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{{TOCright}}
{{TOCright}}
== Overview ==
== Overview ==
{{Power Set Icon|Freem}}
'''Super Strength''' is a standard power set that is a primary set for [[Brute]]s and a secondary set for [[Tanker]]s.


'''Super Strength''' is a [[Tanker]] secondary power set in City of Heroes and a [[Brute]] primary power set in City of Villains. Its secondary effect is a variety of knockdown, disorientation and holding.
"Super Strength gives you combat powers derived from your super-human physical strength. Super Strength powers tend to knock foes back."
{{clrl}}


== Power Tables ==
== Power Tables ==
=== Brute ===
The Super Strength power set is available as a primary set for [[Brute]]s. The following table shows the level at which each power is available:
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=SuperStrength_Jab.png|Power=Jab|Level=1|Effect=Melee, Minor DMG(Smash), Foe Minor Disorient|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_Punch.png|Power=Punch|Level=1|Effect=Melee, Moderate DMG(Smash), Foe Knockback|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_Haymaker.png|Power=Haymaker|Level=2|Effect=Melee, High DMG(Smash), Foe Knockback|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_HandClap.png|Power=Hand Clap|Level=6|Effect=PBAoE, Foe Disorient, Knockback|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_KnockoutBlow.png|Power=Knockout Blow|Level=8|Effect=Melee, Extreme DMG(Smash), Foe Hold|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_Taunt.png|Power=Taunt|Level=12|Effect=Ranged (Targeted AoE), Foe Taunt|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_Rage.png|Power=Rage|Level=18|Effect=Self +DMG, +To-Hit, Delayed Self (Weaken, Special)|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_Hurl.png|Power=Hurl|Level=22|Effect=Ranged, High DMG(Smash), Foe Knockback, -Fly|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_FootStomp.png|Power=Foot Stomp|Level=26|Effect=PBAoE Melee, Moderate DMG(Smash), Foe Knockback|Border=1}}
{{Powers_Footer}}


=== Tanker ===
=== Tanker ===
 
The Super Strength power set is available as a secondary set for [[Tanker]]s. The following table shows the level at which each power is available:
The Super Strength powerset is available as a secondary powerset for [[Tanker]]s. The following table shows which powers are available and at what level:


{{Powers_LevelHeader}}
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=SuperStrength_Jab.png|Power=Jab|Level=1|Effect=Minor DMG(Smash), Minor Disorient
{{Powers_LevelRow|Icon=SuperStrength_Jab.png|Power=Jab|Level=1|Effect=Melee, Minor DMG(Smash), Foe Minor Disorient|Border=1}}
|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_Punch.png|Power=Punch|Level=1|Effect=Melee, Light DMG(Smash), Foe Knockback|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_Punch.png|Power=Punch|Level=2|Effect=Moderate DMG(Smash), Knockback|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_Haymaker.png|Power=Haymaker|Level=4|Effect=Melee, Moderate DMG(Smash), Foe Knockback|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_Haymaker.png|Power=Haymaker|Level=4|Effect=High DMG(Smash), Knockback|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_Taunt.png|Power=Taunt|Level=10|Effect=Ranged (Targeted AoE), Foe Taunt|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_Taunt.png|Power=Taunt|Level=10|Effect=Ranged (Targeted AoE), Foe Taunt|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_HandClap.png|Power=Hand Clap|Level=16|Effect=PBAoE, Foe Disorient, Knockback|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_HandClap.png|Power=Hand Clap|Level=16|Effect=PBAoE, Foe Disorient, Knockback|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_KnockoutBlow.png|Power=Knockout Blow|Level=20|Effect=Extreme DMG(Smash), Foe: Hold, Knockup
{{Powers_LevelRow|Icon=SuperStrength_KnockoutBlow.png|Power=Knockout Blow|Level=20|Effect=Melee, Extreme DMG(Smash), Foe Hold|Border=1}}
|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_Rage.png|Power=Rage|Level=24|Effect=Self +DMG, +To-Hit, Delayed Self(Weaken, Special)|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_Rage.png|Power=Rage|Level=28|Effect=Self +DMG, +To-Hit, Delay Self(Weaken, Special)|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_Hurl.png|Power=Hurl|Level=28|Effect=Ranged, Moderate DMG(Smash), Foe Knockback, -Fly|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_Hurl.png|Power=Hurl|Level=35|Effect=Ranged, High DMG(Smash), Knockback, -Fly|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_FootStomp.png|Power=Foot Stomp|Level=30|Effect=PBAoE, Moderate DMG(Smash), Foe Knockback|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_FootStomp.png|Power=Foot Stomp|Level=38|Effect=PBAoE Melee, Moderate DMG(Smash), Knockback|Border=1}}
{{Powers_Footer}}
 
