Fiery Melee

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Overview

Fiery Melee is a standard power set that is a primary set for Brutes, Scrappers, and Stalkers, and a secondary set for Tankers.

"Fiery Melee allows you to attack with fire, and even conjure up flaming melee weapons. Fiery Melee powers tend to set foes ablaze for added damage over time."

Power Tables

Brute

Fiery Melee is available as a primary set for Brutes. The following table shows the level at which each power is available:

Power Level Effect
Scorch 1 Melee, Minor DMG(Fire)
Fire Sword 1 Melee, Moderate DMG(Fire), Foe -DEF
Cremate 2 Melee, High DMG(Fire), Foe Knockup
Build Up 6 Self +DMG, +To-Hit
Incinerate 8 Melee, High DoT(Fire)
Taunt 12 Ranged (Targeted AoE), Foe Taunt
Breath of Fire 18 Close (Cone), Moderate DoT(Fire)
Fire Sword Circle 22 PBAoE, Moderate DMG(Fire), Foe -DEF
Greater Fire Sword 26 Melee, Superior DMG(Fire), -DEF

Scrapper

Fiery Melee is available as a primary set for Scrappers. The following table shows the level at which each power is available:

Power Level Effect
Scorch 1 Melee, Minor DMG(Fire)
Fire Sword 1 Melee, Moderate DMG(Fire), Foe -DEF
Cremate 2 Melee, High DMG(Fire), Foe Knockup
Build Up 6 Self +DMG, +To-Hit
Breath of Fire 8 Close (Cone), Moderate DoT(Fire)
Confront 12 Ranged, Foe Taunt
Fire Sword Circle 18 PBAoE, Moderate DMG(Fire), Foe -DEF
Incinerate 22 Melee, High DoT(Fire)
Greater Fire Sword 26 Melee, Superior DMG(Fire), -DEF

Stalker

Fiery Melee is available as a primary set for Stalkers. The following table shows the level at which each power is available:

Power Level Effect
Scorch 1 Melee, Minor DMG(Fire)
Fire Sword 1 Melee, Moderate DMG(Fire), Foe -DEF
Cremate 2 Melee, High DMG(Fire), Foe Knockup
Assassin's Blaze 6 Melee, Special DMG(Fire)
Build Up 8 Self +DMG, +To-Hit
Placate 12 Ranged, Foe Placate, Self Stealth/Hide
Breath of Fire 18 Close (Cone), Moderate DoT(Fire)
Fire Sword Circle 22 PBAoE, Moderate DMG(Fire), Foe -DEF
Greater Fire Sword 26 Melee, Superior DMG(Fire), -DEF

Tanker

Fiery Melee is available as a secondary set for Tankers. The following table shows the level at which each power is available:

Power Level Effect
Scorch 1 Melee, Minor DMG(Fire)
Fire Sword 1 Melee, Moderate DMG(Fire), Foe -DEF
Combustion 4 PBAoE, Moderate DoT(Fire)
Taunt 10 Ranged (Targeted AoE), Foe Taunt
Breath of Fire 16 Close (Cone), Moderate DoT(Fire)
Build Up 20 Self +DMG, +To-Hit
Fire Sword Circle 24 PBAoE, Moderate DMG(Fire), Foe -DEF
Incinerate 28 Melee, High DoT(Fire)
Greater Fire Sword 30 Melee, Superior DMG(Fire), Foe -DEF

Powers

FieryFray Assassin.png Assassin's Blaze

A signature Stalker attack. This attack does superior fire damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous damage, as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden has a chance to critically hit equal to 33.3% times the number of stacks of Assassin's Focus. Using Assassin's Blaze when not hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not.

Damage
Special(Fire)
Recharge
Slow
Minimum Level
6 (Stalker)
Effects
Melee
Enhancements
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Recharge Speed

FieryFray BreathingFire.png Breath of Fire

This allows you to spew forth fire from your mouth, burning all foes within its narrow cone. This is a very accurate attack that can deal good damage at a close range.

Damage
Moderate Damage over Time(Fire)
Recharge
Slow
Minimum Level
18 (Brute)
8 (Scrapper)
18 (Stalker)
16 (Tanker)
Effects
Close (Cone)
Enhancements
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Enhance Threat Duration (Brutes and Tankers)

FieryFray FollowUp.png Build Up

Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.

Recharge
Long
Minimum Level
6 (Brute)
6 (Scrapper)
8 (Stalker)
20 (Tanker)
Effects
Self +Damage, +To-Hit
Enhancements
Reduce Endurance Cost
Enhance Recharge Speed
Enhance ToHit Buffs
Set Categories

FieryFray Combustion.png Combustion

Your mastery of fire allows you to violently raise the temperature around yourself in an attempt to spontaneously combust any nearby foes and set them ablaze, dealing damage over time.

