Recipe Drop Pools: Difference between revisions

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{{TOCright}}
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{{wip}} {{blue|''Full credit for the initial compilation goes to _Brev_ in the official City of Heroes forums.''}}
== Overview ==
All recipes in the [[Invention System]] belong to a certain "Drop Pool". This is the only way to get each recipe without purchasing them from a [[Merit Vendor]]; though note that some recipes cannot be purchased at a Merit Vendor.
 
In the case of "Pool C" and "Pool D" recipes, these were originally awarded at the end of [[Task Force]]s, [[Strike Force]]s, and [[Trial]]s. "Pool C" recipes were awarded for Task Forces, Strike Forces, and any hero-side Trials that were not [[Power Respecification]] Trials. "Pool D" recipes were awarded for Respec Trials and [[Hamidon Raid]]s.


== Pool A (Critters) ==
== Pool A (Critters) ==
Recipes from pool A are obtained by defeating enemies.  Each time you receive a reward for defeating an enemy, the enemy defeated has a random chance of dropping one pool A recipe.  ([[Giant Monsters]] are the exception to this rule.)
Recipes from pool A are obtained by defeating enemies.  Each time you receive a reward for defeating an enemy, the enemy defeated has a random chance of dropping one pool A recipe.  ([[Giant Monsters]] and some [[Archvillain]]s and [[Hero]]es are the exceptions to this rule.)


In addition to the uncommon and rare recipes listed below, drop pool A also includes all [[Common Invention Recipes|common]] enhancement and [[Temporary Powers#Invention Powers|temp power]] recipes.
In addition to the uncommon and rare recipes listed below, drop pool A also includes all recipes for [[Common Invention Recipes|Common IO Enhancements]].


The level of a dropped pool A recipe is determined by the level of the mob that drops it.  For example, if a level 34 mob is defeated, the any uncommon or rare recipe dropped will be level 34.  A common recipe dropped by the same enemy would be either level 30 or 35. (Temporary power recipes are always level {{red|10}}.)
The level of a dropped pool A recipe is determined by the level of the critter that dropped it. (The exceptions are temporary power recipes are level {{blue|1}} or level {{blue|10}}.) For example, if a level 34 enemy is defeated, any uncommon or rare recipe dropped will be level 34.  A common recipe dropped by the same enemy would be either level 30 or 35.


