Mission:Tip - A Siren's Call
A Siren's Call | |
---|---|
Alignment Mission | |
Type | Alignment Tip |
Place | Rogue Isles |
Available to | Vigilantes |
Level range | 20–29 |
Choice | Villain |
A Siren's Call
Alignment Mission
Your phone rings and when you answer all you hear is static. As you are about to hang up you hear a woman's voice faintly through the interference.
Character, *static* Savage Si*static*. I *static* your help. *static* tracking *static*, found her with *static*-show. *static* stupid sewers. I'm near *static*-37. Too many Freaks, *static* use your *static*. Ugh, *static* text you!
From what you could pick out of the static it sounds like Savage Siren has been tracking someone with the Freakshow to the sewers. She said it was a she, so you think it must be Clamour. No wonder Savage Siren needs your help, Clamour is no pushover. You got her text message and it says to enter the sewers at junction 1237. Together you can take down Clamour and make her pay for her crimes!
VILLAIN: Help Savage Siren eliminate Clamour!
Briefing
Savage Siren is a dangerous vigilante who does whatever it takes to deliver justice to evil doers. It sounds like she's cornered Nocturne along with a cadre of her Freakshow friends down in the sewers, so you're on your way to give her a hand. Nocturne is a monster who must pay for her crimes!
- With you and Savage Siren on Nocturne's trail, there's no escape for her!
You're actually sort of excited. Savage Siren doesn't mess around, and she's made it no secret that she can't stand the law abiding 'heroes' of Paragon City. You have a feeling that the two of you are going to work together just fine.
Unnecessary Solicitation
Your first order of business is going to be finding Savage Siren. The two of you working together should be able to stop anything Nocturne and those cybernetic Freaks can throw at you. After that, it'll come down to drawing straws to see who gets to deliver justice.
Mission Objective(s)
Nocturne's back is against the wall, today she and those Freaks pay for their crimes!
- Help Savage Siren deliver swift justice
- Find Savage Siren
- Defeat Night Widow Nocturne
- Talk to Savage Siren
- Defeat Savage Siren
You stopped Savage Siren from joining Arachnos, but Night Widow Nocturne got away while you were fighting. At least you haven't let your quest for vengeance turn you into a monster. You can only hope that Savage Siren sees the error of her ways, or next time, you'll have to kill her.
Enemies
Notable NPCs
- Savage Siren
- PUNk Shocker
- Night Widow Nocturne
Debriefing
You should have known that Savage Siren's personal issues were going to get in the way of justice. Her vendetta against the hero that killed her family is one thing, but she's lost sight of who her enemy really is. Trying to join Arachnos to get back at Heroes in general? Ridiculous. Nocturne got away, but at least you taught Savage Siren a lesson. Maybe when she regains consciousness she'll realize that she messed up trying to join the other team. Especially when Nocturne comes looking for her revenge.