Mission:Venture Militarism - Part 1: Character on Deck
Part One: Character On Deck
Briefing
I'll be frank, Character. Arachnos remains the dominant force in every island of the Rogue Isles, and is recognized by the population as the primary national authority. The odds of you raising an army capable of challenging all of Arachnos is quite low - that is, unless you're willing to invest the better part of a decade to build it.
No, I don't believe a direct confrontation is the best course of action here. Rather, I would capitalize on the weaknesses in their organizational structure. Lord Recluse believes his network to be impenetrable, but he trains his subjects to be cruel and manipulative. It is my belief that we can turn this institutional corruption to our advantage.
The first order of business, however, will be to establish a proper base of operations. I realize you may own property in the Rogue Isles, but I'm afraid that will be too exposed for what we're trying to do. We don't want Arachnos to be in a position to raid your headquarters the moment they see you as a threat.
For our purposes, we'll want to claim some neutral ground... and I believe I may have just the thing.
- Agree to form a strike force
The Sky Raiders operate in both Paragon City and the Rogue Isles, but most of their noncombat operations occur in international waters, in the middle of the Atlantic Ocean. This allows them to stay out of sight of most enforcement agencies, but it also leaves them vulnerable.
At some point in the aftermath of the Battle of Ocean Rift, some of the Raiders managed to get ahold of an Arleigh-Burke class missile destroyer, the USS Mitscher. I'm not sure how they managed to take it from the U.S. Navy, but they did... and now you're going to take it from them.
I have a submarine prepared to take you to the Mitscher's location. I'm confident you'll be able to take the vessel without too much trouble.
Unnecessary Solicitation
You may want to apply some urgency to this task, Character. The Mitscher hasn't made any significant movements recently, but there's no telling how long they'll stay put.
Mission Objective(s)
This is as far as the sub can take you without being detected. You'll have to make the last leg of the journey yourself.
- Claim the USS Mitscher from the Sky Raiders
- Approach the USS Mitscher
- 3 Patrols to defeat on the ship deck
- 5 Sky Raider platoons to defeat
- Confront the ship's first officer
You've cleared the USS Mitscher of Sky Raiders, and claimed it for yourself.
Enemies
Notable NPCs
- First Officer Harriman (Sky Raiders Wing Raider, Boss, Enemy)
After defeating the platoons
You've got ambition, kid, I'll give you that. Taking on a destroyer full of Raiders is a bold move indeed. But you're way in over your head on this one.
- You don't spend much time in the Rogue Isles, do you?
- Harriman sneers at you.
- The Rogue Isles, huh? You smack down a few bank robbers in tights and you suddenly think you're a big shot, huh?
- Harriman gestures with an arm toward the ocean.
- Well look around, chum. You've left your little rock and now you're in the big pond. You're not the biggest fish anymore, not out here. Understand?
- Big enough to take out your crew.
- Harriman's sneer curdles. He frowns at you, and raises his weapon.
- You're going to regret that remark, boy / girl.
- Fire away, Harriman, for all the good it will do you. (Attack)
- How did you manage to get your hands on a U.S. Navy ship, anyway?
- Harriman laughs at your question.
- Funny story, that. Turns out Admiral Sutter needs to keep a closer eye on the men he has working the brigs. The Sky Raiders are vets, see - leftovers from the Rikti War. Some of the boys in the Navy, well... they don't appreciate how we've been treated, any more than we do. So once we've made a few friends on the other side of the bars, we stormed the Shining Grace, raised some havoc and sailed off into the wide blue sea.
- Wait... the 'Shining Grace'?
- Harriman gestures behind you.
- You're standing on her. Finest sea vessel in the Colonel's fleet, and a fitting flagship for our glorious captain. The name was his idea, and it stuck with the crew quick enough.
- You should count yourself lucky he isn't here, boy / girl. He'd have much more... creative ideas for what to do with you. Me, though? I'll give you a quick death. You've earned that much.
- How generous. I should offer the same. (Attack)
- A daring escape. Not bad.
- 'Not bad,' indeed. So now here we are, holding down the fort while our magnificent captain is away, when you come calling. Now, what am I to do with you, eh?
- This ship's got plenty of heavy machinery we don't need. I'm thinking maybe we tie some of it to your feet and see how good you can swim.
- Fantastic idea. I do believe I'm inspired. (Attack)
- Sorry, I can't afford to have any witnesses. (Attack)
Debriefing
Excellent work, sir / ma'am. I've got my personnel preparing the Mitscher for you as we speak.
I'd like you to review the next phase of the plan I've drawn up. I believe you'll appreciate its elegance.