=== Uncommons ===
=== Uncommons ===
<!--
::''[[:Category:Uncommon Recipe Drops]]''
::''[[:Category:Uncommon Recipe Drops]]''
:*[[Achilles' Heel]]: Def
The following code automatically lists all IOs in the Uncommon Recipe Drops category.
:*[[Adjusted Targeting]]: ToHit, ToHit/Rech,  ToHit/Rech/End, Rech/End, ToHit/End
To make changes, update the IO page itself, and also update the Invention Origin Enhancement Sets page.
:*[[Adrenal Adjustment]]: All (Endmod, Endmod/Rech, Endmod/Rech/Acc)
-->
:*[[Air Burst]]: All (Acc/Dam, Dam/End, Dam/Range, Dam/Rech)
{{#dpl:
:*[[Annoyance]]: All (Taunt, Taunt/Rech, Taunt/Rech/Range)
|category=Uncommon Recipe Drops
:*[[Befuddling Aura]]: All (Acc/Conf, Acc/End, Acc/Rech, Conf/End, Acc/Conf/Rech)
|allowcachedresults=true
:*[[Blood Mandate]]: All (Acc, Dam, Acc/Dam, Acc/End, Dam/End, Acc/Dam/End)
|mode=userformat
:*[[Bonesnap]]: All (Acc/Dam, Acc/Rech, Dam/End)
|ordermethod=title
:*[[Brilliant Leadership]]: All (Acc, Dam, Acc/Dam, Acc/End, Dam/End, Acc/Dam/End)
|format=<ul style="margin: 0; columns: 26em 3; list-style: none;">,<li style="position: relative; padding-left: 32px; min-height: 22px; break-inside: avoid;">,</li>,</ul>
:*[[Bruising Blow]]: All (Acc/Dam, Dam/End, Dam/Rech)
|secseparators=<span style="position: absolute; top: -1px; left: 0; pointer-events: none;">[[File:Recipe ,.png|x20px|link=|alt=]]</span>[[%PAGE%|<span style="margin-left: -32px; padding-left: 32px;">%TITLE%</span>]]
:*[[Cacophony]]: Acc/Rech, Conf/End
|includepage={DropRecipeHead}:1
:*[[Calibrated Accuracy]]: All (Acc/Dam, Acc/End, Acc/Int, Acc/Range, Acc/Rech, Acc/Dam/Rech)
}}
:*[[Cleaving Blow]]: All (Acc/Dam, Acc/Rech, Dam/End, Dam/Rech)
:*[[Commanding Presence]]: Acc/Dam
:*[[Crushing Impact]]: All (Acc/Dam, Dam/End, Dam/Rech, Acc/Dam/End, Acc/Dam/Rech, Dam/End/Rech)
:*[[Curtail Speed]]: All (Acc/End, Acc/Slow, Dam/Slow, Range/Slow, End/Rech/Slow)
:*[[Dampened Spirits]]: ToHit, Rech, ToHit/rech, ToHit/Rech/End, Rech/End, ToHit/End
:*[[Dark Watcher's Despair]]: ToHit, ToHit/Rech, Chance for Recharge slow
:*[[Debilitative Action]]: Acc/Rech
:*[[Decimation]]: Acc/Dam
:*[[Deflated Ego]]: ToHit Debuff
:*[[Detonation]]: All (Acc/Dam, Dam/End, Dam/Range, Dam/Rech, Add/Dam/End, Dam/End/Range)
:*[[Discouraging Words]]: All (ToHit, ToHit/Rech, ToHit/Rech/Acc)
:*[[Doctored Wounds]]: All (Heal, Rech, End/Heal, End/Rech, Heal/Rech, End/Heal/Rech)
:*[[Edict of the Master]]: Acc/Dam
:*[[Efficacy Adaptor]]: EndMod,EndMod/Rech,EndMod/Acc/Rech, Rech/Acc, EndMod/Acc
:*[[Encouraged Accuracy]]: All (ToHit, ToHit/Rech, ToHit/Rech/End)
:*[[Energy Manipulator]]: EndMod
:*[[Enfeebled Operation]]: All (Acc/Rech, Acc/End, Acc/Immob, End/Immob, Immob/Range, Acc/Range/Rech)
:*[[Entropic Chaos]]: Acc/Dam
:*[[Essence of Curare]]: All (Acc/End, Acc/Rech, End/Hold, Hold/Range, Acc/Hold/Range)
:*[[Exploit Weakness]]: All (Acc/Dam, Dam/End, Dam/Range, Dam/Rech)
:*[[Exploited Vulnerability]]: All (Def, Def/Rech, Def/Rech/Acc)
:*[[Explosive Strike]]: KB/dam
:*[[Extreme Measures]]: All (Acc/Dam, Dam/End, Acc/Int/Range, Acc/Range/Rech, Dam/End/Rech, Dam/Int/Rech)
:*[[Far Strike]]: All (Acc/End, Dam/Range, Dam/Rech)
:*[[Focused Smite]]: All (Acc/Dam, Dam/End, Dam/Rech, Acc/Dam/Rech, Acc/End/Rech)
:*[[Force Feedback]]: Knockback/Damage
