Mr. Rodney
Overview
Mr. Rodney | |
---|---|
Goldbricker Spokesperson | |
Zone | Cap au Diable |
Coordinates | (-319.2, 3.0, -1790.4) |
Level Range | 20-50 |
Introduced By | None |
Introduces | None |
Enemy Groups | |
Mr. Rodney is a villain contact in the New Haven neighborhood of Cap au Diable at coordinates (-319.2, 3.0, -1790.4). His level range is 20-50.
Mr. Rodney is a Gold Brickers Archvillain that King Midas has sent to help villains to get their capes and auras. He is standing in front of Langston Corporation's building. He was introduced in Issue 21. Prior to Issue 27, Page 3, he used a generic Gold Bricker Bombardier model.
Villains may fight him:
- on the Assault Langston Corp HQ mission during the Dr. Aeon Strike Force (Levels 35-54) as an Archvillain and an enemy.
- on the Defeat King Midas & Recover the D-Rifter mission during the Dr. Aeon Strike Force (Levels 35-54) as an Archvillain and an enemy.
Villain Information
Description
Mr. Rodney is a 'veteran' Goldbricker who has been promoted to role of a spokesperson for King Midas.
Whenever Midas wishes to bargain a deal with a villain or organization, he will send one of his spokespersons to do so for him.
He's been armed with an advanced version of the AU System combat gear, courtesy of customizations from Princess Zoe and using exotic materials they can't afford to incorporate into the standard-issue version. This, naturally, makes him far more powerful and dangerous as a result, and without any risk of the side-effects seen with the inferior unstable tech of his peers.
Quotes
During the Assault Langston Corp HQ mission from Dr. Aeon Strike Force:
Mr. Rodney
- It's me, sir. The Golden Roller confirmed it... they're here under Dr. Aeon's orders. How should we proceed?
- ...Understood, I've already finished up my work and I suspect Aeon's pawns will be here any minute.
- Agreed. Losing the factory is regrettable, but we have adequate alternatives we can utilize. Especially with the D-Rifter at our disposal. We've bought enough time, I'll escape to the lab shortly.
- Listen up boys! Everything's been taken care of here, so it's about time we got moving!
Combat Start: Surprised you got here so quickly, I thought pawns could only move one space per turn.
First Blood: Fine, we have a little time. Let's scrap!
50% Health: It was fun, but play time's over; I've got a schedule to keep. You'll never find King Midas or the rest of the Gold Brickers!
During the Defeat King Midas & Recover the D-Rifter mission from Dr. Aeon Strike Force:
Caption
Mr. Rodney
- It appears Aeon's villains are closing in on the lab as we speak.
- Those wavelength disruptors are only going to buy us a little time... What's our next move, sir?
Princess Zoe
- Mrgrgr... Our next move should be to kick their butts!
- Let's lure them into the lab and use the D-Sync gear to end this!
Mr. Rodney
- That's too risky, wasn't it still in testing?
Princess Zoe
- Well, yes... But we don't really have any other options do we?
Mr. Rodney
- Has it really come to that? What are your thoughts, sir?
King Midas
- ...Prepare the D-Sync system at once, I will use it myself. You two are to buy what time you can and then make your escape. The future depends on your survival, there are to be no compromises on this.
Caption
Combat Start: Stay by my side, Princess! We'll take them on together!
First Blood: Come then! We'll show you what the Gold Brickers are capable of!
75% Health: You've adjusted well to fighting in a collapsing space, but we're experts!
50% Health: Determined like demons... But we aren't going to lose!
25% Health: Damnit... We were so close! Dr. Aeon and even Arachnos itself would've had to recognize the Gold Brickers!
Princess Zoe Defeated: Princess, make your escape now! I will buy you a little more time and follow you shortly!
Defeated: Grrgh... King Midas, I'm at my limit... Princess...
I must survive and keep... my promise to King Midas.
See Also
- Mr. Rodney's Gold Brickers profile for a list of his powers.
Introductions
Contact Introduced By
None; Mr. Rodney is introduced by contact popup at the appropriate level.
