Playerlocale (Slash Command): Difference between revisions

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==Slash command==
 
{{SlashCommandArticle|command=playerlocale|options=number|note=Changes the locale of a player.}}
{{bindcommand|playerlocale|number}}
:Changes the locale of a player.
 
<span style="color:red">NON-FUNCTIONAL</span>


* '''Number''' is the desired Locale Id
* '''Number''' is the desired Locale Id
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{| class=wikitable style="border-style: solid black; border-width: 2px;border-color: black"
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|<span style="color:red">Active, but it appears every locale other than English has been disabled.</span>  
|<span style="color:red">Active, but only the English locale works.</span>  
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Latest revision as of 21:43, 28 December 2022

playerlocale number

Changes the locale of a player.

NON-FUNCTIONAL

  • Number is the desired Locale Id
Active, but only the English locale works.


Table of Locale IDs:

0 - English "en"
1 - Test "test"
2 - ChineseTraditional "zh"
3 - Korean "ko"
4 - Japanese "ja"
5 - German "de"
6 - French "fr"
7 - Spanish "es"


Notes: The locale sets the language and other locale defaults.

The default locale of the game is English, and Index 0 is used as the default locale. /playerlocale takes an integer as an argument, and locales have been indexed and assigned a number.

The command will accept 0 as an argument. However, it appears any argument other than 0 returns "Invalid locale".

It's possible that the devs have disabled any locale other than English in order to reduce needed resources and support. Mere conjecture, however.


Example

/playerlocale 0