:*[[Gaussian's Synchronized Fire-Control]]: ToHit
:*[[Gift of the Ancients]]: Def/End, End/Rech
:*[[Harmonized Healing]]: All (End, Heal, End/Heal, End/Rech, Heal/Rech, End/Heal/Rech)
:*[[Hibernation]]: All (Acc/Rech, Acc/End, End/Sleep, Range/Sleep, Acc/Rech/Sleep)
:*[[Horror]]: All (Acc/End, Acc/Rech, End/Fear, Fear/Rech, Acc/Fear/Rech)
:*[[Impeded Swiftness]]: Acc/Slow
:*[[Impervious Skin]]: End/Res
:*[[Impervium Armor]]: End/Res, Rech/Res
:*[[Induced Coma]]: Acc/Rech
:*[[Jaunt]]: All (End, Range, End/Range)
:*[[Karma]]: All (Def/End, Def/Rech, Knockback Protection)
:*[[Kinetic Combat]]: Acc/Dam
:*[[Kinetic Crash]]:  KB/Dam, KB/Acc, KB/Rech, KB/End, KB/Damage/End, KB/Dam/Acc
:*[[Kismet]]: Def/End
:*[[Lethargic Repose]]: All (Acc/End, Acc/Rech, Acc/Sleep, End/Sleep, Range/Sleep, Acc/Rech/Sleep)
:*[[Maelstrom's Fury]]: All (Acc/Dam, Dam/End, Dam/Rech, Dam/End/Rech)
:*[[Miracle]]: End/Heal
:*[[Mocking Beratement]]: Taunt, Rech, Taunt/Rech, Taunt/Rech/Range, Rech/Acc, Taunt/Range
:*[[Multi-Strike]]: All (Acc/Dam, Acc/End, Dam/End, Dam/Rech, Acc/Dam/End, Dam/End/Rech)
:*[[Neuronic Shutdown]]: Acc/End, Acc/Rech
:*[[Nightmare]]: All (Acc/End, Acc/Fear, Acc/Rech, End/Fear, Fear/Range, Acc/Fear/Rech)
:*[[Paralytic]]: All (Acc/End, Acc/Rech, End/Hold, Hold/Range, Acc/Range/Rech)
:*[[Perfect Zinger]]: Taunt, Rech, Chance for Psi
:*[[Performance Shifter]]: Endmod
:*[[Perplex]]: All (Acc/Conf, Acc/End, Acc/Rech, Conf/End, Conf/Rech, Conf/Acc/Rech)
:*[[Pounding Slugfest]]: Acc/Dam
:*[[Pulverizing Fisticuffs]]: Acc/Dam
:*[[Quickfoot]]: All (End, Run, End/Run)
:*[[Razzle Dazzle]]: Acc/Rech
:*[[Reactive Armor]]: All (End, Res, End/Rech, End/Res, Rech/Res, End/Rech/Res)
:*[[Rectified Reticle]]: ToHit
:*[[Red Fortune]]: All (Def, End, Def/End, Def/Rech, End/Rech, Def/End/Rech)
:*[[Regenerative Tissue]]: End/Heal
:*[[Rooting Grasp]]: All (Acc/End, Acc/Immob, Acc/Rech, End/Immob, Immob/Range)
:*[[Rope A Dope]]: All (Acc/End, Acc/Rech, Acc/Stun, End/Stun, Stun/Range, Acc/Stun/Rech)
:*[[Ruin]]: All (Acc/Dam, Dam/End, Dam/Rech, Add/Dam/Rech, Acc/End/Rech)
:*[[Salvo]]: Acc/Dam
:*[[Serendipity]]: All (Def, End, Def/End, Def/Rech, End/Rech, Def/End/Rech)
:*[[Smashing Haymaker]]: All (Acc/Dam, Dam/Rech, Dam/End, Dam/End/Rech)
:*[[Soaring]]: All (End, Fly, End/Fly)
:*[[Springfoot]]: All (End, Jump, End/Jump)
:*[[Stagger]]: All (Acc/End, Acc/Rech, End/Stun, Stun/Range, Acc/Range/Rech)
:*[[Steadfast Protection]]: All (End/Res, Rech/Res, Knockback Protection)
:*[[Tempered Readiness]]: All (Acc/End, Acc/Slow, Dam/Slow, Slow/Range, End/Rech/Slow, Acc/Dam/Slow)
:*[[Tempest]]: Acc/Dam
:*[[Thunderstrike]]: All (Acc/Dam, Dam/End, Dam/Rech, Acc/Dam/End, Acc/Dam/Rech, Dam/End/Rech)
:*[[Titanium Coating]]: All (End, Res, End/Rech, End/Res, Rech/Res, End/Rech/Res)
:*[[Touch of Death]]: Acc/Dam
:*[[Touch of Lady Grey]]: Def, Def/Rech, Chance for Neg. En. Damage
:*[[Triage]]: All (End/Heal, End/Rech, Heal/Rech, End/Heal/Rech)
:*[[Triumphant Insult]]: Taunt
:*[[Undermined Defenses]]: Def, Def/Rech, Def/Rech/End, Rech/End, Def/End
:*[[Unquestioning Loyalty]]: All (Acc/Dam, Acc/End, Dam/End, Acc/Dam/End)
:*[[Unspeakable Terror]]: Acc/Rech
:*[[Volley Fire]]: All (Acc/Dam, Dam/End, Dam/Rech)
:*[[Volley Of Velocity]]: All (KB/Acc, KB/dam, KB/Rech)


