Talk:Alignment: Difference between revisions

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I revised the information on alignment within Praetoria, going into more detail about the two groups that make up each of the two sides. The section on true "Heroes" and "Villains" should probably be expanded to include information on, or links to information on, the new Hero and Villain merits and lounges. [[User:Garielle|Garielle]] 17:29, 15 August 2010 (UTC)
I revised the information on alignment within Praetoria, going into more detail about the two groups that make up each of the two sides. The section on true "Heroes" and "Villains" should probably be expanded to include information on, or links to information on, the new Hero and Villain merits and lounges. [[User:Garielle|Garielle]] 17:29, 15 August 2010 (UTC)
There is not a badge for staying true that gets revoked if you change alignment. -- [[User:Snow Globe|Snow Globe]] 18:01, 29 August 2010 (UTC)

Revision as of 18:01, 29 August 2010

The first tantalizing in-game reference to Alignment Tip missions comes from the dialogue text related to the ferryman NPC Submarine Janus, who was introduced in Issue 17: "Additionally, you will dismiss any Alignment Tip missions that you have not completed. You will need to acquire the tips again in the standard way in order to run those missions." Naturally, there is no information about "the standard way" to acquire such tips.--Eternalgentleman 02:04, 8 May 2010 (UTC)


Hey there, I'm pretty sure the alignment details are wrong.. I've heard the dev's describe it as Heroes go vigilante, villains go rogue, and this allows the accesses listed, and it's not so much a chain. If someone has reference for this chain system than could that please be cited?- Dekar 16:42, 13 May 2010 (UTC)

In fact I would like to reference the Herocon keynote which detailed the alignment and set forth that when a villain falls they ARE a rogue and they can go to paragon city, etc, and the opposite for heroes. Unless someone can present a source for the chain system, I am going to keep the changes. - Dekar 16:55, 13 May 2010 (UTC)

I am seeing something in the recent QA that references a total switch, So I may have been mistake, Terribly sorry, Just going off of the facts presented. Dekar 17:12, 13 May 2010 (UTC)

Villains can become heroes. They first have to become rogues, and then further Alignment Tip missions will make them full heroes. However, they can remain rogues if they like, and have access to both Paragon City and the Rogue Isles. If they become full heroes, they only have access to Paragon City.
Heroes can become villains. They first have to become vigilantes, and then further Alignment Tip missions will make them full villains. However, they can remain vigilantes if they like, and have access to both Paragon City and the Rogue Isles. If they become full villains, they only have access to the Rogue Isles.
No, I can't cite specific posts because the citations are spread out over many interviews, casual dev posts, videos, etc. But yes, this is how it is done. ~ User:Aggelakis/Sig1 17:25, 13 May 2010 (UTC)
Here's a source: [1] Look for the section where Melissa responds to "What’s the process of becoming a Vigilante or Rogue?". It indicates that heroes who become vigilantes can eventually become full-fledged villains... and then indicates that they would then still have opportunities to reverse the switch. -- Sekoia 03:19, 14 May 2010 (UTC)

I revised the information on alignment within Praetoria, going into more detail about the two groups that make up each of the two sides. The section on true "Heroes" and "Villains" should probably be expanded to include information on, or links to information on, the new Hero and Villain merits and lounges. Garielle 17:29, 15 August 2010 (UTC)

There is not a badge for staying true that gets revoked if you change alignment. -- Snow Globe 18:01, 29 August 2010 (UTC)