Contacts: Difference between revisions

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#Unlimited mission zone contacts. Available in [[The Hollows]], [[RWZ]], [[Cimerora]], the [[Shadow Shard]] zones, and the first three [[PvP Zones]]. These contacts never run out of missions to give, though the ones in [[The Hollows]], [[Bloody Bay]], and [[Siren's Call]] can be outleveled.
#Unlimited mission zone contacts. Available in [[The Hollows]], [[RWZ]], [[Cimerora]], the [[Shadow Shard]] zones, and the first three [[PvP Zones]]. These contacts never run out of missions to give, though the ones in [[The Hollows]], [[Bloody Bay]], and [[Siren's Call]] can be outleveled.
#[[:Category:Police Band Contact|Detectives]] and the [[Police Radio|scanner]], or [[:Category:Brokers|Brokers]] and the [[Rogue Isles Protector|newspaper]]. Detectives give out scanner missions and [[Safeguard]]s to heroes, and Brokers give out paper missions and [[Mayhem Mission]]s to villains. Both introduce characters to a contact of their current level range that they are not already introduced to.
#[[:Category:Police Band Contact|Detectives]] and the [[Police Radio|scanner]], or [[:Category:Brokers|Brokers]] and the [[Rogue Isles Protector|newspaper]]. Detectives give out scanner missions and [[Safeguard]]s to heroes, and Brokers give out paper missions and [[Mayhem Mission]]s to villains. Both introduce characters to a contact of their current level range that they are not already introduced to.
#[[Task Force]]/[[Strike Force]] and [[Trial]] contacts. These contacts give out a story arc that can only be started by a team of people, and can only be completed by at least two people (some require more than the minimum of two, due to activities within the story arc).
#[[Task Force]]/[[Strike Force]] and [[Trial]] contacts. These contacts give out a story arc that can only be started by a team of people, and can only be completed by at least two people (some require more than the minimum of two, due to activities within the story arc). Starting a TF/SF or Trial locks a character out of all other story and mission contacts in the game, though stores (as long as they are not unlockable stores) and service contacts (like the [[Consignment House]]) are still available.
#Single mission contacts. These contacts have one mission or mini-arc to give out when a character reaches a certain level, generally to unlock something. Stores, capes, auras, costume slots, etc. No introduction is needed, just walk up to them once high enough in level.
#Single mission contacts. These contacts have one mission or mini-arc to give out when a character reaches a certain level, generally to unlock something. Stores, capes, auras, costume slots, etc. No introduction is needed, just walk up to them once high enough in level.
#Event contacts. Only available during events, with one exception ([[DJ Zero]]).
#Event contacts. Only available during events, with one exception ([[DJ Zero]]).

Revision as of 17:40, 23 May 2009

Overview

Contacts assign you missions and sell you enhancements and inspirations.

Types of Contacts

There are several types of contacts that are shared by both sides.

  1. Zone arc contacts. These are contacts that are part of the story arc of a specific zone. The majority of these exist in hero zones, The Hollows, Faultline, Striga Isle, and Croatoa; however, the initial contacts in the cooperative zones, Cimerora and RWZ, also act this way. To start the arc in a zone, the character just needs to be of high enough level to enter the zone, and to then visit the first contact for the zone to start the zone's arcs. Each subsequent contact is only unlocked by introduction.
  2. Unlimited mission zone contacts. Available in The Hollows, RWZ, Cimerora, the Shadow Shard zones, and the first three PvP Zones. These contacts never run out of missions to give, though the ones in The Hollows, Bloody Bay, and Siren's Call can be outleveled.
  3. Detectives and the scanner, or Brokers and the newspaper. Detectives give out scanner missions and Safeguards to heroes, and Brokers give out paper missions and Mayhem Missions to villains. Both introduce characters to a contact of their current level range that they are not already introduced to.
  4. Task Force/Strike Force and Trial contacts. These contacts give out a story arc that can only be started by a team of people, and can only be completed by at least two people (some require more than the minimum of two, due to activities within the story arc). Starting a TF/SF or Trial locks a character out of all other story and mission contacts in the game, though stores (as long as they are not unlockable stores) and service contacts (like the Consignment House) are still available.
  5. Single mission contacts. These contacts have one mission or mini-arc to give out when a character reaches a certain level, generally to unlock something. Stores, capes, auras, costume slots, etc. No introduction is needed, just walk up to them once high enough in level.
  6. Event contacts. Only available during events, with one exception (DJ Zero).
  7. Misc. Others. The last few do not really fit into any of the above groupings. Montague Castanella (Midnight Squad intro arc), the university tutorial, Percy Winkley, Senator Decimus Aquila, the AE intro arc, etc.

In addition, heroes have another source of missions, which is the main, origin specific "chain" of contacts. These are the oldest contacts in the game, and are the ones that you must be "introduced to" to get missions from. How these interact and introduce each other could take a whole article by itself.

Villains have another source of missions, unlockable. These require obtaining certain badges before they will give you their mission(s) or story arc(s). Some contacts require only one badge, while others require a full list. Currently, badge-unlocked contacts only exist for villains, unless the contacts within badge-unlocked zones like Cimerora and Ouroboros are counted.

Lists

Please select one of the following categories for a list of contacts: