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A
You've tangled with Nemesis himself (at least, you think so...) during the Nemesis Plot event.  +
A strange fluctuation in the time stream keeps pulling victims of an old Rikti mutation drug to this point. Some temporal researchers believe that this connection with the Outbreak is responsible for keeping Recluse's Victory from taking hold, but don't know why.  +
You've managed to push your way through the teeming crowd of displaced souls in an effort to get a ticket out of Night Ward - only to find that there ain't no train a-comin'. Unlike the dead, however this does little to faze you. After all, if creatures keep finding ways in there must be other ways out.  +
A yawning void opens before you, a testament to Hamidon's power, but you are unmoved. You have seen true darkness first hand and it has not kept you from pressing onward. You carry enough darkness within you and it's going to take a lot more than a big hole in the ground to impress you. You've gazed into the abyss, and it's gazed into you too; you're both well acquainted with each other and have few secrets left to share.  +
This statue honors Mustang, a valiant hero who fought during WWII.  +
The Shadow Shard hates you. You can feel its anger pulsing in the air around you and the very ground you stand upon, throbbing up through your feet. The wind is a roar of anger at your very presence, echoed by the Shadow Shard's twisted inhabitants. You steel yourself against this emotional onslaught, unbowed by this world's hostility. You will turn its hate and anger back upon itself; you will be an Acolyte of Anger who wields rage as a weapon against it.  +
Never let 'em see you bleed. That's a cool million points of damage.  +, You have endured one million points of damage.  +
This is where workers in Terra Volta are air lifted in. From here, they're taken by several Longbow skiffs into the heart of the reactor.  +
Airplanes are the only way to reach some areas with necessary supplies and materiel. Most jets here are much faster than they look, and must fly far out over the ocean to avoid shattering every window in the Magisterium when they accelerate past mach.  +
The Shiva Shard fed on the dead here, causing the trees to grow larger and stronger around the old graveyard.  +
Tenants on the top floor in the apartment building have constantly complained that the nearby hero statue makes them feel uneasy. Many say it feels as if someone is constantly watching them. A former tenant claimed to see some sort of video camera in the eyes of the statue, though city officials deny this claim as 'unsubstantiated.'  +
The soldiers of Point Alpha man one of the most embattled posts in the Shadow Shard. They deal with skirmishes on an hourly basis and the attrition rate is very high. Coming here is viewed as both a blessing; the men cheer any powered assistance they can get against an enemy they can barely comprehend; and a curse, for your presence indicates the danger they are in and the inadequacy of their modern weapons against this threat. But being here has made you an honorary Alpha Ranger.  +
Even in these strange and uncertain times there are those who still reach for the sky.  +
You've never seen such hulking monstrosities this close up before, and even with the great power you've amassed in your career it is hard not to be a little intimidated. Their massive size blots out the sun and the roars they emit rattle the teeth and drive one close to madness.  +
It is here that the Devouring Earth nearly set off a biological bomb to infect the citizens of Founders' Falls.  +
Apex tracked Dr. Vahzilok down to this location, but interference from the Circle of Thorns prevented him from capturing the mad scientist.  +
You've helped take down a Zombie Elite, showing you are an Apocalypse Survivor!  +
There's no resigning from Arachnos, but you appear to have done just that. Good luck.  +, Your work with the forces of Arachnos has earned you the Arachnos Agent Day Job. Logging out in an Arachnos Base will grant you an Experience bonus, when you log back in, each time you complete a mission for a short time.  +
The Arbiters of Arachnos have made you a priority target. They do not like to let their secrets slip.  +, Your time spent working with the Arachnos Arbiters has earned you the Arachnos Official Day Job. Logging out in Grandville will earn you Jetpack power, when you log back in, for a short time.  +
Your study of the Mission Architect system has earned you the Architect Day Job. Logging out in the Mission Architect will earn you 2 bonus Mission Architect Tickets, when you log back in, each time you complete a mission for a short time.  +
This old boathouse used to be a popular spot in Perez Park, but since the gangs moved in it has been abandoned.  +
