Plant Control

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Overview

Plant Control is a standard power set that is a primary set for Controllers and Dominators.

"You can call forth and control the power of plants and flora to control your foes. Animate and control vines, roots and spores to entrap, entwine and utterly dominate your foes. Many Plant Control powers are only effective if the target is near the ground."

Power Table

The Plant Control power set is available as a primary set for Controllers and Dominators. The following table shows the level at which each power is available:

Power Level Effect
Entangle 1 Ranged, Moderate DoT(Smash/Lethal), Foe Immob
Strangler 1 Ranged, Moderate DoT(Smash), Foe Hold
Roots 2 Ranged (Targeted AoE), Minor DoT(Smash/Lethal), Foe Immob
Spore Burst 6 Ranged (Targeted AoE), Foe Sleep
Seeds of Confusion 8 Ranged (Cone), Foe Confuse
Spirit Tree 12 Place Tree: PBAoE, Team +Regen
Vines 18 Ranged (Targeted AoE), Foe Hold
Carrion Creepers 22 Summon Creepers: Ranged (Location AoE), Foe -SPD, -Fly, -Jump
Fly Trap 26 Summon Fly Trap: Ranged Control Special

Powers

PlantControl CarrionCreeper.png Carrion Creepers

You can create a Creeper patch at a targeted location. The patch will snag foes, slowing their movement, and preventing them from jumping or flying. Additionally, a Creeper Vine will burst from under each live and defeated foe in the area and start attacking your enemies. Creeper Vines do minimal damage, but they can knock down your enemies and its poisonous thorns can slow your foes. Any foes that are defeated in the Creeper patch will also produce a growth of Entangle Roots that will Immobilize any enemies near the defeated foe.

Editor's Note:

Carrion Creepers summons a Pseudopet, referred to by the power tooltip text as Creepers, which is invisible, untargetable, has a 2 minute duration, and follows you via the ground with limited jumping ability (it cannot fly). The Creepers entity summons Carrion Creeper Patch and Carrion Creeper Vine pets, which are the visible entities that appear in the game. The power hierarchy of these pets is detailed below.

Recharge Very Long
Minimum Level Archetypeicon controller.png 22 (Controller)
V archetypeicon dominator.png 22 (Dominator)
Effects Summon Creepers: Ranged (Location Area of Effect)
Foe -Speed, -Fly, -Jump
Creepers Powers PlantControl CarrionCreeper.png Bramble (Auto, PBAoE, -Fly, -Speed)
PlantControl CarrionCreeper.png Carrion Creepers (Summon Carrion Creeper Patch on each enemy corpse within range every 10 seconds)
Invulnerability ResToPhysicalDmg.png ResistAll (Auto, Self, Untouchable)
PlantControl CarrionCreeper.png Vines (50% chance to Summon Carrion Creeper Vine on each enemy within range every 10 seconds)
Carrion Creeper Patch Powers PlantControl Entangle.png Entangle (Ranged, AoE, DoT(Smashing/Lethal), Immobilize, -Knockback, -Fly)
Invulnerability ResToPhysicalDmg.png ResistAll (Auto, Self, Untouchable)
PowerBlast NovaBlast.png Self Destruct (after 2 seconds)
Carrion Creeper Vine Powers StoneArmor MineralCrust.png Resistance (Auto, Self, Res( S-1 L-4 F-4 C-2 E-2 N-3 P4 T4 ), Def( P25 ), Immobilized)
PowerBlast NovaBlast.png Self Destruct (after 15 seconds)
Inherent Brawl.png Vine Smash (Melee, Single Target, Smashing, DoT(Toxic), Knockdown, -Fly, -Speed)
ThornyAssault Darts.png Vine Thorns (Ranged, Single Target, Lethal, DoT(Toxic), -Fly, -Speed)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Immobilization Duration
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Enhance Slow
Set Categories Ranged AoE Damage
Immobilize
Knockback
Slow Movement
Universal Damage

PlantControl Entangle.png Entangle

Immobilizes your target by Entangling their feet in a twisted mass of thorny roots. The roots do smashing and lethal damage to the target over time. More resilient foes may require multiple applications to Immobilize. Entangle can immobilize flying targets, if they are near the ground when attacked.

Damage Moderate Damage over Time(Smashing/Lethal)
Recharge Fast
Minimum Level Archetypeicon controller.png 1 (Controller)
V archetypeicon dominator.png 1 (Dominator)
Effects Ranged
Foe Immobilize
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Immobilization Duration
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Immobilize
Universal Damage

PlantControl VenusFlytrap.png Fly Trap

You can summon a giant carnivorous Fly Trap plant beast. Fly Trap may be an understatement, as this plant beast has a taste for flesh. The Fly Trap will viciously attack any nearby foes; biting, hurling poisonous Thorns, and even casting its own Entangle Roots. The Fly Trap will fight by your side and can be healed and buffed like any teammate.

