UPA
Overview
The UPA (Unified People's Army) is a band of Praetorian Resistance members and former Loyalists who are loyal to Calvin Scott. They believe that Primal Earth is going down the same path as Praetoria, and are doing everything they can to stop it, including allying with the Council.
Enemy Types
Minions
Battle Orb Mk I (Shield Orb)
Battle Orbs are equipped with a wide variety of equipment loads. Some units serve a defensive and support oriented role, while others are more about bringing additional suppressive fire and offense.
Powers
Plasma Blast Ranged, Minor DMG(Energy), Foe -Regen
The Battle Orb's blast deals minor damage, but will reduce its target's regeneration rate.
Shield Generator Team AoE Toggle, +Def(All), +Res(Immobilize, disorient
Creates a large bubble which protects all allies inside. While active, the Shield Generator gives all allies within increase defense to all attacks. The Force Field Generator also protects allies inside from Immobilization, and Disorient effects.
Deploy Stimulant Ally Heal, Res Effects
Heals a single targeted ally of some Hit Points and frees an ally from any status effects and leaves them resistant to such effects for a brief time.
Battle Orb Mk II (Morale Orb)
Battle Orbs are equipped with a wide variety of equipment loads. Some units serve a defensive and support oriented role, while others are more about bringing additional suppressive fire and offense.
Powers
Plasma Blast Ranged, Minor DMG(Energy), Foe -Regen
The Battle Orb's blast deals minor damage, but will reduce its target's regeneration rate.
Sonic Augmentation Team AoE Toggle +Res(Special)
Creates a large bubble which protects all allies inside. While active, the Force Field Generator gives all allies within increase defense to all attacks except psionic. The Force Field Generator also protects allies inside from Immobilization, Disorient and Hold effects.
Plasma Spray Ranged Cone, Moderate DMG(Energy), Foe -Regen
The Battle Orb's Plasma Spray deals moderate damage in a large cone and reduces targets' regeneration rates.
Battle Orb Mk III (Medical Orb)
Battle Orbs are equipped with a wide variety of equipment loads. Some units serve a defensive and support oriented role, while others are more about bringing additional suppressive fire and offense.
Powers
Resuscitator Ally Rez, Special
The Battle Orb's Resuscitator is capable of reviving an ally with a good amount of health and endurance.
Plasmatic Immobilizer Ranged Cone, Minor DoT(Energy), Foe Immobilize
The Plasmatic Taser fired by the Battle Orb is capable of immobilizing and damage foes in a large ranged cone in front of it.
Plasmatic Stunner Ranged, Minor DMG(Energy), Foe Disorient
The Battle Orb is capable of setting its plasma weapons to stun its target for a short time.
Cannoneer
The members of the Resistance in the Unified People's Army make up those who were loyal to Calvin Scott's vision. They were unphased when it was revealed that he had a mental disorder causing him to believe that Aurora Pena was his wife; what mattered was the goal of fighting for the freedom of a new tomorrow. They fight now in the Unified People's Army with the belief that they stand for the freedom of mankind, even if mankind doesn't realize it.
Powers
Snap Shot Ranged, Moderate DMG(Lethal), Foe -Resist(All)
The cannon fires a single, armor piercing explosive round sheathed in an energy field to punch through shields.
AP Round Ranged (Narrow Cone), Heavy DMG(Lethal), Foe Knockdown, -Resist(All)
The cannon fires a high density SABOT round at hypersonic speeds. The round can punch through multiple targets in a very small cone.
HE Shot Ranged (Targeted AoE), Light DMG(Fire/Lethal), Minor DoT(Fire)
The cannon fires a single high explosive round that is modified with a power cell. The resulting explosion is a blue plasma cloud, setting targets on fire.
Resist Physical Damage Auto: +Res( S30 L30 )
Resistance
Commando
The members of the Resistance in the Unified People's Army make up those who were loyal to Calvin Scott's vision. They were unphased when it was revealed that he had a mental disorder causing him to believe that Aurora Pena was his wife; what mattered was the goal of fighting for the freedom of a new tomorrow. They fight now in the Unified People's Army with the belief that they stand for the freedom of mankind, even if mankind doesn't realize it.
Powers
Single Shot Ranged, Heavy DMG(Lethal), Foe -DEF
This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.
Heavy Burst Low-Accuracy, Ranged (Cone), Heavy DoT(Lethal), Foe -DEF
This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.