Contact Introduces
None; he existed solely to unlock capes and auras for villains. Capes and auras can now be used by all characters, but the missions can still be done for interest's sake.
Information
Goldbricker Spokesperson
Mr. Rodney is a 'veteran' Goldbricker who has been promoted to role of a spokesperson for King Midas.
Whenever Midas wishes to bargain a deal with a villain or organization, he will send one of his spokespersons to do so for him.
Contact Unlocked
Mr. Rodney of the Goldbrickers has an offer!
Mr. Rodney of the Goldbrickers wants to help you earn a cape to let the other villains of the Isles know of your rising power.
This contact has now been added to the active tab of your Contact window.
Prior to Introduction
Contact is not introduced. Mr. Rodney begins with his Initial Contact dialogue.
Initial Contact
Hey there, Character. Happy to be talking to you at the moment, especially sans any beatings.
The name is Mr. Rodney, and I'm a representative of King Midas, head of the Goldbrickers.
Now, I know perhaps you and our fine organization haven't gotten along in the past, but, well, let's just consider the past the past, right?
King Midas wishes to extend a gesture of good will towards you in the form of me helping you get what you need. And I think I've got an idea of what we can do to help you out, so why don't we get started?
Greeting
- King Midas sends his regards.
- We're here to work together, Character.
Too Busy
Looks like you've got your hands full at the moment, Character.
Too Low Level
I've got an idea of what we can do to help you out next, Character, but you'll only be able to handle it when you've reached threat level 30
No More Missions
Missing No More Missions Dialogue
Store
Mr. Rodney does not have a store.
Missions
Cape Mission (Level 20-50)
Briefing
One of the things that King Midas wishes to help you out with is your image, Character. No offense, of course.
A sign to other villains and heroes that you're a big bad around here is if you've got a cape.
One of the traditional ways folks around here get their capes is by beating the snot out of a hero and stealing theirs. A rite of passage, you could say.
I know of a way that you can find yourself a hero, and a cape, if you want to elevate your social status around here in the Isles.
- Tell me how to find this hero.
Well, first, you'll need to get yourself to Paragon City. There are a few ways to go about this, but King Midas is willing to provide you with a specific way, mainly through the Family in Sharkhead.
He's put in a good word for you to some of the powers that be there. You should go talk to Lorenz Ansaldo in Sharkhead Isle. He'll be able to help you get into Paragon, but you may have to help him out with any problems he might have.
Speak with Lorenz Ansaldo
Unnecessary Solicitation
Lorenz is part of the Family. They're experts at smuggling people and goods to and from the mainland.
Mission Objective(s)
- Speak with Lorenz Ansaldo
You need passage to Paragon City? Yah, I can hook you up. I got an arrangement going with the Goldbrickers to handle any 'special deliveries' they might have between the Rogue Isles and the mainland. But that don't mean there ain't no price...
We got a lot of them Longbow agents snoopin' around the docks here lookin' for contraband. I was planning on getting a few of my boys ready to beat some sense into them, but then you happen to show up! Take down all the Longbow agents snoopin' around our warehouse here at the docks and destroy any crates of contraband they may have found.
Defeat all agents, destroy contraband
Unnecessary Solicitation
Lorenz is part of the Family. They're experts at smuggling people and goods to and from the mainland.
Mission Objective(s)
Longbow constantly looks for evidence to shutdown Family smuggling operations in the Rogue Isles. It's time to convince Longbow to mind their own business!
- Defeat all agents, destroy contraband
- 3 crates to destroy
You cleared out the warehouse for the Family! Lorenz has set up a boat to take you to Paragon City, and a truck to take you to the statue park.
Enemies
Notable NPCs
- Longbow Commander (Longbow Longbow Warden) (Boss)
- Contraband x 3 (Object)
You find on the Longbow Commander a hand-held computer. It contains information on villain activities in the Rogue Isles, including Family smuggling operations and movement of villains into Paragon City. You're included on the watch list! It looks like Longbow might be monitoring your activities!
