Energy Manipulation

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Overview

Energy Manipulation is a standard power set that is a secondary set for Blasters.

"Energy Manipulation allows you to channel energy to deliver deadly blows. These powers also help you focus your power to increase your own abilities."

Power Table

The Energy Manipulation power set is available as a secondary set for Blasters. The following table shows the level at which each power is available:

Power Level Effect
Power Thrust 1 Melee, Minor DMG(Energy/Smash), Foe Knockback
Energy Punch 1 Melee, Moderate DMG(Energy/Smash), Foe Disorient
Build Up 4 Self +DMG, +To-Hit
Bone Smasher 10 Melee, High DMG(Energy/Smash), Foe Disorient
Energize 16 Self End Disc, Heal, +Regen, +Res(Stun)
Stun 20 Melee, Minor DMG(Energy/Smash), Foe Disorient, Special
Power Boost 24 Self +Special
Boost Range 28 Self Range Increase
Total Focus 30 Melee, Extreme DMG(Energy/Smash), Foe Disorient

Powers

EnergyManipulation BoneSmasher.png Bone Smasher

The Bone Smasher is a slow attack, but makes up for it with a good amount of damage. Has a greater chance to Disorient than Energy Punch.

Damage High(Energy/Smashing)
Recharge Moderate
Minimum Level Archetypeicon blaster.png 10 (Blaster)
Effects Melee
Foe Disorient
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Set Categories Melee Damage
Stuns
Universal Damage

EnergyManipulation BoostRange.png Boost Range

You can boost your powers to increase the range of your next few attacks.

Recharge Long
Minimum Level Archetypeicon blaster.png 28 (Blaster)
Effects Self Range Increase
Enhancements Reduce Endurance Cost
Increase Attack Rate
Set Categories None

EnergyManipulation BuildUp.png Build Up

Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.

Recharge Long
Minimum Level Archetypeicon blaster.png 4 (Blaster)
Effects Self +Damage, +To-Hit
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Buff
Set Categories To Hit Buff

EnergyManipulation ConservePower.png Energize

You can channel a tremendous amount of energy through your body for a short period of time. Doing so will heal some hit points, reduce the endurance cost of your powers, boost your regeneration dramatically, and make you resistant to Stuns for a short time.

Recharge Long
Minimum Level Archetypeicon blaster.png 16 (Blaster)
Effects Self Endurance Discount, Heal, +Regeneration, +Resistance(Stun)
Enhancements Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Set Categories Healing/Absorb

EnergyManipulation EnergyPunch.png Energy Punch

Powerful focused punch that may Disorient your opponent!

Damage Moderate(Energy/Smashing)
Recharge Moderate
Minimum Level Archetypeicon blaster.png 1 (Blaster)
Effects Melee
Foe Disorient
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Set Categories Melee Damage
Stuns
Universal Damage

EnergyManipulation PowerBoost.png Power Boost

Greatly boosts the secondary effects of your powers. Your powers effects like Heals, Defense Buffs, Endurance Drains, Disorients, Holds, Immobilizes, Knockbacks and more, are all improved. The effects of Power Boost lasts a short while, and only the next couple of attacks will be boosted.

Editor's Note:

This power improves the strength of your Heals, Endurance drains and gifts, Runspeed powers, Flight powers, Defense buffs and debuffs, and ToHit buffs and debuffs, as well as the duration of your Sleep, Hold, Disorient, Immobilize, Fear, and Confuse status effects. It does not increase the strength of your Knockback effects. That part of the power description is outdated.

Recharge Long
Minimum Level Archetypeicon blaster.png 24 (Blaster)
Effects Self +Special
Enhancements Reduce Endurance Cost
Increase Attack Rate
Set Categories None

EnergyManipulation PowerThrust.png Power Thrust

A focused attack that violently shoves the target and sends them flying. Deals minimal damage, but can be very effective.

Damage Minor(Energy/Smashing)
Recharge Fast
Minimum Level Archetypeicon blaster.png 1 (Blaster)
Effects Melee
Foe Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Set Categories Melee Damage
Knockback
Universal Damage

EnergyManipulation Stun.png Stun

Stun deals a little bit of damage, but Disorients its target a great deal. This attack can Disorient most opponents. If the power is used under the effects of Boost Range, this power will become a ranged stun instead. If this power is used under the effect of Power Boost, it will become an AoE stun, but it will recharge in 90 seconds instead of 12. Both these effects can be combined for the power to become a ranged AoE stun.

Damage Minor(Energy/Smashing)
Recharge Slow
Minimum Level Archetypeicon blaster.png 20 (Blaster)
Effects Melee
Foe Disorient, Special
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Set Categories Melee Damage
Stuns
Universal Damage

EnergyManipulation TotalFocus.png Total Focus

Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long.

Damage Extreme(Energy/Smashing)
Recharge Long
Minimum Level Archetypeicon blaster.png 30 (Blaster)
Effects Melee
Foe Disorient
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Set Categories Melee Damage
Stuns
Universal Damage

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

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