Mission:Tip - Desdemona's Daring Double Cross

From Unofficial Homecoming Wiki
Jump to navigation Jump to search
Desdemona's Daring Double Cross
Alignment Mission
Salvage TipIcon.png
Type Alignment Tip
Place Paragon City
Available to Rogues
Level range 30–39
Choice Hero
v  d  e

Desdemona's Daring Double Cross

Alignment Mission

You come across a mystical message intended for your eyes only.

You receive a strange message from Desdemona, a Rogue currently in the Rogue Isles.

'Character, I know we haven't seen eye to eye in the past, but now I have an offer of power that I would like you to take. Refuse and I shall take no offense. Accept and this is only the beginning of what we can accomplish.

I have taken a job with Arachnos in excavating some ancient Mu ruins in search of magical power. I have recommended that we hire on some additional help, just in case someone tries to take their prize, if you know what I mean. To that end I would have you guarding the Vault Wards. But before anyone could even hope to get that far, they'd need to deactivate the Scrying Glyphs that the Arachnos mystics have set up to keep tabs on the dig site.

I hope you take this offer, it would be very worth our while if you did.'

Contained at the end of this message are instruction on where the dig site for the ruins are. Unless you are mistaken, and you are never mistaken, Desdemona is asking you to help her double cross Arachnos and take their prize for yourselves.

HERO: Help Desdemona Double Cross Arachnos!

If Desdemona can be trusted then this could be a big break for you. Arachnos, after all, has an entire country backing them financially, and rubbing some salt in their wounds is modus operandi as long as the Arbiters don't get bitten. Nobody will hold it against you if you trounce them for your own gain.

  • Infiltrate the ruins and get Desdemona out

All you have to do is walk into the Arachnos occupied ruins with Desdemona's invitation, block the scrying glyphs, dispell the vault wards and then walk Desdemona and the loot right out the front.

Unnecessary Solicitation

From the sound of it, this offer isn't going to be around forever. If you were in Desdemona's position you wouldn't send a message like that and wait around to be betrayed yourself. If you want a cut of the profit, you'd better get a move on and find those ruins.

Mission Objective(s)

Ancient ruins being picked over by Arachnos for mystical secrets, check. Dastardly plan to rob them of all their hard work, check. Getting away with it and leaving them none the wiser, unlikely, but worth a shot.

  • Help Desdemona rob Arachnos
    • Deactivate the Scrying Glyph
    • Defeat the Fortunata Scryer
    • Dispel the Vault Wardings
    • Defeat the Chief Webmaster
    • Rendezvous with Desdemona
    • Defend Desdemona and lead her to the exit

Along with Desdemona you both managed to pull the wool over the eyes of Arachnos and steal some valuable arcane knowledge. Very rarely will you waive payment for a job, but any time you get to twist a knife in the side of Arachnos is well worth it. Besides, Desdemona said she owed you a favor, and favors from demon summoners are worth their weight in gold.

Enemies

Arachnos

Notable NPCs

  • Fortunata Scryer
  • Chief Webmaster
  • Desdemona (Ally, Escort)

Ambush! Deactivating the Scrying Glyphs triggers two Arachnos ambushes.

Ambush! Disabling the Vault Wardings will trigger two ambushes.

Ambush! Five waves of Arachnos squads will attack the player when Desdemona is rescued.

Debriefing

You feel pretty good. Sure, things didn't go exactly according to plan, but Desdemona got out alive with some important magical knowledge and you got to pull the wool over Arachnos's eyes. You didn't get paid in cold hard cash, but sometimes the little pleasures in life are worth it.