=== Rares ===
=== Rares ===
<!--
::''[[:Category:Rare Recipe Drops]]''
::''[[:Category:Rare Recipe Drops]]''
:*[[Invention Temporary Powers|Temporary Power]]: St. Louis Slammer, Gabriel's Hammer, Revolver, Ethereal Shift
The following code automatically lists all IOs in the Rare Recipe Drops category.
:*[[Achilles' Heel]]: Def/Rech
To make changes, update the IO page itself, and also update the Invention Origin Enhancement Sets page.
:*[[Adjusted Targeting]]: Rech
-->
:*[[Aegis]]: End/Res, Resistance
{{#dpl:
:*[[Call of the Sandman]]: End/Sleep, Acc/Rech
|category=Rare Recipe Drops
:*[[Celerity]]: Endurance
|allowcachedresults=true
:*[[Commanding Presence]]: Aura Taunt and Placate resistance for Pets
|mode=userformat
:*[[Debiliative Action]]: Rech/Immob
|ordermethod=title
:*[[Decimation]]: Dam/End, Chance for Buildup
|format=<ul style="margin: 0; columns: 26em 3; list-style: none;">,<li style="position: relative; padding-left: 32px; min-height: 22px; break-inside: avoid;">,</li>,</ul>
:*[[Devastation]]: Acc/Dam, Acc/Dam/End/Rech
|secseparators=<span style="position: absolute; top: -1px; left: 0; pointer-events: none;">[[File:Recipe ,.png|x20px|link=|alt=]]</span>[[%PAGE%|<span style="margin-left: -32px; padding-left: 32px;">%TITLE%</span>]]
:*[[Debiliative Action]]: Acc/End, Rech/Immob
|includepage={DropRecipeHead}:1
:*[[Edict of the Master]]: Acc/End, Dam/End
}}
:*[[Efficacy Adaptor]]: EndMod/End
:*[[Entropic Chaos]]: Dam/End, Chance to heal
:*[[Executioner's Contract]]: Acc/Dam, Dam/End
:*[[Force Feedback]]: Chance for +Rech
:*[[Freebird]]: Endurance
:*[[Gaussian's Synchronized Fire-Control]]: ToHit/Rech, Chance for Build-up
:*[[Ghost Widow's Embrace]]: Acc/Rech, End/Hold
:*[[Glimpse of the Abyss]]: Fear/Range, Acc/Rech
:*[[Impeded Swiftness]]: Acc/End, Dam/Slow
:*[[Impervious Skin]]: End/Rech, Rech/Res, +Mez Resist
:*[[Impervium Armor]]: End/Rech
:*[[Induced Coma]]: Acc/End
:*[[Kinetic Combat]]: Chance to knockdown
:*[[Kismet]]: Def/Rech, End/Rech, +6% Accuracy
:*[[Luck of the Gambler]]: Def/End, Defense
:*[[Mako's Bite]]: Acc/Dam, Acc/Dam/End/Rech
:*[[Malaise's Illusions]]: Acc/Rech, End/Confuse
:*[[Miracle]]: End/Rech, Heal/Rech
:*[[Neuronic Shutdown]]: End/Hold
:*[[Numina's Convalescence]]: Heal, End/Heal
:*[[Pacing of the Turtle]]: Acc/Slow, Dam/Slow
:*[[Performance Shifter]] Endmod/Rech, Chance for +End
:*[[Positron's Blast]]: Acc/Dam, Dam/End
:*[[Pounding Slugfest]]: Dam/End
:*[[Pulverizing Fisticuffs]]: Acc/Dam/Rech
:*[[Razzle Dazzle]]: End/Stun
:*[[Regenerative Tissue]]: +Regeneration
:*[[Scirocco's Dervish]]: Acc/Dam, Dam/End
:*[[Sovereign Right]]: Acc/Dam, Accuracy
:*[[Sting of the Manticore]]: Acc/Dam, Dam/End/Rech
:*[[Stupefy]]: Acc/Rech, End/Stun
:*[[Time and Space Manipulation]]: Endurance
:*[[Touch of Death]]: Dam/End, Chance for NE damage
:*[[Trap of the Hunter]]: Acc/Rech, End/Immob
:*[[Unbounded Leap]]: Endurance
:*[[Undermined Defenses]]: Rech
:*[[Unspeakable Terror]]: End/Fear


