Martial Combat

From Unofficial Homecoming Wiki
(Redirected from Burst of Speed)
Jump to navigation Jump to search

Overview

ParagonMarket PowerSet MartialCombat.png

Martial Combat is a secondary power set for Blasters.

"Your mastery of Martial Combat allows you to draw on the physical energy stored within your body to perform remarkable feats. You deliver damage to your enemies via withering kicks and punches, while your preternatural senses keep you moving faster and striking harder than any who oppose you."

Power Table

The Martial Combat power set is available as a secondary set for Blasters. The following table shows the level at which each power is available:

Power Level Effect
Ki Push 1 Melee, Moderate DMG(Smash), Foe Repel, Knockback
Storm Kick 1 Melee, Moderate DMG(Smash), Foe DoT(Lethal), Knockdown
Reach for the Limit 4 All Attacks: Chance for +ToHit, +DMG(All)
Burst of Speed 10 Location (AoE), Moderate DMG (Smash), Self Teleport
Dragon's Tail 16 PBAoE, Moderate DMG(Smash), Foe Knockdown
Reaction Time 20 Toggle: PBAoE, Self Absorb over Time, +Recovery, Foe –Rech, -Move, Special
Inner Will 24 Self Heal, Special
Throw Sand 28 Ranged (Cone), Foe Stun, -Perception
Eagles Claw 30 Melee, Superior DMG(Smash), DoT(Lethal), Foe Minor Disorient, +Special

Powers

MartialManipulation BurstofSpeed.png Burst of Speed

Channeling physical Ki inwards, you move more quickly than can be seen for an instant, allowing you to move instantly to a targeted location and strike at targets within melee range. You can use this Burst of Speed up to 3 times before it needs to recharge.

Damage Moderate(Smashing)
Recharge Long
Minimum Level Archetypeicon blaster.png 10 (Blaster)
Effects Location (Area of Effect)
Self Teleport
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Melee AoE Damage
Teleport
Universal Travel
Universal Damage

MartialManipulation DragonsTail.png Dragon's Tail

This low spinning kick deals moderate damage, but has a chance to hit all enemies in melee range. Successful hits may trip and knock down your opponents.

Damage Moderate(Smashing)
Recharge Slow
Minimum Level Archetypeicon blaster.png 16 (Blaster)
Effects Point Blank Area of Effect
Foe Knockdown
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Set Categories Melee AoE Damage
Knockback
Universal Damage

Brawling LowKick.png Eagles Claw

You can perform a devastating kick that can severely Disorient most opponents. Eagle's Claw strikes so powerfully that it weakens your target's resolve, reducing their Range and Recharge for several seconds after attacking, and has an additional chance to cause your target to bleed for Lethal damage over time.

Damage Superior(Smashing)
Recharge Slow
Minimum Level Archetypeicon blaster.png 30 (Blaster)
Effects Melee
Foe Damage Over Time(Lethal), Minor Disorient, +Special
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Set Categories Melee Damage
Stuns
Universal Damage

MartialManipulation InnerWill.png Inner Will

When pushed to your limit, you can tap into an inner reserve of power, allowing you to overcome impossible odds. When you are below half health, below half endurance, or the victim of any status effect, you may activate Inner Will. Inner Will cancels any status effects currently affecting you, increases your resistance to status effects by 100%, and increases the power of your own status effect-inducing powers. Inner Will also heals you for a moderate amount when activated.

Recharge Very Long
Minimum Level Archetypeicon blaster.png 24 (Blaster)
Effects Self Heal, Special
Enhancements Enhance Heal
Increase Attack Rate
Set Categories Healing/Absorb

MartialManipulation KiPush.png Ki Push

You smash your foe with a burst of Ki Energy, sending them flying through the air in slow motion.

Damage Moderate(Smashing)
Recharge Fast
Minimum Level Archetypeicon blaster.png 1 (Blaster)
Effects Melee
Foe Repel, Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Set Categories Melee Damage
Knockback
Universal Damage

Brawling CombatReadiness.png Reach for the Limit

You are constantly looking for vulnerabilities in your foes' stances and positioning. Whenever you attack, you have a chance to gain a moderate +ToHit and +Damage bonus for a short duration.

Minimum Level Archetypeicon blaster.png 4 (Blaster)
Effects All Attacks: Chance for +To-Hit, +Damage(All)
Enhancements None
Set Categories None

MartialManipulation ReactionTime.png Reaction Time

You attune yourself to the world around you, moving with preternatural speed. All enemies nearby move slowly and have reduced recharge, and you can absorb small amounts of damage every 2 seconds. When Reaction Time is deactivated, you gain a burst of speed for a short duration, increasing your own recharge and move speed.

Recharge Moderate
Minimum Level Archetypeicon blaster.png 20 (Blaster)
Effects Toggle: Point Blank Area of Effect
Self Absorb over Time, +Recovery
Foe –Rech, - Move, Special
Enhancements Enhance Endurance Modification
Enhance Heal
Increase Attack Rate
Enhance Slow
Set Categories Endurance Modification
Healing/Absorb
Slow Movement

Brawling HeavyBlow.png Storm Kick

You can unleash a roundhouse kick that pummels your foe for moderate damage, knocking them down. Storm Kick has an additional chance to cause your target to bleed for Lethal damage over time.

Damage Moderate(Smashing)
Recharge Medium
Minimum Level Archetypeicon blaster.png 1 (Blaster)
Effects Melee Damage over Time(Lethal)
Foe Knockdown
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Set Categories Melee Damage
Knockback
Universal Damage

MartialManipulations ThrowSand.png Throw Sand

You grab some nearby debris and fling it towards a nearby foe, obstructing their vision and dazing them.

Recharge Long
Minimum Level Archetypeicon blaster.png 28 (Blaster)
Effects Ranged (Cone)
Foe Stun, -Perception
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Disorient Duration
Set Categories Stuns

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

This information contains features from the Issue 24 beta that have been released on Homecoming.

External Links