=== Brute ===
 
The Super Strength powerset is available as a primary powerset for [[Brute]]s.  The following table shows which powers are available and at what level:
 
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=SuperStrength_Jab.png|Power=Jab|Level=1|Effect=Minor DMG(Smash), Minor Disorient
|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_Punch.png|Power=Punch|Level=1|Effect=Moderate DMG(Smash), Knockback|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_Haymaker.png|Power=Haymaker|Level=2|Effect=High DMG(Smash), Knockback|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_HandClap.png|Power=Hand Clap|Level=6|Effect=PBAoE, Foe Disorient, Knockback|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_KnockoutBlow.png|Power=Knockout Blow|Level=8|Effect=Extreme DMG(Smash), Foe: Hold, Knockup|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_Taunt.png|Power=Taunt|Level=12|Effect=Ranged (Targeted AoE), Foe Taunt|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_Rage.png|Power=Rage|Level=18|Effect=Self +DMG, +To-Hit, Delayed Self(Weaken, Special)|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_Hurl.png|Power=Hurl|Level=26|Effect=Ranged, High DMG(Smash), Knockback, -Fly|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_FootStomp.png|Power=Foot Stomp|Level=32|Effect=PBAoE Melee, Moderate DMG(Smash), Knockback|Border=1}}
{{Powers_Footer}}
{{Powers_Footer}}


== Powers ==
== Powers ==
=== [[File:SuperStrength_FootStomp.png]] Foot Stomp ===
=== [[File:SuperStrength_FootStomp.png]] Foot Stomp ===
Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range.


Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range. Damage: Moderate, Recharge: Slow
{{EdNote|note=Foot Stomp is unaffected by Radius changes.}}


{{PowerBlock Start}}
{{PowerBlock Start}}
{{PowerBlock Damage|Moderate}}
{{PowerBlock Damage|Moderate(Smashing)}}
{{PowerBlock Recharge|Slow}}  
{{PowerBlock Recharge|Slow}}  
{{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 32 (Brute)}}  
{{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 26 (Brute)}}  
{{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 38 (Tanker)}}
{{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 30 (Tanker)}}
{{PowerBlock Effects|Point Blank Area of Effect, Melee}}
{{PowerBlock Effects|Point Blank Area of Effect}}  
{{PowerBlock Blank|Moderate Damage (Smashing)}}  
{{PowerBlock Blank|Foe Knockback}}  
{{PowerBlock Blank|Knockback}}  
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock Blank|{{Enhance Damage}}}}
{{PowerBlock Blank|{{Enhance Damage}}}}
Line 63: Line 59:
{{PowerBlock Sets|{{Set PBAoE Damage}}}}
{{PowerBlock Sets|{{Set PBAoE Damage}}}}
{{PowerBlock Blank|{{Set Knockback}}}}  
{{PowerBlock Blank|{{Set Knockback}}}}  
{{PowerBlock Blank|{{Set Taunt}}}}  
{{PowerBlock Blank|{{Set Taunt}}}}
{{PowerBlock Blank|{{Set Universal Damage}}}}
{{PowerBlock End}}
{{PowerBlock End}}


=== [[File:SuperStrength_HandClap.png]] Hand Clap ===
=== [[File:SuperStrength_HandClap.png]] Hand Clap ===
You can clap you hands together with such force that you create a deafening shockwave. This shockwave can knock back nearby foes, and they have a chance to become Disoriented due to the shock to the inner ear. Hand Clap deals no damage.