== Pool B (Missions) ==
== Pool B (Missions) ==
Line 162: Line 48:


It appears that the recipe selection is based off of the mission's level, but the recipe's level is based off the character's level. Thus, a level 50 character exemplared to a level 15 mission may receive a drop from a level 10-20 pool. That drop will then attempt to be matched to the character's actual level; since the pool doesn't extend to 50, it maxes the recipe out at 20.
It appears that the recipe selection is based off of the mission's level, but the recipe's level is based off the character's level. Thus, a level 50 character exemplared to a level 15 mission may receive a drop from a level 10-20 pool. That drop will then attempt to be matched to the character's actual level; since the pool doesn't extend to 50, it maxes the recipe out at 20.
 
<!--
::''[[:Category:Mission Recipe Drops]]''
::''[[:Category:Mission Recipe Drops]]''
:*[[Achilles' Heel]]: Chance for -Resist
The following code automatically lists all IOs in the Mission Recipe Drops category.
:*[[Aegis]]: Rech/Res
To make changes, update the IO page itself, and also update the Invention Origin Enhancement Sets page.
:*[[Call of the Sandman]]: Acc/End, Range/Sleep
-->
:*[[Celerity]]: Run Speed
{{#dpl:
:*[[Cloud Senses]]: Acc/Recharge
|category=Mission Recipe Drops
:*[[Commanding Presence]]: Acc/End
|allowcachedresults=true
:*[[Dark Watcher's Despair]]: To hit Debuff/Endurance
|mode=userformat
:*[[Dark Watcher's Despair]]: To Hit DeBuff/Recharge/Endurance Reduction
|ordermethod=title
:*[[Debiliative Action]]: Range/Immob
|format=<ul style="margin: 0; columns: 26em 3; list-style: none;">,<li style="position: relative; padding-left: 32px; min-height: 22px; break-inside: avoid;">,</li>,</ul>
:*[[Decimation]]: Dam/Rech
|secseparators=<span style="position: absolute; top: -1px; left: 0; pointer-events: none;">[[File:Recipe ,.png|x20px|link=|alt=]]</span>[[%PAGE%|<span style="margin-left: -32px; padding-left: 32px;">%TITLE%</span>]]
:*[[Deflated Ego]]: Chance for Recovery Debuff
|includepage={DropRecipeHead}:1
:*[[Devastation]]: Dam/End
}}
:*[[Edict of the Master]]: Acc/Dam/End
:*[[Energy Manipulator]]: Chance for Disorient
:*[[Entropic Chaos]]: Dam/Rech
:*[[Executioner's Contract]]: Dam/Int, Dam/Range
:*[[Explosive Strike]]: Chance for Smashing
:*[[Force Feedback]]: KB/Rech, KB/Dam/End
:*[[Freebird]]: Fly
:*[[Gaussian's Synchronized Fire-Control]]: ToHit/End, ToHit/Rech/End
:*[[Ghost Widow's Embrace]]: Acc/End, Hold/Range
:*[[Gift of the Ancients]]: Def/End/Rech
:*[[Glimpse of the Abyss]]: Acc/End, End/Fear
:*[[Impeded Swiftness]]: Slow/Range
:*[[Impervium Armor]]: End/Rech/Res
:*[[Kinetic Combat]]: Dam/Rech
:*[[Induced Coma]]: Sleep/Range
:*[[Lockdown]]: End/rech/Hold
:*[[Luck of the Gambler]]: Def/Rech
:*[[Mako's Bite]]: Dam/End
:*[[Malaise's Illusions]]: Acc/Conf, Acc/End, Conf/Range
:*[[Miracle]]: Heal, End/Heal/Rech