Selling the Malleus Mundi to the highest bidder is a choice that may come back to haunt you.  +, You never knew that a simple unreadable book could fetch such a price.  +
You have gone about the proper ritual to destroy the Malleus Mundi, but you are unsure if it is truly gone.  +
As the darkness closed in and the dead rose from their graves, this warehouse became a scene of unimaginable horror as a group of survivors fled here in the hope of rescue that never came. They fought valiantly, keeping the minions of the Banished Pantheon at bay for hours. The forces arrayed at them were too numerous and too powerful to be denied forever and the survivors succumbed along with the rest of Astoria's doomed inhabitants.  +
This fort is the prime location to be for surveilling Rikti activity. Unfortunately, it's also the furthest from the Vanguard base and, thus, a big target for the Rikti.  +
As Mot rose again into the world of the living, the very earth was sundered in the passing. The offal of its millennial imprisonment rose with it, a mephitic concoction of the most vile nature. From weeping sores and gaping maws flows a fluid of reconstitution, flushing down its titanic mass and forming pools amongst the pockets of flesh and shattered earth. Here, Mot's followers flock, intoxicating themselves on the potent fumes and ecstatically receiving visions of Mot's glory.  +
Avatar, a hero in Paragon City in the late 1950's, had a statue erected to him after his death. The gangs have not been kind to this memorial.  +
B
Hulking spires of stone splinter the landscape all around you, at this, the outermost edge of The Hive. So this is what a world re-shaped by the Devouring Earth would look like—a place completely inhospitable to humanity, a land rendered hostile to your very presence. You overcome a sudden feeling of insignificance as you gaze upon Hamidon's creation.  +
These woods have cropped up at an alarming rate since the Hollowing. Many believe the dramatic growth rate of the trees is due to the area being saturated with mystical residue from the Circle's spells.  +
Your time spent staging heists on the various financial institutions of the Rogue Isles has earned you the Thief Day Job. Logging out in a Vault will earn you an Infamy Bonus, when you log back, in each time you complete a mission for a short time.  +, Your time spent working with the financial institutions of Paragon City during your free time has earned you the Banker Day Job. Logging out in a Vault will earn you an Influence Bonus, when you log back, in each time you complete a mission for a short time.  +
Croatoa's own little Stonehenge has been the site of several battles against the supernatural powers who seek to consume this small town. Each attack has been foiled, though nearby residents still can't help but look at this site with some uneasiness.  +
The Council have taken over this building as their base of operations. You might want to check your back.  +
The loyal legions of Cimerora have prevailed in battle against an enemy wielding unimaginable power.  +
No one who lived through the Rikti Invasion of Baumton will ever forget it. For many this was a personal violation. They saw their homes, their lives, and those that they cared about laid to waste in mere minutes. The thirst for revenge against the Rikti is one that burns still, especially amongst the survivors of Baumton. Some take the trek down into these tunnels to exact some retribution against the Rikti, who now skulk and breed down here to perpetrate their alien designs.  +
A sense of floating encapsulates you, a lightness of being that does not bring with it feelings of ease or contentment, but of nothingness and insignificance. Vertigo sends your senses reeling and the urge to leave this place is undeniable. You do not belong here, you are the alien here, and nowhere else is this feeling more acute.  +
You live in a dangerous world. Beset on all sides by foes that wish to destroy you and all you hold dear. You've seen countless friends and comrades fall in battle. You've seen their bodies burnt, their minds warped, their bones broken. You've heard their cries of pain and fear and echoed it with your own. How many have fallen by the wayside, unable to carry on in the face of such daunting odds, who've had their spirits broken by the constant toil, the never-ending hordes of villainous enemies who never tire and never give up?  +
This statue of the Red Tiger, aka Jake Montoya, was erected after he lost his leg fighting the Clockwork King. Hero Corps supplied Jake with a prosthetic limb afterwards, but he would never be able to fight crime again. Some of his friends worry that Jake spends too much time around this statue, obsessing over his better days.  +
This towering skyscraper used to belong to the Marcones before Arachnos seized it for the purpose of "overseeing operations in Port Oakes." The Marcones have been bitter about it ever since.  +
