Thugs

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Overview

Thugs is a standard power set that is a primary set for Masterminds.

"Street-wise and extremely loyal to the right leader, Thugs make the perfect Henchmen for a manipulative Mastermind. The Rogue Isles are a perfect breeding ground for Thugs, and 'street-cred' can go a long way. Thugs are no stranger to urban warfare, and they are quite proficient with various weapons. Most Thugs aren't particularly resistant to any damage type, but their lieutenants posses good Leadership skills to harden all your Henchmen."

Possible Pistols Weapon Customizations.

Power Table

The Thugs power set is available as a primary set for Masterminds. The following table shows the level at which each power is available:

Power Level Effect
Pistols 1 Ranged, Minor DMG(Lethal)
Call Thugs 1 Summon Punks
Dual Wield 2 Ranged, Moderate DMG(Lethal), Foe Knockback
Equip Thugs 6 Ranged, Equip Thug Henchmen
Empty Clips 8 Ranged (Cone), Moderate DMG(Lethal), Foe Knockback
Call Enforcer 12 Summon Enforcer
Gang War 18 Summon Posse
Call Bruiser 22 Summon Bruiser
Upgrade Equipment 26 Ranged, Upgrade Thug Henchmen

Powers

Thugs EnlistBoss.png Call Bruiser

Calls one massive Bruiser. He is strong, tough and has a mean temper. As a Brute, he will generate Fury and deal more damage the longer the combat lasts. His Super Strength powers means he favors hand-to-hand combat. He has resistance to Lethal and Smashing Damage and some resistance to Fire and Cold Damage. You may only have 1 Bruiser under your control at any given time. If you attempt to summon another Bruiser, the power will fail.

Bruiser
Recharge Slow
Minimum Level V archetypeicon mastermind.png 22 (Mastermind)
Effects Summon Bruiser
Basic Powers SuperStrength Jab.png Jab (Melee, Light DMG(Smash), Foe Disorient)
SuperStrength Punch.png Punch (Melee, Moderate DMG(Smash), Foe Knockdown)
Inherent BlasterDesperation.png Fury (Auto: Self +DMG, Special)
Invulnerability TemporaryInvulnerabilty.png Resistance (Auto: Self +Res(Smash, Lethal, Fire, Cold, Toxic, Confuse, Fear, Placate))
Equip Powers SuperStrength HandClap.png Hand Clap (PBAoE Melee, Foe Disorient, Knockdown)
SuperStrength Haymaker.png Haymaker (Melee, High DMG(Smash), Foe Knockdown)
Upgrade Powers SuperStrength KnockoutBlow.png Knockout Blow (Melee, Extreme DMG(Smash), Foe Hold, Knockup)
SuperStrength Hurl.png Hurl (Ranged, High DMG(Smash), Foe Knockback, -Fly)
SuperStrength FootStomp.png Foot Stomp (PBAoE Melee, Heavy DMG(Smash), Foe Knockdown)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Hold Duration
Enhance Knockback Distance
Enhance Disorient Duration
Set Categories Pet Damage
Recharge Intensive Pets
Knockback
Universal Damage

Thugs EnlistLieutenant.png Call Enforcer

Calls forth one to two Thug Enforcers (depending on your level) to do your bidding. Thug Enforcers carry a Sub-machine Gun, and possess good leadership skills. Their weapon of choice is an UZI, and can be equipped to carry up to 2 at once. You may only have 2 Thug Enforcers under your control at any given time. If you attempt to call more Enforcers, you can only replace the ones you have lost in battle. If you already have two, the power will fail.

Enforcer

Bug! The enhancement window says Call Enforcer accepts Holds and Stuns sets, but it doesn't.

Recharge Moderate
Minimum Level V archetypeicon mastermind.png 12 (Mastermind)
Effects Summon Enforcer
Basic Powers AssaultWeapons ARBurst.png Burst (Ranged, Light DMG(Lethal), Foe -DEF)
AssaultWeapons ARBurst.png Heavy Burst (Ranged, Heavy DoT(Lethal), Foe -DEF)
Inherent Brawl.png Brawl (Melee, Light DMG(Smash))
Leadership Defense.png Maneuvers (Auto: PBAoE, Henchman +DEF(All))
Invulnerability TemporaryInvulnerabilty.png Resistance (Auto: Self +Res(Lethal))
Equip Powers SMG is replaced by UZI
AssaultWeapons ARBurst.png UZI Burst (Ranged, Moderate DMG(Lethal), Foe -DEF)
AssaultWeapons ARBurst.png UZI Heavy Burst (Ranged, High DoT(Lethal), Foe -DEF)
AssaultWeapons ARBurst.png UZI Cone Blast (Ranged (Cone), High DoT(Lethal), Foe -DEF)
Leadership Tactics.png Tactics (Auto: PBAoE, Henchman +ToHit)
Upgrade Powers AssaultWeapons ARBurst.png Dual UZIs (Ranged (Cone), Extreme DoT(Lethal), Foe -DEF)
AssaultWeapons ARM30grenade.png Blast Clip (Ranged (Targeted AoE), Moderate DMG(Lethal))
Leadership Assault.png Assault (Auto: PBAoE, Henchman +DMG)
Enhancements Enhance Accuracy
Enhance Damage
Enhance Defense Buffs
Enhance Defense Debuff
Reduce Endurance Cost
Enhance ToHit Buff
Set Categories Pet Damage
Recharge Intensive Pets
Defense
Defense Debuff
Accurate Defense Debuff
To Hit Buff
Universal Damage