Recharge Very Long
Minimum Level Archetypeicon controller.png 26 (Controller)
V archetypeicon dominator.png 26 (Dominator)
Effects Summon Fly Trap: Ranged Control Special
Giant Fly Trap PlantControl Entangle.png Entangle (Ranged (Targeted AoE), Moderate DoT(Smash/Lethal), Foe Immobilize, -Fly)
ThornyAssault Darts.png Thorny Darts (Ranged, Light DMG(Lethal), Minor DoT(Toxic), Foe -DEF)
ThornyAssault FlingThorns.png Fling Thorns (Ranged (Cone), Moderate DMG(Lethal), Minor DoT(Toxic), Foe -DEF)
ThornyAssault Ripper.png Bite (Melee, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -DEF)
StoneArmor MineralCrust.png Resistance (Auto: Self Res( S30 C30 E30 N30 P30 T30 ), Def( P25% ), +Regeneration)
Enhancements Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Immobilization Duration
Enhance Range
Increase Attack Rate
Set Categories Pet Damage
Recharge Intensive Pets
Defense Debuff
Accurate Defense Debuff
Universal Damage

PlantControl Roots.png Roots

Immobilizes a group of foes by entangling their feet in a twisted mass of thorny Roots. Roots is slower and does less damage than Entangle, but it can capture multiple foes in one attack. Like Entangle, Roots can immobilize flying targets, if they are near the ground when attacked.

Damage Minor Damage over Time(Smashing/Lethal)
Recharge Fast
Minimum Level Archetypeicon controller.png 2 (Controller)
V archetypeicon dominator.png 2 (Dominator)
Effects Ranged (Targeted Area of Effect)
Foe Immobilize
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Immobilization Duration
Enhance Range
Increase Attack Rate
Set Categories Ranged AoE Damage
Immobilize
Universal Damage

PlantControl SeedsConfusion.png Seeds of Confusion

You throw a handful of seeds from a rare Baffle plant at your foes. The seeds spread out in a wide cone and release a dusty chaff that contain a number of alkaloids and hallucinogenic compounds. Foes that come into contact with these seeds become violently confused and will turn and attack each other, ignoring you and all your allies. You will not receive any Experience Points for foes defeated entirely by Confused enemies.

Recharge Very Long
Minimum Level Archetypeicon controller.png 8 (Controller)
V archetypeicon dominator.png 8 (Dominator)
Effects Ranged (Cone)
Foe Confuse
Enhancements Enhance Accuracy
Enhance Confusion Duration
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Confuse

PlantControl SpiritTree.png Spirit Tree

You can tap into the elusive and powerful energy of the World Tree and extract a Spirit Tree at a targeted location. The Sprit Tree is immobile, but possesses incredible regenerative powers. The Regeneration Rate of you, or your allies, will be greatly increased as long as you are near the Spirit Tree.

Recharge Very Long
Minimum Level Archetypeicon controller.png 12 (Controller)
V archetypeicon dominator.png 12 (Dominator)
Effects Place Tree: Point Blank Area of Effect
Team +Regeneration
Enhancements Reduce Endurance Cost
Enhance Heal
Enhance Range
Increase Attack Rate
Set Categories Healing/Absorb

PlantControl SporeBurst.png Spore Burst

You hurl a large fungi pod at your foes. This pod is full of Spores that burst on impact, engulfing the target and all those around him. All affected targets may succumb to the narcotic effect of the Spores and will fall asleep. The targets will remain asleep for some time, but will awaken if attacked.

Recharge Slow
Minimum Level Archetypeicon controller.png 6 (Controller)
V archetypeicon dominator.png 6 (Dominator)
Effects Ranged (Targeted Area of Effect)
Foe Sleep
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Sleep Duration
Set Categories Sleep

PlantControl Strangler.png Strangler

Holds a distant foe by Strangling them with massive root-like vines. The target is held helpless, while they are slowly crushed by the vines.

Damage Moderate Damage over Time(Smashing)
Recharge Moderate
Minimum Level Archetypeicon controller.png 1 (Controller)
V archetypeicon dominator.png 1 (Dominator)
Effects Ranged
Foe Hold
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Hold Duration
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Holds
Universal Damage

PlantControl Vines.png Vines

Creates a field of Strangler Vines that can Hold multiple foes at range. The affected targets are held helpless by the massive root-like vines. Unlike the power Strangler, this power does not deal any damage, but it can Hold multiple foes at once.

Recharge Very Long
Minimum Level Archetypeicon controller.png 18 (Controller)
V archetypeicon dominator.png 18 (Dominator)
Effects Ranged (Targeted Area of Effect)
Foe Hold
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Hold Duration
Enhance Range
Increase Attack Rate
Set Categories Holds

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

  • This set was added to the game with the original release of Dominators in Issue 6.
  • This set was proliferated to Controllers in Issue 12.
  • Carrion Creepers originally did not properly use slotted enhancements with exception of Recharge. This meant Carrion Creepers' accuracy, damage and slow did not increase despite any slotted enhancements. This was fixed in Issue 14.

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