Mender Lazarus
Overview
Mender Lazarus | |
---|---|
Mender of Ouroboros | |
Zone | Ouroboros |
Coordinates | (483.0, 665.7, -767.7) |
Level Range | 30-39 |
Introduced By | The Pilgrim |
Introduces | Mender Tesseract |
Enemy Groups | |
Mender Lazarus is a hero and villain contact in Ouroboros at coordinates (483.0, 665.7, -767.7). He is a hero and villain contact.
Heroes and Villains can find him twice in the following mission.
- Join Ouroboros mission from The Pilgrim (Levels 25-50), as an Hero level ally. He is labeled as a Hero, but his con level is more like a boss, more info needed.
Ally Description
Mender Lazarus is a time traveler who lost his sense of continuity some time ago. He is still a brilliant scientist and historian, he just occasionally puts the "effect" before the "cause".
Introductions
Contact Introduced By
Information
Mender of the Ouroboros
Mender Lazarus is a time traveler who lost his sense of continuity long ago. He's from the time 7740 AD and in an attempt to find the ideal temporal node to effect the greatest change, Lazarus has sacrificed some of himself. Of all the Ouroboros, he has time traveled the most, but does not doubt or regret his decision to do so. He is still a brilliant scientist and historian, even though his sense of cause and effect might be reversed.
He's often distracted by phantom visions of possibility, prone to ramble off facts that aren't yet true or events that never actually happened. Mender Lazarus is so close to the edge of his time tether, that he can practically SEE the abyss. To prevent complete insanity, Lazarus wears protective oculars of Mender Silos' design to help filter out the shadow possibilities.
Below Level Requirement
This doesn't make any sense to me. My readings tell me that your Temporal Scaling isn't strong enough yet to support the mission I had planned for you. But you've already done the mission. I know. I was there.
Alright, then that means that I'm talking to a you that is not yet you, well 'my' you. Here's what you need to do. Take a look around and get to know this place. I don't know how you got here but remember it. Burn it into your mind, because at some point in your future, say when you're around level 30, I'm going to need you to come back here and help me. You have to remember that. Come back. Now good luck and watch out for that abyss behind you. There's no coming back from that.
Store
- None -- This character does not sell inspirations or enhancements.
Dialogue
From The Pilgrim: Join Ouroboros
Once free: Just like old times, eh?
If refound: I hate deja vu. Occupational hazard.
Powers
Jab Melee, Light DMG(Smash), Foe Disorient
You have been Disoriented.
Punch Melee, Moderate DMG(Smash), Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
Hurl Ranged, High DMG(Smash), Foe Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage, and can knock foes back.
Haymaker Melee, High DMG(Smash), Foe Knockback
The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of knockback.
Hand Clap PBAoE Melee, Foe Disorient, Knockback
You have been Disoriented.
Knockout Blow Melee, Extreme DMG(Smash), Foe Hold, Knockup
The Hero has hit you with a Knockout Blow. You are Held.
Foot Stomp PBAoE Melee, High DMG(Smash), Foe Knockdown
Heroes can use their superior leg strength to stomp the ground, quaking the earth itself. This is a localized attack against everything in melee range.
Temp Invulnerability Toggle, Self Res( S32.5 L32.5 )
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration.
Unyielding Toggle, Self Res( F15 C15 E15 N15 T15 ), Prot( Ho 10.38 Im 10.38 St 10.38 Sl 10.38 Kb 100 ), Def( All-5% )
When you toggle on this power, you become Unyielding. You are resistant to Knockback, Sleep, Hold, Immobilize, Disorient effects, and Fire, Cold, Energy and Negative Energy damage, although your defiant stature means you are more likely to be hit.
Unstoppable Self Res( S70 L70 F70 C70 E70 N70 T70 ), Prot( Ho 17.3 Im 17.3 St 17.3 Sl 17.3 Kb 100 Rp 10 ), +Recovery, Delayed Special(Weaken, -Endurance, Disorient)
When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.
Resistance Auto, Res( S25 L25 F25 C25 E25 N25 T25 )
Heroes are resistant to lethal, smashing, energy, fire and cold damage.
Story Arc
Merit Rewards: This activity awards 17 Reward Merits.
The 5th Column Overthrow
Souvenir
Mender Lazarus' words keep ringing in your ears:
'You know nothing about what really happened with the 5th Column overthrow, namely the fact that you were directly responsible for it.'
Help Lazarus out with his plan
The 5th Column Overthrow
Part One
Exemplar Level: 30-39
Briefing
Alright, Character, let me explain something before we get started.
Each of us Menders has his or her own theories on how to stop the coming storm. I call it the 'coming storm' because Silos was very clear to us before we came here that we could not reveal anything regarding the future inva-- I mean 'storm'. We need to control the variables. The more people know, the bigger the circle of those who could potentially cause alterations to the time stream. We wouldn't be able to track or control it. We'd see changes but not know where they came from and we can't have that.
Each Mender has a theory on how to stop the coming storm. So, you want to give me a hand with my pet project?
Note: This series of missions is recommended for group play. You're welcome to try it as a solo player, but it'll be tough. Consider yourself warned and good luck either way.
Mission Acceptance
Fascists. It always comes down to fascists.
In your recent past the fascist 5th Column party was overthrown and the Council took their place. Now, the Council might not be the best group in the world, but compared to the 5th Column, they at least had some morals. You know nothing about what really happened during the 5th Column overthrow, namely the fact that you were directly responsible for it. Take a moment and let that sink in... okay? Ok.
The battle between the two sides was close and in many timelines the 5th Column survived and prospered creating a world that is a little bit '1984,' a little bit 'Soylent Green,' and a whole lot of 'not good.'
So, right off the top, I want you to go back in time and upload a computer virus onto the 5th Column network. This will give us the intel we need to find out what they're planning as well as disrupting their infrastructure enough to bring them down.
Team Requirements Not Met
I admire the fact that you're ready to go on this mission. However, not all the members of your team are present. You can't go anywhere until they're here.
You need at least one hero and everyone needs to be at least level 30 in order to begin.
Unnecessary Solicitation
Once we get the computer virus installed, I'll be able to tap directly into their system. There's a couple things I want to check out, not to mention the whole 'bringing their infrastructure to a grinding halt' part.
Mission Objective(s)
The first step to bringing down the 5th Column is to attack their computer systems.
- Install computer virus
- 3 5th Column Computers
- Defeat System Engineer
You've uploaded the computer virus to the 5th Column's network, literally crippling them in the process.
Enemies
Notable NPCs
- Systems Engineer (Raserei Ubermenschen Oberst) (Boss)
This desktop has a single deaths head icon in the center of it with the text of 'Future Endeavors' underneath it. You open the file.
This tree like organizational document breaks down the plans and tactics of the 5th Column over the next five years. It mentions planned assaults of Paragon City, Los Angeles, Austin and other high tech areas. The 5th Column appear to be focusing their attacks on areas of increasing technology.
One of the computers has a desktop wallpaper of a map of the United States showing the location of the 5th Column bases spread throughout the U.S. There is a detailed map of Paragon City and the outlying suburbs as well. Some of these bases must have been around for decades.
As you download the virus, you find a database link to the deployment plans of the entire 5th Column force. How many there are, where they currently are located and what the 5th Column leaders are planning to do with them. You browse through it as you watch the 'now loading' bar crawl across the screen.
Debriefing
Nice. I noticed that I had access before you even stepped back through the portal. I've been checking through some of their files. It looks like it's time for us to go on a recruiting drive.
Convince Nosferatu to join the Council
The 5th Column Overthrow
Part Two
Briefing
You need to convince Nosferatu to join the Center's army. He's working on some very edgy tech and I don't like extrapolating where it could end up. Bringing Nosferatu on as a member of the Council might be the only way to offline his 5th Column projects.
Mission Acceptance
You're going to have to go in under the disguise of a Council member. We don't need to worry about a costume change or anything, we'll just have you upload some information to their systems that gives them the impression that the Council is planning an attack on that installation. Granted, that means they'll be expecting you, but I'm sure it's not anything you can't handle.
Unnecessary Solicitation
Find the nearest computer and upload the intel on it so they believe you're a member of the Council. The Council guys are already making a play for the 5th Column, so this won't be very hard for them to believe.
Mission Objective(s)
Nosferatu has always been the right hand of Requiem. It is time for an amputation.
- Turn Nosferatu
- Upload false intelligence
- Defeat Nosferatu
Nosferatu has decided to join the Center. Well done.
Enemies
Notable NPCs
Debriefing
Nicely done. Now the conflict between the Council and the 5th Column is in full swing. When Nosferatu arrives with his full contingent of Vampyri, the Center will not look a gift quadruped in the mouth.
One last thing before you go, Character. You and I have been through a lot. I just wanted to let you know that I appreciate your friendship. Here's to many more past adventures.
React to the 5th Column's movements
The 5th Column Overthrow
Part Three
Briefing
Let us not forget Newton and his lovely little laws. Simple though they might be, occasionally we can see them in action. With Nosferatu on the side of the Council, the 5th Column is responding by bringing out one of their most powerful members. Col. Burkholder is their 'equal and opposite reaction' to our earlier moves. I believe it's time for a countermove.