You can clap you hands together with such force that you create a deafening shockwave. This shockwave can knock back nearby foes, and they have a chance to become Disoriented due to the shock to the inner ear. Hand Clap deals no damage. Recharge: Slow
{{EdNote|note=Hand Clap is unaffected by Radius changes.}}


{{PowerBlock Start}}
{{PowerBlock Start}}
Line 75: Line 73:
{{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 16 (Tanker)}}
{{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 16 (Tanker)}}
{{PowerBlock Effects|Point Blank Area of Effect}}  
{{PowerBlock Effects|Point Blank Area of Effect}}  
{{PowerBlock Blank|Foe Disorient}}
{{PowerBlock Blank|Foe Disorient, Knockback}}
{{PowerBlock Blank|Knockback}}  
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}
Line 89: Line 86:


=== [[File:SuperStrength_Haymaker.png]] Haymaker ===
=== [[File:SuperStrength_Haymaker.png]] Haymaker ===
 
A slow but devastating attack, the Haymaker has a great chance of knocking your opponents down.
A slow but devastating attack, the Haymaker has a great chance of knocking your opponents down. Damage: High, Recharge: Moderate


{{PowerBlock Start}}
{{PowerBlock Start}}
{{PowerBlock Damage|High}}
{{PowerBlock Damage|High(Smashing)}}
{{PowerBlock_Blank|'''[[Tanker]]s only:''' Moderate(Smashing)}}
{{PowerBlock Recharge|Moderate}}  
{{PowerBlock Recharge|Moderate}}  
{{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 4 (Brute)}}
{{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 2 (Brute)}}
{{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 6 (Tanker)}}
{{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 4 (Tanker)}}
{{PowerBlock Effects|Melee}}  
{{PowerBlock Effects|Melee}}
{{PowerBlock Blank|High Damage (Smashing)}}
{{PowerBlock Blank|Foe Knockback}}
{{PowerBlock Blank|Knockback}}  
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock Blank|{{Enhance Damage}}}}
{{PowerBlock Blank|{{Enhance Damage}}}}
Line 108: Line 104:
{{PowerBlock Sets|{{Set Melee Damage}}}}
{{PowerBlock Sets|{{Set Melee Damage}}}}
{{PowerBlock Blank|{{Set Knockback}}}}  
{{PowerBlock Blank|{{Set Knockback}}}}  
{{PowerBlock Blank|{{Set Taunt}}}}  
{{PowerBlock Blank|{{Set Taunt}}}}
{{PowerBlock Blank|{{Set Universal Damage}}}}
{{PowerBlock End}}
{{PowerBlock End}}


=== [[File:SuperStrength_Hurl.png]] Hurl ===
=== [[File:SuperStrength_Hurl.png]] Hurl ===
 
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack deals high damage, and can knock foes back and even drop them out of the air if they are flying.
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack deals moderate damage, and can knock foes back and even drop them out of the air if they are flying. Damage: High, Recharge: Moderate
 
Tear a hunk of concrete out of the ground and throw it at the enemy. This takes a while, so stick to your other powers in melee.


