Invulnerability
Overview
Invulnerability is a standard power set that is a primary set for Tankers and a secondary set for Brutes, Scrappers, Sentinels, and Stalkers.
"Invulnerability gives you incredible abilities to resist damage and other effects. Its resistance to physical damage is superior, however, Invulnerability offers no protection from Psionic attacks."
Power Table
Brute/Scrapper/Tanker
The Invulnerability power set is available as a primary set for Tankers and as a secondary set for Brutes and Scrappers. The following table shows the levels at which each power is available:
Power | Level as Primary | Level as Secondary | Effect |
---|---|---|---|
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1 | 1 | Auto: Self +Res(Smash, Lethal, DEF Debuff) |
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1 | 1 | Toggle: Self +Res(Smash, Lethal) |
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2 | 4 | Self Heal, +Max HP |
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6 | 10 | Auto: Self +Res(Fire, Cold, Toxic, Slow) |
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8 | 16 | Toggle: Self +Res(All DMG, Disorient, Hold, Sleep, Immob, Knockback) |
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12 | 20 | Auto: Self +Res(Energy, Neg, End Drain, Psi) |
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18 | 24 | Toggle: Self +DEF(All), +To Hit, Foe Taunt |
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22 | 28 | Auto: Self +DEF(All), +Res(DEF Debuff) |
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26 | 30 | Self +Res(All DMG, Disorient, Sleep, Hold, Immob, Knockback) |
Sentinel
The Invulnerability power set is available as a secondary set for Sentinels. The following table shows the levels at which each power is available:
Power | Level | Effect |
---|---|---|
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1 | Auto: Self +Res(Smash, Lethal, DEF Debuff) |
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1 | Toggle: Self +Res(Smash, Lethal) |
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4 | Auto: Self +Absorb, +Max End, +Res(Toxic) |
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10 | Self Heal, +Max HP |
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16 | Toggle: Self +Res(All DMG, Disorient, Hold, Sleep, Immob, Knockback) |
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20 | Auto: Self +Res(Fire, Cold, Toxic, Energy, Neg, Psi, Slow, End) |
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24 | Toggle: Self +DEF(All), +To Hit |
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28 | Auto: Self +DEF(All), +Res(DEF Debuff) |
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30 | Self +Res(All DMG, Disorient, Sleep, Hold, Immob, Knockback) |
Stalker
The Invulnerability power set is available as a secondary set for Stalkers. The following table shows the levels at which each power is available:
Power | Level | Effect |
---|---|---|
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1 | Toggle: Self Stealth, +DEF(All) |
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1 | Auto: Self +Res(Smash, Lethal, DEF Debuff) |
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4 | Toggle: Self +Res(Smash, Lethal) |
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10 | Self Heal, +Max HP |
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16 | Toggle: Self +Res(All DMG, Disorient, Hold, Sleep, Immob, Knockback) |
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20 | Auto: Self +Res(Fire, Cold, Toxic, Energy, Neg, Psi, Slow, End) |
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24 | Toggle: Self +DEF(All), +To Hit |
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28 | Auto: Self +DEF(All), +Res(DEF Debuff) |
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30 | Self +Res(All DMG, Disorient, Sleep, Hold, Immob, Knockback) |
Powers
Dull Pain
You can activate this power to increase your maximum Hit Points for a short time.
- Recharge
- 360 seconds
- Minimum Level
-
4 (Brute)
4 (Scrapper)
10 (Sentinel)
10 (Stalker)
2 (Tanker)
- Effects
- Self +Heal, +Max Health
- Enhancements
-
Reduce Endurance Cost
Enhance Heal
Enhance Recharge Speed
- Set Categories
Durability
Your body is naturally durable, as a result you have higher hit points and endurance, you are also naturally resistant to toxic damage. This power is always on and costs no Endurance.
- Minimum Level
-
4 (Sentinel)
- Effects
- Auto: Self +Absorb, +Max Endurance, +Resistance(Toxic)
- Enhancements
-
Enhance Endurance Modification
Enhance Heal
Enhance Damage Resistance
- Set Categories
Environmental Resistance
You are naturally resistant to the environmental damage and always take less Fire, Cold, Energy, Negative, Psionic and Toxic Damage as well as Debuff effects which reduce your speed, endurance or recovery. This power is always on and costs no Endurance.
- Minimum Level
-
20 (Sentinel)
20 (Stalker)
- Effects
- Auto: Self +Resistance(Fire, Cold, Toxic, Energy, Negative, Psionic, Slow, Endurance)
- Enhancements
-
Enhance Damage Resistance
- Set Categories
Hide
Hide makes you almost impossible to detect. When properly 'Hidden', a Stalker can pull off Critical hits with his attacks, and even land a massive 'Assassins Strike' with an Assassin's power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability. No Endurance cost.
- Recharge
- 2 seconds
- Minimum Level
-
1 (Stalker)
- Effects
- Toggle: Self Stealth, +Defense(All)
- Enhancements
-
Enhance Defense
Enhance Recharge Speed
- Set Categories
Invincibility
While this power is active, for each nearby foe in melee range you receive a bonus to Defense against all attacks but Psionics (Scrapper only), and a bonus to your chance to hit. This power is most effective while fighting multiple opponents. The first foe you engage in melee grants the highest Defense bonus, and up to 10 foes can contribute to your Defense and ToHit Bonus.
