Sonic Manipulation: Difference between revisions

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{{Powers_LevelHeader}}
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=SonicManipulation_SonicThrust.png|Power=Sonic Thrust|Level=1|Effect=Melee, Minor DMG(Smash/Energy), Foe Knockback|Border=1}}
{{Powers_LevelRow|Icon=SonicManipulation_SonicThrust.png|Power=Sonic Thrust|Level=1|Effect=Melee, Minor DMG(Smash/Energy), Foe Knockback|Border=1}}
{{Powers_LevelRow|Icon=SonicManipulation_StridentEcho.png|Power=Strident Echo|Level=2|Effect=Melee, Moderate DMG(Smash/Energy), Chance for Hold|Border=1}}
{{Powers_LevelRow|Icon=SonicManipulation_StridentEcho.png|Power=Strident Echo|Level=1|Effect=Melee, Moderate DMG(Smash/Energy), Chance for Hold|Border=1}}
{{Powers_LevelRow|Icon=SonicManipulation_EchoChamber.png|Power=Echo Chamber|Level=4|Effect=Ranged, Minor DMG(Energy), Foe Hold|Border=1}}
{{Powers_LevelRow|Icon=SonicManipulation_EchoChamber.png|Power=Echo Chamber|Level=4|Effect=Ranged, Minor DMG(Energy), Foe Hold|Border=1}}
{{Powers_LevelRow|Icon=SonicManipulation_BuildUp.png|Power=Sound Booster|Level=10|Effect=Self +DMG, +To Hit, +Special|Border=1}}
{{Powers_LevelRow|Icon=SonicManipulation_BuildUp.png|Power=Sound Booster|Level=10|Effect=Self +DMG, +To Hit, +Special|Border=1}}
{{Powers_LevelRow|Icon=SonicManipulation_DeafeningCry.png|Power=Deafening Wave|Level=16|Effect=Melee (AoE), High DMG(Sonic/Energy), Chance for Hold|Border=1}}
{{Powers_LevelRow|Icon=SonicManipulation_DeafeningCry.png|Power=Deafening Wave|Level=16|Effect=Melee (AoE), High DMG(Sonic/Energy), Chance for Hold|Border=1}}
{{Powers_LevelRow|Icon=SonicManipulation_SoundBarrier.png|Power=Sound Barrier|Level=20|Effect=Toggle: Self +Absorb, +Rec, +Res(Smash, Energy, Sleep)|Border=1}}
{{Powers_LevelRow|Icon=SonicManipulation_SoundBarrier.png|Power=Sound Barrier|Level=20|Effect=Toggle: Self +Absorb, +Rec, +Res(Smash, Energy, Sleep)|Border=1}}
{{Powers_LevelRow|Icon=SonicManipulation_DisruptionAura.png|Power=Disruption Aura|Level=28|Effect=Toggle: Foe -Res|Border=1}}
{{Powers_LevelRow|Icon=SonicManipulation_DisruptionAura.png|Power=Disruption Aura|Level=24|Effect=Toggle: Foe -Res|Border=1}}
{{Powers_LevelRow|Icon=SonicManipulation_SoundCannon.png|Power=Sound Cannon |Level=35|Effect=Ranged (Cone), Foe Stun, Knockback|Border=1}}
{{Powers_LevelRow|Icon=SonicManipulation_SoundCannon.png|Power=Sound Cannon |Level=28|Effect=Ranged (Cone), Foe Stun, Knockback|Border=1}}
{{Powers_LevelRow|Icon=SonicManipulation_Earsplitter.png|Power=Earsplitter|Level=38|Effect=Melee, Heavy DMG(Smash/Energy), Chance for Hold|Border=1}}
{{Powers_LevelRow|Icon=SonicManipulation_Earsplitter.png|Power=Earsplitter|Level=30|Effect=Melee, Heavy DMG(Smash/Energy), Chance for Hold|Border=1}}
{{Powers_Footer}}
{{Powers_Footer}}


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{{PowerBlock_Start}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 28 (Blaster)}}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 24 (Blaster)}}}
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}
{{PowerBlock_Blank|Foe -Resistance}}
{{PowerBlock_Blank|Foe -Resistance}}
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{{PowerBlock_Damage|Heavy(Smashing/Energy)}}
{{PowerBlock_Damage|Heavy(Smashing/Energy)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 38 (Blaster)}}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 30 (Blaster)}}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Blank|Foe Chance for Hold}}
{{PowerBlock_Blank|Foe Chance for Hold}}
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 35 (Blaster)}}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 28 (Blaster)}}}
{{PowerBlock_Effects|Ranged (Cone)}}
{{PowerBlock_Effects|Ranged (Cone)}}
{{PowerBlock_Blank|Foe Stun, Knockback}}
{{PowerBlock_Blank|Foe Stun, Knockback}}
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{{PowerBlock_Damage|Moderate(Smashing/Energy)}}
{{PowerBlock_Damage|Moderate(Smashing/Energy)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 2 (Blaster)}}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 1 (Blaster)}}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Blank|Foe Chance for Hold}}
{{PowerBlock_Blank|Foe Chance for Hold}}

Revision as of 01:36, 22 October 2022

Overview

Sonic Manipulation is a standard power set that is a secondary set for Blasters.

"Sonic Manipulation lets you control sonic forces to manipulate your foes, inflict damage and protect yourself."

Power Table

The Sonic Manipulation power set is available as a secondary set for Blasters. The following table shows the level at which each power is available:

Power Level Effect
Sonic Thrust 1 Melee, Minor DMG(Smash/Energy), Foe Knockback
Strident Echo 1 Melee, Moderate DMG(Smash/Energy), Chance for Hold
Echo Chamber 4 Ranged, Minor DMG(Energy), Foe Hold
Sound Booster 10 Self +DMG, +To Hit, +Special
Deafening Wave 16 Melee (AoE), High DMG(Sonic/Energy), Chance for Hold
Sound Barrier 20 Toggle: Self +Absorb, +Rec, +Res(Smash, Energy, Sleep)
Disruption Aura 24 Toggle: Foe -Res
Sound Cannon 28 Ranged (Cone), Foe Stun, Knockback
Earsplitter 30 Melee, Heavy DMG(Smash/Energy), Chance for Hold

Powers

SonicManipulation DeafeningCry.png Deafening Wave

You create a large field of sonic waves, causing damage to all foes around you. It has a moderate chance of causing severe headaches leaving them shaking in pain and helpless.

Damage High(Sonic/Energy)
Recharge Slow
Minimum Level Archetypeicon blaster.png 16 (Blaster)
Effects Melee (Area of Effect)
Foe Chance for Hold
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Hold Duration
Increase Attack Rate
Set Categories Melee AoE Damage
Holds
Universal Damage

SonicManipulation DisruptionAura.png Disruption Aura

You set up a constant wave of sonic energy around yourself, weakening the Damage Resistance of all nearby foes.

Recharge Moderate
Minimum Level Archetypeicon blaster.png 24 (Blaster)
Effects Toggle: Point Blank Area of Effect
Foe -Resistance
Enhancements Reduce Endurance Cost
Increase Attack Rate
Set Categories None

SonicManipulation Earsplitter.png Earsplitter

You generate an earsplitting sound wave right in the face of your foe, inflicting great damage. It has a good chance of causing severe headaches leaving them shaking in pain and helpless.

Damage Heavy(Smashing/Energy)
Recharge Slow
Minimum Level Archetypeicon blaster.png 30 (Blaster)
Effects Melee
Foe Chance for Hold
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Hold Duration
Increase Attack Rate
Set Categories Melee Damage
Holds
Universal Damage

SonicManipulation EchoChamber.png Echo Chamber

Encases the target in a field of sonic waves, dealing energy damage and holding them in place.

Damage Minor(Energy)
Recharge Slow
Minimum Level Archetypeicon blaster.png 4 (Blaster)
Effects Ranged
Foe Hold
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Hold Duration
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Holds
Universal Damage

SonicManipulation SonicThrust.png Sonic Thrust

A focused attack of intense sonic power that violently sends a nearby foe flying. Deals minimal damage, but can be very effective.

Damage Minor(Smashing/Energy)
Recharge Fast
Minimum Level Archetypeicon blaster.png 1 (Blaster)
Effects Melee
Foe Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Set Categories Melee Damage
Knockback
Universal Damage

SonicManipulation SoundBarrier.png Sound Barrier

Creates a barrier around the caster which reduces incoming energy and smashing damage while granting absorption. Recovery is also increased.

Recharge Moderate
Minimum Level Archetypeicon blaster.png 20 (Blaster)
Effects Toggle: Self +Absorb, +Recovery, +Resistance(Smashing, Energy, Sleep
Enhancements Enhance Damage Resistance
Enhance Endurance Modification
Enhance Heal
Increase Attack Rate
Set Categories Resist Damage
Endurance Modification
Healing/Absorb

SonicManipulation BuildUp.png Sound Booster

Greatly boosts your attacks for a few seconds. Slightly increases chance to hit. Moderately increases the duration of mez effects. Moderately increases the chance for Sound Manipulation powers to induce migraines.

Recharge Long
Minimum Level Archetypeicon blaster.png 10 (Blaster)
Effects Self +Damage, +To Hit, +Special
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Buff
Set Categories To Hit Buff

SonicManipulation SoundCannon.png Sound Cannon

You generate a powerful sonic wave that will knock back and disorient foes in front of you for a short time.

Recharge Long
Minimum Level Archetypeicon blaster.png 28 (Blaster)
Effects Ranged (Cone)
Foe Stun, Knockback
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Enhance Disorient Duration
Set Categories Knockback
Stuns

SonicManipulation StridentEcho.png Strident Echo

Strident Echo deals minor damage over time. It has a low chance of causing a severe headache leaving your target shaking in pain and helpless.

Damage Moderate(Smashing/Energy)
Recharge Slow
Minimum Level Archetypeicon blaster.png 1 (Blaster)
Effects Melee
Foe Chance for Hold
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Hold Duration
Increase Attack Rate
Set Categories Melee Damage
Holds
Universal Damage

Historical

This section contains information about changes that took place in City of Heroes/Villains. It is provided for historical purposes.

External Links