Playerlocale (Slash Command): Difference between revisions

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(Created page with "==Slash command== {{SlashCommandArticle|command=playerlocale|options=number|note=Changes the locale of a player.}} {| class=wikitable style="border-style: solid black; border-width: 2px;border-color: black" |- |<span style="color:red">Working, but there is much about this command which is still unknown.</span> |} '''Table of Locales:''' *English "en" *Test "test" *ChineseTraditional "zh" *Korean "ko" *Japanese "ja" *German "de" *French "fr" *Spanish "es"...")
 
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'''Notes:'''
'''Notes:'''
The locale sets the language and other locale defaults.
The locale sets the language and other locale defaults.



Revision as of 21:08, 26 November 2022

Slash command

/playerlocale number

Changes the locale of a player.

Working, but there is much about this command which is still unknown.


Table of Locales:

  • English "en"
  • Test "test"
  • ChineseTraditional "zh"
  • Korean "ko"
  • Japanese "ja"
  • German "de"
  • French "fr"
  • Spanish "es"

Notes:

The locale sets the language and other locale defaults.

The default locale of the game is English, and Index 0 is used as the default locale. /playerlocale takes an integer as an argument, and locales have been indexed and assigned a number. I have not yet been able to find the indexed list, however, and am also not certain that the indexed list of integers is not randomized (randomization would made this command mostly useless).

The command will accept 0 as an argument. However, it appears any argument other than 0 returns "Invalid locale".

It's possible that the devs have disabled any locale other than English in order to reduce needed resources and support. Mere conjecture, however.