Vis scale (Slash Command): Difference between revisions

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__NOTOC__
== Slash Command ==
{{SlashCommandArticle
{{SlashCommandArticle
|command=vis_scale
|command=vis_scale
|options=scale
|options=[0.5-20.0]
|note=Controls the distance at which objects are rendered and the amount of details rendered.}}
|note=Controls the distance at which world details are rendered.}}


* The user interface, under Options--> Graphics and Audio tab--> Advanced Graphics Settings--> World Detail, allows this to be changed via a slider. The slider goes from 50% (0.5) to a maximum of 200% (2.0). The '''/vis_scale''' command allows you to increase the scale up to 2000% (20.0).
* Default = 1.0 (100%)
* Default vis scale setting is 1
* This command alters the World Detail setting in Options--> Graphics and Audio tab--> Advanced Graphics Settings.
* Any World Detail setting greater than 2.0 will currently not be saved and will revert to 2.0 upon restarting the game client. However, the setting appears to be retained if merely quitting to the character select window to choose another character.
* The World Detail setting in the Options window limits the world detail to between 50% (0.5) to 200% (2.0). The '''/vis_scale''' command allows you to increase the scale beyond the conventional limits, up to 2000% (20.0).
* The setting can be run automatically at log-in by adding it as a switch to the [[Game Client|Extra Launch Parameters]] in the [[Homecoming Launcher]]. For example, <code>-visscale 5 -lodbias 5</code>
* Any World Detail setting greater than 2.0 will currently not be saved and will revert to 2.0 upon restarting the game client or opening the Graphics and Audio tab in Options. However, the setting appears to be retained if merely quitting to the character select window to choose another character.




==== Warning ====
==Command Line Parameter==
Setting /vis_scale to 4.0 or higher values may not be wise on older hardware. Setting vis_scale to 3 or higher renders almost every object in the zone at once. Your frame rate may be very low and this can make it tricky to reduce vis_scale again.
Any setting, including those above 2.0, can be made more or less permanent by running the command automatically at log-in as a [[Command Line Parameters|command line parameter]]. For example, <code>-vis_scale 5</code>
 
 
<span style="color:red;text-decoration:underline">'''Warning:'''</span>
Setting /vis_scale to 4.0 or higher values may not be wise on older hardware. Setting vis_scale to 3 or higher renders almost every object in the zone at once (but not every detail of every object). Your frame rate may be very low and this can make it tricky to reduce vis_scale again.
 


==Example==
==Example==
  /vis_scale 5
  /vis_scale 5




{{Navbox Graphic Commands}}
{{Navbox Graphic Commands}}
{{Navbox Command Line Parameters}}
[[Category:Slash Commands]]
[[Category:Slash Commands]]
[[Category:Graphic Commands]]
[[Category:Graphic Commands]]
[[Category:Command Line Parameters]]

Latest revision as of 00:44, 24 June 2023

Slash Command

/vis_scale [0.5-20.0]

Controls the distance at which world details are rendered.

  • Default = 1.0 (100%)
  • This command alters the World Detail setting in Options--> Graphics and Audio tab--> Advanced Graphics Settings.
  • The World Detail setting in the Options window limits the world detail to between 50% (0.5) to 200% (2.0). The /vis_scale command allows you to increase the scale beyond the conventional limits, up to 2000% (20.0).
  • Any World Detail setting greater than 2.0 will currently not be saved and will revert to 2.0 upon restarting the game client or opening the Graphics and Audio tab in Options. However, the setting appears to be retained if merely quitting to the character select window to choose another character.


Command Line Parameter

Any setting, including those above 2.0, can be made more or less permanent by running the command automatically at log-in as a command line parameter. For example, -vis_scale 5


Warning: Setting /vis_scale to 4.0 or higher values may not be wise on older hardware. Setting vis_scale to 3 or higher renders almost every object in the zone at once (but not every detail of every object). Your frame rate may be very low and this can make it tricky to reduce vis_scale again.


Example

/vis_scale 5