Time: Difference between revisions

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The passage of time in game is vastly accelerated with respect to real time: one real time hour is equivalent to two in-game days, with midnights occurring on the hour and on the half hour.
{{TOCright}}
= Overview =
The passage of time in-game is vastly accelerated with respect to real time. Heroes and Villains may encounter different aspects of the game depending on in-game time in addition to the graphical representation to day and night.


The following table shows how real time maps to in game time.
== Algorithm ==


{| class="wikitable"
One real time hour is equivalent to two in-game days, with midnights occurring on the hour and on the half hour. The chart below compares real time (green) with the equivalent in-game time (blue). The servers syncronize their clocks with [http://en.wikipedia.org/wiki/UTC UTC].
|-
 
! colspan="2" | Real time minutes !! In game time
[[File:InGame_Timeline.gif|center|512px]]
|-
 
| :00 || :30 || 00:00
Players may use the [[Citytime (Slash Command)|/citytime]] [[Slash Commands|slash command]] to determine the current in-game time, which is reported on a 24-hour time scale.
|-
 
| :01 || :31 || 00:48
== Events ==
|-
 
| :02 || :32 || 01:36
A number of events happen in the game between certain in-game times, including the following:
|-
 
| :03 || :33 || 02:24
=== 06:00 to 20:00 ===
|-
''Real time: :08 to :25 and :38 to :55''
| :04 || :34 || 03:12
* Villains can defeat Nerva Spectral Daemons in [[Nerva Archipelago]] to spawn [[Caleb]].
|-
 
| :05 || :35 || 04:00
=== 21:00 to 06:00 ===
|-
''Real time: :26 to :38 and :56 to :08''
| :06 || :36 || 04:48
* [[Ghosts]] will spawn in [[Croatoa]]
|-
* [[Jack in Irons]] may spawn in [[Croatoa]]
| :07 || :37 || 05:36
* [[Banished Pantheon]] spirit masks will spawn in [[Talos Island]] and [[Bloody Bay]]
|-
* [[Council]] Vampyri will spawn in [[Striga Isle]]
| :08 || :38 || 06:24
* [[Caleb]] may spawn in [[Nerva Archipelago]]
|-
* [[Spectral Pirates]] will spawn in the Fort Hades neighborhood of [[Port Oakes]] for the [[Spirit Trapping]] zone event.
| :09 || :39 || 07:12
 
|-
== See Also ==
| :10 || :40 || 08:00
*[[Citytime (Slash Command)]]
|-
| :11 || :41 || 08:48
|-
| :12 || :42 || 09:36
|-
| :13 || :43 || 10:24
|-
| :14 || :44 || 11:12
|-
| :15 || :45 || 12:00
|-
| :16 || :46 || 12:48
|-
| :17 || :47 || 13:36
|-
| :18 || :48 || 14:24
|-
| :19 || :49 || 15:12
|-
| :20 || :50 || 16:00
|-
| :21 || :51 || 16:48
|-
| :22 || :52 || 17:36
|-
| :23 || :53 || 18:24
|-
| :24 || :54 || 19:12
|-
| :25 || :55 || 20:00
|-
| :26 || :56 || 20:48
|-
| :27 || :57 || 21:36
|-
| :28 || :58 || 22:24
|-
| :29 || :59 || 23:12
|}


[[Category:Gameplay]]
[[Category:Gameplay]]

Latest revision as of 16:02, 12 November 2020

Overview

The passage of time in-game is vastly accelerated with respect to real time. Heroes and Villains may encounter different aspects of the game depending on in-game time in addition to the graphical representation to day and night.

Algorithm

One real time hour is equivalent to two in-game days, with midnights occurring on the hour and on the half hour. The chart below compares real time (green) with the equivalent in-game time (blue). The servers syncronize their clocks with UTC.

InGame Timeline.gif

Players may use the /citytime slash command to determine the current in-game time, which is reported on a 24-hour time scale.

Events

A number of events happen in the game between certain in-game times, including the following:

06:00 to 20:00

Real time: :08 to :25 and :38 to :55

21:00 to 06:00

Real time: :26 to :38 and :56 to :08

See Also