The 'Fambly', as Joe Young would call them, had been dipping their fingers into the RMFC for some time. As luck would have it, DJ Zero offered Joe and Cornelius a chance to expand their business venture. The Monkey Fight Club Arena and Pocket D are a one-two punch that will certainly be a knockout!  +
This hospital sub-basement used to be a primary morgue, but was phased out due to the sheer number of Ghoul attacks it drew. As the Resistance say, nothing a chomper likes more than a well-stocked buffet.  +
The Invisible Falcon disappeared without a trace in the mid 90's.  +
Longbow uses these state-of-the-art facilities to perform experiments on a small group of monsters they encounter. Longbow policy dictates that they turn their charges in to the proper authorities back in Paragon, but Agincourt officials routinely turn a blind eye to this facility's activities.  +
The Circle of Thorns believe that mystical energy emanates from this moss covered rock, energy that draws various unscrupulous practitioners of the dark arts to this isolated corner of Perez Park. Whether it contributes to their magical rites is a matter of debate, as M.A.G.I. has conducted surveys that have found no evidence of any such energy. S.E.R.A.P.H., however, has detected trace amounts of exotic particles streaming from the stone, coinciding with other stellar phenomena.  +
Blue Steel, the only hero in Paragon City who works directly for the police, arrested the Tsoo's leader Tub Ci on this spot. The charges didn't stick, and Tub Ci is free today.  +
The destruction of Baumton was a nightmare. Out of fear and desperation hundreds of its citizens fled into the relative safety of the Sewer Network. Through the grime and muck you can catch evidence of this perilous journey: discarded food packets and clothes, scratched messages left for loved-ones who didn't make it, crude drawings etched into the brick by children desperate for a way to distract themselves from the situation. Most of Baumton's citizens who fled to the Sewer Network were eventually rescued, but the network has dangers of its own apart from the Rikti and not everyone who entered it ever returned.  +
The Lost, despised and reviled by every other criminal organization and gang, have become adept at finding secure hiding places where they can plot their revenge. Boomtown has several subterranean transit tunnels that escaped the devastation during the Rikti attack, and in fact provided shelter to Baumton's terrified residents. Now the Lost call these tunnels home and they will defend them to the death.  +
Back Alley Brawler fought against two Underbosses from The Family, Slow Eye Lou and Hyper Mike, on this spot.  +
You have discovered an underground safe house in Brickstown kept right under the noses of the PPD.  +
The hero known as 'The Commuter' recently thwarted an attempt by the 5th Column to blow up this bridge. Some people in Paragon think the plot to destroy the bridge was ridiculous, but The Commuter insists that, 'this bridge means the world to all those who drive in and out of Talos everyday.'  +
The construction of Skyway's next set of bridges was halted by the first Rikti War and remains on hold. Citizens walking nearby constantly look at this bridge with some fear, noticing that its foundations grow weaker by the day. It may be only a matter of time until this bridge collapses.  +
The first Luminary used her light-based powers to disrupt the formation of a large portal to the Rikti homeworld on this spot.  +
Talos spent a good part of his childhood here.  +
Deep beneath the Mother of Mercy Hospital, the moans of misbegotten Seers echo through these forgotten corridors. Their sorrow seeps into the minds of those who hear them, disrupting thought and disturbing the emotions. Tarry too long and your mind shall be broken as theirs.  +
Hero Burgers was once the best fast-food restaurant in Oceanview, before the island was evacuated and abandoned.  +
The United States once held their oil reserves in Paragon City, until the reserves became an attractive target for villains trying to make names for themselves.  +
You have defeated 20 ghosts, spirits who have not rested since their original death.  +
C
Fighting in a nice big arena is one thing, but fighting in a cage is completely... different. Only the strong survive a cage match.  +
The very air vibrates with the barely contained rage of the creatures that had once been penned here—relegated to servile status for the amusement of lesser beings. You can relate, you've been subject to incarceration for violating ridiculous laws meant for equally lesser beings, and you threw off their shackles just as these monsters did.  +
Mortals erect petty monuments and cairns in the foolish pursuit of stemming the forces of Death. Mot has since sundered such vanities.  +
