Claws
Overview
Claws is a standard power set that is a primary set for Brutes, Scrappers, and Stalkers, and a secondary set for Tankers.
"Claws are bones or blades that extend from your hands and cause Lethal damage. The lightweight, natural feel of claws gives this power set a reduced Endurance cost and faster attack rate than other melee sets."
Possible Claws Weapon Customizations.
Power Tables
Brute
The Claws power set is available as a primary set for Brutes. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Swipe | 1 | Melee, Minor DMG(Lethal) |
Strike | 1 | Melee, Moderate DMG(Lethal) |
Slash | 2 | Melee, Moderate DMG(Lethal), Foe -DEF(All) |
Spin | 6 | PBAoE, Moderate DMG(Lethal) |
Follow Up | 8 | Melee, Moderate DMG(Lethal), Self +DMG, +To-Hit |
Taunt | 12 | Ranged (Targeted AoE), Foe Taunt |
Focus | 18 | Ranged, High DMG(Lethal), Foe Knockback |
Eviscerate | 22 | Melee (Cone), Superior DMG(Lethal), Foe -DEF |
Shockwave | 26 | Melee (Cone), Moderate DMG(Lethal), Foe Knockback |
Scrapper
The Claws power set is available as a primary set for Scrappers. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Swipe | 1 | Melee, Minor DMG(Lethal) |
Strike | 1 | Melee, Moderate DMG(Lethal) |
Slash | 2 | Melee, Moderate DMG(Lethal), Foe -DEF(All) |
Spin | 6 | PBAoE, Moderate DMG(Lethal) |
Follow Up | 8 | Melee, Moderate DMG(Lethal), Self +DMG, +To-Hit |
Confront | 12 | Ranged, Foe Taunt |
Focus | 18 | Ranged, High DMG(Lethal), Foe Knockback |
Eviscerate | 22 | Melee (Cone), Superior DMG(Lethal), +Special |
Shockwave | 26 | Melee (Cone), Moderate DMG(Lethal), Foe Knockback |
Stalker
The Claws power set is available as a primary set for Stalkers. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Swipe | 1 | Melee, Minor DMG(Lethal) |
Strike | 1 | Melee, Moderate DMG(Lethal) |
Slash | 2 | Melee, Moderate DMG(Lethal), Foe -DEF(All) |
Assassin's Claw | 6 | Melee, Special DMG(Lethal) |
Build Up | 8 | Self +DMG, +To-Hit |
Placate | 12 | Ranged, Foe Placate, Self Stealth/Hide |
Focus | 18 | Ranged, High DMG(Lethal), Foe Knockback |
Eviscerate | 22 | Melee, Superior DMG(Lethal), +Special |
Shockwave | 26 | Ranged (Cone), Moderate DMG(Lethal), Foe Knockback |
Tanker
The Claws power set is available as a secondary set for Tankers. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Swipe | 1 | Melee, Minor DMG(Lethal) |
Strike | 1 | Melee, Light DMG(Lethal) |
Slash | 4 | Melee, Moderate DMG(Lethal), Foe -DEF(All) |
Taunt | 10 | Ranged (Targeted AoE), Foe Taunt |
Spin | 16 | PBAoE, Moderate DMG(Lethal) |
Follow Up | 20 | Melee, Minor DMG(Lethal), Self +DMG, +To-Hit |
Focus | 24 | Ranged, Moderate DMG(Lethal), Foe Knockback |
Eviscerate | 28 | Melee (Cone), High DMG(Lethal), Foe -DEF |
Shockwave | 30 | Melee (Cone), Light DMG(Lethal), Foe Knockback |
Powers
Assassin's Claw
A signature Stalker attack. This attack does superior lethal damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous damage, as you impale your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden has a chance to critically hit equal to 33.3% times the number of stacks of Assassin's Focus. Using Assassin's Claw when not hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not.
Damage | Special(Lethal) |
Recharge | Slow |
Minimum Level | 6 (Stalker) |
Effects | Melee |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Melee Damage |
Universal Damage |
Build Up
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.
Recharge | Long |
Minimum Level | 8 (Stalker) |
Effects | Self +Damage, +To-Hit |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | To Hit Buff |
Confront
Challenges a foe to attack you. Useful to pull a villain off an ally who finds themselves in over their head. A To-Hit check is required to Taunt enemy players, but is not needed against critter targets.
Recharge | Fast |
Minimum Level | 12 (Scrapper) |
Effects | Ranged |
Foe Taunt | |
Enhancements | Enhance Accuracy |
Enhance Range | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Taunt |
Eviscerate
You spin and slash violently, Eviscerating all foes in a wide arc in front of you. This attack has an exceptionally good critical hit capability, better than other Claw attacks, that can sometimes deal double damage (Scrapper only).
Stalkers only: You spin and slash violently at the foe in front of you. This attack deals exceptional damage, and has a high chance of landing a critical hit even while not hidden.
Tankers: Eviscerate is unaffected by Arc changes.