Mission Acceptance
The funny thing about Col. Burkholder, and this is simply something I've seen through history investigating him, is that he's not the most loyal individual. If his handlers believe that he'll stand for them, they've got another thing coming. However, he's a smart man so he will put up a good fight either way. I want you to go in with Nosferatu. He's now a Council member and believes that you work for the Council as well so it shouldn't be a problem. Just give Col. Burkholder the same offer you gave Nosferatu and you should be good.
Unnecessary Solicitation
Burkholder shouldn't be a problem. Your real problem is going to be what the 5th Column are going to do when they realize you've got him on the Council's side.
Mission Objective(s)
With Nosferatu on the Council's side, Col. Burkholder will be aware of something going on. He will be on guard for you.
- Recruit Burkholder
You've defeated Col. Burkholder.
Enemies
Notable NPCs
- Nosferatu (Elite Boss) (Hostage/Ally)
- Archon Fleischer (Raserei Ubermenschen Oberst) (Boss) (Guarding Nosferatu)
- Col. Burkholder (Archvillain)
Debriefing
Excellent. I hoped Nosferatu would help you out on that last mission. He presence in the encounter was key for later events. Now that Burkholder is on the side of the Center, there is only one final step before the Council will truly take control.
We are true allies, you and me. I will speak your name with reverence to all the times of the ages. I am in your debt.
Remove the 5th Column leaders
The 5th Column Overthrow
Part Finale
Briefing
The last piece of the puzzle needs to be put in place. The last three leaders of the 5th Column need to be removed from power. You'll have Nosferatu and your new friend Col. Burkholder on your side to help you out. I bet you can't wait.
Mission Acceptance
Excellent. You simply need to take out Maestro, Requiem, and Vandal. Go to Striga and take them out. Once they are defeated, the rest of the Column will fall.
Now, I warn you to be cautious. Everything I've found regarding this final battle tells me that there's a good chance the 5th Column may exist afterwards. They go so deep into hiding though that I have no record of them anywhere after this point. So, you need to make sure all of those leaders are taken down.
Unnecessary Solicitation
You need to find the leaders of the 5th Column and remove them from power. Only then will the Center be able to take control.
Mission Objective(s)
This is the final battle that will decide who will gain control of the 5th Column forces.
- Take down the 5th Column
- Defeat Requiem
- Defeat Maestro
- Defeat Vandal
- 115 5th Column to Defeat
You've defeated the 5th Column. The Center is now able to gain control of and remake the Column in his image.
Enemies
Notable NPCs
- Ubermenschen Boss (Raserei Ubermenschen Oberst) (Boss) (One guarding each Ally)
- Nosferatu (Elite Boss) (Hostage/Ally)
- Col. Burkholder (Elite Boss) (Hostage/Ally)
- Requiem (Archvillain)
- Vandal (Archvillain)
- Maestro (Archvillain)
Requiem:
- You, my most loyal of subjects, are to be privy to a secret.
- Even though the 5th Column may fall this day, our time in the sun is NOT over.
- We WILL return. I have seen to this personally.
- Lie in wait within the ranks of the Council. Wait for the sign.
- Never despair...
- the time WILL come.
While time traveling into the past, you visit a 5th Column base and in a crate you find a hand written letter addressed to Character...
'Character, did you even think that you were the one responsible for defeating the 5th Column? When I first learned this, I was equally surprised. I never believed that you had the conviction to see it through, given the moral ambiguities. I underestimated you then, something I've made a point to never do again.
I feel that you should know the truth behind Lazarus if you plan to continue working for him. Mender Lazarus is a lunatic, driven completely mad not by his extensive time traveling (as they would have you believe), but because of his "research" into temporal alterations. He meddles with time in ways that others wouldn't even consider. He has a shared temporal consciousness with his other selves throughout the time stream. He has even "volunteered" versions of himself to send off into the abyss to see what lies beyond. I wonder if he has eyes into the afterlife itself. The goggles that Silos made for Lazarus do more than hide the creatures from beyond time, they may well block visions from beyond the veil.
This is a dangerous group you ally yourself with, Character. Be wary. Be wise. Be willing to act.
Look for my letters and travel well.'
Debriefing
You have taken out the 5th Column and paved the way for the Center to take control. He will rename the group, calling it the Council. His control will be harsh and nearly as deadly, but trust in time. It is for the best.
Reward
Completing the story arc offers a choice of only a Single Origin Enhancement.
Etymology
Lazarus is the name of the old man who was raised from the dead by Jesus in the New Testament of the Bible, and is recounted in the book of John 11:41-44.
However, Mender Lazarus is more likely a reference to Lazarus Long, a character in several of Robert A. Heinlein's novels including Methuselah's Children and Time Enough For Love. In Heinlein's novels, Lazarus Long is the oldest human in existence, a time traveler, and rather fond of wearing kilts, a trait Mender Lazarus shares.
Historical
Mender Lazarus was originally a task force contact, but his task force is now a regular story arc.