In the distance you can hear the ululating cry of the Devouring Earth and something about it speaks to a primal, ancient, part of you. You can understand how some might be seduced by this call and stray into their embrace to be devoured. There is something almost hypnotic about it; being summoned by a power greater than you, older than you, and somehow welcoming, as though the Devouring Earth offer a unity unattainable anywhere else on this world.  +
You've finally done it, you've mastered the art of mixing the elusive 'Camel Snot'  +
You have spent a great deal of time working in the hospitals of Paragon City during your free time earning the Caregiver Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.  +, Your expertise in surgery and understanding pain has earned you the Pain Specialist Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.  +
The Carpe Diem is the Family's 'flagship' for various overseas deals that they make. The ship is periodically grounded to deal with troublesome Scrapyarders.  +
You stand on the brink, a psychological one, overwhelmed by a sense of dislocation and loss that is nearly impossible to shake. The scientists manning Firebase Zulu have codenamed this region "The Marooned Shores," and you can see why this name is appropriate. You feel as though you have washed ashore in a hostile land, cast off from everything you know. You fear, for an instant, that you will never again find the way home. You fight down this irrational fear and move on, lest it consume you.  +
Visitors to Portal Corp are usually a little concerned when they see these defensive outposts put up near the elevators down to the portals. Tour guides insist they are "just for show", though the occasional "all clear" heard from military radios nearby doesn't help much.  +
You have helped celebrate the 1st anniversary of City of Heroes.  +
Many would-be villains have drunk their fill from the cesspool in hopes that it might grant super power. Mostly they go insane.  +
Professor Xaos brought Paragon City to its knees shortly after the Rikti War with his Mandelbrot Device. Synapse and Positron were able to work together for once and saved the city.  +
You have spent a great deal of time working with the agents of Ouroboros earning you the Chronologist Day Job. Logging out in Ouroboros will earn you a bonus enhancement recipe, when you log back in, each time you complete a mission for a short time.  +
Welcome to Ouroboros. You have a feeling as if there is a lot of work that needs to be done.  +
Just when you thought it was safe...  +
Your time spent plotting against the inhabitants of Cimerora has earned you the Cimeroran Day Job. Logging out in Cimerora will earn you a bonus to your damage resistance, when you log back in, for a short time.  +, Your time spent protecting the inhabitants of Cimerora has earned you the Cimeroran Day Job. Logging out in Cimerora will earn you a bonus to your damage resistance, when you log back in, for a short time.  +
No one is quite sure about the purpose of these odd monuments. Some say that Dr. Aeon sent a squad of Arachnos to decimate them long ago and though his minions managed to destroy one, spirits haunted Dr. Aeon for weeks. The operation was inexplicably called off.  +
The Legacy Chain have been seeking the purpose of these strange structures that have been created by the Circle. They have been working together with their Rogue Isles branch, who are investigating similar structures in Cap au Diable. Some theorize they're teleporters, while others suggest they're beacons for powerful demons in the underworld.  +
From this vantage point, one can get an excellent view of Carnival Town: the Freakshow community that has grown like a fungus on Venice's rotting corpse. This is more than a stronghold or a headquarters for the Freakshow, this is their version of a "community," a new world as seen through the filter of a violent and deranged mind. It has laws, customs, even holidays, but make no mistake: it is a place of violence, debasement, and depravity where the weak are quickly culled. Many see it as a cancer from which a psychological and sociological poison can spread to infect other parts of Paragon City, a breeding ground for dark memes best kept contained.  +
Citizens who appreciate all the marvelous things that President Cole has done for them have the best view of Praetoria from here.  +
You have worked closely with the Paragon City government during your free time earning the City Official Day Job. Logging out in the City Hall will earn you an Influence Bonus, when you log back in, each time you complete a mission for a short time.  +, You were unceremoniously ejected from your position in Paragon City government when you became a villain.  +