- Recharge
- 10 seconds
- Minimum Level
-
24 (Brute)
24 (Scrapper)
18 (Tanker)
- Effects
- Toggle: Self +Defense(All), +To Hit, Foe Taunt
- Enhancements
-
Enhance Defense
Reduce Endurance Cost
Enhance Recharge Speed
Enhance Threat Duration
Enhance ToHit Buffs
- Set Categories
Invincible
While this power is active you receive a bonus to Defense against all attacks and a bonus to your chance to hit.
- Recharge
- 10 seconds
- Minimum Level
-
24 (Sentinel)
24 (Stalker)
- Effects
- Toggle: Self +Defense(All), +To Hit
- Enhancements
-
Enhance Defense
Reduce Endurance Cost
Enhance Recharge Speed
Enhance ToHit Buffs
- Set Categories
Resist Elements
You are naturally resistant to the elements and always take less Fire, Cold and Toxic damage. You are also resistant to Slow effects. This power is always on and costs no Endurance.
- Minimum Level
-
10 (Brute)
10 (Scrapper)
6 (Tanker)
- Effects
- Auto: Self +Resistance(Fire, Cold, Toxic, Slow)
- Enhancements
-
Enhance Damage Resistance
- Set Categories
Resist Energies
You are naturally resistant to Psionic, Energy and Negative Energy damage, as well as Debuff effects which reduce your endurance or recovery. This power is always on and costs no Endurance.
- Minimum Level
-
20 (Brute)
20 (Scrapper)
12 (Tanker)
- Effects
- Auto: Self +Resistance(Energy, Negative, Endurance Drain, Psionic)
- Enhancements
-
Enhance Damage Resistance
- Set Categories
Resist Physical Damage
You are naturally tough and inherently resistant to Smashing and Lethal damage as well as Defense Debuff effects. This power is always on, and costs no Endurance.
- Minimum Level
-
1 (Brute)
1 (Scrapper)
1 (Sentinel)
1 (Stalker)
1 (Tanker)
- Effects
- Auto: Self +Resistance(Smashing, Lethal, Defense Debuff)
- Enhancements
-
Enhance Damage Resistance
- Set Categories
Temp Invulnerability
When you toggle on this power, you become highly resistant to Smashing and Lethal damage.
- Recharge
- 2 seconds
- Minimum Level
-
1 (Brute)
1 (Scrapper)
1 (Sentinel)
4 (Stalker)
1 (Tanker)
- Effects
- Toggle: Self +Resistance(Smashing, Lethal)
- Enhancements
-
Reduce Endurance Cost
Enhance Recharge Speed
Enhance Damage Resistance
- Set Categories
Tough Hide
Your thickened skin makes you much tougher to hit and resistant to Defense Debuff effects. This power is always on and costs no Endurance. Tough Hide offers no protection to Psionic attacks.
- Minimum Level
-
28 (Brute)
28 (Scrapper)
28 (Sentinel)
28 (Stalker)
22 (Tanker)
- Effects
- Auto: Self +Defense(All), +Resistance(Defense Debuff)
- Enhancements
-
Enhance Defense
- Set Categories
Unstoppable
When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, Knockback and Sleep effects. Endurance recovery is also increased. Unstoppable costs very little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.
- Recharge
- 1,000 seconds
- Minimum Level
-
30 (Brute)
30 (Scrapper)
30 (Sentinel)
30 (Stalker)
26 (Tanker)
- Effects
- Self +Resistance(All Damage, Disorient, Sleep, Hold, Immobilize, Knockback)
- Enhancements
-
Reduce Endurance Cost
Enhance Recharge Speed
Enhance Damage Resistance
- Set Categories
Unyielding
When you toggle on this power, you become Unyielding. You are resistant to all damage, as well as Knockback, Sleep, Hold, Immobilize, and Disorient effects.
- Recharge
- 10 seconds
- Minimum Level
-
16 (Brute)
16 (Scrapper)
16 (Sentinel)
16 (Stalker)
8 (Tanker)
- Effects
- Toggle: Self +Resistance(All Damage, Disorient, Hold, Sleep, Immobilize, Knockback)
- Enhancements
-
Reduce Endurance Cost
Enhance Recharge Speed
Enhance Damage Resistance
- Set Categories
Historical
- This set has been in the game for Scrappers and Tankers since Issue 0.
- Unyielding was originally called Unyielding Stance and caused the character to be immobilized, a true stance. This was changed in Issue 3.
- Unyielding had -Defense which was compensated for by Invincibility's +Defense, and countered by Tough Hide.
- This set was included with the original release of Brutes in Issue 6.
- Invulnerability was adjusted in Issue 13:
- Unyielding - Removed Defense Debuff
- Invincibility - Reduce per target Defense Buff to offset the change from Unyielding, no net gain
- Resist Physical Damage - Add 25% Defense Debuff Resistance
- Tough Hide - Add 25% Defense Debuff Resistance
- Resist Energies - Add 25% Endurance Debuff Resistance.
- Resist Elements - Add 20% Movement Slow Resistance
- This set was proliferated to Stalkers in Issue 25.
- This set was included with the release of Sentinels in Issue 25.