Mind Control
Overview
Mind Control is a standard power set that is a primary set for Controllers and Dominators.
"You can manipulate and control your opponent's mind. Since mental powers directly affect the mind, most tend to be very accurate, and thus very useful against higher level foes. Few foes can resist Psionic powers, but creatures without minds, like machines and robots, are resistant to many of the effects."
Power Table
The Mind Control power set is available as a primary set for Controllers and Dominators. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Mesmerize | 1 | Ranged, Moderate DMG(Psi), Foe Sleep |
Levitate | 1 | Ranged, Moderate DMG(Smash), Foe Knock Up (Dominators only) |
Dominate | 2 | Ranged, Moderate DMG(Psi), Foe Hold |
Confuse | 6 | Ranged, Foe Confuse |
Mass Hypnosis | 8 | Ranged (Targeted AoE), Foe Sleep |
Telekinesis | 12 | Toggle: Ranged (Targeted AoE), Foe Immobilize, Repel |
Total Domination | 18 | Ranged (Targeted AoE), Foe Hold |
Terrify | 22 | Ranged (Cone), Minor DMG(Psi), Foe Fear(Special) |
Mass Confusion | 26 | Ranged (Targeted AoE), Foe Confuse |
Powers
Confuse
You can confuse an enemy, forcing that foe to believe their friends are not who they appear to be. If successful, the enemy will ignore you and attack their own allies. If you Confuse someone before they have noticed you, your presence will continue to be masked. You will not receive any Experience Points for foes defeated by a Confused enemy.
Recharge | Moderate |
Minimum Level | 6 (Controller) |
6 (Dominator) | |
Effects | Ranged |
Foe Confuse | |
Enhancements | Enhance Accuracy |
Enhance Confusion Duration | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Confuse |
Dominate
Painfully tears at the mind of a single foe. Dominate deals Psionic damage and renders a foe helpless, lost in their own mind and unable to defend themselves.
Damage | Moderate(Psionic) |
Recharge | Moderate |
Minimum Level | 2 (Controller) |
2 (Dominator) | |
Effects | Ranged |
Foe Hold | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Holds | |
Universal Damage |
Levitate
You can send a single target violently into the air, then slam them to the ground for Smashing damage. This power can bring flying foes to the ground.
Damage | Moderate(Smashing) |
Recharge | Moderate |
Minimum Level | 1 (Controller) |
1 (Dominator) | |
Effects | Ranged |
Foe Knock Up (Dominators only) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Knockback | |
Universal Damage |
Mass Confusion
You can cause Mass Confusion within a group of foes, creating chaos. All affected foes within the area will turn and attack each other, ignoring all heroes. If you Confuse villains before they noticed you, your presence will continue to go unnoticed. You will not receive any Experience Points for foes defeated by Confused enemies.
Recharge | Very Long |
Minimum Level | 26 (Controller) |
26 (Dominator) | |
Effects | Ranged (Targeted Area of Effect) |
Foe Confuse | |
Enhancements | Enhance Accuracy |
Enhance Confusion Duration | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Confuse |
Mass Hypnosis
Hypnotizes a group of foes at a distance and puts them to Sleep. The targets will remain asleep for some time, but will awaken if attacked. This power deals no damage, but if done discreetly, the targets will never be aware of your presence.
Recharge | Slow |
Minimum Level | 8 (Controller) |
8 (Dominator) | |
Effects | Ranged (Targeted Area of Effect) |
Foe Sleep | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Sleep Duration | |
Set Categories | Sleep |
Mesmerize
Mesmerize painfully assails a target with psychic energy, rendering them unconscious. The target will remain asleep for some time, but will awaken if attacked.
Damage | Moderate(Psionic) |
Recharge | Moderate |
Minimum Level | 1 (Controller) |
1 (Dominator) | |
Effects | Ranged |
Foe Sleep | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Sleep Duration | |
Set Categories | Ranged Damage |
Sleep | |
Universal Damage |
Telekinesis
As of Issue 27 Page 7 this power immobilizes targets, but does not render them helpless.
Lifts a foe, and any nearby foes, off the ground and repels them. The targets are helpless, unable to move, and will continue to hover away, picking up any passing targets, as long as you keep this power active. Keeping up this level of concentration costs a lot of Endurance. Note despite this power being auto-hit, it still requires a ToHit check.
Recharge | Slow |
Minimum Level | 12 (Controller) |
12 (Dominator) | |
Effects | Toggle: Ranged (Targeted Area of Effect) |
Foe Immobilize, Repel | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Immobilization Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Immobilize |
Terrify
This power terrifies foes within a cone area in front of you, causing them to tremble in Fear uncontrollably. The effect is so frightening and overwhelming that the target takes real damage from the physiological response to this Psionic attack.
Damage | Minor(Psionic) |
Recharge | Slow |
Minimum Level | 22 (Controller) |
22 (Dominator) | |
Effects | Ranged (Cone) |
Foe Fear(Special) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Fear Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged AoE Damage |
Fear | |
Universal Damage |
Total Domination
Tears at the mind of a target foe and those near them. Total Domination renders all affected foes helpless, lost in their own minds and unable to defend themselves.
Recharge | Very Long |
Minimum Level | 18 (Controller) |
18 (Dominator) | |
Effects | Ranged (Targeted Area of Effect) |
Foe Hold | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Holds |
Historical
- This set has been in the game for Controllers since Issue 0.
- This set was included with the original release of Dominators in Issue 6.