{{PowerBlock Start}}
{{PowerBlock Start}}
{{PowerBlock Damage|High}}
{{PowerBlock Damage|High(Smashing)}}
{{PowerBlock_Blank|'''[[Tanker]]s only:''' Moderate(Smashing)}}
{{PowerBlock Recharge|Moderate}}  
{{PowerBlock Recharge|Moderate}}  
{{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 26 (Brute)}}
{{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 22 (Brute)}}
{{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 35 (Tanker)}}
{{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 28 (Tanker)}}
{{PowerBlock Effects|Ranged}}  
{{PowerBlock Effects|Ranged}}  
{{PowerBlock Blank|High Damage (Smashing)}}
{{PowerBlock Blank|Foe Knockback, -Fly}}
{{PowerBlock Blank|Knockback}}
{{PowerBlock Blank|-Fly}}
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock Blank|{{Enhance Damage}}}}
{{PowerBlock Blank|{{Enhance Damage}}}}
Line 135: Line 128:
{{PowerBlock Sets|{{Set Ranged Damage}}}}
{{PowerBlock Sets|{{Set Ranged Damage}}}}
{{PowerBlock Blank|{{Set Knockback}}}}  
{{PowerBlock Blank|{{Set Knockback}}}}  
{{PowerBlock Blank|{{Set Taunt}}}}  
{{PowerBlock Blank|{{Set Taunt}}}}
{{PowerBlock Blank|{{Set Universal Damage}}}}
{{PowerBlock End}}
{{PowerBlock End}}


=== [[File:SuperStrength_Jab.png]] Jab ===
=== [[File:SuperStrength_Jab.png]] Jab ===
 
A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks.
A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks. Damage: Minor, Recharge: Very Fast


{{PowerBlock Start}}
{{PowerBlock Start}}
{{PowerBlock Damage|Minor}}
{{PowerBlock Damage|Minor(Smashing)}}
{{PowerBlock Recharge|Very Fast}}  
{{PowerBlock Recharge|Very Fast}}  
{{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 1 (Brute)}}
{{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 1 (Brute)}}
{{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 1 (Tanker)}}
{{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 1 (Tanker)}}
{{PowerBlock Effects|Melee}}  
{{PowerBlock Effects|Melee}}  
{{PowerBlock Blank|Minor Damage (Smashing)}}
{{PowerBlock Blank|Foe Minor Disorient}}  
{{PowerBlock Blank|Minor Disorient}}  
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock Blank|{{Enhance Damage}}}}
{{PowerBlock Blank|{{Enhance Damage}}}}
Line 158: Line 150:
{{PowerBlock Sets|{{Set Melee Damage}}}}
{{PowerBlock Sets|{{Set Melee Damage}}}}
{{PowerBlock Blank|{{Set Stuns}}}}  
{{PowerBlock Blank|{{Set Stuns}}}}  
{{PowerBlock Blank|{{Set Taunt}}}}  
{{PowerBlock Blank|{{Set Taunt}}}}
{{PowerBlock Blank|{{Set Universal Damage}}}}
{{PowerBlock End}}
{{PowerBlock End}}


=== [[File:SuperStrength_KnockoutBlow.png]] Knockout Blow ===
=== [[File:SuperStrength_KnockoutBlow.png]] Knockout Blow ===
 
You can perform a Knockout Blow on your opponent. This punch does extreme damage and has a great chance of Holding your target.
You can perform a Knockout Blow on your opponent. This punch does Superior damage and has a great chance of Disorienting your target. Damage: Extreme, Recharge: Slow
 
It also almost always knocks them into the air.
 
Knockout Blow places a hold, not a disorient, on your target.


{{PowerBlock Start}}
{{PowerBlock Start}}
{{PowerBlock Damage|Extreme}}
{{PowerBlock Damage|Extreme(Smashing)}}
{{PowerBlock Recharge|Slow}}  
{{PowerBlock Recharge|Slow}}  
{{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 8 (Brute)}}
{{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 8 (Brute)}}
{{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 20 (Tanker)}}
{{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 20 (Tanker)}}
{{PowerBlock Effects|Melee}}  
{{PowerBlock Effects|Melee}}  
{{PowerBlock Blank|Extreme Damage (Smashing)}}
{{PowerBlock Blank|Foe Hold}}  
{{PowerBlock Blank|Foe Hold}}  
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
Line 187: Line 174:
{{PowerBlock Blank|{{Set Holds}}}}  
{{PowerBlock Blank|{{Set Holds}}}}  
{{PowerBlock Blank|{{Set Knockback}}}}  
{{PowerBlock Blank|{{Set Knockback}}}}  
{{PowerBlock Blank|{{Set Taunt}}}}  
{{PowerBlock Blank|{{Set Taunt}}}}
{{PowerBlock Blank|{{Set Universal Damage}}}}
{{PowerBlock End}}
{{PowerBlock End}}