:*[[Neuronic Shutdown]]: Hold/Range
:*[[Numina's Convalescence]]: End/Rech
:*[[Obliteration]]: Acc/Dam/Rech‎
:*[[Pacing of the Turtle]]: Acc/End, Range/Slow
:*[[Perfect Zinger]]: Taunt/Rech/Range
:*[[Performance Shifter]]: EndMod/Acc, EndMod/Rech/Acc
:*[[Positron's Blast]]: Dam/Range, Dam/Rech
:*[[Pounding Slugfest]]: Dam/Rech
:*[[Razzle Dazzle]]: Stun/Range
:*[[Rectified Reticle]]: +perception
:*[[Regenerative Tissue]]: End/Rech, Heal/Rech
:*[[Scirocco's Dervish]]: Acc/Rech, Dam/Rech
:*[[Sovereign Right]]: Dam/End
:*[[Sting of the Manticore]]: Dam/End
:*[[Stupefy]]: Acc/End, Range/Stun
:*[[Tempest]]: Dam/Rech
:*[[Time and Space Manipulation]]: Range
:*[[Touch of Death]]: Dam/Rech
:*[[Touch of Lady Grey]]: Def/Rech/End, Defense/End
:*[[Touch of the Nictus]]: Acc/End/Heal
:*[[Trap of the Hunter]]: Acc/End, Immob/Range
:*[[Triumphant Insult]]: Chance to Disorient
:*[[Unbounded Leap]]: Jump
:*[[Undermined Defenses]]: Def Deb/Rech
:*[[Unspeakable Terror]]: Fear/Range


== Pool C (Task Forces) ==
== Random Rare Rolls ==
:''See also:'' [[Pool C Drops By Level]]
:''See also:'' [[Random Rare Recipe Roll]]


Recipes in drop pool C are awarded by selecting them from the reward table presented at the end of any [[Task Force|task force]].  As such, the chance of a drop is 100% at task force completion (provided you choose the recipe as your reward), leaving only the actual recipe awarded to chance.
The level of a dropped pool C recipe is dependent on the level of the character claiming the reward.  For example, if a level 42 character completes a task force and claims a recipe as a reward, the level of the recipe dropped will be 42.
::''[[:Category:Task Force Recipe Drops]]''
<!--
<!--
Text transcluded from Random Rare Recipe Roll page.
To make changes, edit that page, changing the text within the onlyinclude tags.
-->
{{:Random Rare Recipe Roll}}
<!--
::''[[:Category:Random Rare Recipe Roll]]''
The following code automatically lists all IOs in the Task Force Recipe Drops category.
The following code automatically lists all IOs in the Task Force Recipe Drops category.
To make changes, update the IO page itself, and also update Invention Origin Enhancement Sets.
To make changes, update the IO page itself, and also update the Invention Origin Enhancement Sets page.
-->
-->
{{#dpl:
{{#dpl:
|category=Task Force Recipe Drops
|category=Random Rare Recipe Roll
|columns=2
|allowcachedresults=true
|format=,\n:*[[%TITLE%]]
|mode=userformat
|ordermethod=title
|format=<ul style="margin: 0; columns: 26em 3; list-style: none;">,<li style="position: relative; padding-left: 32px; min-height: 22px; break-inside: avoid;">,</li>,</ul>
|secseparators=<span style="position: absolute; top: -1px; left: 0; pointer-events: none;">[[File:Recipe ,.png|x20px|link=|alt=]]</span>[[%PAGE%|<span style="margin-left: -32px; padding-left: 32px;">%TITLE%</span>]]
|includepage={DropRecipeHead}:1
}}
}}


