Talk:Experience: Difference between revisions

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Interesting data. The tricky thing to check is going to be the grouping bonuses, I'm not sure how best to test those. I heard back from Smurphy, he confirmed the data was from level 52AE bosses. [[User:CmdrAdeon|CmdrAdeon]] 16:33, 21 August 2009 (UTC)
Interesting data. The tricky thing to check is going to be the grouping bonuses, I'm not sure how best to test those. I heard back from Smurphy, he confirmed the data was from level 52AE bosses. [[User:CmdrAdeon|CmdrAdeon]] 16:33, 21 August 2009 (UTC)
:Well, in order to test the grouping bonuses, we'll need to start with a mission that can be reset.  (I usually try setting the mission on heroic/villainous to prevent notoriety settings from throwing off any calculations, but in this case it shouldn't matter as long as the setting stays the same throughout testing.)
:First, we'll need to establish a baseline for mob XP.  The mission owner will need to enter solo and defeat a few mobs, noting the relative level (should be even or +1 if on heroic/villainous), rank, and XP rewarded for each mob.
:After defeating a few mobs, the character will need to exit and reset the mission.  We then need to add another character of the same level to the team.  Making the second team member the same level as the first gives us a team bonus without changing the average level of the team and bringing the weight factors into the equation.  We can now enter and defeat a mob to compare the XP earned while teamed with the XP earned solo.  This will give us the teaming bonus for a team of two.
::''team bonus'' = ''XP teamed'' / ''XP base''
:Adding more characters of the same level will give us the teaming bonuses for three, four, five, six, seven, or eight.
:Testing weights will definitely be a little more complicated.  I thought I had a good method in mind, but as I was laying it out, it seemed more complicated than it did in my head, so I'll have to re-think that. --[[User:Eabrace|Eabrace]] [[File:Healthbar notify phone.png|20px|link=User talk:Eabrace]] 14:48, 24 August 2009 (UTC)

Revision as of 14:48, 24 August 2009

If you stop getting xp at the max limit, meaning if you have 5xp left to level, and you kill something worth 6xp, you are awarded only 5xp regardless... then level 40 takes a cumulative xp of 8,401,519. I don't want to put this into the table yet because I wasn't sure if it worked that way. Martavius 15:06, 27 May 2006 (PDT)

Level 46

It doesn't fit with the rest of the chart, but I'm looking at what is needed for me to hit level 46. I currently have 22,318,463 and need 63,656 to hit level 46. - Snorii 20:13, 13 July 2006 (PDT)

Not sure where those other numbers came from, but yours add up. Found an xp table! -- Taxibot Yellow 01:46, 23 July 2006 (PDT)

Minor discrepancies

Interestingly (for some...) at level 11 and 39, the XP rewards for Minions and Lieutenants seem to be swapped. Can we confirm if these points are valid? It may have been a simple data-entry problem?

Of course, AVs are by far the best kills/level gained (only ever requiring a maximum of 37.4 even after level 39) whereas the closer to level 50 you are, the less beneficial defeating GMs becomes, closely approaching the same required number of missions after level 39 (plateaus at 167 complete missions for a whole level at level 39) rising fairly smoothly from 65 GMs at level 39 to 150 at level 49.

Gah! Looked at the wrong trend line on my graph! Missions, not bosses (you need 689 bosses at level 39+ - ouch!) -- Kalon 20:49, 12 August 2007 (EDT)

Old table Archive

These are the base experience reward values for each rank and level of critter, as well as missions. Some of the more difficult critters have a bonus modifier that increases the amount of XP rewarded.

