Martial Combat
Overview
Martial Combat is a secondary power set for Blasters.
"Your mastery of Martial Combat allows you to draw on the physical energy stored within your body to perform remarkable feats. You deliver damage to your enemies via withering kicks and punches, while your preternatural senses keep you moving faster and striking harder than any who oppose you."
Power Table
The Martial Combat power set is available as a secondary set for Blasters. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Ki Push | 1 | Melee, Moderate DMG(Smash), Foe Repel, Knockback |
Storm Kick | 1 | Melee, Moderate DMG(Smash), Foe DoT(Lethal), Knockdown |
Reach for the Limit | 4 | All Attacks: Chance for +ToHit, +DMG(All) |
Burst of Speed | 10 | Location (AoE), Moderate DMG (Smash), Self Teleport |
Dragon's Tail | 16 | PBAoE, Moderate DMG(Smash), Foe Knockdown |
Reaction Time | 20 | Toggle: PBAoE, Self Absorb over Time, +Recovery, Foe –Rech, -Move, Special |
Inner Will | 24 | Self Heal, Special |
Throw Sand | 28 | Ranged (Cone), Foe Stun, -Perception |
Eagles Claw | 30 | Melee, Superior DMG(Smash), DoT(Lethal), Foe Minor Disorient, +Special |
Powers
Burst of Speed
Channeling physical Ki inwards, you move more quickly than can be seen for an instant, allowing you to move instantly to a targeted location and strike at targets within melee range. You can use this Burst of Speed up to 3 times before it needs to recharge.
Damage | Moderate(Smashing) |
Recharge | Long |
Minimum Level | 10 (Blaster) |
Effects | Location (Area of Effect) |
Self Teleport | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Melee AoE Damage |
Teleport | |
Universal Travel | |
Universal Damage |
Dragon's Tail
This low spinning kick deals moderate damage, but has a chance to hit all enemies in melee range. Successful hits may trip and knock down your opponents.
Damage | Moderate(Smashing) |
Recharge | Slow |
Minimum Level | 16 (Blaster) |
Effects | Point Blank Area of Effect |
Foe Knockdown | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Set Categories | Melee AoE Damage |
Knockback | |
Universal Damage |
Eagles Claw
You can perform a devastating kick that can severely Disorient most opponents. Eagle's Claw strikes so powerfully that it weakens your target's resolve, reducing their Range and Recharge for several seconds after attacking, and has an additional chance to cause your target to bleed for Lethal damage over time.
Damage | Superior(Smashing) |
Recharge | Slow |
Minimum Level | 30 (Blaster) |
Effects | Melee |
Foe Damage Over Time(Lethal), Minor Disorient, +Special | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Melee Damage |
Stuns | |
Universal Damage |
Inner Will
When pushed to your limit, you can tap into an inner reserve of power, allowing you to overcome impossible odds. When you are below half health, below half endurance, or the victim of any status effect, you may activate Inner Will. Inner Will cancels any status effects currently affecting you, increases your resistance to status effects by 100%, and increases the power of your own status effect-inducing powers. Inner Will also heals you for a moderate amount when activated.
Recharge | Very Long |
Minimum Level | 24 (Blaster) |
Effects | Self Heal, Special |
Enhancements | Enhance Heal |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Ki Push
You smash your foe with a burst of Ki Energy, sending them flying through the air in slow motion.
Damage | Moderate(Smashing) |
Recharge | Fast |
Minimum Level | 1 (Blaster) |
Effects | Melee |
Foe Repel, Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Set Categories | Melee Damage |
Knockback | |
Universal Damage |
Reach for the Limit
You are constantly looking for vulnerabilities in your foes' stances and positioning. Whenever you attack, you have a chance to gain a moderate +ToHit and +Damage bonus for a short duration.
Minimum Level | 4 (Blaster) |
Effects | All Attacks: Chance for +To-Hit, +Damage(All) |
Enhancements | None |
Set Categories | None |
Reaction Time
You attune yourself to the world around you, moving with preternatural speed. All enemies nearby move slowly and have reduced recharge, and you can absorb small amounts of damage every 2 seconds. When Reaction Time is deactivated, you gain a burst of speed for a short duration, increasing your own recharge and move speed.
Recharge | Moderate |
Minimum Level | 20 (Blaster) |
Effects | Toggle: Point Blank Area of Effect |
Self Absorb over Time, +Recovery | |
Foe –Rech, - Move, Special | |
Enhancements | Enhance Endurance Modification |
Enhance Heal | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Endurance Modification |
Healing/Absorb | |
Slow Movement |
Storm Kick
You can unleash a roundhouse kick that pummels your foe for moderate damage, knocking them down. Storm Kick has an additional chance to cause your target to bleed for Lethal damage over time.
Damage | Moderate(Smashing) |
Recharge | Medium |
Minimum Level | 1 (Blaster) |
Effects | Melee Damage over Time(Lethal) |
Foe Knockdown | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Set Categories | Melee Damage |
Knockback | |
Universal Damage |
Throw Sand
You grab some nearby debris and fling it towards a nearby foe, obstructing their vision and dazing them.
Recharge | Long |
Minimum Level | 28 (Blaster) |
Effects | Ranged (Cone) |
Foe Stun, -Perception | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Stuns |
Historical
- This set was added to the game for Blasters in Issue 24.
- This set was reworked in Issue 27, Page 1.