=== [[File:SuperStrength_Punch.png]] Punch ===
=== [[File:SuperStrength_Punch.png]] Punch ===
 
Your Super Strength Punch can deal a moderate amount of damage, but most of all can knock your opponent off their feet, unable to attack again until they stand up.
Your Super Strength Punch can deal a moderate amount of damage, but most of all can knock your opponent off his feet, unable to attack again until he stands up. Damage: Moderate, Recharge: Fast


{{PowerBlock Start}}
{{PowerBlock Start}}
{{PowerBlock Damage|Moderate}}
{{PowerBlock Damage|Moderate(Smashing)}}
{{PowerBlock Recharge|Fast}}  
{{PowerBlock_Blank|'''[[Tanker]]s only:''' Light(Smashing)}}
{{PowerBlock Recharge|Fast}}
{{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 1 (Brute)}}
{{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 1 (Brute)}}
{{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 2 (Tanker)}}
{{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 1 (Tanker)}}
{{PowerBlock Effects|Melee}}  
{{PowerBlock Effects|Melee}}  
{{PowerBlock Blank|Moderate Damage (Smashing)}}
{{PowerBlock Blank|Foe Knockback}}  
{{PowerBlock Blank|Knockback}}  
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock Blank|{{Enhance Damage}}}}
{{PowerBlock Blank|{{Enhance Damage}}}}
Line 210: Line 197:
{{PowerBlock Sets|{{Set Melee Damage}}}}
{{PowerBlock Sets|{{Set Melee Damage}}}}
{{PowerBlock Blank|{{Set Knockback}}}}  
{{PowerBlock Blank|{{Set Knockback}}}}  
{{PowerBlock Blank|{{Set Taunt}}}}  
{{PowerBlock Blank|{{Set Taunt}}}}
{{PowerBlock Blank|{{Set Universal Damage}}}}
{{PowerBlock End}}
{{PowerBlock End}}


=== [[File:SuperStrength_Rage.png]] Rage ===
=== [[File:SuperStrength_Rage.png]] Rage ===
 
A Rage comes over you, sending you into a berserker fury. While Raging, your damage and chance to hit are dramatically increased. However, when your Rage subsides, you are left with reduced Defense, drained of some of your Endurance, and your attacks are substantially weakened. This crash can be mitigated by using the Unrelenting power from the Presence pool ([[Brute]]s only).
A Rage comes over you, sending you into a berserker fury. While Raging, your damage and chance to hit are dramatically increased. However, when your Rage subsides, you are left with reduced Defense, drained of some of your Endurance, and your attacks are substantially weakened. Recharge: Very Long


{{PowerBlock Start}}
{{PowerBlock Start}}
{{PowerBlock Recharge|Very Long}}  
{{PowerBlock Recharge|Very Long}}
{{PowerBlock_Blank|'''[[Tanker]]s only:''' Long}}
{{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 18 (Brute)}}
{{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 18 (Brute)}}
{{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 28 (Tanker)}}
{{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 24 (Tanker)}}
{{PowerBlock Effects|Self +Damage, +To-Hit}}  
{{PowerBlock Effects|Self +Damage, +To-Hit}}
{{PowerBlock Blank|Delayed Self (Weaken, Special)}}  
{{PowerBlock Blank|Delayed Self (Weaken, Special)}}  
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}  
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}  
Line 230: Line 218:


=== [[File:SuperStrength_Taunt.png]] Taunt ===
=== [[File:SuperStrength_Taunt.png]] Taunt ===
Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.


Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. Recharge: Fast
{{EdNote|note='''[[Tanker]]:''' Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. Taunted foes tend to ignore other Heroes and focus on you for quite a while, so use this power cautiously. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.}}


{{PowerBlock Start}}
{{PowerBlock Start}}
{{PowerBlock Recharge|Fast}}  
{{PowerBlock Recharge|Fast}}
{{PowerBlock_Blank|'''Tanker only:''' Slow}}
{{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 12 (Brute)}}
{{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 12 (Brute)}}
{{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 10 (Tanker)}}
{{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 10 (Tanker)}}
Line 245: Line 235:
{{PowerBlock Sets|{{Set Taunt}}}}
{{PowerBlock Sets|{{Set Taunt}}}}
{{PowerBlock End}}
{{PowerBlock End}}
== Historical ==
{{Historical|type=section|reason=change}}
* This set has been in the game for [[Tanker]]s since [[Issue 0]].
* This set was included with the original release of [[Brute]]s in [[Issue 6]].


== External Links ==
== External Links ==
* {{RedTomaxPowerSet
* {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Brute|Type=Melee}}
|Game=cov|Power={{PAGENAMEE}}|Archetype=Brute|Type=Melee}}
* {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Tanker|Type=Melee}}
* {{RedTomaxPowerSet
|Game=coh|Power={{PAGENAMEE}}|Archetype=Tanker|Type=Melee}}


[[Category:Powersets]]
[[Category:Power Sets]]
[[Category:Brute Primary]]
[[Category:Brute Primary]]
[[Category:Tanker Secondary]]
[[Category:Tanker Secondary]]

Latest revision as of 00:46, 25 May 2023

Overview

Super Strength is a standard power set that is a primary set for Brutes and a secondary set for Tankers.

"Super Strength gives you combat powers derived from your super-human physical strength. Super Strength powers tend to knock foes back."

Power Tables

Brute

The Super Strength power set is available as a primary set for Brutes. The following table shows the level at which each power is available:

Power Level Effect
Jab 1 Melee, Minor DMG(Smash), Foe Minor Disorient
Punch 1 Melee, Moderate DMG(Smash), Foe Knockback
Haymaker 2 Melee, High DMG(Smash), Foe Knockback
Hand Clap 6 PBAoE, Foe Disorient, Knockback
Knockout Blow 8 Melee, Extreme DMG(Smash), Foe Hold
Taunt 12 Ranged (Targeted AoE), Foe Taunt
Rage 18 Self +DMG, +To-Hit, Delayed Self (Weaken, Special)
Hurl 22 Ranged, High DMG(Smash), Foe Knockback, -Fly
Foot Stomp 26 PBAoE Melee, Moderate DMG(Smash), Foe Knockback

Tanker

The Super Strength power set is available as a secondary set for Tankers. The following table shows the level at which each power is available:

Power Level Effect
Jab 1 Melee, Minor DMG(Smash), Foe Minor Disorient
Punch 1 Melee, Light DMG(Smash), Foe Knockback
Haymaker 4 Melee, Moderate DMG(Smash), Foe Knockback
Taunt 10 Ranged (Targeted AoE), Foe Taunt
Hand Clap 16 PBAoE, Foe Disorient, Knockback
Knockout Blow 20 Melee, Extreme DMG(Smash), Foe Hold
Rage 24 Self +DMG, +To-Hit, Delayed Self(Weaken, Special)
Hurl 28 Ranged, Moderate DMG(Smash), Foe Knockback, -Fly
Foot Stomp 30 PBAoE, Moderate DMG(Smash), Foe Knockback

Powers

SuperStrength FootStomp.png Foot Stomp

Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range.

Editor's Note:

Foot Stomp is unaffected by Radius changes.

Damage Moderate(Smashing)
Recharge Slow
Minimum Level V archetypeicon brute.png 26 (Brute)
Archetypeicon tanker.png 30 (Tanker)
Effects Point Blank Area of Effect
Foe Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Melee AoE Damage
Knockback
Taunt
Universal Damage

SuperStrength HandClap.png Hand Clap

You can clap you hands together with such force that you create a deafening shockwave. This shockwave can knock back nearby foes, and they have a chance to become Disoriented due to the shock to the inner ear. Hand Clap deals no damage.