== Pool D (Trials) ==
== Special Means ==
Recipes in drop pool D are awarded by selection from the reward table presented at the end of any [[trial]].  As such, the chance of a drop is 100% at trial completion (provided you choose the recipe as your reward), leaving only the actual recipe awarded to chance.
 
The level of a dropped pool D recipe is dependent on the level of the trial, which in turn is related to the levels of the characters on the team.  For example, if a trial spawns level 27 enemies, the level of a recipe claimed by one of the characters on that team will be 27.  Trials spawn at the level of the highest-level character on the team, regardless of whether that character is exemplared, up to the maximum level for the trial.  For that reason, Pool D recipes at 33, 43, and 50 are much more common than recipes at other levels.
 
Note that only the respec trials generate Pool D recipes; the Cavern of Transcendence trial drops from Pool B (missions pool), while the Eden trial drops from Pool C (Task Force pool).  This design choice by the developers was apparently intended to equalize available pools between heroes and villains.


::''[[:Category:Trial Recipe Drops]]''
Recipes in this category are all awarded by means other than the normal pools.
<!--
<!--
The following code automatically lists all IOs in the Trial Recipe Drops category.
::''[[:Category:Special Recipe Drops]]''
To make changes, update the IO page itself, and also update Invention Origin Enhancement Sets.
The following code automatically lists all IOs in the Special Recipe Drops category.
To make changes, update the IO page itself, and also update the Invention Origin Enhancement Sets page.
-->
-->
{{#dpl:
{{#dpl:
|category=Trial Recipe Drops
|category=Special Recipe Drops
|columns=2
|allowcachedresults=true
|format=,\n:*[[%TITLE%]]
|mode=userformat
|ordermethod=title
|format=<ul style="margin: 0; columns: 26em 3; list-style: none;">,<li style="position: relative; padding-left: 32px; min-height: 22px; break-inside: avoid;">,</li>,</ul>
|secseparators=<span style="position: absolute; top: -1px; left: 0; pointer-events: none;">[[File:Recipe ,.png|x20px|link=|alt=]]</span>[[%PAGE%|<span style="margin-left: -32px; padding-left: 32px;">%TITLE%</span>]]
|includepage={DropRecipeHead}:1
}}
}}
== Pool E (Minions Only) ==
Recipes in the pool E are similar to recipes in pool A in that they are rewarded for defeating enemies.  Pool E recipes, however, are only awarded for defeating enemies ranked as minions.  (It is possible for a single defeated minion to drop both a pool A and a pool E recipe.)
All recipes in drop pool E are level {{red|10}} recipes, regardless of the level of minion defeated.
:*[[Invention Made Costumes|Costume Piece]]: Insect wings
:*[[Invention Made Costumes|Costume Piece]]: Fairy wings
:*[[Invention Made Costumes|Costume Piece]]: Burned wings
:*[[Invention Made Costumes|Costume Piece]]: Draconic wings
:*[[Invention Made Costumes|Costume Piece]]: Cherubic wings
:*[[Invention Made Costumes|Costume Piece]]: Bat wings
:*[[Invention Made Costumes|Costume Piece]]: Tech wings
:*[[Invention Made Costumes|Costume Piece]]: Bone wings
:*[[Invention Made Costumes|Costume Piece]]: Rocket boots
:*[[Invention Made Costumes|Costume Piece]]: Piston boots
:*[[Invention Made Costumes|Costume Piece]]: Winged boots