Thugs HirePosse.png Call Thugs

Calls forth one to three Thugs (depending on your level) to do your bidding. The third Thug you gain will be an Arsonist. Thugs use Dual Pistols and can be taught additional pistol attacks. You may only have 3 Thugs under your control at any given time. If you attempt to call more Thugs, you can only replace the ones you have lost in battle. If you already have three, the power will fail.

Punk
Arsonist
Recharge Fast
Minimum Level V archetypeicon mastermind.png 1 (Mastermind)
Effects Summon Punks
Thug Level 1 and 6 pets are Punks
Basic Powers Thugs TargetedRangedMinorDmg.png Pistol (Ranged, Moderate DMG(Lethal))
Inherent Brawl.png Brawl (Melee, Light DMG(Smash))
Equip Powers Punks equip additional pistol
Paramilitary AssaultRifleBurst.png Pistols (Ranged, Moderate DMG(Lethal))
Thugs TargetedRangedHeavyDmg.png Dual Wield (Ranged, Heavy DMG(Lethal), Foe Knockdown)
Upgrade Powers Thugs ConeRangedModerateDmg.png Empty Clips (Ranged (Cone), Moderate DMG(Lethal), Foe Knockdown)
Arsonist Level 18 pet is an Arsonist
Basic Powers FireBlast FireBall.png Molotov Cocktail (Ranged (Targeted AoE), Heavy DoT(Fire))
Inherent Brawl.png Brawl (Melee, Light DMG(Smash))
Invulnerability TemporaryInvulnerabilty.png Resistance (Auto: Self +Res(Fire))
Equip Powers FireBlast ArcOfFire.png Spit Fire (Ranged (Cone), High DoT(Fire), Chance for Scourge)
Upgrade Powers AssaultWeapons ARM30grenade.png Fire Bomb (Ranged (Targeted AoE), High DoT(Fire), Location AoE, Minor DoT(Fire))
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Set Categories Pet Damage
Recharge Intensive Pets
Knockback
Universal Damage

Thugs TargetedRangedHeavyDmg.png Dual Wield

Fires both pistols at once at a time target. Firing both pistols at once is slower than a single shot, but deals more damage, and the target may get knocked down by the force of the impact.

Damage Heavy DMG(Lethal)
Recharge Fast
Minimum Level V archetypeicon mastermind.png 2 (Mastermind)
Effects Ranged
Foe Knockdown
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Knockback
Universal Damage

Thugs ConeRangedModerateDmg.png Empty Clips

You empty the clips of both your pistols in an arc of suppression fire. This attack can blast multiple foes in the affected cone area, and has a small chance of knocking some foes down.

Damage Light DMG(Lethal)
Recharge Moderate
Minimum Level V archetypeicon mastermind.png 8 (Mastermind)
Effects Ranged (Cone)
Foe Knockdown
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Set Categories Ranged AoE Damage
Knockback
Universal Damage

Thugs EquipThugs.png Equip Thugs

Equip your Thug Henchmen with better ammo, weapons and training. This power permanently bestows new weapons and abilities to all of your Thug Henchmen. The powers gained are unique and dependent upon the type of Thug Henchman. This power only works on your Thug Henchmen and you can only Equip your Thug Henchmen once with this power.

Recharge Fast
Minimum Level V archetypeicon mastermind.png 6 (Mastermind)
Effects Ranged, Equip Thug Henchmen
Thugs:  
Visual Change: T-Shirts replaced with Tank Tops, Tattoos on arms
Powers added: Paramilitary AssaultRifleBurst.png Pistols (Ranged, Moderate DMG(Lethal))
Thugs TargetedRangedHeavyDmg.png Dual Wield (Ranged, Heavy DMG(Lethal), Foe Knockdown)
Power revoked: Thugs TargetedRangedMinorDmg.png Pistol (Ranged, Moderate DMG(Lethal))
Arsonist:  
Visual Change: Adds Vest, Wrapped Forearms
Power added: FireBlast ArcOfFire.png Spit Fire (Ranged (Cone), High DoT(Fire), Chance for Scourge)
Enforcer:  
Visual Change: Adds Leather Vest
Powers added: SMG is replaced by Dual Uzis
AssaultWeapons ARBurst.png UZI Burst (Ranged, Moderate DMG(Lethal), Foe -DEF)
AssaultWeapons ARBurst.png UZI Heavy Burst (Ranged, High DoT(Lethal), Foe -DEF)
AssaultWeapons ARBurst.png UZI Cone Blast (Ranged (Cone), High DoT(Lethal), Foe -DEF)
Leadership Tactics.png Tactics (Auto: PBAoE, Henchman +ToHit)
Powers revoked: AssaultWeapons ARBurst.png Burst (Ranged, Light DMG(Lethal), Foe -DEF)
AssaultWeapons ARBurst.png Heavy Burst (Ranged, Heavy DoT(Lethal), Foe -DEF)
Bruiser:  
Visual Change: Adds Y-Chain on chest, Large Gloves
Powers added: SuperStrength HandClap.png Hand Clap (PBAoE Melee, Foe Disorient, Knockdown)
SuperStrength Haymaker.png Haymaker (Melee, High DMG(Smash), Foe Knockdown)
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories None