Covering Fire Ranged, Minor DMG(Lethal), Foe -Recharge, -SPD
This rifle fires a burst of large caliber solid ammunition which is sheathed in an energy field to punch through PPD force fields.
Power Punch Melee, Light DMG(Smash), Foe Chance for Disorient
The recruit's exo-skeleton provides them with a strong melee attack in case the enemy comes to close quarters.
Defected Ranger
Emperor Cole's army was divided after news of his bargain with Hamidon was spread by TPN. Many members of the IDF defected and joined the Resistance, realizing that Calvin Scott was right all along. These soldiers now believe in the cause of Calvin Scott, even if they do not believe directly in the man himself.
Powers
Plasma Blast Ranged, Moderate DMG(Energy), Foe Knockdown
The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.
Plasma Spray Ranged (Cone), Moderate DMG(Energy), Foe Knockdown
The IDF soldier can concentrate a large amount of plasma and release it in a staggering blast of energy capable of both knocking down foes and dealing moderate damage.
Plasma Burst Ranged, Heavy DMG(Energy), Foe Knockdown
The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.
Plasma Smasher Melee, High DMG(Energy/Smash), Foe Disorient
The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.
IDF Armor Auto: +Res( All30 )
Resistance
Defected Soldier
Emperor Cole's army was divided after news of his bargain with Hamidon was spread by TPN. Many members of the IDF defected and joined the Resistance, realizing that Calvin Scott was right all along. These soldiers now believe in the cause of Calvin Scott, even if they do not believe directly in the man himself.
Powers
Plasma Stream Ranged (Cone), High DoT(Fire/Energy), Foe -Regen
DUST forces are equipped with a variable fire plasma projection weapon. The default firing mode allows the DUST Ranger to use their weapon as a high efficiency flamethrower, launching exceptionally charged plasma streams at a target. This causes damage over time and reduces regeneration rates of affected targets.
Force Punch Melee, Minor DMG(Energy/Smash), Foe Disorient
DUST Rangers are equipped with powered armor that allows them to easily carry their special plasma cannon. This also increases the strength of their melee blows, making a melee attack from a DUST member a serious threat.
Damage MN Auto: +Res( S15 L15 F10 C10 E15 N15 P10 T15 )
TEST Body Armor grants the wearer some minor resistance to all forms of damage.
Defected Trooper
Emperor Cole's army was divided after news of his bargain with Hamidon was spread by TPN. Many members of the IDF defected and joined the Resistance, realizing that Calvin Scott was right all along. These soldiers now believe in the cause of Calvin Scott, even if they do not believe directly in the man himself.
Powers
Plasma Smasher Melee, High DMG(Energy/Smash), Foe Disorient
The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.
Plasma Punch Melee, Moderate DMG(Energy/Smash), Foe Disorient
The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.
Plasma Vortex PBAoE Melee, Moderate DMG(Energy/Smash), Foe Disorient
The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.
Plasma Blast Ranged, Moderate DMG(Energy), Foe Knockdown
The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.
IDF Armor Auto: +Res( All30 )
Resistance
Heavy Brawler
The members of the Resistance in the Unified People's Army make up those who were loyal to Calvin Scott's vision. They were unphased when it was revealed that he had a mental disorder causing him to believe that Aurora Pena was his wife; what mattered was the goal of fighting for the freedom of a new tomorrow. They fight now in the Unified People's Army with the belief that they stand for the freedom of mankind, even if mankind doesn't realize it.
Powers
Power Punch Melee, Moderate DMG(Energy/Smash), Foe Disorient
The heavy hand's exoskeleton provides them with a strong melee attack when the enemy comes to close quarters.
Bone Smasher Melee, High DMG(Energy/Smash), Foe Disorient
You have been Disoriented.
Heavy Burst Ranged (Cone), Heavy DoT(Lethal), Foe -DEF
This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.
Resist Physical Damage Auto: +Res( S30 L30 )
Resistance
Lieutenants
Defected Field Leader
Emperor Cole's army was divided after news of his bargain with Hamidon was spread by TPN. Many members of the IDF defected and joined the Resistance, realizing that Calvin Scott was right all along. These soldiers now believe in the cause of Calvin Scott, even if they do not believe directly in the man himself.
Powers
Plasma Stream Ranged (Cone), High DoT(Fire/Energy), Foe -Regen
DUST forces are equipped with a variable fire plasma projection weapon. The default firing mode allows the DUST Ranger to use their weapon as a high efficiency flamethrower, launching exceptionally charged plasma streams at a target. This causes damage over time and reduces regeneration rates of affected targets.
