Talk:Emote Growl

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Using demo editing, Ghost Widow won't animate the growl. I don't have Mantid's character model, so I'm substituting my character Sally Lee Brown.  FW (talk · contrib 02:17, 26 June 2010 (UTC)

Scratch that, Sally isn't running the animation loop either. Either I botched something or the demo player can't handle growl  FW (talk · contrib 02:21, 26 June 2010 (UTC)
They're playing in the demo playback just fine for me. You sure you have the right commands in the demo file?
  • EMOTE_MUTANT_GROWL_PRE
  • EMOTE_BOAST
  • EMOTE_COSTUMECHANGE_RAPIDBOIL_PRE
  • EMOTE_COSTUMECHANGE_POD_PERSON_PRE
  • EMOTE_DIMENSION_SHIFT_PRE
--Eabrace Healthbar notify phone.png 05:04, 26 June 2010 (UTC)
The MOV commands I'm using are pulled directly from a cohdemo file I made expressly for this purpose. I'll admit I haven't yet bothered with the other emotes, just trying to playback Growl. But it isn't working.  FW (talk · contrib 03:40, 29 June 2010 (UTC)
Odd. I don't think it's the demo player since the demo I recorded with all of those emotes played back OK. I wonder where the disconnect would be. --Eabrace Healthbar notify phone.png 18:20, 29 June 2010 (UTC)
Found the problem. In my demo file I wrote MOV MOV EMOTE_MUTANT_GROWL_PRE 0 instead of MOV EMOTE_MUTANT_GROWL_PRE 0  FW (talk · contrib 20:59, 23 September 2010 (UTC)