St. Martial: Difference between revisions
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{{BadgeHunter Map|map=st_martial} | {{BadgeHunter Map|map=st_martial}} | ||
[[Category:Villain City Zones]] | [[Category:Villain City Zones]] | ||
[[Category:Villain Zones]] | [[Category:Villain Zones]] |
Revision as of 17:07, 13 September 2017
- Trainers:
- Arbiter Hayes
- Trial / TF Contacts:
- Ice Mistral
- Events:
- Ballista
- Exploration Badges:
- Deuces Wild, Crimelord, Stonekeeper, Camel Snot, Dead Man's Tree, Slumlord, Infamous Rubble, Showstopper, Thrill Seeker
- Plaque Badges:
- Arachnos Rising II
- Day Jobs:
- Architect, Pain Specialist, Thief, Marketeer, Pilot, Fashion Designer, Monitor Duty, Smuggler
- Enemies:
- Arachnos, Carnies, Circle of Thorns, Devouring Earth, Dockworkers, Family, Freakshow, Rogue Arachnos, Tsoo, Wailers
- Connecting Zones:
- Cap au Diable, Sharkhead Isle, Grandville, Nerva Archipelago, Pocket D, Rikti War Zone, Warburg
- Transits:
- Rogue Isles Ferry, Black Helicopter Line
Overview
St. Martial is one of the city zones in City of Villains.
Contacts
Trainers
- Arbiter Hayes (Babylon (-1896, 96, 1377))
Brokers
- Ian the Shark (Black Mariah (916, 68, 868)): Level 30-45
- Isabel the Knife (Black Mariah (91, 14, 674)): Level 30-45
Regular Contacts
- Basse Croupier (Babylon (-2065.5, -160, 2130.5)): Level 35-39
- Hard Luck (Babylon (-2133, -160, 2120)): Level 30-34
- Hardcase (Black Mariah (610, 64, 1049)): Level 30-34, 35-39
- Jezebel Jones (Babylon (-1861.5, -159, 1952)): Level 35-39
- Vivacious Verandi (The Flop (-2307, 16, -1583)): Level 30-34
Special Contacts
- Unlockable Contacts
- Johnny Sonata (Babylon (-1699, -160, 2114)): Level 35-39
- Unlocked by Obsessed Badge
- Slot Machine (Babylon (-1925, -159, 2348)): Level 30-34
- Unlocked by Gangbuster Badge
- Task Force Contacts
- Ice Mistral (Babylon (-1756.5, -160, 2210)): Level 35-40
- Tailor Contacts
- Lovely Linda (Jackpot (-4302, -38, 987)): Level 40-50
- Level 40 Costume Slot mission
Notable NPCs
Important Locations
Neighborhoods
- Babylon (Green - No Enemies) (Music)
- Black Mariah (Yellow - Level 29-35) (Music)
- Double Down (Green - Level 29-32) (Music)
- The Flop (Orange - Level 35-37) (Music)
- Fortune's Wheel (Yellow - Level 34-37) (No Music)
- The Hard Way (Red - Level 37-40) (Music)
- Jackpot (Orange - Level 35-37) (Music)
Exploration Badges
- Common
Twos are wild, but not as wild as you!
What strange purpose do these glyphs serve?
You've finally done it, you've mastered the art of mixing the elusive 'Camel Snot'
This dead tree within St. Martial is said to be haunted by the ghost of a man who tried to chop it down. People say that if you look closely, you can see glimpses of the man's skeleton, waiting to be released from his torture...
This pile of rubble used to be one of the largest skyscrapers within St. Martial. When the Wailers appeared, a huge battle broke out among Wailers, Arachnos and the Family, which led to the utter destruction of this building and the spread of Wailers into St. Martial.
Hundreds of spectators have stood in this spot, transfixed by the eclectic performances of the Carnival of Shadows. Many of them are never seen again; some speculate that they've joined the troupe, while others fear they met more unpleasant fates.
You're always looking for new forms of entertainment, and it's said that the Mission Architect technology is entertainment in its purest form.
- Villain-Specific
The weeds of crime bear bitter fruit.
Most of Paragon City agrees that you've paid your debt to society. Most, but not all.
These slums are known to house people who have lost everything at the Golden Giza. These wanderers have become large enough in numbers to form their own community.
- Hero-Specific
The weeds of crime bear bitter fruit.
Most of Paragon City agrees that you've paid your debt to society. Most, but not all.
These slums are known to house people who have lost everything at the Golden Giza. These wanderers have become large enough in numbers to form their own community.
Plaques
Know your friend—but know your rivals even better.