Toxic Burst Ranged (Targeted AoE), Heavy DoT(Toxic), Foe -Regen, -End Over Time
The DUST primary weapon can have its ignition system switched off, allowing the soldier to fire the fuel as a projectile. This projectile bursts in a small area around the target, dealing toxic damage to all those in the vicinity. The volatile chemicals evaporate quickly, causing continuous toxic damage, as well as regeneration reduction and possible Endurance drain.
Shockwave Grenade Ranged (Targeted AoE), Minor DMG(Lethal/Smash), Minor DoT(Lethal), Foe Knockback
DUST forces are equipped with a variable fire plasma projection weapon. Their secondary fire mode allows them to lob a highly damaging Shockwave Grenade at their target. This causes bleed damage over time and can knock their target from its feet.
Force Punch Melee, Minor DMG(Energy/Smash), Foe Disorient
DUST Rangers are equipped with powered armor that allows them to easily carry their special plasma cannon. This also increases the strength of their melee blows, making a melee attack from a DUST member a serious threat.
Damage LT Auto: +Res( S20 L20 F15 C15 E20 N20 P15 T15 )
TEST Body Armor grants the wearer some minor resistance to all forms of damage.
Defected Heavy Trooper
Emperor Cole's army was divided after news of his bargain with Hamidon was spread by TPN. Many members of the IDF defected and joined the Resistance, realizing that Calvin Scott was right all along. These soldiers now believe in the cause of Calvin Scott, even if they do not believe directly in the man himself.
Powers
Missile Volley Ranged, Moderate DMG(Fire/Lethal), Minor DoT(Toxic), Foe Knockdown
The Heavy Trooper fires a barrage of micro missiles at its target dealing moderate lethal and fire damage. Targets struck by this attack will also suffer toxic damage over time and may be knocked off their feet.
Missile Barrage Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Minor DoT(Toxic), Foe Knockdown
The Heavy Trooper showers the battlefield with several micro missiles dealing high lethal and fire damage as well as inflicting minor toxic damage over time. Some targets of this attack may be knocked off of their feet.
Nerve Gas Rockets Ranged (Targeted AoE), Minor DMG(Fire/Lethal), Moderate DoT(Toxic), Foe Hold
The Heavy Trooper's rocket packs are armed with micro missiles loaded with nerve gas. These missiles cause minor lethal and fire damage immediately and may hold their targets. Targets struck by this attack will suffer toxic damage over time.
EMP Rockets Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe -Regen, -Recovery, -End
These missiles deal light fire and lethal damage and emit a constant EMP pulse which will drain endurance from their targets as well as reducing their regeneration for a short time.
Summon Battle Orb Summon Battle Orb
IDF Lieutenants and Bosses are capable of summoning a Mk 1, 2 or 3 Battle Orb.
IDF Armor Auto: +Res( All35 )
Resistance
Defected Shock Trooper
Emperor Cole's army was divided after news of his bargain with Hamidon was spread by TPN. Many members of the IDF defected and joined the Resistance, realizing that Calvin Scott was right all along. These soldiers now believe in the cause of Calvin Scott, even if they do not believe directly in the man himself.
Powers
Plasma Smasher Melee, High DMG(Energy/Smash), Foe Disorient
The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.
Plasma Punch Melee, Moderate DMG(Energy/Smash), Foe Disorient
The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.
Plasma Vortex PBAoE Melee, Moderate DMG(Energy/Smash), Foe Disorient
The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.
Total Focus Melee, Extreme DMG(Energy/Smash), Foe Disorient
The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.
Plasma Blast Ranged, Moderate DMG(Energy), Foe Knockdown
The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.
Summon Battle Orb Summon Battle Orb
IDF Lieutenants and Bosses are capable of summoning a Mk 1, 2 or 3 Battle Orb.
IDF Armor Auto: +Res( All35 )
Resistance
Defected Elite Ranger
Emperor Cole's army was divided after news of his bargain with Hamidon was spread by TPN. Many members of the IDF defected and joined the Resistance, realizing that Calvin Scott was right all along. These soldiers now believe in the cause of Calvin Scott, even if they do not believe directly in the man himself.
Powers
Plasma Blast Ranged, Moderate DMG(Energy), Foe Knockdown
The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.
Plasma Spray Ranged (Cone), Moderate DMG(Energy), Foe Knockdown
The IDF soldier can concentrate a large amount of plasma and release it in a staggering blast of energy capable of both knocking down foes and dealing moderate damage.