Whether transporting heroes on their way to a mission or civilians to their homes, the Paragon Transit Authority has a record of efficiency and safety second to none.  +
This is the heart of Praetoria. Emperor Cole and his Praetors have put great energy into keeping eyes and ears open for the safety of their citizens.  +
The owner of this building tried to claim he lost the structure due to a fault line, but the insurance company was uncompromising in its definition of an event versus an individual.  +
Beneath the City Maintenance Facility lies the Maintenance & Treatment Chamber, where malfunctioning Clockwork are stored to prevent their errant code from infecting others of their kind.  +
You've collected 10 classic costumes.  +
You spent your free time mingling with both the heroes of Paragon City and the villains of the Rogue Isles in Pocket D earning yourself the Clubber Day Job. Logging out in Pocket D will earn you a bonus to your out of combat Recovery, when you log back in, for a short time.  +
Praetor Berry's dizzying research speed accomplishes much, but tends to leave unfinished projects and prototypes in its wake. Some of those half-baked notions end up here. Occasionally, a few get up and walk away.  +
A winter cold front has been forecast.  +
You have withstood the oppressive influence of Mot, at great cost to your health and sanity and earning you the mark of the Cold Hand of Death. Logging out within Dark Astoria will increase your defense and resistance to cold and negative attacks for a short time after you log back in.  +
You have defeated 100 of the living snow creatures who plagued the Rogue Isles.  +, You have defeated 100 of the living snow creatures who plague Paragon City.  +
You successfully iced Lady Winter's plans to freeze the Earth with her Arctic powers and snowy horde!  +
These communications towers are critical for boosting signals with enough power to overcome Rikti jamming technology.  +
You have traveled all over Paragon City for various day jobs during your free time earning the Commuter Day Job. Logging out in a Train Station will earn you a speed boost, when you log back in, for a short time.  +, You miss the monorails of Paragon City, but in the Rogue Isles it would just be too impractical.  +
The Mount Diable Tunnel, destroyed following a turf war gone explosive, connected Port Oakes to Cap au Diable. Much to the chagrin of many commuters, no effort has been made to rebuild it.  +
The properties along Miller Street have been condemned and will be demolished and replaced with new attractions within a few years.  +
It is no small thing to make the long perilous journey to the levels beneath the Behavioral Adjustment Facility. The route is filled with hostile PPD trained to shoot first and never ask questions. You have entered a realm that is the last many will see: Do you seek to free the condemned from their fate, or facilitate their demise?  +
This junction was the first target of the Freakshow when they started their campaign of mayhem. Statesman and the rest of the Freedom Phalanx were able to stop their plan before it could be fulfilled.  +
The Bell-Wave is the twin of the nearly destroyed Valor Bridge. Cynics say that the statue of the heroine at the end was built to inspire the bridge to be named after her, but the trend never took off.  +
The statue of the heroine, "The Night Hammer" has been the focus of two controversies. The first was Night Hammer's disgust at how the statue turned out. The second was the "mysterious" disappearance of the architect who designed the statue.  +
The Freedom Phalanx and WISDOM stopped a massive Banished Pantheon attack in this area.  +
The stench of death clings to this forlorn cargo container. The Vahzilok are rumored to store corpses there for later use in their blasphemous experiments. It is difficult to argue what is more horrific: a cargo container stuffed with dead bodies, or one that is empty—indicating that the Vahizilok have a new crop of cadaverous servitors roaming the streets to do their dark bidding.  +
The major highway that runs alongside this warehouse is frequently used by the "Dyne-addled" Supa-Trolls.  +
As humanity has begun expanding its interests into extra-dimensional spaces, particularly the Shadow Shard, peculiar psychological disorders have begun to infect those spending a large amount of time away from their home dimension. New categories of mental illness have been coined to give shape to the odd manias and delusions creeping into the minds of the people staffing the outposts in Firebase Zulu, and you too have had strange thoughts emerging unbidden from your own psyche. Yet you continue to engage this strange place in a race against time: either you will stand triumphant against the Shadow Shard's many challenges, or you will succumb to the madness that has claimed lesser minds.  +