions

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imported>Felderburg
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{{incomplete|note=Is placate resistable? It looks like it is for power pools, maybe, but Stalkers' is unaviodable, right?}}
== Overview ==
== Overview ==
'''Placate''' is a [[Status Effect]]. An enemy under the affects of a Placate power is unable to target the user of the placate power.
'''Placate''' is a [[Status Effect]]. An enemy under the affects of a Placate power is unable to target the user of the placate power, until the effect wears off or until the user attacks the enemy. Placate is available to all players through [[Power Pool]]s, but it is a signature power for [[Stalker]]s, available in every Stalker's [[Primary Power Set]]. It is intended to be used in combination with the [[Hide]] power, allowing a Stalker to strike from being Hidden, defeat an enemy, and then Placate a remaining enemy. This hides the Stalker again (if the placated enemy is the only one left) or eliminates some of the damage a Stalker might receive from the defeated enemy's allies.


Placate does not cause [[detoggle|detoggling]].
Placate does not cause [[detoggle|detoggling]].
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{{MagResProt Description}}
{{MagResProt Description}}


{{Status Effect NavBox}}
{{Navbox Status Effects}}


[[Category:Status Effects]]
[[Category:Status Effects]]

Latest revision as of 19:49, 28 March 2014

Overview

Placate is a Status Effect. An enemy under the affects of a Placate power is unable to target the user of the placate power, until the effect wears off or until the user attacks the enemy. Placate is available to all players through Power Pools, but it is a signature power for Stalkers, available in every Stalker's Primary Power Set. It is intended to be used in combination with the Hide power, allowing a Stalker to strike from being Hidden, defeat an enemy, and then Placate a remaining enemy. This hides the Stalker again (if the placated enemy is the only one left) or eliminates some of the damage a Stalker might receive from the defeated enemy's allies.

Placate does not cause detoggling.

Magnitude, Resistance, Protection

Except for Slows, all status effects work the same way. The target has both Resistance and Protection. In order for the attack to take effect, it must have a big enough Magnitude to overcome the Protection. Once the Protection is overcome, the duration of the effect depends on the target's Resistance. Attacks can stack in order to overcome a target's Protection. No Slow Protection exists, only Resistance.

PVE: Minions have a Protection of 1. Lts are 2. Bosses are 3. Elite Bosses are 6. The Purple Triangles of Doom on an Archvillain or Hero add 50 to all but Sleep while they are up. Some specific enemies are resistant to fear.

PVP: As of Issue 13, Protection does not exist in PVP, only Resistance.