Plasma Burst Ranged, Heavy DMG(Energy), Foe Knockdown
The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.
Plasma Burst Ranged, Heavy DMG(Energy), Foe Knockdown
The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.
Plasma Smasher Melee, High DMG(Energy/Smash), Foe Disorient
The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.
Summon Battle Orb Summon Battle Orb
IDF Lieutenants and Bosses are capable of summoning a Mk 1, 2 or 3 Battle Orb.
IDF Armor Auto: +Res( All35 )
Resistance
Field Officer
The members of the Resistance in the Unified People's Army make up those who were loyal to Calvin Scott's vision. They were unphased when it was revealed that he had a mental disorder causing him to believe that Aurora Pena was his wife; what mattered was the goal of fighting for the freedom of a new tomorrow. They fight now in the Unified People's Army with the belief that they stand for the freedom of mankind, even if mankind doesn't realize it.
Powers
Snap Shots Ranged, Moderate DMG(Energy/Lethal), Foe -Regen
Fires both pistols at once at a time target. Firing both pistols at once is slower than a single shot, but deals more damage, and the target may get knocked down by the force of the impact.
Aimed Shot Ranged, High DMG(Energy/Lethal), Foe -Regen
Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast.
Overcharged Shots Ranged (Targeted AoE), Moderate DMG(Energy/Lethal), Foe -Regen
Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast.
Fusillade Ranged (Cone), Moderate DMG(Energy/Lethal), Foe -Regen
Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast.
Leadership Toggle: PBAoE, Team +Def( All5% ), +DMG, +ToHit, +Perception
While this power is active, your chance to hit and that of all your nearby teammates' is increased. Your advanced Tactics also protect you and your team from Confuse and Fear effects, as well as your Perception so you can detect Stealthy foes.
Infiltrator
The Infiltrators are elite assassins, drawn from the rank of both Loyalist and Resistance. They are fanatically devoted to Calvin Scott and his mission. They are equiped with advanced targeting computers that allow them to update combat data assessments in real time, improving the effects of their attacks and those of their allies. Infiltrators are both willing and able to take as many lives as possible in the name of bringing about their vision of the world.
Powers
Focused Shot Ranged, Minor DMG(Lethal), Special
You quickly fire a round from one of your pistols, causing lethal damage to a single target. If the target is also a designated target, additional lethal damage is done.
Dual Strike Ranged, Light DMG(Lethal), Minor DoT(Lethal), Foe -DEF, Chance for Knockdown, Special
You fire a round from each of your pistols. These cause lethal damage and leave wounds that cause lethal damage over time. Additionally, the target's defenses are reduced and there is a chance the target may be knocked down. If the target is also a designated target, additional lethal damage is done.
Barrage Ranged (Cone), High DoT(Lethal), Foe -ToHit, Chance for Knockdown, Special
You fire a barrage of bullets in a cone in front of you. Affected targets suffer lethal damage with each bullet that hits them. Targets also suffer a reduced chance to hit and may be knocked down. If the target is also a designated target, additional lethal damage is done.
Storm of Bullets Ranged (Targeted AoE), Minor DMG(Lethal), Chance for Extreme DoT(Lethal), Foe -Recharge, Special
You fire numerous bullets at your target so fast that the eye cannot keep up. This causes a warped bullet trajectory, which causes lethal damage with each hit, as well as an additional chance to knock the target back. The lingering effects of the storm reduce the target's attack speed. If the target is also a designated target, additional lethal damage is done.
Disrupting Shot Ranged (Narrow Cone), Moderate DMG(Lethal), Chance for Minor DoT(Lethal), Foe -Resist(All), -Regen, -Recovery, Special
You take aim and fire a single, powerful round at your target, piercing through any defenses they may have. The target suffers lethal damage from the initial shot, then additional lethal damage from their wound. The target is also exhausted, suffering reduced resistance to damage, regeneration and recovery. If the target is also a designated target, additional lethal damage is done.
Staggering Shot Ranged, Moderate DMG(Lethal), Foe Disorient, -DMG, -DEF, -ToHit, -Heal, Special
You fire a well aimed round at your target. This round strikes the target in a vulnerable spot, causing lethal damage and staggering them. The affected target is stunned and suffers reduced damage, defense, healing and chance to hit. If the target is also a designated target, additional lethal damage is done.
