Dual Blades

From Unofficial Homecoming Wiki
(Redirected from Blinding Feint)
Jump to navigation Jump to search

Overview

Dual Blades is a standard power set that is a primary set for Brutes, Scrappers, and Stalkers, and a secondary set for Tankers.

"You are a master of fighting with a blade in each hand. Your precision and skill with the blades enable you to strike in numerous combinations, each of which has unique secondary effects on a target which withstands your onslaught."

Possible Dual Blades Weapon Customizations.

Power Tables

The Dual Blades power set is available as a primary set for Brutes, Scrappers, and Stalkers, and as a secondary set for Tankers. The following tables show the levels at which each power is available, as well as the combinations in which they are used:

Brute

The Dual Blades power set is available as a primary set for Brutes. The following table shows the levels at which each power is available:

Power Level Effect Weaken
Foe -ToHit -Def
Empower
Self +Damage +ToHit
Attack Vitals
Cone +DoT
Sweep
PBAoE +Knockdown
Nimble Slash 1 Melee, Minor DMG(Lethal). Begin Begin    
Power Slice 1 Melee, Moderate DMG(Lethal).       Continue
Ablating Strike 2 Melee, Moderate DMG(Lethal), Foe -DEF. Continue Continue Begin  
Typhoon's Edge 6 PBAoE Melee, Moderate DMG(Lethal). Finish     Finish
Blinding Feint 8 Melee, Light DMG(Lethal), Self +DMG, +To-Hit.   Finish    
Taunt 12 Ranged(Targeted AoE), Foe Taunt        
Vengeful Slice 18 Melee, High DMG(Lethal), Foe Knockdown.     Continue  
Sweeping Strike 22 Melee (Cone), Superior DMG(Lethal).     Finish  
One Thousand Cuts 26 Melee (Cone), Superior DMG(Lethal), Foe Knockback.       Begin

Scrapper

The Dual Blades power set is available as a primary set for Scrappers. The following table shows the levels at which each power is available:

Power Level Effect Weaken
Foe -ToHit -Def
Empower
Self +Damage +ToHit
Attack Vitals
Cone +DoT
Sweep
PBAoE +Knockdown
Nimble Slash 1 Melee, Minor DMG(Lethal) Begin Begin    
Power Slice 1 Melee, Moderate DMG(Lethal)       Continue
Ablating Strike 2 Melee, Moderate DMG(Lethal), Foe -Defense Continue Continue Begin  
Typhoon's Edge 6 PBAoE Melee, Moderate DMG(Lethal) Finish     Finish
Blinding Feint 8 Melee, Light DMG(Lethal), Self +DMG +To-Hit   Finish    
Confront 12 Ranged, Foe Taunt        
Vengeful Slice 18 Melee, High DMG(Lethal), Foe Knockdown     Continue  
Sweeping Strike 22 Melee (Cone), Superior DMG(Lethal)     Finish  
One Thousand Cuts 26 Melee (Cone), Superior DMG(Lethal), Foe Knockback       Begin

Stalker

The Dual Blades power set is available as a primary set for Stalkers. The following table shows the levels at which each power is available:

Power Level Effect Weaken
Foe -ToHit -Def
Empower
Self +Damage +ToHit
Attack Vitals
Cone +DoT
Sweep
PBAoE +Knockdown
Nimble Slash 1 Melee, Minor DMG(Lethal)     Continue  
Power Slice 1 Melee, Moderate DMG(Lethal) Continue   Begin  
Ablating Strike 2 Melee, Moderate DMG(Lethal), Foe -DEF       Finish
Assassin's Blades 6 Melee, Special DMG(Lethal)   Continue   Continue
Build Up 8 Self +DMG, +To-Hit   Begin   Begin
Placate 12 Ranged, Foe Placate, Self Stealth/Hide   Finish    
Vengeful Slice 18 Melee, High DMG(Lethal), Foe Knockdown     Finish  
Sweeping Strike 22 Melee (Cone), Superior DMG(Lethal) Begin      
One Thousand Cuts 26 Melee (Cone), Superior DMG(Lethal), Foe Knockback Finish      