Damage
Moderate Damage over Time(Fire)
Recharge
Slow
Minimum Level
4 (Tanker)
Effects
Point Blank Area of Effect
Enhancements
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Recharge Speed
Enhance Threat Duration

FieryFray WillOWisp.png Confront

Challenges a foe to attack you. Useful to pull a villain off an ally who finds themselves in over their head. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.

Recharge
Fast
Minimum Level
12 (Scrapper)
Effects
Ranged
Foe Taunt
Enhancements
Enhance Accuracy
Enhance Range
Enhance Recharge Speed
Enhance Threat Duration
Set Categories

FieryFray Scorch.png Cremate

A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash, knocks down and leaves your foe on fire.

Damage
High(Fire)
Recharge
Moderate
Minimum Level
2 (Brute)
2 (Scrapper)
2 (Stalker)
Effects
Melee
Foe Knockup
Enhancements
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback
Enhance Recharge Speed
Enhance Threat Duration (Brutes)

FieryFray FireSword.png Fire Sword

Through concentration, you can create a Sword of Fire that sets foes ablaze. Successful attacks from the Fire Sword will cut through your target defenses and ignite them, dealing damage over time.

Damage
Moderate(Fire)
Recharge
Moderate
Minimum Level
1 (Brute)
1 (Scrapper)
1 (Stalker)
1 (Tanker)
Effects
Melee
Foe -Defense
Enhancements
Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Recharge Speed
Enhance Threat Duration (Brutes and Tankers)

FieryFray FireSwordCircle.png Fire Sword Circle

Mastery of your Fire Sword has enabled you to make an attack on every foe within melee distance. This will slash, burn and cut through the defenses of your enemies, dealing moderate damage and setting them ablaze.

Damage
Moderate(Fire)
Recharge
Slow
Minimum Level
22 (Brute)
18 (Scrapper)
22 (Stalker)
24 (Tanker)
Effects
Point Blank Area of Effect
Foe -Defense
Enhancements
Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Recharge Speed
Enhance Threat Duration (Brutes and Tankers)

FieryFray GreaterFireSword.png Greater Fire Sword

Your mastery of fire allows you to create an enhanced Sword of Fire that can set foes ablaze and cut through their defenses. Successful attacks from the Greater Fire Sword will ignite your target, dealing damage over time.

Damage
Superior(Fire)
Recharge
Slow
Minimum Level
26 (Brute)
26 (Scrapper)
26 (Stalker)
30 (Tanker)
Effects
Melee
Foe -Defense
Enhancements
Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Recharge Speed
Enhance Threat Duration (Brutes and Tankers)

FieryFray Incinerate.png Incinerate

Intense concentration can allow you to incinerate an opponent. This will set your foe ablaze, dealing very high damage over a short time.

Damage
High Damage over Time(Fire)
Recharge
Slow
Minimum Level
8 (Brute)
22 (Scrapper)
28 (Tanker)
Effects
Melee
Enhancements
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Recharge Speed
Enhance Threat Duration (Brutes and Tankers)

FieryFray Placate.png Placate

Allows you to trick a foe to no longer attack you. A successful Placate will also Hide you. This Hide is very brief, and offers no Defense bonus, but it will allow you to deliver a Critical Hit or an Assassin's Strike. However, if you attack a Placated foe, he will be able to attack you back.

Recharge
Long
Minimum Level
12 (Stalker)
Effects
Ranged
Foe Placate
Self Stealth/Hide
Enhancements
Enhance Range
Enhance Recharge Speed
Enhance Threat Duration
Set Categories

FieryFray TargetedLightMelee.png Scorch

This power engulfs your hands in flames, and can ignite the target of your scorching attack. Once on fire, the target will suffer damage over time.

Damage
Minor(Fire)
Recharge
Fast
Minimum Level
1 (Brute)
1 (Scrapper)
1 (Stalker)
1 (Tanker)
Effects
Melee
Enhancements
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Recharge Speed
Enhance Threat Duration (Brutes and Tankers)

FieryFray WillOWisp.png Taunt

Taunt foes to attack you. Useful for pulling villains off allies and keep them attacking you to raise your Fury. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.

Editor's Note:

Tanker: Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. Taunted foes tend to ignore other Heroes and focus on you for quite a while, so use this power cautiously. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.

Recharge
Slow
Minimum Level
12 (Brute)
10 (Tanker)
Effects
Ranged (Targeted Area of Effect)
Foe Taunt
Enhancements
Enhance Accuracy
Enhance Range
Enhance Recharge Speed
Enhance Threat Duration
Set Categories

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

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