Targeting Data Acquired Auto: PBAoE, Team +Recharge, +ToHit
You update the targeting information available to all nearby allies, improving their chance to hit. Attack speed is also increased, as the more accurate information means your allies spend less time needing to prepare their attacks. Though targeting information is updated every 30 seconds, the most current update is only accurate for a portion of the time between updates, so this bonus will fall off before the next update can occur.
Target Designator Ranged, Special
You paint a single target with a designator mark that allows you to do more damage against it. Setting a target is interruptible.
Bosses
Defected Assault Commander
Emperor Cole's army was divided after news of his bargain with Hamidon was spread by TPN. Many members of the IDF defected and joined the Resistance, realizing that Calvin Scott was right all along. These soldiers now believe in the cause of Calvin Scott, even if they do not believe directly in the man himself.
Powers
Missile Volley Ranged, Moderate DMG(Fire/Lethal), Minor DoT(Toxic), Foe Knockdown
The Heavy Trooper fires a barrage of micro missiles at its target dealing moderate lethal and fire damage. Targets struck by this attack will also suffer toxic damage over time and may be knocked off their feet.
Missile Barrage Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Minor DoT(Toxic), Foe Knockdown
The Heavy Trooper showers the battlefield with several micro missiles dealing high lethal and fire damage as well as inflicting minor toxic damage over time. Some targets of this attack may be knocked off of their feet.
Nerve Gas Rockets Ranged (Targeted AoE), Minor DMG(Fire/Lethal), Moderate DoT(Toxic), Foe Hold
The Heavy Trooper's rocket packs are armed with micro missiles loaded with nerve gas. These missiles cause minor lethal and fire damage immediately and may hold their targets. Targets struck by this attack will suffer toxic damage over time.
EMP Rockets Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe -Regen, -Recovery, -End
These missiles deal light fire and lethal damage and emit a constant EMP pulse which will drain endurance from their targets as well as reducing their regeneration for a short time.
Plasma Strafe Ranged (Cone), Moderate DMG(Fire/Energy), Minor DoT(Energy), Foe -Regen
The twin plasma machine guns can strafe a wide area in front of the IDF soldier, protecting against close assault.
Focused Burst Ranged, Heavy DMG(Fire/Energy), Minor DoT(Energy), Foe Knockback, -Regen
The twin plasma machine guns focused on a single target can do significant damage and drive them back.
All Out Assault PBAoE, Heavy DMG(Fire/Energy), Minor DoT(Energy), Foe Knockback, -Regen - and/or - Heavy DMG(Fire/Lethal), Minor DoT(Toxic), Foe Knockdown
This desperation move fire all weapons on full automatic -- the plasma guns hitting nearby targets, the missile pods firing on those further out, and those standing in between getting hit by both, turning the area into a instant killing field.
Summon Battle Orb Summon Battle Orb
IDF Lieutenants and Bosses are capable of summoning a Mk 1, 2 or 3 Battle Orb.
IDF Armor Auto: Self +Res( All35 )
Resistance
Defected Commander
Emperor Cole's army was divided after news of his bargain with Hamidon was spread by TPN. Many members of the IDF defected and joined the Resistance, realizing that Calvin Scott was right all along. These soldiers now believe in the cause of Calvin Scott, even if they do not believe directly in the man himself.
Powers
Plasma Smasher Melee, High DMG(Energy/Smash), Foe Disorient
The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.
Plasma Punch Melee, Moderate DMG(Energy/Smash), Foe Disorient
The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.
Plasma Vortex PBAoE Melee, Moderate DMG(Energy/Smash), Foe Disorient
The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.
Total Focus Melee, Extreme DMG(Energy/Smash), Foe Disorient
The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.
Plasma Spray Ranged (Cone), Moderate DMG(Energy), Foe Knockdown
The IDF soldier can concentrate a large amount of plasma and release it in a staggering blast of energy capable of both knocking down foes and dealing moderate damage.
Plasma Burst Ranged, Heavy DMG(Energy), Foe Knockdown
The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.
Summon Battle Orb Summon Battle Orb
IDF Lieutenants and Bosses are capable of summoning a Mk 1, 2 or 3 Battle Orb.
IDF Armor Auto: Self +Res( All35 )
Resistance
Mobile Defense Turret
Armed with plasma weaponry capable of piercing through the toughest of armor, these turrets are an incredibly effective deterrent for keeping trespassers out of the Lambda sector and other vital Praetorian military outposts. The Unified People's Army make full use of these turrets to take out any foes that wander into their vital areas.