   Level       Underling       Minion       Lieut.       Boss       AV/Hero       GM       Mission   
1    0    10    22    44    1074    5    10   
2    0    10    22    44    1074    8    25   
3    0    10    22    44    1074    15    25   
4    0    10    22    44    1074    21    33   
5    0    11    24    48    1170    67    50   
6    0    12    26    52    1292    116    50   
7    0    13    28    56    1388    160    75   
8    0    14    30    60    1504    247    81   
9    1    15    33    66    1600    315    112   
10    1    16    35    70    1722    390    100   
11    1    17    37    74    1818    535    130   
12    1    18    39    78    1936    625    140   
13    1    20    44    88    2154    720    171   
14    1    22    48    96    2366    1000    250   
15    1    24    52    104    2584    1281    375   
16    2    26    57    114    2798    1480    500   
17    2    29    63    126    3132    1818    625   
18    2    32    70    140    3446    2236    750   
19    2    36    79    158    3878    2600    875   
20    3    40    88    176    4308    3190    1000   
21    3    45    99    198    4856    3840    1125   
22    4    52    114    228    5410    4680    1250   
23    5    60    132    264    6054    5600    1400   
24    6    69    151    302    6798    7200    1575   
25    7    80    176    352    7660    9000    1775   
26    8    92    202    404    8638    10000    2000   
27    10    106    233    466    9718    11000    2250   
28    11    122    268    536    10916    12000    2525   
29    13    141    310    620    12208    13000    2825   
30    14    162    356    712    13740    14000    3175   
31    16    185    407    814    15464    15000    3575   
32    19    211    464    928    17400    16000    4025   
33    20    240    528    1056    19582    17000    4525   
34    23    272    598    1196    22072    18000    5100   
35    26    307    675    1350    24870    19000    5750   
36    31    346    761    1522    28008    20000    6475   
37    34    390    858    1716    31574    21000    7300   
38    38    439    965    1930    35596    22000    8225   
39    44    495    1089    2178    40122    23000    9275   
40    49    558    1227    2454    45220    24000    10450   
41    52    629    1383    2766    50944    25000    11775   
42    58    709    1559    3118    57456    26000    13275   
43    62    799    1757    3514    64684    27000    14950   
44    65    901    1982    3964    72920    28000    16850   
45    71    1016    2235    4470    82230    29000    19000   
46    76    1146    2521    5042    92716    30000    21425   
47    79    1292    2842    5684    104522    31000    24150   
48    85    1457    3205    6410    117832    32000    27225   
49    89    1643    3614    7228    132866    33000    30700   
50    92    1853    4076    8152    149864    34000    34625   
51    92    2090    4598    9196    169016    35000    34626   
52    92    2357    5185    10370    190534    36000    34627   
53    92    2658    5847    11694    214884    37000    34628   
54    92    2998    6595    13190    242368    38000    34629   
55       92       3381       7438       14876       242368       39000       34630   

Archiving the current table in easy to read format. The new data I have doesn't have AV GM etc. Catwhoorg 21:36, 16 July 2008 (UTC)

XP per level

This is wrong. I did tests (level 35 character, level 33-38 in bricks on Medics, and 35+39-41 in the RWZ on Rikti infantry and guardians.)

My numbers are:

   Critter's Relative Level       XP Multiplier   
-2 0.44
-1 0.55
  0 1
+1 1.35
+2 1.78
+3 2.53
+4 or higher 3.2


Here's the old table:

   Critter's Relative Level       XP Multiplier   
-5 or lower 0
-4 0.2
-3 0.4
-2 0.6
-1 0.8
  0 1
+1 1.2
+2 1.4
+3 1.65
+4 1.9
+5 or higher 2

I will not put these changes into the real thing until someone checks them. Fulmens 16:09, 22 September 2008 (UTC)

Update- still under discussion on forums. Argument is that my percentages are "of the XP for a level 35 opponent" rather than being "of the XP for the appropriate level enemy"- so a 39 (+4 to me) would be the XP for a 39, times 1.9.
With a L35 character, I got the same XP for a level 39, 40 and 41 enemy; 1694. That looks like 2.13 times the level 39 enemy's XP.

Fulmens 04:44, 23 September 2008 (UTC)

Historical

This came up on the forums, someone ran a few tests that demonstrated that the information here is clearly not the case. I've tagged it as historical since I can't think of anything better to tag it with. CmdrAdeon 05:54, 20 August 2009 (UTC)

