Vis scale (Slash Command): Difference between revisions

From Unofficial Homecoming Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 4: Line 4:
|note=Controls the distance at which objects are rendered and the amount of details rendered.}}
|note=Controls the distance at which objects are rendered and the amount of details rendered.}}


* The user interface, under Options--> Graphics and Audio tab--> Advanced Graphics Settings--> World Detail, allows this to be changed via a slider. The slider goes from 50% (0.5) to 200% (2.0). The '''/vis_scale''' command allows you to increase the scale up to 2000% (20), but there is a cap to the effective value; players have observed improvements going from 4 to 10, but no higher.
* The user interface, under Options--> Graphics and Audio tab--> Advanced Graphics Settings--> World Detail, allows this to be changed via a slider. The slider goes from 50% (0.5) to a maximum of 200% (2.0). The '''/vis_scale''' command allows you to increase the scale up to 2000% (20), but there is a cap to the effective value; players have observed improvements going from 4 to 10, but no higher.
* Default vis scale setting is 1
* Default vis scale setting is 1



Revision as of 08:37, 5 September 2022

/vis_scale scale

Controls the distance at which objects are rendered and the amount of details rendered.

  • The user interface, under Options--> Graphics and Audio tab--> Advanced Graphics Settings--> World Detail, allows this to be changed via a slider. The slider goes from 50% (0.5) to a maximum of 200% (2.0). The /vis_scale command allows you to increase the scale up to 2000% (20), but there is a cap to the effective value; players have observed improvements going from 4 to 10, but no higher.
  • Default vis scale setting is 1

Warning

Setting /vis_scale to 4.0 or higher values may not be wise on older hardware. Setting vis_scale to 3 or higher renders almost every object in the zone at once. Your frame rate may be very low and this can make it tricky to reduce vis_scale again.

Example

/vis_scale 5