Powers
Plasma Cannon Blast Ranged, Moderate DMG(Energy), Foe -Regen
The Warworks Defense Turrets are equipped with plasma turrets capable of dealing energy damage. Burns from these blasts reduce a target's regeneration rate for a short time.
Plasma Cannon Burst Ranged, High DMG(Energy), Foe -Regen
The Warworks Defense Turrets are equipped with plasma turrets capable of dealing energy damage. Burns from these blasts reduce a target's regeneration rate for a short time.
Plasma Cannon Spray Ranged (Cone), Moderate DMG(Energy), Foe -Regen
The Warworks Defense Turrets are equipped with plasma turrets capable of dealing energy damage. Burns from these blasts reduce a target's regeneration rate for a short time.
Plasma Cannon Detonator Ranged (Targeted AoE), Moderate DMG(Energy), Minor DoT(Energy), Foe -Regen
The Warworks Defense Turrets are equipped with plasma turrets capable of dealing energy damage. Burns from these blasts reduce a target's regeneration rate for a short time.
Plasma Vent PBAoE, Moderate DoT(Energy), Foe -Regen
The Warworks Defense Turrets are equipped with plasma turrets capable of dealing energy damage. Burns from these blasts reduce a target's regeneration rate for a short time.
Rapid Repair Auto: Self +Regen
Resistance
Provost
Emperor Cole's army was divided after news of his bargain with Hamidon was spread by TPN. Many members of the IDF defected and joined the Resistance, realizing that Calvin Scott was right all along. These soldiers now believe in the cause of Calvin Scott, even if they do not believe directly in the man himself.
Powers
Plasma Stream Ranged (Cone), High DoT(Fire/Energy), Foe -Regen
DUST forces are equipped with a variable fire plasma projection weapon. The default firing mode allows the DUST Ranger to use their weapon as a high efficiency flamethrower, launching exceptionally charged plasma streams at a target. This causes damage over time and reduces regeneration rates of affected targets.
Toxic Burst Ranged (Targeted AoE), Heavy DoT(Toxic), Foe -Regen, -End Over Time
The DUST primary weapon can have its ignition system switched off, allowing the soldier to fire the fuel as a projectile. This projectile bursts in a small area around the target, dealing toxic damage to all those in the vicinity. The volatile chemicals evaporate quickly, causing continuous toxic damage, as well as regeneration reduction and possible Endurance drain.
Shockwave Grenade Ranged (Targeted AoE), Minor DMG(Lethal/Smash), Minor DoT(Lethal), Foe Knockback
DUST forces are equipped with a variable fire plasma projection weapon. Their secondary fire mode allows them to lob a highly damaging Shockwave Grenade at their target. This causes bleed damage over time and can knock their target from its feet.
Plasma Burst Ranged, Minor DMG(Energy), Chance for Light DoT(Fire), Foe -Regen
The DUST primary weapon charges up a powerful burst of plasma. The extreme heat of this attack gives it the potential to set you on fire. The burst of toxic chemicals may also reduce your regeneration.
Force Punch Melee, Minor DMG(Energy/Smash), Foe Disorient
DUST Rangers are equipped with powered armor that allows them to easily carry their special plasma cannon. This also increases the strength of their melee blows, making a melee attack from a DUST member a serious threat.
Force Smash Melee, Light DMG(Energy/Smash), Foe Disorient
DUST Rangers are equipped with powered armor that allows them to easily carry their special plasma cannon. This also increases the strength of their melee blows, making a melee attack from a DUST member a serious threat.
Damage BS Auto: +Res( S25 L25 F20 C20 E25 N25 P20 T25 )
TEST Body Armor grants the wearer some minor resistance to all forms of damage.
Specialist
The members of the Resistance in the Unified People's Army make up those who were loyal to Calvin Scott's vision. They were unphased when it was revealed that he had a mental disorder causing him to believe that Aurora Pena was his wife; what mattered was the goal of fighting for the freedom of a new tomorrow. They fight now in the Unified People's Army with the belief that they stand for the freedom of mankind, even if mankind doesn't realize it.
Powers (Energy-based)
Mystic Shot Ranged, Heavy DMG(Energy), Foe -DEF
This magic attuned rifle shoots concentrated bursts of magical energy. The Runesoldier does not have full control over their magical training, however, so these bursts are occasionally negative energy.
Mystic Barrage Ranged (Cone), Superior DMG(Energy), Foe -DEF
You have learned to effectively combine your rifle's rapid fire barrage attack with the magical training of the Carnival.