Tanker

The Dual Blades power set is available as a secondary set for Tankers. The following table shows the levels at which each power is available:

Power Level Effect Weaken
Foe -ToHit -Def
Empower
Self +Damage +ToHit
Attack Vitals
Cone +DoT
Sweep
PBAoE +Knockdown
Nimble Slash 1 Melee, Minor DMG(Lethal) Begin Begin    
Power Slice 1 Melee, Light DMG(Lethal)       Continue
Ablating Strike 4 Melee, Light DMG(Lethal), Foe -DEF Continue Continue Begin  
Taunt 10 Ranged, Foe Taunt        
Typhoon's Edge 16 PBAoE, Moderate DMG(Lethal) Finish     Finish
Blinding Feint 20 Melee, Light DMG(Lethal), Self +DMG, +To-Hit   Finish    
Vengeful Slice 24 Melee, Moderate DMG(Lethal), Foe Knockdown     Continue  
Sweeping Strike 28 Melee (Cone), Superior DMG(Lethal)     Finish  
One Thousand Cuts 30 Melee (Cone), High DMG(Lethal), Foe Knockback       Begin

Combination Attacks

The highlight of the dual blades power set is its implementation of a "combo system." Most attacks lack a secondary effect, like Katana's -Def or Dark's -ToHit, but the set makes up for this by adding the ability to chain attacks together to create an additional effect at the end. Combo effects also gain the benefits of any relevant Enhancements in the move that finished the combo.

When you hit an enemy with the beginning move for a combo, you have 5 seconds to hit with the continuing move or the combo breaks and your attacks cause only their normal effects. Likewise, hitting with a continuing move gives you 5 seconds to hit with a finishing move before losing the combo. The combo also breaks if you hit with any Dual Blades power other than the next one in the combo. Taunt and Confront are exceptions to this rule -- they don't automatically break combos, although they may make you run out of time. Powers outside the Dual Blades power set don't break combos either.

Attacks in a combo don't all need to hit the same enemy, but they do all need to hit. Misses don't break the combo, but they don't advance it either, and only the fastest attacks cycle quickly enough to be tried again before the 5-second timer runs out.

If a move is both a beginner for one combo and a continuer for another, it will do only one of those two things, depending on when it is used.

Combo Name Effect Attacks
Archetypeicon tanker.png Archetypeicon scrapper.png V archetypeicon brute.png V archetypeicon stalker.png
Empower +Damage, +To-Hit DualBlades LightOpening.png Nimble Slash DualBlades BuildUp.png Build Up
DualBlades ModerateBridge.png Ablating Strike DualBlades AssassinBlades.png Assassin's Blades
DualBlades FollowUp.png Blinding Feint DualBlades Placate.png Placate
Weaken Foe -ToHit, -Def DualBlades LightOpening.png Nimble Slash DualBlades Special2.png Sweeping Strike
DualBlades ModerateBridge.png Ablating Strike DualBlades ModerateOpening.png Power Slice
DualBlades AoEBridge.png Typhoon's Edge DualBlades HighLow.png One Thousand Cuts
Attack Vitals Damage Over Time(Lethal) DualBlades ModerateBridge.png Ablating Strike DualBlades ModerateOpening.png Power Slice
DualBlades Special1.png Vengeful Slice DualBlades LightOpening.png Nimble Slice
DualBlades Special2.png Sweeping Strike DualBlades Special1.png Vengeful Slice
Sweep PBAoE Minor Damage(Lethal), Knockdown DualBlades HighLow.png One Thousand Cuts DualBlades BuildUp.png Build Up
DualBlades ModerateOpening.png Power Slice DualBlades AssassinBlades.png Assassin's Blades
DualBlades AoEBridge.png Typhoon's Edge DualBlades ModerateBridge.png Ablating Strike

Weaken and Attack Vitals only affect enemies hit by the finisher move, so they have different AoE characteristics for Stalkers than for other ATs. Sweep is always a PBAoE.