Damage | Superior(Lethal) |
Tankers only: High(Lethal) | |
Recharge | Slow |
Minimum Level | 22 (Brute) |
22 (Scrapper) | |
22 (Stalker) | |
28 (Tanker) | |
Effects | Melee (Cone) |
Brutes/Tankers: Foe -Defense | |
Scrappers/Stalkers: Self +Special | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Melee AoE Damage (except Stalkers) |
Melee Damage (Stalkers only) | |
Taunt (Brute/Tanker only) | |
Universal Damage |
Focus
Projects a burst of Focused power over a short distance. Focus deals high damage and can possibly knock down your foe.
Damage | High(Lethal) |
Tankers only: Moderate(Lethal) | |
Recharge | Moderate |
Minimum Level | 18 (Brute) |
18 (Scrapper) | |
18 (Stalker) | |
24 (Tanker) | |
Effects | Ranged |
Foe Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Ranged Damage |
Knockback | |
Taunt (Brute/Tanker only) | |
Universal Damage |
Follow Up
You perform a feint attack that deals moderate damage. After this attack hits, it gives you a large bonus to Damage and chance to hit for a brief time.
Damage | Moderate(Lethal) |
Tankers only: Minor(Lethal) | |
Recharge | Slow |
Minimum Level | 8 (Brute) |
8 (Scrapper) | |
20 (Tanker) | |
Effects | Melee |
Self +Damage, +To-Hit | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (except Scrapper) | |
Enhance ToHit Buff | |
Set Categories | Melee Damage |
Taunt (except Scrapper) | |
To Hit Buff | |
Universal Damage |
Placate
Allows you to trick a foe to no longer attack you. A successful Placate will also Hide you. This Hide is very brief, and offers no Defense bonus, but it will allow you to deliver a critical hit or an Assassin's Claw. However, if you attack a Placated Foe, he or she will be able to attack you back.
Recharge | Long |
Minimum Level | 12 (Stalker) |
Effects | Ranged |
Foe Placate | |
Self Stealth/Hide | |
Enhancements | Enhance Range |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Taunt |
Shockwave
Projects a Shockwave of focused power that can travel a short distance. Shockwave travels in a wide arc in front of you dealing moderate lethal damage and possibly knocking back foes. If this power is executed while hidden, all affected targets have a chance to be hit with a Critical hit for extra damage (Stalkers only).
Tankers: Shockwave is unaffected by Arc changes.
Damage | Moderate(Lethal) |
Tankers only: Light(Lethal) | |
Recharge | Slow |
Minimum Level | 26 (Brute) |
26 (Scrapper) | |
26 (Stalker) | |
30 (Tanker) | |
Effects | Melee (Cone) (except Stalkers) |
Ranged (Cone) (Stalkers only) | |
Foe Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brutes/Tankers only) | |
Set Categories | Ranged AoE Damage |
Knockback | |
Taunt (Brutes/Tankers only) | |
Universal Damage |
Slash
You Slash at your foe with your claws, dealing a good amount of lethal damage, but with a longer recharge rate than Swipe or Strike. This attack can reduce a target's Defense, making him easier to hit.
Damage | Moderate(Lethal) |
Recharge | Fast |
Tankers only: Moderate | |
Minimum Level | 2 (Brute) |
2 (Scrapper) | |
2 (Stalker) | |
4 (Tanker) | |
Effects | Melee |
Foe -Defense | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Melee Damage |
Defense Debuff | |
Accurate Defense Debuff | |
Taunt (Brute/Tanker only) | |
Universal Damage |
Spin
You spin around in a circle, attacking everyone within melee range with a Strike attack.
Damage | Moderate(Lethal) |
Recharge | Slow |
Minimum Level | 6 (Brute) |
6 (Scrapper) | |
16 (Tanker) | |
Effects | Point Blank Area of Effect |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (except Scrapper) | |
Set Categories | Melee AoE Damage |
Taunt (except Scrapper) | |
Universal Damage |
Strike
You perform a deadly Strike with your claws. This is a basic attack that deals a moderate amount of lethal damage.
Damage | Moderate(Lethal) |
Tankers only: Light(Lethal) | |
Recharge | Fast |
Minimum Level | 1 (Brute) |
1 (Scrapper) | |
1 (Stalker) | |
1 (Tanker) | |
Effects | Melee |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Melee Damage |
Taunt (Brute/Tanker only) | |
Universal Damage |
Swipe
Two quick Swipes with your claws. Does minor lethal damage, but has a quick recharge rate.
Damage | Minor(Lethal) |
Recharge | Very Fast |
Minimum Level | 1 (Brute) |
1 (Scrapper) | |
1 (Stalker) | |
1 (Tanker) | |
Effects | Melee |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Melee Damage |
Taunt (Brute/Tanker only) | |
Universal Damage |
Taunt
Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. A To-Hit check is required to Taunt enemy players, but is not needed against critter targets.
Recharge | Fast |
Minimum Level | 12 (Brute) |
10 (Tanker) | |
Effects | Ranged (Targeted Area of Effect) |
Foe Taunt | |
Enhancements | Enhance Accuracy |
Enhance Range | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Taunt |
Historical
- This set has been in the game for Scrappers since Issue 0.
- This set was included with the original release of Stalkers in Issue 6.
- This set was proliferated to Brutes in Issue 16.
- This set was proliferated to Tankers in Issue 25.
External Links
- Claws for Brutes at City of Data v2.0
- Claws for Scrappers at City of Data v2.0
- Claws for Stalkers at City of Data v2.0
- Claws for Tankers at City of Data v2.0