Mystic Suppression Ranged, Minor DMG(Energy), Foe -Recharge, -SPD, -ToHit, -End Over Time
You have learned to effectively combine your rifle's suppressive burst fire attack with the magical training of the Carnival, allowing for you to effectively suppress the ability of your foes to attack you.
Mystic Smash Melee, Light DMG(Energy/Smash), Foe Disorient
You retain much of your Resistance armor, even as you learn magic from the Carnival. Your armor's energy punch is now powered by mystic energy.
Mystic Burst PBAoE, Light DMG(Energy), Foe Confuse
Trained by the Carnival mistresses, you have learned how to mimic their Radiance attack. However, you are far less effective than they are. The damage type of your energy burst is variable and your Confusion is shorter in duration, weaker in strength and has a lower chance of occurring.
Powers (Negative Energy-based)
Mystic Shot Ranged, Heavy DMG(Negative), Foe -DEF
This magic attuned rifle shoots concentrated bursts of magical energy. The Runesoldier does not have full control over their magical training, however, so these bursts are occasionally negative energy.
Mystic Barrage Ranged (Cone), Superior DMG(Negative), Foe -DEF
You have learned to effectively combine your rifle's rapid fire barrage attack with the magical training of the Carnival. Unfortunately, your less than perfect mastery of the training results in a negative energy attack.
Mystic Suppression Ranged, Minor DMG(Negative), Foe -Recharge, -SPD, -ToHit, -End Over Time
You have learned to effectively combine your rifle's suppressive burst fire attack with the magical training of the Carnival, allowing for you to effectively suppress the ability of your foes to attack you. Unfortunately, your less than perfect mastery of the training results in a negative energy attack.
Mystic Smash Melee, Light DMG(Negative/Smash), Foe Disorient
You retain much of your Resistance armor, even as you learn magic from the Carnival. Your armor's energy punch is now powered by mystic energy. Unfortunately, your less than perfect mastery of the training results in a negative energy attack.
Mystic Burst PBAoE, Light DMG(Negative), Foe Confuse
Trained by the Carnival mistresses, you have learned how to mimic their Radiance attack. However, you are far less effective than they are. The damage type of your energy burst is variable and your Confusion is shorter in duration, weaker in strength and has a lower chance of occurring.
Damage Resistance Res( E15 N-10 P15 )
The Praetorian Carnival forces are naturally resistant to several types of damage.
Elite Bosses
Mobile Artillery
Emperor Cole's army was divided after news of his bargain with Hamidon was spread by TPN. Many members of the IDF defected and joined the Resistance, realizing that Calvin Scott was right all along. These soldiers now believe in the cause of Calvin Scott, even if they do not believe directly in the man himself.
Powers
Summon Battle Orb Summon Battle Orb
IDF Lieutenants and Bosses are capable of summoning a Mk 1, 2 or 3 Battle Orb.
Missile Volley Ranged, Moderate DMG(Lethal/Fire), Foe Minor DoT(Toxic), Knockdown
The Heavy Trooper fires a barrage of micro missiles at its target dealing moderate lethal and fire damage. Targets struck by this attack will also suffer toxic damage over time and may be knocked off their feet.
Burst Ranged, Superior DMG(Energy/Lethal), Foe -RES, Knockback
The twin plasma machine guns can deliver a devastating one-two punch to any single hardened target.
Targeted Strike Ranged Targeted AoE, Superior DMG(Energy/Lethal), Foe - RES, Knockback
The plasma railguns can be targeted for indirect fire, yet there is nothing indirect about the damage it causes.
Penetrate Ranged Narrow Cone, Superior DMG(Energy/Lethal), Foe - RES, Knockback
When both plasma railguns aim for a single target, everything in the line of fire still suffers...
Focused Burst Ranged, High DMG(Energy/Fire), DoT(Energy), Foe -Regen, Knockback
The twin plasma machine guns focused on a single target can do significant damage and drive them back.
Plasma Strafe Ranged Cone, Moderate DMG(Energy/Fire), DoT(Energy), Foe -Regen
The twin plasma machine guns can strafe a wide area in front of the IDF soldier, protecting against close assault.
Nerve Gas Rockets Ranged (Targeted AoE), Minor DMG(Lethal/Fire), Foe Hold, Moderate DoT(Toxic)
The Heavy Trooper's rocket packs are armed with micro missiles loaded with nerve gas. These missiles cause minor lethal and fire damage immediately and may hold their targets. Targets struck by this attack will suffer toxic damage over time.