I removed the historical tag. Instead, we should work toward making the information correct. User:Aggelakis/Sig1 07:01, 20 August 2009 (UTC)
Which parts need to be updated? --Eabrace Healthbar notify phone.png 14:20, 20 August 2009 (UTC)
Primarily the parts on distribution on teams I think. In a forum discussion someone ran a few quick tests in the AE which pretty clearly demonstrate that those rules are wrong. I think that the single player XP values are correct since I was doing some solo play last night and the values I was getting for even level enemies seemed to match. CmdrAdeon 16:37, 20 August 2009 (UTC)
Interesting. That may actually be a bug. The tweak the devs made to the system some time ago (I'd have to mine the patch notes to see when) was supposed to set a hard limit on the XP at the value for +5. Doesn't look like the system is currently working as intended based on the numbers in that thread. --Eabrace Healthbar notify phone.png 20:30, 20 August 2009 (UTC)
Playing with the numbers:
Assuming a three-member team of 50, 50, and 43 (auto sk'ed to 45) fighting against 52s.
Actual Level Combat Level Weight Min XP Lt XP Boss XP Lvl Mod Team Mod Min Mod XP Lt Mod XP Boss Mod XP
43 45 0.68 1198 2795 8386 2 1.5 848.583 1979.791 5940.083
50 50 1.1 2866 5732 17196 1.4 1.5 2298.770 4597.541 13792.625
50 50 1.1 2866 5732 17196 1.4 1.5 2298.770 4597.541 13792.625
AVG
48
TOT
2.88
All based on the info in this article, of course.
What's unclear to me in the linked post is 1) which of the characters was the data collected from (the 43 or one of the 50s?) and 2) what the XP in the data was for (minion, lt., boss, AV, mission completion?) If the XP numbers in the post are for the 43, those numbers are WAY more than what you should get even for a boss kill, so I might assume that they were for a mission completion. And if we're talking about mission completion bonuses, the data currently in the article doesn't apply because we don't have the mission bonus XP in the table at the moment. --Eabrace Healthbar notify phone.png 21:03, 20 August 2009 (UTC)
Well I sent Smurphy a PM asking what parameters he used but for what it's worth a few weeks ago I was leveling my Defender in an 52 AE boss farm and as a level 47-49 was seeing 10K+ XP per kill despite being SK'd to 50 and on full or almost full teams. CmdrAdeon 21:51, 20 August 2009 (UTC)
Well, to answer unknown #1, it occurred to me about five minutes ago that since the messages were XP/Inf, it would have to be the 43 since 50s would only see messages about either all Influence or Debt repaid. Duh. :) --Eabrace Healthbar notify phone.png 22:25, 20 August 2009 (UTC)
OK, I've run some quick spot checks with a solo level 29 and here's what I've found so far:
Source Level Source Mission Rank XP Inf
29 Council mob Newspaper Minion 253 59
29 Council mob Newspaper Lieutenant 844 338
29 Mission Complete N/A 2825 1413
29 Custom AE mob AE Minion 169 59
29 Custom AE mob AE Lieutenant 563 338
29 Mission Complete AE N/A 0 0
30 Council/Rikti mob Newspaper Minion 379 89
30 Council/Rikti mob Newspaper Lieutenant 1261 505
30 Mission Complete Newspaper N/A 3811 1906
30 Custom AE mob AE Minion 253 89
31 Rikti mob Minion Newspaper 504 118
31 Rikti mob Lieutenant Newspaper 1680 672
Observations:
  1. According to the base XP table, an even level minion should be worth 169 XP solo in a normal mission. In reality, they're ringing in at 253 XP. This is a boost by a multiple of approximately 1.497.
  2. According to the base XP table, an even level lieutenant should be worth 563 XP solo in a normal mission. In reality, they're ringing in at 844 XP. This is a boost by a multiple of approximately 1.499.
  3. Even level AE minion XP matches the value listed in the base XP table.
  4. Even level AE lieutenant XP matches the value listed in the base XP table.
  5. According to the bonus tables, a +1 mob should be worth 1.2 times the XP of an even level mob when solo in a normal mission. In reality, they are ringing in between approximately 1.494 and 1.498 times the base XP of an even level mob.
  6. According to the bonus tables, a +2 mob should be worth 1.4 times the XP of an even level mob when solo in a normal mission. In reality, they are ringing in between approximately 1.991 and 1.992 times the base XP of an even level mob.
Conclusions so far:
  1. Base XP numbers may be correct for AE missions.
  2. Base XP numbers are definitely not correct for normal missions. They are higher than currently recorded.
  3. Base XP in AE missions is less than base XP in normal missions.
  4. Bonus modifiers for relative spawn levels are definitely not correct. They are higher than currently recorded.
Guessing:
  1. Bonus modifier for relative spawn level of +1 is probably supposed to be ~1.5.
  2. Bonus modifier for relative spawn level of +2 is probably supposed to be ~2.0.

Interesting data. The tricky thing to check is going to be the grouping bonuses, I'm not sure how best to test those. I heard back from Smurphy, he confirmed the data was from level 52AE bosses. CmdrAdeon 16:33, 21 August 2009 (UTC)

Well, in order to test the grouping bonuses, we'll need to start with a mission that can be reset. (I usually try setting the mission on heroic/villainous to prevent notoriety settings from throwing off any calculations, but in this case it shouldn't matter as long as the setting stays the same throughout testing.)
First, we'll need to establish a baseline for mob XP. The mission owner will need to enter solo and defeat a few mobs, noting the relative level (should be even or +1 if on heroic/villainous), rank, and XP rewarded for each mob.
After defeating a few mobs, the character will need to exit and reset the mission. We then need to add another character of the same level to the team. Making the second team member the same level as the first gives us a team bonus without changing the average level of the team and bringing the weight factors into the equation. We can now enter and defeat a mob to compare the XP earned while teamed with the XP earned solo. This will give us the teaming bonus for a team of two.
team bonus = XP teamed / XP base
Adding more characters of the same level will give us the teaming bonuses for three, four, five, six, seven, or eight.
Testing weights will definitely be a little more complicated. I thought I had a good method in mind, but as I was laying it out, it seemed more complicated than it did in my head, so I'll have to re-think that. --Eabrace Healthbar notify phone.png 14:48, 24 August 2009 (UTC)