Sharkhead Isle: Difference between revisions
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=== Transfer Points === | === Transfer Points === | ||
* The Rogue Isles Ferry will take you to [[Cap Au Diable]], [[Nerva Archipelago]], [[St. Martial]] and [[Grandville]]. | |||
== Villain Groups == | == Villain Groups == |
Revision as of 14:50, 29 August 2006
Overview
Sharkhead Isle is one of the city zones in City of Villains.
Contacts
Trainers
- Arbiter Friesen
Brokers
Regular Contacts
- Captain Petrovich
- Crash Cage
- Diviner Maros
- Lorenz Ansaldo
- Lt. Chalmers
- Operative Kirkland
- Operative Vargas
- Vince Dubrowski
Unlockable Contacts
Strike Forces
Important Locations
Neighborhoods
- Hellforge
- Port Recluse
- Potter's Field
- The Crush
- The Pit
- Villa Requin
Exploration Badges
Stores
Transfer Points
- The Rogue Isles Ferry will take you to Cap Au Diable, Nerva Archipelago, St. Martial and Grandville.
Villain Groups
Can be found mainly in Port Recluse, where Arachnos keeps one of their forts. They protect Villa Requin as well. They are usually patrolling the streets in these neighborhoods, or fighting other villain groups
They spawn in Potter's Field, mostly at night. Usually small groups, but uncommonly a big group of zombies plus some shamans can spawn as well. Corrupt Spirits can be seen from a great distance.
They are in Port Recluse, Hells Forge, The Pit and Villa Requin, usually guarding doors and other acceses, or fighting Scrapyarders. Lieutenants aren't uncommon. Bosses may spawn as well.
Potter's Field is practically theirs. Unfrequently found in small groups, conclaves of a dozen individuals or a couple of bosses aren't rare to see there. Mages and Succubi can be found here, as well as lone Hellfrosts near the coasts. Lone Hellfrosts also prowl the coasts of Villa Requin as well.
Spawn in certain beachs in The Pit at nigh. Not big groups, but usually including bosses. It's rare but possible that they ambush you when in the coast, even in daylight: I have been ambushed at least once at the very foot of the Sky Raiders base by Coralax, in full daylight. Other ambush points could exist as well.
There is a base in The Pit near Villa Requin where they can be found in full squads. Small groups can be seen patrolling the coasts of the Pit occasionally, near their base. There are usually bosses near that base. At night, packs of Werewolves roam around the Pit. Careful.
Found in Port Recluse, usually in small groups which can include an Underboss or Consigliere, usually beating on civilians or fighting Scrapyarders, or lone individuals making shady deals with the Cage Consortium Guards. A certain number of them can be found in Villa Requin as well.
In The Crush the Freakshow has built one of their scrap metal fortresses. Small and big groups including Tanks can be seen in the vecinity, usually including Lieutenants and Bosses. Beware of the Meat Doctor and their rezzing abilities. They will attack Scrapyarders if they come too near. The Freaks are also present in Potter's Field, for reasons only known to them.
The most numerous group in Sharkhead, Scrapyarders can be found practically everywhere but in Villa Requin, from lone individuals to full groups. They usually fight against any other villain group in the zone. Keep an eye for their champion, the Ghost of Scrapyard, who will gather a great number of Scrapyarders with him and will start prowling the streets of Port Recluse attacking any villains they may find in their path. Sometimes they congregate in Potter's Field as well.
The Sky Raiders keep a small but significant presence in Sharkhead. They can be found in Villa Requin's port and airfield, and near their base in the Pit for obvious reasons. Sky Skiffs can be found in both places.
These monsters inhabit The Crush and The Pit, as well as certain parts of Port Recluse. Their groups usually include at least one Lieutenant and Bosses aren't very uncommon.
Some turrets may spawn at the Council base. At least some of them are usually present at the top of the Sky Raiders base, including Boss class ones. Remember these nasties can see through both Stealth and Invisibility.