- Arachnos Rising II: On the southern wall of a road in the Black Mariah neighborhood. Coordinates (457, 34, 1233)
Day Jobs
- Common
Your study of the Mission Architect system has earned you the Architect Day Job. Logging out in the Mission Architect will earn you 2 bonus Mission Architect Tickets, when you log back in, each time you complete a mission for a short time.
You spend your free time perfecting your costume earning the Fashion Designer Day Job. Logging out at a Tailor will earn you a discount to Tailor fees, when you log back in, for a short time.
Your time spent protecting your Supergroup's base has earned you the Monitor Duty Day Job. Logging out in your Supergroup base will earn you charges for your Base Teleporter power.
- Villain-Specific
You have spent a great deal of time working in the hospitals of Paragon City during your free time earning the Caregiver Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.
Your expertise in surgery and understanding pain has earned you the Pain Specialist Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.
Your time spent working with the financial institutions of Paragon City during your free time has earned you the Banker Day Job. Logging out in a Vault will earn you an Influence Bonus, when you log back, in each time you complete a mission for a short time.
Your time spent staging heists on the various financial institutions of the Rogue Isles has earned you the Thief Day Job. Logging out in a Vault will earn you an Infamy Bonus, when you log back, in each time you complete a mission for a short time.
Your time spent working at Wentworth's has earned you the Day Trader Day Job. Logging out in Wentworth's will grant you a Brain Storm Idea Salvage after mission completion, when you log in, for a short time.
Your time spent supplying the Black Market has earned you the Marketeer Day Job. Logging out near a Black Market will grant you a Brain Storm Idea Salvage after mission completion, when you log back in, for a short time.
You have aided Arachnos by piloting its fliers, helping Lord Recluse better mobilize his troops, earning you the Pilot Day Job. Logging out near a Black Helicopter will earn you a Speed Bonus, when you log back in, for a short time.
Arachnos is more likely to pound you into dust than let you near one of their fliers. And your license is no good in Paragon City, it seems.
You spend your free time smuggling in illicit black market goods earning you the Smuggler Day Job. Logging out near a ferry will earn you a random enhancement, upon each mission completion, for a short time.
You've scored the biggest coup of all; smuggling directly into Paragon City. Unfortunately, it's a long round-trip.
- Hero-Specific
You have spent a great deal of time working in the hospitals of Paragon City during your free time earning the Caregiver Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.
Your expertise in surgery and understanding pain has earned you the Pain Specialist Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.
Your time spent working with the financial institutions of Paragon City during your free time has earned you the Banker Day Job. Logging out in a Vault will earn you an Influence Bonus, when you log back, in each time you complete a mission for a short time.
Your time spent staging heists on the various financial institutions of the Rogue Isles has earned you the Thief Day Job. Logging out in a Vault will earn you an Infamy Bonus, when you log back, in each time you complete a mission for a short time.
Your time spent working at Wentworth's has earned you the Day Trader Day Job. Logging out in Wentworth's will grant you a Brain Storm Idea Salvage after mission completion, when you log in, for a short time.
Your time spent supplying the Black Market has earned you the Marketeer Day Job. Logging out near a Black Market will grant you a Brain Storm Idea Salvage after mission completion, when you log back in, for a short time.
You have aided Arachnos by piloting its fliers, helping Lord Recluse better mobilize his troops, earning you the Pilot Day Job. Logging out near a Black Helicopter will earn you a Speed Bonus, when you log back in, for a short time.
Arachnos is more likely to pound you into dust than let you near one of their fliers. And your license is no good in Paragon City, it seems.
You spend your free time smuggling in illicit black market goods earning you the Smuggler Day Job. Logging out near a ferry will earn you a random enhancement, upon each mission completion, for a short time.
You've scored the biggest coup of all; smuggling directly into Paragon City. Unfortunately, it's a long round-trip.
Stores
need data
Quartermasters
- Quartermaster (x 3) Level 25-30 TOs
- Magic Quartermaster Level 30-40 DOs, SOs
- Mutant Quartermaster Level 30-40 DOs, SOs
- Natural Quartermaster Level 30-40 DOs, SOs
- Science Quartermaster Level 30-40 DOs, SOs
- Tech Quartermaster Level 30-40 DOs, SOs
Other Stores
Most contacts in this zone sell enhancements and inspirations. Ones not listed here do not sell anything.
- contact
Transfer Points
- The Rogue Isles Ferry in Double Down will take you to Cap au Diable, Sharkhead Isle, Nerva Archipelago and Grandville.
- The Black Helicopter in Double Down will take a villain to Nerva Archipelago and Grandville
- Vanguard mantains a portal to the Rikti War Zone.
- A Helicopter in Double Down will take a villain to the Warburg PvP zone.