Missile Barrage Ranged (Targeted AoE), High DMG(Lethal/Fire), Foe Minor DoT(Toxic), Knockdown
The Heavy Trooper showers the battlefield with several micro missiles dealing high lethal and fire damage as well as inflicting minor toxic damage over time. Some targets of this attack may be knocked off of their feet.
All Out Assault PBAoE, High DMG(Energy/Fire), DoT(Energy), Foe -Regen, Knockback - and/or - High DMG(Lethal/Fire), DoT(Toxic), Knockdown - and/or - High DMG(Energy/Lethal), Foe - RES, Knockback
This desperation move fire all weapons on full automatic -- the plasma guns hitting nearby targets, the missile pods firing on those further out, the railguns on distant targets, with a little overlap between each system. It is designed to flatten the area, and is quite effective.
EMP Rockets Ranged (Targeted AoE), Light DMG(Lethal/Fire), Foe -Regen, -Recovery, -Endurance
These missiles deal light fire and lethal damage and emit a constant EMP pulse which will drain endurance from their targets as well as reducing their regeneration for a short time.
IDF Armor Resistance
+30% Resistance(All)
Arch-Villains
Calvin Scott
Calvin Scott was formerly one of the leaders of the Praetorian Resistance. During the events of the Praetorian War, the Resistance became fractured after the rescue of Aurora Borealis, Calvin Scott's purported wife. After her rescue from the Seer Network, it was revealed that her rescue, which was his main motivation in provoking the war against Emperor Cole , was only the delusions of a mad man, as Aurora was not his wife, but his psychiatrist. Despite the revelation, however, there were many who remained loyal to Calvin Scott, for even though his original goals were delusions, what he stood for was very real and very right. The Unified Praetorian Army was formed in the aftermath of his split from the Resistance, fighting against Cole in the late stages of the Praetorian War. When he and his loyalists escaped to Primal Earth, the name changed to the Unified People's Army, to better reflect their belief that all of humanity should rally to his cause. Calvin Scott now commands a combined army of Resistance and Imperial forces, along with a small number of Primal citizens. He, and they, seek to change Primal Earth and bring about a better tomorrow.
Powers
Snap Shots Ranged, Moderate DMG(Energy/Lethal), Foe Knockdown, -Regen, -Fly
You fire both plasma pistols at once at a single target. Firing both pistols at once is slower than a single shot, but deals more damage, and the target may get knocked down by the force of the impact. The target also suffers reduced regeneration.
Aimed Shot Ranged, High DMG(Energy/Lethal), Foe -Regen, -Fly
You quickly fire a round from one of your plasma pistols. Your target suffers lethal and energy damage, as well as a reduction in their regeneration.
Overcharged Shots Ranged (Targeted AoE), Moderate DMG(Energy/Lethal), Minor DoT(Fire), Foe -Regen, -Fly
You fire an overcharged round from one of your plasma pistols. This causes a burst of energy to be released on impact that can affect several targets, who suffer lethal and energy damage, as well as a reduction in their regeneration. Affected targets will also be set on fire.
Fusillade Ranged (Cone), Heavy DMG(Energy/Lethal), Foe -Regen, -Fly
You quickly fire several shots from your plasma pistols. These can hit multiple targets, causing lethal and energy damage. Affected targets also suffer a reduction in their regeneration.
Minelayer Summon Minelayer
You begin dropping proximity mines around the battlefield.
Hardened Auto: Self +Res( S30 L30 F20 C10 E10 N20 P60 ), Prot( St 100 Sl 100 Kb 100 Co 100 Fr 100 ), Resist(DeBuffs), +Recovery
Automatons of all kinds are resistant to virtually all mind-affecting statuses. Also, due to their unrelenting nature, automatons tend to be resistant to statuses which counteract their momentum, including Repel, Immobilize, Knockup and Knockback .
Resistance Resistance
The Explosive Trap is fragile, but cannot be affected by secondary effects like Sleep, Disorient, or Fear.
Crusader's Fury Auto: Self +Def( All1% ), +ToHit, +DMG, +Perception
You are driven by an unrelenting fury. It boosts your awareness significantly, improving your chance to hit and perception. Additionally, you are acutely aware of the conditions on the battlefield, enabling you to better defend yourself and attack your foes, manifesting as increased defense and damage potential.
Archvillain's Might Resistance
Arch-villains are very powerful individuals, and as such have significant resistance to many status effects. They are not immune, however, and can be vulnerable for brief windows of opportunity .