Powers

DualBlades ModerateBridge.png Ablating Strike

You slash at your foes with your blades, dealing a good amount of lethal damage. This attack can reduce a target's defense, making him easier to hit. This power is needed for the Empower and Weaken combination attacks, and is the beginning of the Attack Vitals combination attack.

Editor's Note:

Stalkers only: You Slash at your foe with your blades, dealing a good amount of lethal damage. This attack can reduce a target's Defense, making them easier to hit. This power is the finishing move of the Sweep combination attack.

Damage Moderate(Lethal)
Tankers only: Light(Lethal)
Recharge Fast
Minimum Level V archetypeicon brute.png 2 (Brute)
Archetypeicon scrapper.png 2 (Scrapper)
V archetypeicon stalker.png 2 (Stalker)
Archetypeicon tanker.png 4 (Tanker)
Effects Melee
Foe -Defense
Enhancements Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee Damage
Defense Debuff
Accurate Defense Debuff
Taunt (Brute/Tanker only)
Universal Damage

DualBlades AssassinBlades.png Assassin's Blades

A signature Stalker attack. This attack does superior lethal damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous lethal damage as you impale your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden has a chance to critically hit equal to 33.3% times the number of stacks of Assassin's Focus. This power is needed for the Empower and Sweep combination attacks. Using Assassin's Blades when not hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not.

Damage Special(Lethal)
Recharge Slow
Minimum Level V archetypeicon stalker.png 6 (Stalker)
Effects Melee
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Set Categories Melee Damage
Universal Damage

DualBlades FollowUp.png Blinding Feint

You perform a feint attack that deals light damage. After this attack hits, it gives you a large bonus to your chance to hit and damage for a brief time. This power is the finishing move in the Empower combination attack.

Damage Light(Lethal)
Recharge Slow
Minimum Level V archetypeicon brute.png 8 (Brute)
Archetypeicon scrapper.png 8 (Scrapper)
Archetypeicon tanker.png 20 (Tanker)
Effects Melee
Self +Damage, +To-Hit
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness (except Scrapper)
Enhance ToHit Buff
Set Categories Melee Damage
Taunt (except Scrapper)
To Hit Buff
Universal Damage

DualBlades FollowUp.png Build Up

Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.

Recharge Long
Minimum Level V archetypeicon stalker.png 8 (Stalker)
Effects Self +Damage, +To-Hit
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Buff
Set Categories To Hit Buff

DualBlades Taunt.png Confront

Challenges a foe to attack you. Useful to pull a villain off an ally who finds themselves in over their head. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.

Recharge Fast
Minimum Level Archetypeicon scrapper.png 12 (Scrapper)
Effects Ranged
Foe Taunt
Enhancements Enhance Accuracy
Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Taunt

DualBlades LightOpening.png Nimble Slash

A quick swipe with your blades. Does minor lethal damage, but has a quick recharge rate. This attack begins both the Empower and Weaken combination attacks.

Editor's Note:

Stalkers only: A quick swipe with your blades. Does minor lethal damage, but has a quick recharge rate. This attack is needed for the Attack Vitals combination attack.

Damage Minor(Lethal)
Recharge Very Fast
Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon scrapper.png 1 (Scrapper)
V archetypeicon stalker.png 1 (Stalker)
Archetypeicon tanker.png 1 (Tanker)
Effects Melee
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee Damage
Taunt (Brute/Tanker only)
Universal Damage

DualBlades HighLow.png One Thousand Cuts

Unleashes a flurry of attacks on all foes in a cone in front of you, dealing moderate lethal damage to each foe hit. This power is the opening move for the Sweep combination attack.

Editor's Note:

Stalkers only: Unleashes a flurry of attacks on all foes in a cone in front of you, dealing moderate lethal damage to each foe hit. This power is the finishing move for the Weaken combination attack.

