Talk:Magisterium Trial

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Additional Info, etc.

Some info from the boards, presumably from someone using Surveillance, that probably needs to be added somewhere:

  • Tyrant does feed off of his Olympians. It does not look as if that heals him, however. It boosts toHit and damage, though, and his KB (heh). He stops summoning Olympians if he's brought below 40% of his max HP.

Other info about him:

  • His eyebeam sweep has several unusual debuffs, but only to the following:
    • Blasters
    • Scrappers
    • Brutes
    • Stalkers
    • Khelds
    • Soldiers of Arachnos

These ATs suffer -20% damage, -10% heal, and -10% def for 25s when hit by his beam sweep. The flow lightning deals energy damage, but also applies stacking -resistance to energy damage. That's why standing in it is quite so bad.

(I still think there's another regen mechanic that we're not quite getting, as even when there are no Olympians, and the entire league is visibly pounding on him, he'll suddenly do the "heal myself" animation and his Favor drops and Health goes up.) --Jdsemma 04:48, 4 June 2012 (UTC)

There seems to be a lot of argument as well regarding wether or not dying/hosping has an impact on his Favor (which impacts Regen) or not. Many folks are vehemently denying that hosping has any effect at all due to an examination of his Tyrant's powers... Personally, I don't think his powers alone tell the whole story, nor do I believe it is possible to know what does or doesn't impact Favor simply by watching standard league activity AND actually playing. I think it is too early to call a lot of the arguments and speculations that are going on... and we need to be very careful what we include on this page or put in a disclaimer since some people treat the Wiki as gospel... when clearly it is not and quite often has some measure of conjecture and questionable verbiage about. Just my take. User:Thirty7/Sig

Tyrant's Powers

Tyrant has the following attacks:

EnergyMastery LaserBeamEyes.png Beam Sweep Ranged Cone, High DMG(Energy), Foe -DEF
The Olympian Guard are capable of firing a concentrated beam of energy from their visor. This beam causes high damage and reduces the target's defense.

SuperStrength Punch.png Energy Smash Melee Smash, Knockup
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.

SuperStrength KnockoutBlow.png Hammer of Justice Knockback
Statesman calls upon the power of the gods to strike down upon you.

SuperStrength HandClap.png Hand Clap PBAoE, Foe Disorient, Knockback
You can clap your hands together with such force that you create a deafening shockwave. This shockwave can knock back nearby foes, and they have a chance to become Disoriented due to the shock to the inner ear. Hand Clap deals no damage. Recharge: Slow

SuperStrength Jab.png Jab Melee, Minor DMG(Smash), Minor Disorient
A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks. Damage: Minor, Recharge: Very Fast

RadiationBurst XRayBeam.png Laser Beam Eyes Ranged Energy, Knockback
Tyrant can emit laser beams from his eyes that explode on impact.

TalonsOfVengeance LightningBolt.png Lightning Bolt Ranged, High DMG(Energy), -End (Foe), -Rec (Foe)
You strike your target with a powerful lightning bolt from the sky, dealing energy damage and draining some Endurance. Some of this Endurance may transfer back to you.


And the following defenses:

Invulnerability ResToSpecialDmg.png Resist Elements Auto: Self +Res(Fire, Cold, Toxic, Slow)
You are naturally resistant to the elements and always take less Fire, Cold and Toxic Damage. You are also resistant to Slow effects. This power is always on and costs no Endurance.

Invulnerability ResToCosmicDmag.png Resist Energies Auto: Self +Res (Energy, Negative, Endurance)
You are naturally resistant to Energy and Negative Energy damage, as well as Debuff effects which reduce your endurance or recovery. This power is always on and costs no Endurance.

Invulnerability ResToPhysicalDmg.png Resist Physical Damage Auto: Self +Res (Smash, Lethal, DeBuff DEF)
You are naturally tough and inherently resistant to Smashing and Lethal damage as well as Defense Debuff effects. This power is always on, and costs no Endurance.

Invulnerability ToughHide.png Resistance Resistance
This Archvillain is exceptionally powerful. It is resistant to all types of status effect to the point of immunity.

Invulnerability TemporaryInvulnerabilty.png Temp Invulnerability Self +Res(Smash, Lethal)
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long

Invulnerability ToughHide.png Tough Hide Auto: Self +DEF(All but Psionics), +RES (Debuff DEF)
Your thickened skin makes you much tougher to hit and resistant to Defense Debuff effects. This power is always on and costs no Endurance. Tough Hide offers no protection to Psionic Attacks.

Invulnerability UnyeildlingStance.png Unyielding Toggle: Self +Res(All DMG but Psionics; Knockback, Sleep, Disorient, Hold, Immobilize)
When you toggle on this power, you become Unyielding. You are resistant to all damage but Psionics, as well as Knockback, Sleep, Hold, Immobilize, Disorient effects. Recharge: Slow

  • Resistance gives him 90% to everything, including debuffs and the like.


And the following event special powers:

ElectricalBolt LightningBolt.png Zeus' Lightning Bolt Ranged Energy, -End
Statesman can call upon the power of Zeus in time of need.

Invulnerability ResToCosmicDmag.png Favor of the Well Special
The Well protects Tyrant as his health gets low

Archery RainofArrows.png Olympian Guards Special
Black Swan summons portals to Shadow Earth, allowing nether energies to permeate the area.

DarknessAssault LifeDrain.png Power of Tartarus Ranged, High DMG(Negative), Target -To Hit, Self +HP Self +DMG(All) +Knockback +ToHit
You can tap the power of the Netherworld to steal some life from a target foe and reduce their chance to hit. Some of that stolen life is transferred to you in the form of Hit Points. Damage: High Recharge: Moderate

Sword BuildUp.png Revoke Guards Self Special
When Tyrant goes below 40% health, Olympian Guards stop reinforcing him.

SuperStrength Punch.png Shrink Special
Special

  • Zeus's Lightning Bolt is a wide-area PBAoE that will summon a Flow Lightning at every affected target's location.
  • Favor of the Well grants +3.5% Regeneration for every percent of his max HP under 40%.
  • Olympian Guards summons a number of Olympian Guards, presumably scaling with nearby leaguemate count.
  • Power of Tartarus will absorb any nearby Olympian Guards and provide buffs for each one.
  • Contrary to the short text, there is no HP benefit in this power.
  • The benefits are as follows, per Guard: +5% Damage, +20% Knockback, +5% ToHit, +1% "resistance to unique," whatever that means.
  • Revoke Guards disables Olympian Guards at and below 40% max HP.
  • Shrink activates at 10% HP, when the trial is effectively completed. Tyrant changes costumes and has only Brawl.


There is NO penalty for using the hospital, at this or any other time in the trial. --GuyPerfect 18:22, 12 June 2012 (UTC)

Light of the Well Bug

I'm uncertain if this has been fixed, or if it's a Working As Intended; but the Lights of the Well level shift do not seem to effect the whole league. From my experience, which was in the initial week of release, the level shift from the defeat of a Light would be like an PBAoE power: Only those nearby are effected, and there is a maximum number of targets. Pets would be included in this figure, so it is possible that even with the lights consistently being brought down, the some League may not be getting all (or any) of the buffs --Ankhani 02:01, 12 July 2012 (UTC)

That is no longer the case. A recent patch made the Lights' power have a 255 target cap that bestows the buff to the whole map. However, an even more recent patch made that power not impact Lore Pets. Hope that answers your questions. User:Thirty7/Sig 02:45, 12 July 2012 (UTC)