Time: Difference between revisions

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One real time hour is equivalent to two in-game days, with midnights occurring on the hour and on the half hour. The chart below compares real time (green) with the equivalent in-game time (blue). The servers syncronize their clocks with [http://en.wikipedia.org/wiki/UTC UTC].
One real time hour is equivalent to two in-game days, with midnights occurring on the hour and on the half hour. The chart below compares real time (green) with the equivalent in-game time (blue). The servers syncronize their clocks with [http://en.wikipedia.org/wiki/UTC UTC].


[[Image:InGame_Timeline.gif|center|512px]]
[[File:InGame_Timeline.gif|center|512px]]
 
Players may use the [[Citytime (Slash Command)|/citytime]] [[Slash Commands|slash command]] to determine the current in-game time, which is reported on a 24-hour time scale.


== Events ==
== Events ==
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=== 06:00 to 20:00 ===
=== 06:00 to 20:00 ===
''Real time: :08 to :25 and :38 to :55''
* Villains can defeat Nerva Spectral Daemons in [[Nerva Archipelago]] to spawn [[Caleb]].
* Villains can defeat Nerva Spectral Daemons in [[Nerva Archipelago]] to spawn [[Caleb]].


=== 21:00 to 06:00 ===
=== 21:00 to 06:00 ===
''Real time: :26 to :38 and :56 to :08''
* [[Ghosts]] will spawn in [[Croatoa]]
* [[Ghosts]] will spawn in [[Croatoa]]
* [[Jack in Irons]] may spawn in [[Croatoa]]
* [[Jack in Irons]] may spawn in [[Croatoa]]
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* [[Council]] Vampyri will spawn in [[Striga Isle]]
* [[Council]] Vampyri will spawn in [[Striga Isle]]
* [[Caleb]] may spawn in [[Nerva Archipelago]]
* [[Caleb]] may spawn in [[Nerva Archipelago]]
* [[Spectral Pirates]] will spawn in the Fort Hades neighborhood of [[Port Oakes]] for the [[Spirit Trapping]] zone event.
== See Also ==
*[[Citytime (Slash Command)]]


[[Category:Gameplay]]
[[Category:Gameplay]]

Latest revision as of 16:02, 12 November 2020

Overview

The passage of time in-game is vastly accelerated with respect to real time. Heroes and Villains may encounter different aspects of the game depending on in-game time in addition to the graphical representation to day and night.

Algorithm

One real time hour is equivalent to two in-game days, with midnights occurring on the hour and on the half hour. The chart below compares real time (green) with the equivalent in-game time (blue). The servers syncronize their clocks with UTC.

InGame Timeline.gif

Players may use the /citytime slash command to determine the current in-game time, which is reported on a 24-hour time scale.

Events

A number of events happen in the game between certain in-game times, including the following:

06:00 to 20:00

Real time: :08 to :25 and :38 to :55

21:00 to 06:00

Real time: :26 to :38 and :56 to :08

See Also