Thugs TargetedSummonMob.png Gang War

Calls a gang of 10 or so Thug Posse to come to your aid for a brief while. Posse are not like your true Henchman. They cannot be given direct commands, nor will they appear in your pet window. You must select an enemy target to attack first before calling these Thugs. Posse are many, but they are very weak, and are only equipped with the most basic weapons. Although they will follow you, they are not as loyal as your Henchmen, and they will only stick around for a few minutes before taking off.

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 18 (Mastermind)
Effects Summon Posse
Powers:  
(One attack each) Inherent Brawl.png Brawl (Melee, Light DMG(Smash), Foe Taunt)
AssaultWeapons ARBurst.png Knife (Melee, Light DMG(Lethal), Foe Taunt)
AssaultWeapons ARBurst.png Baseball Bat (Melee, Heavy DMG(Smash), Foe Taunt)
AssaultWeapons ARBurst.png Sledgehammer (Melee, Superior DMG(Smash), Foe Knockdown, Taunt)
Claws Slash.png Fireman Axe (Melee, High DMG(Lethal), Foe -DEF)
AssaultWeapons ARBurst.png Revolver (Ranged, Moderate DMG(Lethal), Foe Taunt)
AssaultWeapons ARBurst.png Pipe (Melee, Moderate DMG(Smash), Foe Taunt
Inherent Brawl.png Rock (Ranged, Light DMG(Smash), Foe Taunt)
AssaultWeapons ARBurst.png Automatic Pistol (Ranged, Moderate DMG(Lethal), Foe Taunt)
Invulnerability TemporaryInvulnerabilty.png Resistance (Auto: Self Vulnerable(Smash, Lethal), -MaxHP)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Set Categories Pet Damage
Recharge Intensive Pets
Universal Damage

Thugs TargetedRangedMinorDmg.png Pistols

Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast.

Damage Moderate DMG(Lethal)
Recharge Very Fast
Minimum Level V archetypeicon mastermind.png 1 (Mastermind)
Effects Ranged
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Universal Damage

Thugs UpgradeEquipment.png Upgrade Equipment

Permanently Upgrade the most advanced ammo, weapons and training to all of your Thug Henchmen. The Upgraded Thug will gain new powers, weapons and abilities. The powers gained are unique and dependent upon the type of Thug Henchman that is Upgraded. This power only works on your Thug Henchmen and you can only Upgrade the Equipment of your Thug Henchman once with this power.

Recharge Medium
Minimum Level V archetypeicon mastermind.png 26 (Mastermind)
Effects Ranged, Upgrade Thug Henchmen
Thugs:  
Visual Change: As Equip, plus Vest. With both, adds Sunglasses, Thug Mask, Do Rag, Anarchy symbol on shirt
Power added: Thugs ConeRangedModerateDmg.png Empty Clips (Ranged (Cone), Moderate DMG(Lethal), Foe Knockdown)
Arsonist:  
Visual Change: As Equip, plus Goggles. With both, adds Do Rag, Backpack / Side bag of Dynamite, changes from Arm Wrapping to Gloves
Power added: AssaultWeapons ARM30grenade.png Fire Bomb (Ranged (Targeted AoE), High DoT(Fire), Location AoE, Minor DoT(Fire))
Enforcers:  
Visual Change: Adds Leather Jacket, Sunglasses. If Equipped, replaces Vest over Tanktop with Trench Coat over Dress Shirt, adds Sunglasses, Thug Mask, Utility Belt, all in black.
Powers added: AssaultWeapons ARBurst.png Dual UZIs (Ranged (Cone), Extreme DoT(Lethal), Foe -DEF)
AssaultWeapons ARM30grenade.png Blast Clip (Ranged (Targeted AoE), Moderate DMG(Lethal))
Leadership Assault.png Assault (Auto: PBAoE, Henchman +DMG)
Bruiser:  
Visual Change: Full Chest Tattoos, Chain Wrapped Fists, Sunglasses. If Equipped, adds Do Rag, Chain Wrapped Arms and Neck, Spikes on Belt.
Powers added: SuperStrength KnockoutBlow.png Knockout Blow (Melee, Extreme DMG(Smash), Foe Hold, Knockup)
SuperStrength Hurl.png Hurl (Ranged, High DMG(Smash), Foe Knockback, -Fly)
SuperStrength FootStomp.png Foot Stomp (PBAoE Melee, Heavy DMG(Smash), Foe Knockdown)
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories None

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

External Links