Editor's Note:

Hand Clap is unaffected by Radius changes.

Recharge Slow
Minimum Level V archetypeicon brute.png 6 (Brute)
Archetypeicon tanker.png 16 (Tanker)
Effects Point Blank Area of Effect
Foe Disorient, Knockback
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Disorient Duration
Enhance Taunt Effectiveness
Set Categories Stuns
Knockback
Taunt

SuperStrength Haymaker.png Haymaker

A slow but devastating attack, the Haymaker has a great chance of knocking your opponents down.

Damage High(Smashing)
Tankers only: Moderate(Smashing)
Recharge Moderate
Minimum Level V archetypeicon brute.png 2 (Brute)
Archetypeicon tanker.png 4 (Tanker)
Effects Melee
Foe Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Melee Damage
Knockback
Taunt
Universal Damage

SuperStrength Hurl.png Hurl

You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack deals high damage, and can knock foes back and even drop them out of the air if they are flying.

Damage High(Smashing)
Tankers only: Moderate(Smashing)
Recharge Moderate
Minimum Level V archetypeicon brute.png 22 (Brute)
Archetypeicon tanker.png 28 (Tanker)
Effects Ranged
Foe Knockback, -Fly
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Ranged Damage
Knockback
Taunt
Universal Damage

SuperStrength Jab.png Jab

A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks.

Damage Minor(Smashing)
Recharge Very Fast
Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon tanker.png 1 (Tanker)
Effects Melee
Foe Minor Disorient
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Enhance Taunt Effectiveness
Set Categories Melee Damage
Stuns
Taunt
Universal Damage

SuperStrength KnockoutBlow.png Knockout Blow

You can perform a Knockout Blow on your opponent. This punch does extreme damage and has a great chance of Holding your target.

Damage Extreme(Smashing)
Recharge Slow
Minimum Level V archetypeicon brute.png 8 (Brute)
Archetypeicon tanker.png 20 (Tanker)
Effects Melee
Foe Hold
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Hold Duration
Enhance Knockback Distance
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Melee Damage
Holds
Knockback
Taunt
Universal Damage

SuperStrength Punch.png Punch

Your Super Strength Punch can deal a moderate amount of damage, but most of all can knock your opponent off their feet, unable to attack again until they stand up.

Damage Moderate(Smashing)
Tankers only: Light(Smashing)
Recharge Fast
Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon tanker.png 1 (Tanker)
Effects Melee
Foe Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Melee Damage
Knockback
Taunt
Universal Damage

SuperStrength Rage.png Rage

A Rage comes over you, sending you into a berserker fury. While Raging, your damage and chance to hit are dramatically increased. However, when your Rage subsides, you are left with reduced Defense, drained of some of your Endurance, and your attacks are substantially weakened. This crash can be mitigated by using the Unrelenting power from the Presence pool (Brutes only).

Recharge Very Long
Tankers only: Long
Minimum Level V archetypeicon brute.png 18 (Brute)
Archetypeicon tanker.png 24 (Tanker)
Effects Self +Damage, +To-Hit
Delayed Self (Weaken, Special)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Buff
Set Categories To Hit Buff

SuperStrength Taunt.png Taunt

Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.

Editor's Note:

Tanker: Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. Taunted foes tend to ignore other Heroes and focus on you for quite a while, so use this power cautiously. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.

Recharge Fast
Tanker only: Slow
Minimum Level V archetypeicon brute.png 12 (Brute)
Archetypeicon tanker.png 10 (Tanker)
Effects Ranged (Targeted Area of Effect)
Foe Taunt
Enhancements Enhance Accuracy
Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Taunt

Historical

This section contains information about changes that took place in City of Heroes/Villains. It is provided for historical purposes.

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