Tanker: Difference between revisions
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== See Also == | == See Also == | ||
* [[Tanker Strategy]] | * [[Tanker Strategy]] | ||
* [[Scranker]] | |||
== External Links == | == External Links == |
Revision as of 18:59, 8 July 2009
Overview
The Tanker can take it and dish it out all at once. The Tanker primarily can absorb vast amounts of damage, and hold his own in a fist fight. But the Tanker lacks any long range punch. The Tanker would prefer just to charge straight ahead anyway.
Faction: Hero
The Tanker's power sets are:
Primary: Defense
Secondary: Melee
The Tanker has High Hit Points and Medium Damage.
Power Sets
Primary Power Sets
A Tanker's primary power sets are designed specifically for defense. They are:
- Dark Armor (Issue 12)
- Fiery Aura
- Ice Armor
- Invulnerability
- Shield Defense (Issue 13)
- Stone Armor
- Willpower (Issue 11)
Secondary Power Sets
A Tanker's secondary power sets are designed for melee. They are:
- Battle Axe
- Dark Melee (Issue 12)
- Dual Blades (Issue 11)
- Energy Melee
- Fiery Melee
- Ice Melee
- Stone Melee
- Super Strength
- War Mace
Ancillary Power Pools
Inherent Powers
See Also
External Links
- Summary and Analysis of Tanker powersets
- Archetypes documentation on official City of Heroes site
- Official City of Heroes Manual as a zipped PDF file