Power Mastery

From Unofficial Homecoming Wiki

Overview

Power Mastery is one of the powersets. It is a Corruptor and Defender Ancillary Power Pool.

You have Mastery over Power and Energy to defeat your foes, increase your power, and to add some much needed armor and defense.

Power Tables

The following table shows which powers are available and at what level:

Power Level Effect
Conserve Power 35 Self End Discount
Power Build Up 35 Self +DMG, +To-Hit, +Special
Temp Invulnerability 41 Toggle: Self +Res(Smash, Lethal)
Force of Nature 41 Self, +Res(All DMG but Psionics), +Recovery
Total Focus 44 Melee, Extreme DMG(Energy/Smash), Foe Disorient

Powers

The following are powers in the Power Mastery powerset.

EnergyManipulation ConservePower.png Conserve Power

You can focus for a moment to Conserve your endurance. After activating this power, you expend less endurance on all other powers for a while.

Recharge Very Long
Minimum Level V archetypeicon corruptor.png 35 (Corruptor)
Archetypeicon defender.png 35 (Defender)
Effects Self Endurance Discount
Enhancements Reduce Endurance Cost
Increase Attack Rate
Set Categories None

PowerMastery ForceofNature.png Force of Nature

Bug! Slotting Endurance Modification into Force of Nature currently has no effect on the power.

When you activate this power, you become highly resistant to all damage types except psionics. Your Endurance recovery is also increased. Force of Nature costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Endurance, and unable to Recover Endurance for a short while. You must be level 41 and have Conserve Power or Power Build Up before selecting this power.

Recharge Very Long
Minimum Level V archetypeicon corruptor.png 41 (Corruptor)
Archetypeicon defender.png 41 (Defender)
Effects Self +Resistance (All Damage except Psionics), +Recovery
Enhancements Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage
Endurance Modification

PowerMastery PowerBuildUp.png Power Build Up

Your mastery of power and energy allows you to greatly increase the damage you deal for a few seconds, as well as slightly increasing your chance to hit. Additionally, Power Build Up greatly boosts the secondary effects of your powers. Your power effects like heals, defense buffs, endurance drains, disorients, holds, immobilizes, knockbacks and more, are all improved.

Note: This power buffs your ToHit and Damage; improves the strength of your Heals, Endurance drains and gifts, Runspeed powers, Flight powers, Defense buffs and debuffs, and ToHit buffs and debuffs; and increases the duration of your Sleep, Hold, Disorient, Immobilize, Fear, and Confuse status effects. It does not increase the strength of your Knockback effects. That part of the power description is outdated.

Recharge Long
Minimum Level V archetypeicon corruptor.png 35 (Corruptor)
Archetypeicon defender.png 35 (Defender)
Effects Self +Damage, +To-Hit, +Special
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Buff
Set Categories To Hit Buff

PowerMastery TempInvulnerability.png Temp Invulnerability

When you toggle on this power, you become highly resistant to smashing and lethal damage. You must be level 41 and have Conserve Power or Power Build Up before selecting this power.

Recharge Fast
Minimum Level V archetypeicon corruptor.png 41 (Corruptor)
Archetypeicon defender.png 41 (Defender)
Effects Toggle: Self +Resistance(Smashing, Lethal)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage

EnergyManipulation TotalFocus.png Total Focus

Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long. You must have two other Power Mastery Powers before selecting this power.

Damage Extreme (Energy/Smashing)
Recharge Long
Minimum Level V archetypeicon corruptor.png 44 (Corruptor)
Archetypeicon defender.png 44 (Defender)
Effects Melee
Foe Disorient
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Set Categories Melee Damage
Stuns

Historical

This section contains information about changes that took place in City of Heroes/Villains. It is provided for historical purposes.

  • This set was added to the game in Issue 3.
  • Force of Nature was added to this set in Issue 16.
  • This set was made available to Corruptors in Issue 18.
  • Issue 21 lowered the level at which the set's powers become available: two changed from 41 to 35, two from 44 to 41, and one from 47 to 44.

See Also

External Links

Power Mastery for Defenders at City of Data v2.0