== Unknown Pool ==
== Unknown Pool ==
<!--
::''[[:Category:Unknown Recipe Drops]]''
::''[[:Category:Unknown Recipe Drops]]''
<!--
The following code automatically lists all IOs in the Unknown Recipe Drops category.
The following code automatically lists all IOs in the Unknown Recipe Drops category.
To make changes, update the IO page itself, and also update Invention Origin Enhancement Sets.
To make changes, update the IO page itself, and also update Invention Origin Enhancement Sets.
-->
-->
{{#dpl:
 
|category=Unknown Recipe Drops
{{UnknownRecipeDrops}}
|columns=2
|format=,\n:*[[%TITLE%]]
}}


== See Also ==
== See Also ==
Line 292: Line 118:
* [[Invention Origin Enhancement Sets]]
* [[Invention Origin Enhancement Sets]]
* [[Recipe]]
* [[Recipe]]
{{Navbox Drop Pools}}


[[Category:Invention System]]
[[Category:Invention System]]

Latest revision as of 16:11, 17 May 2023

Overview

All recipes in the Invention System belong to a certain "Drop Pool". This is the only way to get each recipe without purchasing them from a Merit Vendor; though note that some recipes cannot be purchased at a Merit Vendor.

In the case of "Pool C" and "Pool D" recipes, these were originally awarded at the end of Task Forces, Strike Forces, and Trials. "Pool C" recipes were awarded for Task Forces, Strike Forces, and any hero-side Trials that were not Power Respecification Trials. "Pool D" recipes were awarded for Respec Trials and Hamidon Raids.

Pool A (Critters)

Recipes from pool A are obtained by defeating enemies. Each time you receive a reward for defeating an enemy, the enemy defeated has a random chance of dropping one pool A recipe. (Giant Monsters and some Archvillains and Heroes are the exceptions to this rule.)

In addition to the uncommon and rare recipes listed below, drop pool A also includes all recipes for Common IO Enhancements.

The level of a dropped pool A recipe is determined by the level of the critter that dropped it. (The exceptions are temporary power recipes are level 1 or level 10.) For example, if a level 34 enemy is defeated, any uncommon or rare recipe dropped will be level 34. A common recipe dropped by the same enemy would be either level 30 or 35.

Uncommons

Rares

Pool B (Missions)

Recipes in pool B are awarded for completing missions. Every time you complete a mission, each team member who receives the mission completion bonus will have a random chance of obtaining a pool B recipe.

It appears that the recipe selection is based off of the mission's level, but the recipe's level is based off the character's level. Thus, a level 50 character exemplared to a level 15 mission may receive a drop from a level 10-20 pool. That drop will then attempt to be matched to the character's actual level; since the pool doesn't extend to 50, it maxes the recipe out at 20.

Random Rare Rolls

See also: Random Rare Recipe Roll

From inventions' introduction until Issue 13, recipes in drop pool C were awarded at the end of Task Forces, Strike Forces, and most Trials. Recipes in drop pool D were awarded at the end of Respec Trials and Hamidon Raids.

During Issue 13, recipes in drop pool C were awarded through the Taskforce Random Recipe Roll and recipes in drop pool D were awarded through the Trial Random Recipe Roll.

Issue 14 combined these two into one single drop pool, available at Merit Vendors as a Reward Merit purchase as the Random Rare Recipe Roll, and at Ticket Vendors as the Gold Class Recipe Roll. Also effective with Issue 14, these recipes have a chance to drop from boss class enemies. Recipes in this drop pool are said to be weighted by usefulness. For example, melee damage sets are among the most popular recipes, so they should drop more often than, for instance, sniper sets.

With Issue 18/Going Rogue, heroes and villains who reaffirm their alignment choices can trade one Alignment Merit for five random recipes from this list.

Special Means

Recipes in this category are all awarded by means other than the normal pools.

Unknown Pool

Occasionally, new Invention Recipes are introduced. They are placed in a special category until their drop pool is known.

Currently, there are no recipes in this category.

See Also