Steal cape from hero
Unnecessary Solicitation
You've got your ticket to Paragon. All you have to do now is take down the hero and earn your prize!
Mission Objective(s)
You wait for the appropiate moment to launch your assault. Paragon City will soon fear your name!
- Steal cape from Hero
- 2 statues to destroy
- Defeat hero & allies
You have defeated a Paragon City hero and taken his cape!
Enemies
Notable NPCs
- Hero Statue x 2 (Object)
- Longbow Commander (Longbow Longbow Warden) (Boss)
- One Hero out of the following:
You wrest the cape from the back of the fallen hero!
This is a cape taken from one of the heroes of Paragon City you defeated in combat! Take this back to Fortunata Kalinda back in the Rogue Isles to prove yourself worthy as a destined one of Lord Recluse!
Debriefing
You can now access capes at the tailor!
You may now access the costume part Regular Back Capes at the Tailor.
You did it! Even now, there are villains in the Isles speaking of your abilities in a respectful tone.
However, the heroes in Paragon do not seem too terribly please about what you've done. But at least now when you go toe to toe with a hero, you'll have one more thing to show that you're better than them, and that's what really counts, isn't it?
Aura Mission (Level 30-50)
Briefing
So, what do you think of this whole Destined One story that Recluse has going? King Midas is a little leery on it. In all honesty, how can there be multiple Destined Ones?
Regardless, we've gotten wind of a way for you to unlock your powers even further. Imagine the whole cape deal, then multiply it.
There's a mage, goes by the name of Tarxius, who is supposed to know how to unlock someone's powers, to show everyone that you meet that you are the 'big bad' around here. Interested in looking him up?
- I just might be.
Archmage Tarixus can be found in Potter's Field on Sharkhead Isle. He doesn't have much love for the heroes of Paragon, so he may just be willing to give you a hand.
Speak with Archmage Tarixus
Unnecessary Solicitation
Have you spoken with Tarixus yet?
I sensed your arrival, Character. You seek to follow your destiny and show to everyone you are truly marked by the Powers for greatness. To do this you must give proper homage to the Powers, the great mystical entities who grant power to those who know how to unlock their secrets. To give proper homage to the Powers you must sacrifice arcane energies at a nexus, one of the places where the veil between this world and the mystic planes is weak.
There is a group known as the Carnival of Shadows who occasionally dabble in the arcane. They have acquired some of my artifacts in order to work their chaos magic. If you recover these magical artifacts, I will allow you to use them to unlock your energies as a destined one - if that is indeed what you are. Magical orders such as the Circle of Thorns often built great temples around nexus points in order to tap into their power and to draw energies from the Powers. Go now to find the artifacts, then offer up their arcane energies to the Powers upon an Orenbegan altar!
Find mystic artifacts
Unnecessary Solicitation
Have you found the artifacts to offer to the Powers yet?
Mission Objective(s)
The air in this warehouse seems to shimmer with weird energies.
- Find mystic artifacts
You found the mystic artifacts!
Defeat the Mistress of Chaos and her surrounding group to complete the mission.
Enemies
Notable NPCs
- Mistress of Chaos (Carnival of Shadows Boss)
You find some ornate jewelry upon the Carnival Mistress
This set of ornate jewellry practically glows with arcane energies. You will need to offer up the mystic power to the Powers in order to unlock your power as a destined one!
Offer artifacts to Powers
Unnecessary Solicitation
Sounds like you're almost there. Soon, everyone will be able to see just how powerful you really are!
Mission Objective(s)
This Circle of Thorns temple must be built near a fairly strong magical nexus. The very air seems charged with arcane energies!
- Offer artifacts to Powers
- Fend off attackers!
You have unlocked the energies of the destined one!
Enemies
Notable NPCs
- Temple Protector (Circle of Thorns Boss)
- Temple Protector (Circle of Thorns Boss)
You have unlocked the power of the destined one!
Debriefing
You can now access auras at the tailor!
I can already feel the power coming out of you, Character! That ritual, it worked!
I don't think there's much else that King Midas or myself can do for you from here on out, but just make sure to remember the Goldbrickers on your path to power!