Damage Superior(Lethal)
Tankers only: High(Lethal)
Recharge Slow
Minimum Level V archetypeicon brute.png 26 (Brute)
Archetypeicon scrapper.png 26 (Scrapper)
V archetypeicon stalker.png 26 (Stalker)
Archetypeicon tanker.png 30 (Tanker)
Effects Melee (Cone)
Foe Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee AoE Damage
Knockback
Taunt (Brute/Tanker only)
Universal Damage

DualBlades Placate.png Placate

Allows you to trick a foe into no longer attacking you. A successful Placate will also Hide you. This Hide is very brief, and offers no defense bonus, but it will allow you to deliver a Critical Hit or Assassination. However, if you attack a Placated foe, he will be able to attack you back. This power is the finishing move in the Empower combination attack.

Recharge Long
Minimum Level V archetypeicon stalker.png 12 (Stalker)
Effects Ranged
Foe Placate
Self Stealth/Hide
Enhancements Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Taunt

DualBlades ModerateOpening.png Power Slice

You perform a deadly strike with your blades. This is a basic attack that deals a moderate amount of lethal damage. This power is needed for the Sweep combination attack.

Editor's Note:

{{{note}}}

Damage Moderate(Lethal)
Tankers only: Light(Lethal)
Recharge Fast
Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon scrapper.png 1 (Scrapper)
V archetypeicon stalker.png 1 (Stalker)
Archetypeicon tanker.png 1 (Tanker)
Effects Melee
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee Damage
Taunt (Brute/Tanker only)
Universal Damage

DualBlades Special2.png Sweeping Strike

You make a sweeping strike with your blades, hitting all foes in a cone in front of you and dealing superior lethal damage to each. This power is the finishing move for the Attack Vitals combination attack.

Editor's Note:

Stalkers only: You make a sweeping strike with your blades, hitting all foes in a cone in front of you and dealing moderate lethal damage to each. This power is the opening move for the Weaken combination attack.

Damage Superior(Lethal)
Recharge Moderate
Tankers only: Slow
Minimum Level V archetypeicon brute.png 22 (Brute)
Archetypeicon scrapper.png 22 (Scrapper)
V archetypeicon stalker.png 22 (Stalker)
Archetypeicon tanker.png 28 (Tanker)
Effects Melee (Cone)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee AoE Damage
Taunt (Brute/Tanker only)
Universal Damage

DualBlades Taunt.png Taunt

Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.

Editor's Note:

Tanker: Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. Taunted foes tend to ignore other Heroes and focus on you for quite a while, so use this power cautiously. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.

Recharge Fast
Tanker only: Slow
Minimum Level V archetypeicon brute.png 12 (Brute)
Archetypeicon tanker.png 10 (Tanker)
Effects Ranged(Targeted Area of Effect)
Tanker only: Ranged
Foe Taunt
Enhancements Enhance Accuracy
Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Taunt

DualBlades AoEBridge.png Typhoon's Edge

You spin around in a circle, attacking everyone within melee range with a striking attack. This attack is the finishing move in both the Weaken and Sweep combination attacks.

Damage Moderate(Lethal)
Recharge Slow
Minimum Level V archetypeicon brute.png 6 (Brute)
Archetypeicon scrapper.png 6 (Scrapper)
Archetypeicon tanker.png 16 (Tanker)
Effects Point Blank Area of Effect
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness (except Scrapper)
Set Categories Melee AoE Damage
Taunt (except Scrapper)
Universal Damage

DualBlades Special1.png Vengeful Slice

Unleashes a series of strong attacks on your foe, dealing high lethal damage and knocking them down. This power is the finishing move for the Attack Vitals combination attack.

Damage High(Lethal)
Tankers only: Moderate(Lethal)
Recharge Moderate
Minimum Level V archetypeicon brute.png 18 (Brute)
Archetypeicon scrapper.png 18 (Scrapper)
V archetypeicon stalker.png 18 (Stalker)
Archetypeicon tanker.png 24 (Tanker)
Effects Melee
Foe Knockdown
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee Damage
Knockback
Taunt (Brute/Tanker only)
Universal Damage

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

External Links